Coverage Report

Created: 2026-02-26 07:48

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/qtbase/src/gui/painting/qbezier.cpp
Line
Count
Source
1
// Copyright (C) 2016 The Qt Company Ltd.
2
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3
// Qt-Security score:significant reason:default
4
5
#include "qbezier_p.h"
6
#include <qdebug.h>
7
#include <qline.h>
8
#include <qmath.h>
9
#include <qpolygon.h>
10
11
#include <private/qnumeric_p.h>
12
13
#include <tuple> // for std::tie()
14
15
QT_BEGIN_NAMESPACE
16
17
//#define QDEBUG_BEZIER
18
19
/*!
20
  \internal
21
*/
22
QPolygonF QBezier::toPolygon(qreal bezier_flattening_threshold) const
23
0
{
24
    // flattening is done by splitting the bezier until we can replace the segment by a straight
25
    // line. We split further until the control points are close enough to the line connecting the
26
    // boundary points.
27
    //
28
    // the Distance of a point p from a line given by the points (a,b) is given by:
29
    //
30
    // d = abs( (bx - ax)(ay - py) - (by - ay)(ax - px) ) / line_length
31
    //
32
    // We can stop splitting if both control points are close enough to the line.
33
    // To make the algorithm faster we use the manhattan length of the line.
34
35
0
    QPolygonF polygon;
36
0
    polygon.append(QPointF(x1, y1));
37
0
    addToPolygon(&polygon, bezier_flattening_threshold);
38
0
    return polygon;
39
0
}
40
41
QBezier QBezier::mapBy(const QTransform &transform) const
42
0
{
43
0
    return QBezier::fromPoints(transform.map(pt1()), transform.map(pt2()), transform.map(pt3()), transform.map(pt4()));
44
0
}
45
46
QBezier QBezier::getSubRange(qreal t0, qreal t1) const
47
0
{
48
0
    QBezier result;
49
0
    QBezier temp;
50
51
    // cut at t1
52
0
    if (qFuzzyIsNull(t1 - qreal(1.))) {
53
0
        result = *this;
54
0
    } else {
55
0
        temp = *this;
56
0
        temp.parameterSplitLeft(t1, &result);
57
0
    }
58
59
    // cut at t0
60
0
    if (!qFuzzyIsNull(t0))
61
0
        result.parameterSplitLeft(t0 / t1, &temp);
62
63
0
    return result;
64
0
}
65
66
void QBezier::addToPolygon(QPolygonF *polygon, qreal bezier_flattening_threshold) const
67
0
{
68
0
    QBezier beziers[10];
69
0
    int levels[10];
70
0
    beziers[0] = *this;
71
0
    levels[0] = 9;
72
0
    int top = 0;
73
74
0
    while (top >= 0) {
75
0
        QBezier *b = &beziers[top];
76
        // check if we can pop the top bezier curve from the stack
77
0
        qreal y4y1 = b->y4 - b->y1;
78
0
        qreal x4x1 = b->x4 - b->x1;
79
0
        qreal l = qAbs(x4x1) + qAbs(y4y1);
80
0
        qreal d;
81
0
        if (l > 1.) {
82
0
            d = qAbs( (x4x1)*(b->y1 - b->y2) - (y4y1)*(b->x1 - b->x2) )
83
0
                + qAbs( (x4x1)*(b->y1 - b->y3) - (y4y1)*(b->x1 - b->x3) );
84
0
        } else {
85
0
            d = qAbs(b->x1 - b->x2) + qAbs(b->y1 - b->y2) +
86
0
                qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3);
87
0
            l = 1.;
88
0
        }
89
0
        if (d < bezier_flattening_threshold * l || levels[top] == 0) {
90
            // good enough, we pop it off and add the endpoint
91
0
            polygon->append(QPointF(b->x4, b->y4));
92
0
            --top;
93
0
        } else {
94
            // split, second half of the polygon goes lower into the stack
95
0
            std::tie(b[1], b[0]) = b->split();
96
0
            levels[top + 1] = --levels[top];
97
0
            ++top;
98
0
        }
99
0
    }
100
0
}
101
102
void QBezier::addToPolygon(QDataBuffer<QPointF> &polygon, qreal bezier_flattening_threshold) const
103
734k
{
104
734k
    QBezier beziers[10];
105
734k
    int levels[10];
106
734k
    beziers[0] = *this;
107
734k
    levels[0] = 9;
108
734k
    int top = 0;
109
110
30.1M
    while (top >= 0) {
111
29.4M
        QBezier *b = &beziers[top];
112
        // check if we can pop the top bezier curve from the stack
113
29.4M
        qreal y4y1 = b->y4 - b->y1;
114
29.4M
        qreal x4x1 = b->x4 - b->x1;
115
29.4M
        qreal l = qAbs(x4x1) + qAbs(y4y1);
116
29.4M
        qreal d;
117
29.4M
        if (l > 1.) {
118
4.39M
            d = qAbs( (x4x1)*(b->y1 - b->y2) - (y4y1)*(b->x1 - b->x2) )
119
4.39M
                + qAbs( (x4x1)*(b->y1 - b->y3) - (y4y1)*(b->x1 - b->x3) );
120
25.0M
        } else {
121
25.0M
            d = qAbs(b->x1 - b->x2) + qAbs(b->y1 - b->y2) +
122
25.0M
                qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3);
123
25.0M
            l = 1.;
124
25.0M
        }
125
29.4M
        if (d < bezier_flattening_threshold * l || levels[top] == 0) {
126
            // good enough, we pop it off and add the endpoint
127
15.0M
            polygon.add(QPointF(b->x4, b->y4));
128
15.0M
            --top;
129
15.0M
        } else {
130
            // split, second half of the polygon goes lower into the stack
131
14.3M
            std::tie(b[1], b[0]) = b->split();
132
14.3M
            levels[top + 1] = --levels[top];
133
14.3M
            ++top;
134
14.3M
        }
135
29.4M
    }
136
734k
}
137
138
QRectF QBezier::bounds() const
139
4.06M
{
140
4.06M
    qreal xmin = x1;
141
4.06M
    qreal xmax = x1;
142
4.06M
    if (x2 < xmin)
143
1.10M
        xmin = x2;
144
2.96M
    else if (x2 > xmax)
145
985k
        xmax = x2;
146
4.06M
    if (x3 < xmin)
147
1.18M
        xmin = x3;
148
2.88M
    else if (x3 > xmax)
149
1.09M
        xmax = x3;
150
4.06M
    if (x4 < xmin)
151
1.02M
        xmin = x4;
152
3.04M
    else if (x4 > xmax)
153
901k
        xmax = x4;
154
155
4.06M
    qreal ymin = y1;
156
4.06M
    qreal ymax = y1;
157
4.06M
    if (y2 < ymin)
158
1.70M
        ymin = y2;
159
2.36M
    else if (y2 > ymax)
160
1.64M
        ymax = y2;
161
4.06M
    if (y3 < ymin)
162
2.04M
        ymin = y3;
163
2.02M
    else if (y3 > ymax)
164
1.76M
        ymax = y3;
165
4.06M
    if (y4 < ymin)
166
1.81M
        ymin = y4;
167
2.25M
    else if (y4 > ymax)
168
1.44M
        ymax = y4;
169
4.06M
    return QRectF(xmin, ymin, xmax-xmin, ymax-ymin);
170
4.06M
}
171
172
173
enum ShiftResult {
174
    Ok,
175
    Discard,
176
    Split,
177
    Circle
178
};
179
180
static ShiftResult good_offset(const QBezier *b1, const QBezier *b2, qreal offset, qreal threshold)
181
3.80M
{
182
3.80M
    const qreal o2 = offset*offset;
183
3.80M
    const qreal max_dist_line = threshold*offset*offset;
184
3.80M
    const qreal max_dist_normal = threshold*offset;
185
3.80M
    const int divisions = 4;
186
3.80M
    const qreal spacing = qreal(1.0) / divisions;
187
3.80M
    qreal t = spacing;
188
8.28M
    for (int i = 1; i < divisions; ++i, t += spacing) {
189
7.00M
        QPointF p1 = b1->pointAt(t);
190
7.00M
        QPointF p2 = b2->pointAt(t);
191
7.00M
        qreal d = (p1.x() - p2.x())*(p1.x() - p2.x()) + (p1.y() - p2.y())*(p1.y() - p2.y());
192
7.00M
        if (qAbs(d - o2) > max_dist_line)
193
2.13M
            return Split;
194
195
4.86M
        QPointF normalPoint = b1->normalVector(t);
196
4.86M
        qreal l = qAbs(normalPoint.x()) + qAbs(normalPoint.y());
197
4.86M
        if (l != qreal(0.0)) {
198
4.86M
            d = qAbs( normalPoint.x()*(p1.y() - p2.y()) - normalPoint.y()*(p1.x() - p2.x()) ) / l;
199
4.86M
            if (d > max_dist_normal)
200
383k
                return Split;
201
4.86M
        }
202
4.86M
    }
203
1.28M
    return Ok;
204
3.80M
}
205
206
QT_WARNING_DISABLE_FLOAT_COMPARE
207
208
static ShiftResult shift(const QBezier *orig, QBezier *shifted, qreal offset, qreal threshold)
209
4.05M
{
210
4.05M
    int map[4];
211
4.05M
    bool p1_p2_equal = qFuzzyCompare(orig->x1, orig->x2) && qFuzzyCompare(orig->y1, orig->y2);
212
4.05M
    bool p2_p3_equal = qFuzzyCompare(orig->x2, orig->x3) && qFuzzyCompare(orig->y2, orig->y3);
213
4.05M
    bool p3_p4_equal = qFuzzyCompare(orig->x3, orig->x4) && qFuzzyCompare(orig->y3, orig->y4);
214
215
4.05M
    QPointF points[4];
216
4.05M
    int np = 0;
217
4.05M
    points[np] = QPointF(orig->x1, orig->y1);
218
4.05M
    map[0] = 0;
219
4.05M
    ++np;
220
4.05M
    if (!p1_p2_equal) {
221
3.42M
        points[np] = QPointF(orig->x2, orig->y2);
222
3.42M
        ++np;
223
3.42M
    }
224
4.05M
    map[1] = np - 1;
225
4.05M
    if (!p2_p3_equal) {
226
3.80M
        points[np] = QPointF(orig->x3, orig->y3);
227
3.80M
        ++np;
228
3.80M
    }
229
4.05M
    map[2] = np - 1;
230
4.05M
    if (!p3_p4_equal) {
231
3.72M
        points[np] = QPointF(orig->x4, orig->y4);
232
3.72M
        ++np;
233
3.72M
    }
234
4.05M
    map[3] = np - 1;
235
4.05M
    if (np == 1)
236
231k
        return Discard;
237
238
3.82M
    QRectF b = orig->bounds();
239
3.82M
    if (np == 4 && b.width() < .1*offset && b.height() < .1*offset) {
240
550k
        qreal l = (orig->x1 - orig->x2)*(orig->x1 - orig->x2) +
241
550k
                  (orig->y1 - orig->y2)*(orig->y1 - orig->y2) *
242
550k
                  (orig->x3 - orig->x4)*(orig->x3 - orig->x4) +
243
550k
                  (orig->y3 - orig->y4)*(orig->y3 - orig->y4);
244
550k
        qreal dot = (orig->x1 - orig->x2)*(orig->x3 - orig->x4) +
245
550k
                    (orig->y1 - orig->y2)*(orig->y3 - orig->y4);
246
550k
        if (dot < 0 && dot*dot < 0.8*l)
247
            // the points are close and reverse dirction. Approximate the whole
248
            // thing by a semi circle
249
20.2k
            return Circle;
250
550k
    }
251
252
3.80M
    QPointF points_shifted[4];
253
254
3.80M
    QLineF prev = QLineF(QPointF(), points[1] - points[0]);
255
3.80M
    if (!prev.length())
256
0
        return Discard;
257
3.80M
    QPointF prev_normal = prev.normalVector().unitVector().p2();
258
259
3.80M
    points_shifted[0] = points[0] + offset * prev_normal;
260
261
10.8M
    for (int i = 1; i < np - 1; ++i) {
262
7.09M
        QLineF next = QLineF(QPointF(), points[i + 1] - points[i]);
263
7.09M
        QPointF next_normal = next.normalVector().unitVector().p2();
264
265
7.09M
        QPointF normal_sum = prev_normal + next_normal;
266
267
7.09M
        qreal r = qreal(1.0) + prev_normal.x() * next_normal.x()
268
7.09M
                  + prev_normal.y() * next_normal.y();
269
270
7.09M
        if (qFuzzyIsNull(r)) {
271
193k
            points_shifted[i] = points[i] + offset * prev_normal;
272
6.89M
        } else {
273
6.89M
            qreal k = offset / r;
274
6.89M
            points_shifted[i] = points[i] + k * normal_sum;
275
6.89M
        }
276
277
7.09M
        prev_normal = next_normal;
278
7.09M
    }
279
280
3.80M
    points_shifted[np - 1] = points[np - 1] + offset * prev_normal;
281
282
3.80M
    *shifted = QBezier::fromPoints(points_shifted[map[0]], points_shifted[map[1]],
283
3.80M
                                   points_shifted[map[2]], points_shifted[map[3]]);
284
285
3.80M
    if (np > 2)
286
3.80M
        return good_offset(orig, shifted, offset, threshold);
287
784
    return Ok;
288
3.80M
}
289
290
// This value is used to determine the length of control point vectors
291
// when approximating arc segments as curves. The factor is multiplied
292
// with the radius of the circle.
293
38.5k
#define KAPPA qreal(0.5522847498)
294
295
296
static bool addCircle(const QBezier *b, qreal offset, QBezier *o)
297
20.2k
{
298
20.2k
    QPointF normals[3];
299
300
20.2k
    normals[0] = QPointF(b->y2 - b->y1, b->x1 - b->x2);
301
20.2k
    qreal dist = qSqrt(normals[0].x()*normals[0].x() + normals[0].y()*normals[0].y());
302
20.2k
    if (qFuzzyIsNull(dist))
303
471
        return false;
304
19.7k
    normals[0] /= dist;
305
19.7k
    normals[2] = QPointF(b->y4 - b->y3, b->x3 - b->x4);
306
19.7k
    dist = qSqrt(normals[2].x()*normals[2].x() + normals[2].y()*normals[2].y());
307
19.7k
    if (qFuzzyIsNull(dist))
308
475
        return false;
309
19.2k
    normals[2] /= dist;
310
311
19.2k
    normals[1] = QPointF(b->x1 - b->x2 - b->x3 + b->x4, b->y1 - b->y2 - b->y3 + b->y4);
312
19.2k
    normals[1] /= -1*qSqrt(normals[1].x()*normals[1].x() + normals[1].y()*normals[1].y());
313
314
19.2k
    qreal angles[2];
315
19.2k
    qreal sign = 1.;
316
57.8k
    for (int i = 0; i < 2; ++i) {
317
38.5k
        qreal cos_a = normals[i].x()*normals[i+1].x() + normals[i].y()*normals[i+1].y();
318
38.5k
        if (cos_a > 1.)
319
0
            cos_a = 1.;
320
38.5k
        if (cos_a < -1.)
321
0
            cos_a = -1;
322
38.5k
        angles[i] = qAcos(cos_a) * qreal(M_1_PI);
323
38.5k
    }
324
325
19.2k
    if (angles[0] + angles[1] > 1.) {
326
        // more than 180 degrees
327
5.52k
        normals[1] = -normals[1];
328
5.52k
        angles[0] = 1. - angles[0];
329
5.52k
        angles[1] = 1. - angles[1];
330
5.52k
        sign = -1.;
331
332
5.52k
    }
333
334
19.2k
    QPointF circle[3];
335
19.2k
    circle[0] = QPointF(b->x1, b->y1) + normals[0]*offset;
336
19.2k
    circle[1] = QPointF(qreal(0.5)*(b->x1 + b->x4), qreal(0.5)*(b->y1 + b->y4)) + normals[1]*offset;
337
19.2k
    circle[2] = QPointF(b->x4, b->y4) + normals[2]*offset;
338
339
57.8k
    for (int i = 0; i < 2; ++i) {
340
38.5k
        qreal kappa = qreal(2.0) * KAPPA * sign * offset * angles[i];
341
342
38.5k
        o->x1 = circle[i].x();
343
38.5k
        o->y1 = circle[i].y();
344
38.5k
        o->x2 = circle[i].x() - normals[i].y()*kappa;
345
38.5k
        o->y2 = circle[i].y() + normals[i].x()*kappa;
346
38.5k
        o->x3 = circle[i+1].x() + normals[i+1].y()*kappa;
347
38.5k
        o->y3 = circle[i+1].y() - normals[i+1].x()*kappa;
348
38.5k
        o->x4 = circle[i+1].x();
349
38.5k
        o->y4 = circle[i+1].y();
350
351
38.5k
        ++o;
352
38.5k
    }
353
19.2k
    return true;
354
19.7k
}
355
356
int QBezier::shifted(QBezier *curveSegments, int maxSegments, qreal offset, float threshold) const
357
613k
{
358
613k
    Q_ASSERT(curveSegments);
359
613k
    Q_ASSERT(maxSegments > 0);
360
361
613k
    if (qFuzzyCompare(x1, x2) && qFuzzyCompare(x1, x3) && qFuzzyCompare(x1, x4) &&
362
51.1k
        qFuzzyCompare(y1, y2) && qFuzzyCompare(y1, y3) && qFuzzyCompare(y1, y4))
363
0
        return 0;
364
365
613k
    --maxSegments;
366
613k
    QBezier beziers[10];
367
806k
redo:
368
806k
    beziers[0] = *this;
369
806k
    QBezier *b = beziers;
370
806k
    QBezier *o = curveSegments;
371
372
4.86M
    while (b >= beziers) {
373
4.25M
        int stack_segments = b - beziers + 1;
374
4.25M
        if ((stack_segments == 10) || (o - curveSegments == maxSegments - stack_segments)) {
375
193k
            threshold *= qreal(1.5);
376
193k
            if (threshold > qreal(2.0))
377
257
                goto give_up;
378
193k
            goto redo;
379
193k
        }
380
4.05M
        ShiftResult res = shift(b, o, offset, threshold);
381
4.05M
        if (res == Discard) {
382
231k
            --b;
383
3.82M
        } else if (res == Ok) {
384
1.28M
            ++o;
385
1.28M
            --b;
386
2.53M
        } else if (res == Circle && maxSegments - (o - curveSegments) >= 2) {
387
            // add semi circle
388
20.2k
            if (addCircle(b, offset, o))
389
19.2k
                o += 2;
390
20.2k
            --b;
391
2.51M
        } else {
392
2.51M
            std::tie(b[1], b[0]) = b->split();
393
2.51M
            ++b;
394
2.51M
        }
395
4.05M
    }
396
397
613k
give_up:
398
614k
    while (b >= beziers) {
399
1.83k
        ShiftResult res = shift(b, o, offset, threshold);
400
401
        // if res isn't Ok or Split then *o is undefined
402
1.83k
        if (res == Ok || res == Split)
403
1.80k
            ++o;
404
405
1.83k
        --b;
406
1.83k
    }
407
408
613k
    Q_ASSERT(o - curveSegments <= maxSegments);
409
613k
    return o - curveSegments;
410
806k
}
411
412
#ifdef QDEBUG_BEZIER
413
static QDebug operator<<(QDebug dbg, const QBezier &bz)
414
{
415
    dbg << '[' << bz.x1<< ", " << bz.y1 << "], "
416
        << '[' << bz.x2 <<", " << bz.y2 << "], "
417
        << '[' << bz.x3 <<", " << bz.y3 << "], "
418
        << '[' << bz.x4 <<", " << bz.y4 << ']';
419
    return dbg;
420
}
421
#endif
422
423
qreal QBezier::length(qreal error) const
424
0
{
425
0
    qreal length = qreal(0.0);
426
427
0
    addIfClose(&length, error);
428
429
0
    return length;
430
0
}
431
432
void QBezier::addIfClose(qreal *length, qreal error) const
433
0
{
434
0
    qreal len = qreal(0.0);  /* arc length */
435
0
    qreal chord;             /* chord length */
436
437
0
    len = len + QLineF(QPointF(x1, y1),QPointF(x2, y2)).length();
438
0
    len = len + QLineF(QPointF(x2, y2),QPointF(x3, y3)).length();
439
0
    len = len + QLineF(QPointF(x3, y3),QPointF(x4, y4)).length();
440
441
0
    chord = QLineF(QPointF(x1, y1),QPointF(x4, y4)).length();
442
443
0
    if ((len-chord) > error) {
444
0
        const auto halves = split();                  /* split in two */
445
0
        halves.first.addIfClose(length, error);       /* try left side */
446
0
        halves.second.addIfClose(length, error);      /* try right side */
447
0
        return;
448
0
    }
449
450
0
    *length = *length + len;
451
452
0
    return;
453
0
}
454
455
qreal QBezier::tForY(qreal t0, qreal t1, qreal y) const
456
0
{
457
0
    qreal py0 = pointAt(t0).y();
458
0
    qreal py1 = pointAt(t1).y();
459
460
0
    if (py0 > py1) {
461
0
        qSwap(py0, py1);
462
0
        qSwap(t0, t1);
463
0
    }
464
465
0
    Q_ASSERT(py0 <= py1);
466
467
0
    if (py0 >= y)
468
0
        return t0;
469
0
    else if (py1 <= y)
470
0
        return t1;
471
472
0
    Q_ASSERT(py0 < y && y < py1);
473
474
0
    qreal lt = t0;
475
0
    qreal dt;
476
0
    do {
477
0
        qreal t = qreal(0.5) * (t0 + t1);
478
479
0
        qreal a, b, c, d;
480
0
        QBezier::coefficients(t, a, b, c, d);
481
0
        qreal yt = a * y1 + b * y2 + c * y3 + d * y4;
482
483
0
        if (yt < y) {
484
0
            t0 = t;
485
0
            py0 = yt;
486
0
        } else {
487
0
            t1 = t;
488
0
            py1 = yt;
489
0
        }
490
0
        dt = lt - t;
491
0
        lt = t;
492
0
    } while (qAbs(dt) > qreal(1e-7));
493
494
0
    return t0;
495
0
}
496
497
int QBezier::stationaryYPoints(qreal &t0, qreal &t1) const
498
0
{
499
    // y(t) = (1 - t)^3 * y1 + 3 * (1 - t)^2 * t * y2 + 3 * (1 - t) * t^2 * y3 + t^3 * y4
500
    // y'(t) = 3 * (-(1-2t+t^2) * y1 + (1 - 4 * t + 3 * t^2) * y2 + (2 * t - 3 * t^2) * y3 + t^2 * y4)
501
    // y'(t) = 3 * ((-y1 + 3 * y2 - 3 * y3 + y4)t^2 + (2 * y1 - 4 * y2 + 2 * y3)t + (-y1 + y2))
502
503
0
    const qreal a = -y1 + 3 * y2 - 3 * y3 + y4;
504
0
    const qreal b = 2 * y1 - 4 * y2 + 2 * y3;
505
0
    const qreal c = -y1 + y2;
506
507
0
    if (qFuzzyIsNull(a)) {
508
0
        if (qFuzzyIsNull(b))
509
0
            return 0;
510
511
0
        t0 = -c / b;
512
0
        return t0 > 0 && t0 < 1;
513
0
    }
514
515
0
    qreal reciprocal = b * b - 4 * a * c;
516
517
0
    if (qFuzzyIsNull(reciprocal)) {
518
0
        t0 = -b / (2 * a);
519
0
        return t0 > 0 && t0 < 1;
520
0
    } else if (reciprocal > 0) {
521
0
        qreal temp = qSqrt(reciprocal);
522
523
0
        t0 = (-b - temp)/(2*a);
524
0
        t1 = (-b + temp)/(2*a);
525
526
0
        if (t1 < t0)
527
0
            qSwap(t0, t1);
528
529
0
        int count = 0;
530
0
        qreal t[2] = { 0, 1 };
531
532
0
        if (t0 > 0 && t0 < 1)
533
0
            t[count++] = t0;
534
0
        if (t1 > 0 && t1 < 1)
535
0
            t[count++] = t1;
536
537
0
        t0 = t[0];
538
0
        t1 = t[1];
539
540
0
        return count;
541
0
    }
542
543
0
    return 0;
544
0
}
545
546
qreal QBezier::tAtLength(qreal l) const
547
0
{
548
0
    qreal len = length();
549
0
    qreal t   = qreal(1.0);
550
0
    const qreal error = qreal(0.01);
551
0
    if (l > len || qFuzzyCompare(l, len))
552
0
        return t;
553
554
0
    t *= qreal(0.5);
555
    //int iters = 0;
556
    //qDebug()<<"LEN is "<<l<<len;
557
0
    qreal lastBigger = qreal(1.0);
558
0
    while (1) {
559
        //qDebug()<<"\tt is "<<t;
560
0
        QBezier right = *this;
561
0
        QBezier left;
562
0
        right.parameterSplitLeft(t, &left);
563
0
        qreal lLen = left.length();
564
0
        if (qAbs(lLen - l) < error)
565
0
            break;
566
567
0
        if (lLen < l) {
568
0
            t += (lastBigger - t) * qreal(0.5);
569
0
        } else {
570
0
            lastBigger = t;
571
0
            t -= t * qreal(0.5);
572
0
        }
573
        //++iters;
574
0
    }
575
    //qDebug()<<"number of iters is "<<iters;
576
0
    return t;
577
0
}
578
579
QBezier QBezier::bezierOnInterval(qreal t0, qreal t1) const
580
0
{
581
0
    if (t0 == 0 && t1 == 1)
582
0
        return *this;
583
584
0
    QBezier bezier = *this;
585
586
0
    QBezier result;
587
0
    bezier.parameterSplitLeft(t0, &result);
588
0
    qreal trueT = (t1-t0)/(1-t0);
589
0
    bezier.parameterSplitLeft(trueT, &result);
590
591
0
    return result;
592
0
}
593
594
QT_END_NAMESPACE