Coverage Report

Created: 2026-01-25 07:18

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/gettext-0.26/gettext-tools/libgettextpo/gl_xlist.h
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/* Abstract sequential list data type, with out-of-memory checking.
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   Copyright (C) 2009-2025 Free Software Foundation, Inc.
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   Written by Bruno Haible <bruno@clisp.org>, 2009.
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   This program is free software: you can redistribute it and/or modify
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   it under the terms of the GNU General Public License as published by
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   the Free Software Foundation, either version 3 of the License, or
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   (at your option) any later version.
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   This program is distributed in the hope that it will be useful,
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   but WITHOUT ANY WARRANTY; without even the implied warranty of
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   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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   GNU General Public License for more details.
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   You should have received a copy of the GNU General Public License
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   along with this program.  If not, see <https://www.gnu.org/licenses/>.  */
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#ifndef _GL_XLIST_H
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#define _GL_XLIST_H
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/* This file uses _GL_INLINE_HEADER_BEGIN, _GL_INLINE,
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   _GL_ATTRIBUTE_RETURNS_NONNULL.  */
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#if !_GL_CONFIG_H_INCLUDED
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 #error "Please include config.h first."
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#endif
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#include "gl_list.h"
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#include "xalloc.h"
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_GL_INLINE_HEADER_BEGIN
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#ifndef GL_XLIST_INLINE
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# define GL_XLIST_INLINE _GL_INLINE
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* These functions are thin wrappers around the corresponding functions with
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   _nx_ infix from gl_list.h.  Upon out-of-memory, they invoke xalloc_die (),
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   instead of returning an error indicator.  */
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#if 0 /* These are defined inline below.  */
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extern gl_list_t gl_list_create_empty (gl_list_implementation_t implementation,
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                                       gl_listelement_equals_fn equals_fn,
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                                       gl_listelement_hashcode_fn hashcode_fn,
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                                       gl_listelement_dispose_fn dispose_fn,
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                                       bool allow_duplicates)
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  /*_GL_ATTRIBUTE_DEALLOC (gl_list_free, 1)*/
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  _GL_ATTRIBUTE_RETURNS_NONNULL;
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extern gl_list_t gl_list_create (gl_list_implementation_t implementation,
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                                 gl_listelement_equals_fn equals_fn,
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                                 gl_listelement_hashcode_fn hashcode_fn,
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                                 gl_listelement_dispose_fn dispose_fn,
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                                 bool allow_duplicates,
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                                 size_t count, const void **contents)
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  /*_GL_ATTRIBUTE_DEALLOC (gl_list_free, 1)*/
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  _GL_ATTRIBUTE_RETURNS_NONNULL;
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extern void gl_list_node_set_value (gl_list_t list, gl_list_node_t node,
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                                    const void *elt);
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extern gl_list_node_t gl_list_set_at (gl_list_t list, size_t position,
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                                      const void *elt);
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extern gl_list_node_t gl_list_set_first (gl_list_t list, const void *elt);
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extern gl_list_node_t gl_list_set_last (gl_list_t list, const void *elt);
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extern gl_list_node_t gl_list_add_first (gl_list_t list, const void *elt);
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extern gl_list_node_t gl_list_add_last (gl_list_t list, const void *elt);
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extern gl_list_node_t gl_list_add_before (gl_list_t list, gl_list_node_t node,
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                                          const void *elt);
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extern gl_list_node_t gl_list_add_after (gl_list_t list, gl_list_node_t node,
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                                         const void *elt);
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extern gl_list_node_t gl_list_add_at (gl_list_t list, size_t position,
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                                      const void *elt);
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extern gl_list_node_t gl_sortedlist_add (gl_list_t list,
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                                         gl_listelement_compar_fn compar,
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                                         const void *elt);
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#endif
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GL_XLIST_INLINE
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/*_GL_ATTRIBUTE_DEALLOC (gl_list_free, 1)*/
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_GL_ATTRIBUTE_RETURNS_NONNULL
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gl_list_t
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gl_list_create_empty (gl_list_implementation_t implementation,
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                      gl_listelement_equals_fn equals_fn,
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                      gl_listelement_hashcode_fn hashcode_fn,
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                      gl_listelement_dispose_fn dispose_fn,
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                      bool allow_duplicates)
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{
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  gl_list_t result =
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    gl_list_nx_create_empty (implementation, equals_fn, hashcode_fn, dispose_fn,
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                             allow_duplicates);
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  if (result == NULL)
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    xalloc_die ();
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  return result;
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}
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GL_XLIST_INLINE
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/*_GL_ATTRIBUTE_DEALLOC (gl_list_free, 1)*/
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_GL_ATTRIBUTE_RETURNS_NONNULL
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gl_list_t
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gl_list_create (gl_list_implementation_t implementation,
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                gl_listelement_equals_fn equals_fn,
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                gl_listelement_hashcode_fn hashcode_fn,
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                gl_listelement_dispose_fn dispose_fn,
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                bool allow_duplicates,
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                size_t count, const void **contents)
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{
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  gl_list_t result =
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    gl_list_nx_create (implementation, equals_fn, hashcode_fn, dispose_fn,
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                       allow_duplicates, count, contents);
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  if (result == NULL)
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    xalloc_die ();
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  return result;
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}
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GL_XLIST_INLINE void
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gl_list_node_set_value (gl_list_t list, gl_list_node_t node, const void *elt)
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0
{
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  int result = gl_list_node_nx_set_value (list, node, elt);
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  if (result < 0)
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    xalloc_die ();
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}
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GL_XLIST_INLINE gl_list_node_t
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gl_list_set_at (gl_list_t list, size_t position, const void *elt)
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{
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  gl_list_node_t result = gl_list_nx_set_at (list, position, elt);
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  if (result == NULL)
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    xalloc_die ();
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  return result;
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}
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GL_XLIST_INLINE gl_list_node_t
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gl_list_set_first (gl_list_t list, const void *elt)
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{
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  gl_list_node_t result = gl_list_nx_set_first (list, elt);
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  if (result == NULL)
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    xalloc_die ();
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  return result;
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}
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GL_XLIST_INLINE gl_list_node_t
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gl_list_set_last (gl_list_t list, const void *elt)
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{
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  gl_list_node_t result = gl_list_nx_set_last (list, elt);
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  if (result == NULL)
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    xalloc_die ();
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  return result;
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}
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GL_XLIST_INLINE gl_list_node_t
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gl_list_add_first (gl_list_t list, const void *elt)
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{
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  gl_list_node_t result = gl_list_nx_add_first (list, elt);
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  if (result == NULL)
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    xalloc_die ();
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  return result;
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}
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GL_XLIST_INLINE gl_list_node_t
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gl_list_add_last (gl_list_t list, const void *elt)
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{
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  gl_list_node_t result = gl_list_nx_add_last (list, elt);
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  if (result == NULL)
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    xalloc_die ();
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  return result;
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}
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GL_XLIST_INLINE gl_list_node_t
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gl_list_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
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{
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  gl_list_node_t result = gl_list_nx_add_before (list, node, elt);
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  if (result == NULL)
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    xalloc_die ();
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  return result;
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}
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GL_XLIST_INLINE gl_list_node_t
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gl_list_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
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{
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  gl_list_node_t result = gl_list_nx_add_after (list, node, elt);
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  if (result == NULL)
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    xalloc_die ();
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  return result;
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}
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GL_XLIST_INLINE gl_list_node_t
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gl_list_add_at (gl_list_t list, size_t position, const void *elt)
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{
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  gl_list_node_t result = gl_list_nx_add_at (list, position, elt);
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  if (result == NULL)
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    xalloc_die ();
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  return result;
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}
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GL_XLIST_INLINE gl_list_node_t
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gl_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar,
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                   const void *elt)
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{
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  gl_list_node_t result = gl_sortedlist_nx_add (list, compar, elt);
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  if (result == NULL)
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    xalloc_die ();
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  return result;
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}
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#ifdef __cplusplus
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}
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#endif
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_GL_INLINE_HEADER_END
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#endif /* _GL_XLIST_H */