run() |  | 0% |  | 0% | 4 | 4 | 11 | 11 | 1 | 1 |
overlayNG(Geometry, Geometry, double) |  | 0% | | n/a | 1 | 1 | 7 | 7 | 1 | 1 |
process(Geometry, Geometry) |  | 0% | | n/a | 1 | 1 | 9 | 9 | 1 | 1 |
overlayNG(Geometry, Geometry) |  | 0% |  | 0% | 2 | 2 | 4 | 4 | 1 | 1 |
createPolygons(int, boolean) |  | 0% |  | 0% | 2 | 2 | 8 | 8 | 1 | 1 |
stats() |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
static {...} |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
overlayPolys() |  | 0% | | n/a | 1 | 1 | 4 | 4 | 1 | 1 |
precModel(double) |  | 0% |  | 0% | 2 | 2 | 2 | 2 | 1 | 1 |
RandomPolygonOverlayFuzzer() |  | 0% | | n/a | 1 | 1 | 4 | 4 | 1 | 1 |
perturbByRotation(Geometry) |  | 0% | | n/a | 1 | 1 | 4 | 4 | 1 | 1 |
checkValid(Geometry) |  | 0% |  | 0% | 2 | 2 | 4 | 4 | 1 | 1 |
useSameBase() |  | 0% |  | 0% | 2 | 2 | 1 | 1 | 1 | 1 |
overlayNGRobust(Geometry, Geometry) |  | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
unionSnap(Geometry, Geometry, double) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
getNoder(double) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
onlyPolys(Geometry) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
overlayNGFloat(Geometry, Geometry) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
overlayOrigNoSnap(Geometry, Geometry) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
overlayNGSnapping(Geometry, Geometry) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
overlay(Geometry, Geometry) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
main(String[]) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
overlayOrig(Geometry, Geometry) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
log(String) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |