/src/qtbase/src/gui/math3d/qvectornd.cpp
Line | Count | Source |
1 | | // Copyright (C) 2016 The Qt Company Ltd. |
2 | | // Copyright (C) 2020 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> |
3 | | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
4 | | // Qt-Security score:significant reason:default |
5 | | |
6 | | #include "qvectornd.h" |
7 | | #include <QtCore/qdatastream.h> |
8 | | #include <QtCore/qdebug.h> |
9 | | #include <QtCore/qvariant.h> |
10 | | #include <QtGui/qmatrix4x4.h> |
11 | | |
12 | | QT_BEGIN_NAMESPACE |
13 | | |
14 | | #ifndef QT_NO_VECTOR2D |
15 | | |
16 | | /*! |
17 | | \class QVector2D |
18 | | \brief The QVector2D class represents a vector or vertex in 2D space. |
19 | | \since 4.6 |
20 | | \ingroup painting |
21 | | \ingroup painting-3D |
22 | | \inmodule QtGui |
23 | | |
24 | | Vectors are one of the main building blocks of 2D representation and |
25 | | drawing. They consist of two finite floating-point coordinates, |
26 | | traditionally called x and y. |
27 | | |
28 | | The QVector2D class can also be used to represent vertices in 2D space. |
29 | | We therefore do not need to provide a separate vertex class. |
30 | | |
31 | | \sa QVector3D, QVector4D, QQuaternion |
32 | | */ |
33 | | |
34 | | /*! |
35 | | \fn QVector2D::QVector2D() |
36 | | |
37 | | Constructs a null vector, i.e. with coordinates (0, 0). |
38 | | */ |
39 | | |
40 | | /*! |
41 | | \fn QVector2D::QVector2D(Qt::Initialization) |
42 | | \since 5.5 |
43 | | \internal |
44 | | |
45 | | Constructs a vector without initializing the contents. |
46 | | */ |
47 | | |
48 | | /*! |
49 | | \fn QVector2D::QVector2D(float xpos, float ypos) |
50 | | |
51 | | Constructs a vector with coordinates (\a xpos, \a ypos). |
52 | | Both coordinates must be finite. |
53 | | */ |
54 | | |
55 | | /*! |
56 | | \fn QVector2D::QVector2D(QPoint point) |
57 | | |
58 | | Constructs a vector with x and y coordinates from a 2D \a point. |
59 | | */ |
60 | | |
61 | | /*! |
62 | | \fn QVector2D::QVector2D(QPointF point) |
63 | | |
64 | | Constructs a vector with x and y coordinates from a 2D \a point. |
65 | | */ |
66 | | |
67 | | #ifndef QT_NO_VECTOR3D |
68 | | |
69 | | /*! |
70 | | \fn QVector2D::QVector2D(QVector3D vector) |
71 | | |
72 | | Constructs a vector with x and y coordinates from a 3D \a vector. |
73 | | The z coordinate of \a vector is dropped. |
74 | | |
75 | | \sa toVector3D() |
76 | | */ |
77 | | |
78 | | #endif |
79 | | |
80 | | #ifndef QT_NO_VECTOR4D |
81 | | |
82 | | /*! |
83 | | \fn QVector2D::QVector2D(QVector4D vector) |
84 | | |
85 | | Constructs a vector with x and y coordinates from a 3D \a vector. |
86 | | The z and w coordinates of \a vector are dropped. |
87 | | |
88 | | \sa toVector4D() |
89 | | */ |
90 | | |
91 | | #endif |
92 | | |
93 | | /*! |
94 | | \fn bool QVector2D::isNull() const |
95 | | |
96 | | Returns \c true if the x and y coordinates are set to 0.0, |
97 | | otherwise returns \c false. |
98 | | */ |
99 | | |
100 | | /*! |
101 | | \fn float QVector2D::x() const |
102 | | |
103 | | Returns the x coordinate of this point. |
104 | | |
105 | | \sa setX(), y() |
106 | | */ |
107 | | |
108 | | /*! |
109 | | \fn float QVector2D::y() const |
110 | | |
111 | | Returns the y coordinate of this point. |
112 | | |
113 | | \sa setY(), x() |
114 | | */ |
115 | | |
116 | | /*! |
117 | | \fn void QVector2D::setX(float x) |
118 | | |
119 | | Sets the x coordinate of this point to the given finite \a x coordinate. |
120 | | |
121 | | \sa x(), setY() |
122 | | */ |
123 | | |
124 | | /*! |
125 | | \fn void QVector2D::setY(float y) |
126 | | |
127 | | Sets the y coordinate of this point to the given finite \a y coordinate. |
128 | | |
129 | | \sa y(), setX() |
130 | | */ |
131 | | |
132 | | /*! \fn float &QVector2D::operator[](int i) |
133 | | \since 5.2 |
134 | | |
135 | | Returns the component of the vector at index position \a i |
136 | | as a modifiable reference. |
137 | | |
138 | | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
139 | | < 2). |
140 | | */ |
141 | | |
142 | | /*! \fn float QVector2D::operator[](int i) const |
143 | | \since 5.2 |
144 | | |
145 | | Returns the component of the vector at index position \a i. |
146 | | |
147 | | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
148 | | < 2). |
149 | | */ |
150 | | |
151 | | /*! |
152 | | \fn float QVector2D::length() const |
153 | | |
154 | | Returns the length of the vector from the origin. |
155 | | |
156 | | \sa lengthSquared(), normalized() |
157 | | */ |
158 | | |
159 | | /*! |
160 | | \fn float QVector2D::lengthSquared() const |
161 | | |
162 | | Returns the squared length of the vector from the origin. |
163 | | This is equivalent to the dot product of the vector with itself. |
164 | | |
165 | | \sa length(), dotProduct() |
166 | | */ |
167 | | |
168 | | /*! |
169 | | \fn QVector2D QVector2D::normalized() const |
170 | | |
171 | | Returns the normalized unit vector form of this vector. |
172 | | |
173 | | If this vector is null, then a null vector is returned. If the length |
174 | | of the vector is very close to 1, then the vector will be returned as-is. |
175 | | Otherwise the normalized form of the vector of length 1 will be returned. |
176 | | |
177 | | \sa length(), normalize() |
178 | | */ |
179 | | |
180 | | /*! |
181 | | \fn void QVector2D::normalize() |
182 | | |
183 | | Normalizes the current vector in place. Nothing happens if this |
184 | | vector is a null vector or the length of the vector is very close to 1. |
185 | | |
186 | | \sa length(), normalized() |
187 | | */ |
188 | | |
189 | | /*! |
190 | | \fn float QVector2D::distanceToPoint(QVector2D point) const |
191 | | \since 5.1 |
192 | | |
193 | | Returns the distance from this vertex to a point defined by |
194 | | the vertex \a point. |
195 | | |
196 | | \sa distanceToLine() |
197 | | */ |
198 | | |
199 | | /*! |
200 | | \fn float QVector2D::distanceToLine(QVector2D point, QVector2D direction) const |
201 | | \since 5.1 |
202 | | |
203 | | Returns the distance that this vertex is from a line defined |
204 | | by \a point and the unit vector \a direction. |
205 | | |
206 | | If \a direction is a null vector, then it does not define a line. |
207 | | In that case, the distance from \a point to this vertex is returned. |
208 | | |
209 | | \sa distanceToPoint() |
210 | | */ |
211 | | |
212 | | /*! |
213 | | \fn QVector2D &QVector2D::operator+=(QVector2D vector) |
214 | | |
215 | | Adds the given \a vector to this vector and returns a reference to |
216 | | this vector. |
217 | | |
218 | | \sa operator-=() |
219 | | */ |
220 | | |
221 | | /*! |
222 | | \fn QVector2D &QVector2D::operator-=(QVector2D vector) |
223 | | |
224 | | Subtracts the given \a vector from this vector and returns a reference to |
225 | | this vector. |
226 | | |
227 | | \sa operator+=() |
228 | | */ |
229 | | |
230 | | /*! |
231 | | \fn QVector2D &QVector2D::operator*=(float factor) |
232 | | |
233 | | Multiplies this vector's coordinates by the given finite \a factor and |
234 | | returns a reference to this vector. |
235 | | |
236 | | \sa operator/=(), operator*() |
237 | | */ |
238 | | |
239 | | /*! |
240 | | \fn QVector2D &QVector2D::operator*=(QVector2D vector) |
241 | | |
242 | | Multiplies each component of this vector by the corresponding component of |
243 | | \a vector and returns a reference to this vector. |
244 | | |
245 | | \note This is not a cross product of this vector with \a vector. (Its |
246 | | components add up to the dot product of this vector and \a vector.) |
247 | | |
248 | | \sa operator/=(), operator*() |
249 | | */ |
250 | | |
251 | | /*! |
252 | | \fn QVector2D &QVector2D::operator/=(float divisor) |
253 | | |
254 | | Divides this vector's coordinates by the given \a divisor and returns a |
255 | | reference to this vector. The \a divisor must not be either zero or NaN. |
256 | | |
257 | | \sa operator*=() |
258 | | */ |
259 | | |
260 | | /*! |
261 | | \fn QVector2D &QVector2D::operator/=(QVector2D vector) |
262 | | \since 5.5 |
263 | | |
264 | | Divides each component of this vector by the corresponding component of \a |
265 | | vector and returns a reference to this vector. |
266 | | |
267 | | The \a vector must have no component that is either zero or NaN. |
268 | | |
269 | | \sa operator*=(), operator/() |
270 | | */ |
271 | | |
272 | | /*! |
273 | | \fn float QVector2D::dotProduct(QVector2D v1, QVector2D v2) |
274 | | |
275 | | Returns the dot product of \a v1 and \a v2. |
276 | | */ |
277 | | |
278 | | /*! |
279 | | \fn bool QVector2D::operator==(QVector2D v1, QVector2D v2) |
280 | | |
281 | | Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false. |
282 | | This operator uses an exact floating-point comparison. |
283 | | */ |
284 | | |
285 | | /*! |
286 | | \fn bool QVector2D::operator!=(QVector2D v1, QVector2D v2) |
287 | | |
288 | | Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false. |
289 | | This operator uses an exact floating-point comparison. |
290 | | */ |
291 | | |
292 | | /*! //! friend |
293 | | \fn const QVector2D QVector2D::operator+(QVector2D v1, QVector2D v2) |
294 | | |
295 | | Returns a QVector2D object that is the sum of the given vectors, \a v1 |
296 | | and \a v2; each component is added separately. |
297 | | |
298 | | \sa QVector2D::operator+=() |
299 | | */ |
300 | | |
301 | | /*! //! friend |
302 | | \fn const QVector2D QVector2D::operator-(QVector2D v1, QVector2D v2) |
303 | | |
304 | | Returns a QVector2D object that is formed by subtracting \a v2 from \a v1; |
305 | | each component is subtracted separately. |
306 | | |
307 | | \sa QVector2D::operator-=() |
308 | | */ |
309 | | |
310 | | /*! //! friend |
311 | | \fn const QVector2D QVector2D::operator*(float factor, QVector2D vector) |
312 | | |
313 | | Returns a copy of the given \a vector, multiplied by the given finite \a factor. |
314 | | |
315 | | \sa QVector2D::operator*=() |
316 | | */ |
317 | | |
318 | | /*! //! friend |
319 | | \fn const QVector2D QVector2D::operator*(QVector2D vector, float factor) |
320 | | |
321 | | Returns a copy of the given \a vector, multiplied by the given finite \a factor. |
322 | | |
323 | | \sa QVector2D::operator*=() |
324 | | */ |
325 | | |
326 | | /*! //! friend |
327 | | \fn const QVector2D QVector2D::operator*(QVector2D v1, QVector2D v2) |
328 | | |
329 | | Returns the QVector2D object formed by multiplying each component of \a v1 |
330 | | by the corresponding component of \a v2. |
331 | | |
332 | | \note This is not a cross product of \a v1 and \a v2 in any sense. |
333 | | (Its components add up to the dot product of \a v1 and \a v2.) |
334 | | |
335 | | \sa QVector2D::operator*=() |
336 | | */ |
337 | | |
338 | | /*! //! friend |
339 | | \fn const QVector2D QVector2D::operator-(QVector2D vector) |
340 | | \overload |
341 | | |
342 | | Returns a QVector2D object that is formed by changing the sign of each |
343 | | component of the given \a vector. |
344 | | |
345 | | Equivalent to \c {QVector2D(0,0) - vector}. |
346 | | */ |
347 | | |
348 | | /*! //! friend |
349 | | \fn const QVector2D QVector2D::operator/(QVector2D vector, float divisor) |
350 | | |
351 | | Returns the QVector2D object formed by dividing each component of the given |
352 | | \a vector by the given \a divisor. |
353 | | |
354 | | The \a divisor must not be either zero or NaN. |
355 | | |
356 | | \sa QVector2D::operator/=() |
357 | | */ |
358 | | |
359 | | /*! //! friend |
360 | | \fn const QVector2D QVector2D::operator/(QVector2D vector, QVector2D divisor) |
361 | | \since 5.5 |
362 | | |
363 | | Returns the QVector2D object formed by dividing each component of the given |
364 | | \a vector by the corresponding component of the given \a divisor. |
365 | | |
366 | | The \a divisor must have no component that is either zero or NaN. |
367 | | |
368 | | \sa QVector2D::operator/=() |
369 | | */ |
370 | | |
371 | | /*! //! friend |
372 | | \fn bool QVector2D::qFuzzyCompare(QVector2D v1, QVector2D v2) |
373 | | |
374 | | Returns \c true if \a v1 and \a v2 are equal, allowing for a small |
375 | | fuzziness factor for floating-point comparisons; false otherwise. |
376 | | */ |
377 | | bool qFuzzyCompare(QVector2D v1, QVector2D v2) noexcept |
378 | 0 | { |
379 | 0 | return QtPrivate::fuzzyCompare(v1.v[0], v2.v[0]) |
380 | 0 | && QtPrivate::fuzzyCompare(v1.v[1], v2.v[1]); |
381 | 0 | } |
382 | | |
383 | | #ifndef QT_NO_VECTOR3D |
384 | | /*! |
385 | | \fn QVector3D QVector2D::toVector3D() const |
386 | | |
387 | | Returns the 3D form of this 2D vector, with the z coordinate set to zero. |
388 | | |
389 | | \sa toVector4D(), toPoint() |
390 | | */ |
391 | | #endif |
392 | | |
393 | | #ifndef QT_NO_VECTOR4D |
394 | | /*! |
395 | | \fn QVector4D QVector2D::toVector4D() const |
396 | | |
397 | | Returns the 4D form of this 2D vector, with the z and w coordinates set to zero. |
398 | | |
399 | | \sa toVector3D(), toPoint() |
400 | | */ |
401 | | #endif |
402 | | |
403 | | /*! |
404 | | \fn QPoint QVector2D::toPoint() const |
405 | | |
406 | | Returns the QPoint form of this 2D vector. |
407 | | Each coordinate is rounded to the nearest integer. |
408 | | |
409 | | \sa toPointF(), toVector3D() |
410 | | */ |
411 | | |
412 | | /*! |
413 | | \fn QPointF QVector2D::toPointF() const |
414 | | |
415 | | Returns the QPointF form of this 2D vector. |
416 | | |
417 | | \sa toPoint(), toVector3D() |
418 | | */ |
419 | | |
420 | | /*! |
421 | | Returns the 2D vector as a QVariant. |
422 | | */ |
423 | | QVector2D::operator QVariant() const |
424 | 0 | { |
425 | 0 | return QVariant::fromValue(*this); |
426 | 0 | } |
427 | | |
428 | | #ifndef QT_NO_DEBUG_STREAM |
429 | | |
430 | | QDebug operator<<(QDebug dbg, QVector2D vector) |
431 | 0 | { |
432 | 0 | QDebugStateSaver saver(dbg); |
433 | 0 | dbg.nospace() << "QVector2D(" << vector.x() << ", " << vector.y() << ')'; |
434 | 0 | return dbg; |
435 | 0 | } |
436 | | |
437 | | #endif |
438 | | |
439 | | #ifndef QT_NO_DATASTREAM |
440 | | |
441 | | /*! |
442 | | \fn QDataStream &operator<<(QDataStream &stream, QVector2D vector) |
443 | | \relates QVector2D |
444 | | |
445 | | Writes the given \a vector to the given \a stream and returns a |
446 | | reference to the stream. |
447 | | |
448 | | \sa {Serializing Qt Data Types} |
449 | | */ |
450 | | |
451 | | QDataStream &operator<<(QDataStream &stream, QVector2D vector) |
452 | 0 | { |
453 | 0 | stream << vector.x() << vector.y(); |
454 | 0 | return stream; |
455 | 0 | } |
456 | | |
457 | | /*! |
458 | | \fn QDataStream &operator>>(QDataStream &stream, QVector2D &vector) |
459 | | \relates QVector2D |
460 | | |
461 | | Reads a 2D vector from the given \a stream into the given \a vector |
462 | | and returns a reference to the stream. |
463 | | |
464 | | \sa {Serializing Qt Data Types} |
465 | | */ |
466 | | |
467 | | QDataStream &operator>>(QDataStream &stream, QVector2D &vector) |
468 | 0 | { |
469 | 0 | float x, y; |
470 | 0 | stream >> x; |
471 | 0 | stream >> y; |
472 | 0 | vector.setX(x); |
473 | 0 | vector.setY(y); |
474 | 0 | return stream; |
475 | 0 | } |
476 | | |
477 | | #endif // QT_NO_DATASTREAM |
478 | | |
479 | | #endif // QT_NO_VECTOR2D |
480 | | |
481 | | |
482 | | |
483 | | #ifndef QT_NO_VECTOR3D |
484 | | |
485 | | /*! |
486 | | \class QVector3D |
487 | | \brief The QVector3D class represents a vector or vertex in 3D space. |
488 | | \since 4.6 |
489 | | \ingroup painting-3D |
490 | | \inmodule QtGui |
491 | | |
492 | | Vectors are one of the main building blocks of 3D representation and |
493 | | drawing. They consist of three finite floating-point coordinates, |
494 | | traditionally called x, y, and z. |
495 | | |
496 | | The QVector3D class can also be used to represent vertices in 3D space. |
497 | | We therefore do not need to provide a separate vertex class. |
498 | | |
499 | | \sa QVector2D, QVector4D, QQuaternion |
500 | | */ |
501 | | |
502 | | /*! |
503 | | \fn QVector3D::QVector3D() |
504 | | |
505 | | Constructs a null vector, i.e. with coordinates (0, 0, 0). |
506 | | */ |
507 | | |
508 | | /*! |
509 | | \fn QVector3D::QVector3D(Qt::Initialization) |
510 | | \since 5.5 |
511 | | \internal |
512 | | |
513 | | Constructs a vector without initializing the contents. |
514 | | */ |
515 | | |
516 | | /*! |
517 | | \fn QVector3D::QVector3D(float xpos, float ypos, float zpos) |
518 | | |
519 | | Constructs a vector with coordinates (\a xpos, \a ypos, \a zpos). |
520 | | All parameters must be finite. |
521 | | */ |
522 | | |
523 | | /*! |
524 | | \fn QVector3D::QVector3D(QPoint point) |
525 | | |
526 | | Constructs a vector with x and y coordinates from a 2D \a point, and a |
527 | | z coordinate of 0. |
528 | | */ |
529 | | |
530 | | /*! |
531 | | \fn QVector3D::QVector3D(QPointF point) |
532 | | |
533 | | Constructs a vector with x and y coordinates from a 2D \a point, and a |
534 | | z coordinate of 0. |
535 | | */ |
536 | | |
537 | | #ifndef QT_NO_VECTOR2D |
538 | | |
539 | | /*! |
540 | | \fn QVector3D::QVector3D(QVector2D vector) |
541 | | |
542 | | Constructs a 3D vector from the specified 2D \a vector. The z |
543 | | coordinate is set to zero. |
544 | | |
545 | | \sa toVector2D() |
546 | | */ |
547 | | |
548 | | /*! |
549 | | \fn QVector3D::QVector3D(QVector2D vector, float zpos) |
550 | | |
551 | | Constructs a 3D vector from the specified 2D \a vector. The z |
552 | | coordinate is set to \a zpos, which must be finite. |
553 | | |
554 | | \sa toVector2D() |
555 | | */ |
556 | | #endif |
557 | | |
558 | | #ifndef QT_NO_VECTOR4D |
559 | | |
560 | | /*! |
561 | | \fn QVector3D::QVector3D(QVector4D vector) |
562 | | |
563 | | Constructs a 3D vector from the specified 4D \a vector. The w |
564 | | coordinate is dropped. |
565 | | |
566 | | \sa toVector4D() |
567 | | */ |
568 | | |
569 | | #endif |
570 | | |
571 | | /*! |
572 | | \fn bool QVector3D::isNull() const |
573 | | |
574 | | Returns \c true if the x, y, and z coordinates are set to 0.0, |
575 | | otherwise returns \c false. |
576 | | */ |
577 | | |
578 | | /*! |
579 | | \fn float QVector3D::x() const |
580 | | |
581 | | Returns the x coordinate of this point. |
582 | | |
583 | | \sa setX(), y(), z() |
584 | | */ |
585 | | |
586 | | /*! |
587 | | \fn float QVector3D::y() const |
588 | | |
589 | | Returns the y coordinate of this point. |
590 | | |
591 | | \sa setY(), x(), z() |
592 | | */ |
593 | | |
594 | | /*! |
595 | | \fn float QVector3D::z() const |
596 | | |
597 | | Returns the z coordinate of this point. |
598 | | |
599 | | \sa setZ(), x(), y() |
600 | | */ |
601 | | |
602 | | /*! |
603 | | \fn void QVector3D::setX(float x) |
604 | | |
605 | | Sets the x coordinate of this point to the given finite \a x coordinate. |
606 | | |
607 | | \sa x(), setY(), setZ() |
608 | | */ |
609 | | |
610 | | /*! |
611 | | \fn void QVector3D::setY(float y) |
612 | | |
613 | | Sets the y coordinate of this point to the given finite \a y coordinate. |
614 | | |
615 | | \sa y(), setX(), setZ() |
616 | | */ |
617 | | |
618 | | /*! |
619 | | \fn void QVector3D::setZ(float z) |
620 | | |
621 | | Sets the z coordinate of this point to the given finite \a z coordinate. |
622 | | |
623 | | \sa z(), setX(), setY() |
624 | | */ |
625 | | |
626 | | /*! \fn float &QVector3D::operator[](int i) |
627 | | \since 5.2 |
628 | | |
629 | | Returns the component of the vector at index position \a i |
630 | | as a modifiable reference. |
631 | | |
632 | | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
633 | | < 3). |
634 | | */ |
635 | | |
636 | | /*! \fn float QVector3D::operator[](int i) const |
637 | | \since 5.2 |
638 | | |
639 | | Returns the component of the vector at index position \a i. |
640 | | |
641 | | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
642 | | < 3). |
643 | | */ |
644 | | |
645 | | /*! |
646 | | \fn QVector3D QVector3D::normalized() const |
647 | | |
648 | | Returns the normalized unit vector form of this vector. |
649 | | |
650 | | If this vector is null, then a null vector is returned. If the length |
651 | | of the vector is very close to 1, then the vector will be returned as-is. |
652 | | Otherwise the normalized form of the vector of length 1 will be returned. |
653 | | |
654 | | \sa length(), normalize() |
655 | | */ |
656 | | |
657 | | /*! |
658 | | \fn void QVector3D::normalize() |
659 | | |
660 | | Normalizes the current vector in place. Nothing happens if this |
661 | | vector is a null vector or the length of the vector is very close to 1. |
662 | | |
663 | | \sa length(), normalized() |
664 | | */ |
665 | | |
666 | | /*! |
667 | | \fn QVector3D &QVector3D::operator+=(QVector3D vector) |
668 | | |
669 | | Adds the given \a vector to this vector and returns a reference to |
670 | | this vector. |
671 | | |
672 | | \sa operator-=() |
673 | | */ |
674 | | |
675 | | /*! |
676 | | \fn QVector3D &QVector3D::operator-=(QVector3D vector) |
677 | | |
678 | | Subtracts the given \a vector from this vector and returns a reference to |
679 | | this vector. |
680 | | |
681 | | \sa operator+=() |
682 | | */ |
683 | | |
684 | | /*! |
685 | | \fn QVector3D &QVector3D::operator*=(float factor) |
686 | | |
687 | | Multiplies this vector's coordinates by the given finite \a factor and |
688 | | returns a reference to this vector. |
689 | | |
690 | | \sa operator/=(), operator*() |
691 | | */ |
692 | | |
693 | | /*! |
694 | | \fn QVector3D &QVector3D::operator*=(QVector3D vector) |
695 | | \overload |
696 | | |
697 | | Multiplies each component of this vector by the corresponding component in |
698 | | \a vector and returns a reference to this vector. |
699 | | |
700 | | Note: this is not the same as the crossProduct() of this vector and |
701 | | \a vector. (Its components add up to the dot product of this vector and |
702 | | \a vector.) |
703 | | |
704 | | \sa crossProduct(), operator/=(), operator*() |
705 | | */ |
706 | | |
707 | | /*! |
708 | | \fn QVector3D &QVector3D::operator/=(float divisor) |
709 | | |
710 | | Divides this vector's coordinates by the given \a divisor, and returns a |
711 | | reference to this vector. The \a divisor must not be either zero or NaN. |
712 | | |
713 | | \sa operator*=(), operator/() |
714 | | */ |
715 | | |
716 | | /*! |
717 | | \fn QVector3D &QVector3D::operator/=(QVector3D vector) |
718 | | \since 5.5 |
719 | | |
720 | | Divides each component of this vector by the corresponding component in \a |
721 | | vector and returns a reference to this vector. |
722 | | |
723 | | The \a vector must have no component that is either zero or NaN. |
724 | | |
725 | | \sa operator*=(), operator/() |
726 | | */ |
727 | | |
728 | | /*! |
729 | | \fn float QVector3D::dotProduct(QVector3D v1, QVector3D v2) |
730 | | |
731 | | Returns the dot product of \a v1 and \a v2. |
732 | | */ |
733 | | |
734 | | /*! |
735 | | \fn QVector3D QVector3D::crossProduct(QVector3D v1, QVector3D v2) |
736 | | |
737 | | Returns the cross-product of vectors \a v1 and \a v2, which is normal to the |
738 | | plane spanned by \a v1 and \a v2. It will be zero if the two vectors are |
739 | | parallel. |
740 | | |
741 | | \sa normal() |
742 | | */ |
743 | | |
744 | | /*! |
745 | | \fn QVector3D QVector3D::normal(QVector3D v1, QVector3D v2) |
746 | | |
747 | | Returns the unit normal vector of a plane spanned by vectors \a v1 and \a |
748 | | v2, which must not be parallel to one another. |
749 | | |
750 | | Use crossProduct() to compute the cross-product of \a v1 and \a v2 if you |
751 | | do not need the result to be normalized to a unit vector. |
752 | | |
753 | | \sa crossProduct(), distanceToPlane() |
754 | | */ |
755 | | |
756 | | /*! |
757 | | \fn QVector3D QVector3D::normal(QVector3D v1, QVector3D v2, QVector3D v3) |
758 | | |
759 | | Returns the unit normal vector of a plane spanned by vectors \a v2 - \a v1 |
760 | | and \a v3 - \a v1, which must not be parallel to one another. |
761 | | |
762 | | Use crossProduct() to compute the cross-product of \a v2 - \a v1 and |
763 | | \a v3 - \a v1 if you do not need the result to be normalized to a |
764 | | unit vector. |
765 | | |
766 | | \sa crossProduct(), distanceToPlane() |
767 | | */ |
768 | | |
769 | | /*! |
770 | | \since 5.5 |
771 | | |
772 | | Returns the window coordinates of this vector initially in object/model |
773 | | coordinates using the model view matrix \a modelView, the projection matrix |
774 | | \a projection and the viewport dimensions \a viewport. |
775 | | |
776 | | When transforming from clip to normalized space, a division by the w |
777 | | component on the vector components takes place. To prevent dividing by 0 if |
778 | | w equals to 0, it is set to 1. |
779 | | |
780 | | \note the returned y coordinates are in OpenGL orientation. OpenGL expects |
781 | | the bottom to be 0 whereas for Qt top is 0. |
782 | | |
783 | | \sa unproject() |
784 | | */ |
785 | | QVector3D QVector3D::project(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const |
786 | 0 | { |
787 | 0 | QVector4D tmp(*this, 1.0f); |
788 | 0 | tmp = projection * modelView * tmp; |
789 | 0 | if (qFuzzyIsNull(tmp.w())) |
790 | 0 | tmp.setW(1.0f); |
791 | 0 | tmp /= tmp.w(); |
792 | |
|
793 | 0 | tmp = tmp * 0.5f + QVector4D(0.5f, 0.5f, 0.5f, 0.5f); |
794 | 0 | tmp.setX(tmp.x() * viewport.width() + viewport.x()); |
795 | 0 | tmp.setY(tmp.y() * viewport.height() + viewport.y()); |
796 | |
|
797 | 0 | return tmp.toVector3D(); |
798 | 0 | } |
799 | | |
800 | | /*! |
801 | | \since 5.5 |
802 | | |
803 | | Returns the object/model coordinates of this vector initially in window |
804 | | coordinates using the model view matrix \a modelView, the projection matrix |
805 | | \a projection and the viewport dimensions \a viewport. |
806 | | |
807 | | When transforming from clip to normalized space, a division by the w |
808 | | component of the vector components takes place. To prevent dividing by 0 if |
809 | | w equals to 0, it is set to 1. |
810 | | |
811 | | \note y coordinates in \a viewport should use OpenGL orientation. OpenGL |
812 | | expects the bottom to be 0 whereas for Qt top is 0. |
813 | | |
814 | | \sa project() |
815 | | */ |
816 | | QVector3D QVector3D::unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const |
817 | 0 | { |
818 | 0 | QMatrix4x4 inverse = QMatrix4x4( projection * modelView ).inverted(); |
819 | |
|
820 | 0 | QVector4D tmp(*this, 1.0f); |
821 | 0 | tmp.setX((tmp.x() - float(viewport.x())) / float(viewport.width())); |
822 | 0 | tmp.setY((tmp.y() - float(viewport.y())) / float(viewport.height())); |
823 | 0 | tmp = tmp * 2.0f - QVector4D(1.0f, 1.0f, 1.0f, 1.0f); |
824 | |
|
825 | 0 | QVector4D obj = inverse * tmp; |
826 | 0 | if (qFuzzyIsNull(obj.w())) |
827 | 0 | obj.setW(1.0f); |
828 | 0 | obj /= obj.w(); |
829 | 0 | return obj.toVector3D(); |
830 | 0 | } |
831 | | |
832 | | /*! |
833 | | \fn float QVector3D::distanceToPoint(QVector3D point) const |
834 | | |
835 | | \since 5.1 |
836 | | |
837 | | Returns the distance from this vertex to a point defined by |
838 | | the vertex \a point. |
839 | | |
840 | | \sa distanceToPlane(), distanceToLine() |
841 | | */ |
842 | | |
843 | | /*! |
844 | | \fn float QVector3D::distanceToPlane(QVector3D plane, QVector3D normal) const |
845 | | |
846 | | Returns the distance from this vertex to a plane defined by |
847 | | the vertex \a plane and a \a normal unit vector. The \a normal |
848 | | parameter is assumed to have been normalized to a unit vector. |
849 | | |
850 | | The return value will be negative if the vertex is below the plane, |
851 | | or zero if it is on the plane. |
852 | | |
853 | | \sa normal(), distanceToLine() |
854 | | */ |
855 | | |
856 | | /*! |
857 | | \fn float QVector3D::distanceToPlane(QVector3D plane1, QVector3D plane2, QVector3D plane3) const |
858 | | |
859 | | Returns the distance from this vertex to a plane defined by |
860 | | the vertices \a plane1, \a plane2 and \a plane3. |
861 | | |
862 | | The return value will be negative if the vertex is below the plane, |
863 | | or zero if it is on the plane. |
864 | | |
865 | | The two vectors that define the plane are \a plane2 - \a plane1 |
866 | | and \a plane3 - \a plane1. |
867 | | |
868 | | \sa normal(), distanceToLine() |
869 | | */ |
870 | | |
871 | | /*! |
872 | | \fn float QVector3D::distanceToLine(QVector3D point, QVector3D direction) const |
873 | | |
874 | | Returns the distance that this vertex is from a line defined |
875 | | by \a point and the unit vector \a direction. |
876 | | |
877 | | If \a direction is a null vector, then it does not define a line. |
878 | | In that case, the distance from \a point to this vertex is returned. |
879 | | |
880 | | \sa distanceToPlane() |
881 | | */ |
882 | | |
883 | | /*! |
884 | | \fn bool QVector3D::operator==(QVector3D v1, QVector3D v2) |
885 | | |
886 | | Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false. |
887 | | This operator uses an exact floating-point comparison. |
888 | | */ |
889 | | |
890 | | /*! |
891 | | \fn bool QVector3D::operator!=(QVector3D v1, QVector3D v2) |
892 | | |
893 | | Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false. |
894 | | This operator uses an exact floating-point comparison. |
895 | | */ |
896 | | |
897 | | /*! //! friend |
898 | | \fn const QVector3D QVector3D::operator+(QVector3D v1, QVector3D v2) |
899 | | |
900 | | Returns a QVector3D object that is the sum of the given vectors, \a v1 |
901 | | and \a v2; each component is added separately. |
902 | | |
903 | | \sa QVector3D::operator+=() |
904 | | */ |
905 | | |
906 | | /*! //! friend |
907 | | \fn const QVector3D QVector3D::operator-(QVector3D v1, QVector3D v2) |
908 | | |
909 | | Returns a QVector3D object that is formed by subtracting \a v2 from \a v1; |
910 | | each component is subtracted separately. |
911 | | |
912 | | \sa QVector3D::operator-=() |
913 | | */ |
914 | | |
915 | | /*! //! friend |
916 | | \fn const QVector3D QVector3D::operator*(float factor, QVector3D vector) |
917 | | |
918 | | Returns a copy of the given \a vector, multiplied by the given finite \a factor. |
919 | | |
920 | | \sa QVector3D::operator*=() |
921 | | */ |
922 | | |
923 | | /*! //! friend |
924 | | \fn const QVector3D QVector3D::operator*(QVector3D vector, float factor) |
925 | | |
926 | | Returns a copy of the given \a vector, multiplied by the given finite \a factor. |
927 | | |
928 | | \sa QVector3D::operator*=() |
929 | | */ |
930 | | |
931 | | /*! //! friend |
932 | | \fn const QVector3D QVector3D::operator*(QVector3D v1, QVector3D v2) |
933 | | |
934 | | Returns the QVector3D object formed by multiplying each component of \a v1 |
935 | | by the corresponding component of \a v2. |
936 | | |
937 | | \note This is not the same as the crossProduct() of \a v1 and \a v2. |
938 | | (Its components add up to the dot product of \a v1 and \a v2.) |
939 | | |
940 | | \sa QVector3D::crossProduct() |
941 | | */ |
942 | | |
943 | | /*! //! friend |
944 | | \fn const QVector3D QVector3D::operator-(QVector3D vector) |
945 | | \overload |
946 | | |
947 | | Returns a QVector3D object that is formed by changing the sign of each |
948 | | component of the given \a vector. |
949 | | |
950 | | Equivalent to \c {QVector3D(0,0,0) - vector}. |
951 | | */ |
952 | | |
953 | | /*! //! friend |
954 | | \fn const QVector3D QVector3D::operator/(QVector3D vector, float divisor) |
955 | | |
956 | | Returns the QVector3D object formed by dividing each component of the given |
957 | | \a vector by the given \a divisor. |
958 | | |
959 | | The \a divisor must not be either zero or NaN. |
960 | | |
961 | | \sa QVector3D::operator/=() |
962 | | */ |
963 | | |
964 | | /*! //! friend |
965 | | \fn const QVector3D QVector3D::operator/(QVector3D vector, QVector3D divisor) |
966 | | \since 5.5 |
967 | | |
968 | | Returns the QVector3D object formed by dividing each component of the given |
969 | | \a vector by the corresponding component of the given \a divisor. |
970 | | |
971 | | The \a divisor must have no component that is either zero or NaN. |
972 | | |
973 | | \sa QVector3D::operator/=() |
974 | | */ |
975 | | |
976 | | /*! //! friend |
977 | | \fn bool QVector3D::qFuzzyCompare(QVector3D v1, QVector3D v2) |
978 | | |
979 | | Returns \c true if \a v1 and \a v2 are equal, allowing for a small |
980 | | fuzziness factor for floating-point comparisons; false otherwise. |
981 | | */ |
982 | | bool qFuzzyCompare(QVector3D v1, QVector3D v2) noexcept |
983 | 0 | { |
984 | 0 | return QtPrivate::fuzzyCompare(v1.v[0], v2.v[0]) |
985 | 0 | && QtPrivate::fuzzyCompare(v1.v[1], v2.v[1]) |
986 | 0 | && QtPrivate::fuzzyCompare(v1.v[2], v2.v[2]); |
987 | 0 | } |
988 | | |
989 | | #ifndef QT_NO_VECTOR2D |
990 | | |
991 | | /*! |
992 | | \fn QVector2D QVector3D::toVector2D() const |
993 | | |
994 | | Returns the 2D vector form of this 3D vector, dropping the z coordinate. |
995 | | |
996 | | \sa toVector4D(), toPoint() |
997 | | */ |
998 | | |
999 | | #endif |
1000 | | |
1001 | | #ifndef QT_NO_VECTOR4D |
1002 | | |
1003 | | /*! |
1004 | | \fn QVector4D QVector3D::toVector4D() const |
1005 | | |
1006 | | Returns the 4D form of this 3D vector, with the w coordinate set to zero. |
1007 | | |
1008 | | \sa toVector2D(), toPoint() |
1009 | | */ |
1010 | | |
1011 | | #endif |
1012 | | |
1013 | | /*! |
1014 | | \fn QPoint QVector3D::toPoint() const |
1015 | | |
1016 | | Returns the QPoint form of this 3D vector. The z coordinate is dropped. The |
1017 | | x and y coordinates are rounded to nearest integers. |
1018 | | |
1019 | | \sa toPointF(), toVector2D() |
1020 | | */ |
1021 | | |
1022 | | /*! |
1023 | | \fn QPointF QVector3D::toPointF() const |
1024 | | |
1025 | | Returns the QPointF form of this 3D vector. The z coordinate |
1026 | | is dropped. |
1027 | | |
1028 | | \sa toPoint(), toVector2D() |
1029 | | */ |
1030 | | |
1031 | | /*! |
1032 | | Returns the 3D vector as a QVariant. |
1033 | | */ |
1034 | | QVector3D::operator QVariant() const |
1035 | 0 | { |
1036 | 0 | return QVariant::fromValue(*this); |
1037 | 0 | } |
1038 | | |
1039 | | /*! |
1040 | | \fn float QVector3D::length() const |
1041 | | |
1042 | | Returns the length of the vector from the origin. |
1043 | | |
1044 | | \sa lengthSquared(), normalized() |
1045 | | */ |
1046 | | |
1047 | | /*! |
1048 | | \fn float QVector3D::lengthSquared() const |
1049 | | |
1050 | | Returns the squared length of the vector from the origin. |
1051 | | This is equivalent to the dot product of the vector with itself. |
1052 | | |
1053 | | \sa length(), dotProduct() |
1054 | | */ |
1055 | | |
1056 | | #ifndef QT_NO_DEBUG_STREAM |
1057 | | |
1058 | | QDebug operator<<(QDebug dbg, QVector3D vector) |
1059 | 0 | { |
1060 | 0 | QDebugStateSaver saver(dbg); |
1061 | 0 | dbg.nospace() << "QVector3D(" |
1062 | 0 | << vector.x() << ", " << vector.y() << ", " << vector.z() << ')'; |
1063 | 0 | return dbg; |
1064 | 0 | } |
1065 | | |
1066 | | #endif |
1067 | | |
1068 | | #ifndef QT_NO_DATASTREAM |
1069 | | |
1070 | | /*! |
1071 | | \fn QDataStream &operator<<(QDataStream &stream, QVector3D vector) |
1072 | | \relates QVector3D |
1073 | | |
1074 | | Writes the given \a vector to the given \a stream and returns a |
1075 | | reference to the stream. |
1076 | | |
1077 | | \sa {Serializing Qt Data Types} |
1078 | | */ |
1079 | | |
1080 | | QDataStream &operator<<(QDataStream &stream, QVector3D vector) |
1081 | 0 | { |
1082 | 0 | stream << vector.x() << vector.y() << vector.z(); |
1083 | 0 | return stream; |
1084 | 0 | } |
1085 | | |
1086 | | /*! |
1087 | | \fn QDataStream &operator>>(QDataStream &stream, QVector3D &vector) |
1088 | | \relates QVector3D |
1089 | | |
1090 | | Reads a 3D vector from the given \a stream into the given \a vector |
1091 | | and returns a reference to the stream. |
1092 | | |
1093 | | \sa {Serializing Qt Data Types} |
1094 | | */ |
1095 | | |
1096 | | QDataStream &operator>>(QDataStream &stream, QVector3D &vector) |
1097 | 0 | { |
1098 | 0 | float x, y, z; |
1099 | 0 | stream >> x; |
1100 | 0 | stream >> y; |
1101 | 0 | stream >> z; |
1102 | 0 | vector.setX(x); |
1103 | 0 | vector.setY(y); |
1104 | 0 | vector.setZ(z); |
1105 | 0 | return stream; |
1106 | 0 | } |
1107 | | |
1108 | | #endif // QT_NO_DATASTREAM |
1109 | | |
1110 | | #endif // QT_NO_VECTOR3D |
1111 | | |
1112 | | |
1113 | | |
1114 | | #ifndef QT_NO_VECTOR4D |
1115 | | |
1116 | | /*! |
1117 | | \class QVector4D |
1118 | | \brief The QVector4D class represents a vector or vertex in 4D space. |
1119 | | \since 4.6 |
1120 | | \ingroup painting-3D |
1121 | | \inmodule QtGui |
1122 | | |
1123 | | Vectors are one of the main building blocks of 4D affine representations of |
1124 | | 3D space. They consist of four finite floating-point coordinates, |
1125 | | traditionally called x, y, z and w. |
1126 | | |
1127 | | The QVector4D class can also be used to represent vertices in 4D space. |
1128 | | We therefore do not need to provide a separate vertex class. |
1129 | | |
1130 | | \sa QQuaternion, QVector2D, QVector3D |
1131 | | */ |
1132 | | |
1133 | | /*! |
1134 | | \fn QVector4D::QVector4D() |
1135 | | |
1136 | | Constructs a null vector, i.e. with coordinates (0, 0, 0, 0). |
1137 | | */ |
1138 | | |
1139 | | /*! |
1140 | | \fn QVector4D::QVector4D(Qt::Initialization) |
1141 | | \since 5.5 |
1142 | | \internal |
1143 | | |
1144 | | Constructs a vector without initializing the contents. |
1145 | | */ |
1146 | | |
1147 | | /*! |
1148 | | \fn QVector4D::QVector4D(float xpos, float ypos, float zpos, float wpos) |
1149 | | |
1150 | | Constructs a vector with coordinates (\a xpos, \a ypos, \a zpos, \a wpos). |
1151 | | All parameters must be finite. |
1152 | | */ |
1153 | | |
1154 | | /*! |
1155 | | \fn QVector4D::QVector4D(QPoint point) |
1156 | | |
1157 | | Constructs a vector with x and y coordinates from a 2D \a point, and |
1158 | | z and w coordinates of 0. |
1159 | | */ |
1160 | | |
1161 | | /*! |
1162 | | \fn QVector4D::QVector4D(QPointF point) |
1163 | | |
1164 | | Constructs a vector with x and y coordinates from a 2D \a point, and |
1165 | | z and w coordinates of 0. |
1166 | | */ |
1167 | | |
1168 | | #ifndef QT_NO_VECTOR2D |
1169 | | |
1170 | | /*! |
1171 | | \fn QVector4D::QVector4D(QVector2D vector) |
1172 | | |
1173 | | Constructs a 4D vector from the specified 2D \a vector. The z |
1174 | | and w coordinates are set to zero. |
1175 | | |
1176 | | \sa toVector2D() |
1177 | | */ |
1178 | | |
1179 | | /*! |
1180 | | \fn QVector4D::QVector4D(QVector2D vector, float zpos, float wpos) |
1181 | | |
1182 | | Constructs a 4D vector from the specified 2D \a vector. The z |
1183 | | and w coordinates are set to \a zpos and \a wpos respectively, |
1184 | | each of which must be finite. |
1185 | | |
1186 | | \sa toVector2D() |
1187 | | */ |
1188 | | |
1189 | | #endif |
1190 | | |
1191 | | #ifndef QT_NO_VECTOR3D |
1192 | | |
1193 | | /*! |
1194 | | \fn QVector4D::QVector4D(QVector3D vector) |
1195 | | |
1196 | | Constructs a 4D vector from the specified 3D \a vector. The w |
1197 | | coordinate is set to zero. |
1198 | | |
1199 | | \sa toVector3D() |
1200 | | */ |
1201 | | |
1202 | | /*! |
1203 | | \fn QVector4D::QVector4D(QVector3D vector, float wpos) |
1204 | | |
1205 | | Constructs a 4D vector from the specified 3D \a vector. The w |
1206 | | coordinate is set to \a wpos, which must be finite. |
1207 | | |
1208 | | \sa toVector3D() |
1209 | | */ |
1210 | | |
1211 | | #endif |
1212 | | |
1213 | | /*! |
1214 | | \fn bool QVector4D::isNull() const |
1215 | | |
1216 | | Returns \c true if the x, y, z, and w coordinates are set to 0.0, |
1217 | | otherwise returns \c false. |
1218 | | */ |
1219 | | |
1220 | | /*! |
1221 | | \fn float QVector4D::x() const |
1222 | | |
1223 | | Returns the x coordinate of this point. |
1224 | | |
1225 | | \sa setX(), y(), z(), w() |
1226 | | */ |
1227 | | |
1228 | | /*! |
1229 | | \fn float QVector4D::y() const |
1230 | | |
1231 | | Returns the y coordinate of this point. |
1232 | | |
1233 | | \sa setY(), x(), z(), w() |
1234 | | */ |
1235 | | |
1236 | | /*! |
1237 | | \fn float QVector4D::z() const |
1238 | | |
1239 | | Returns the z coordinate of this point. |
1240 | | |
1241 | | \sa setZ(), x(), y(), w() |
1242 | | */ |
1243 | | |
1244 | | /*! |
1245 | | \fn float QVector4D::w() const |
1246 | | |
1247 | | Returns the w coordinate of this point. |
1248 | | |
1249 | | \sa setW(), x(), y(), z() |
1250 | | */ |
1251 | | |
1252 | | /*! |
1253 | | \fn void QVector4D::setX(float x) |
1254 | | |
1255 | | Sets the x coordinate of this point to the given finite \a x coordinate. |
1256 | | |
1257 | | \sa x(), setY(), setZ(), setW() |
1258 | | */ |
1259 | | |
1260 | | /*! |
1261 | | \fn void QVector4D::setY(float y) |
1262 | | |
1263 | | Sets the y coordinate of this point to the given finite \a y coordinate. |
1264 | | |
1265 | | \sa y(), setX(), setZ(), setW() |
1266 | | */ |
1267 | | |
1268 | | /*! |
1269 | | \fn void QVector4D::setZ(float z) |
1270 | | |
1271 | | Sets the z coordinate of this point to the given finite \a z coordinate. |
1272 | | |
1273 | | \sa z(), setX(), setY(), setW() |
1274 | | */ |
1275 | | |
1276 | | /*! |
1277 | | \fn void QVector4D::setW(float w) |
1278 | | |
1279 | | Sets the w coordinate of this point to the given finite \a w coordinate. |
1280 | | |
1281 | | \sa w(), setX(), setY(), setZ() |
1282 | | */ |
1283 | | |
1284 | | /*! \fn float &QVector4D::operator[](int i) |
1285 | | \since 5.2 |
1286 | | |
1287 | | Returns the component of the vector at index position \a i |
1288 | | as a modifiable reference. |
1289 | | |
1290 | | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
1291 | | < 4). |
1292 | | */ |
1293 | | |
1294 | | /*! \fn float QVector4D::operator[](int i) const |
1295 | | \since 5.2 |
1296 | | |
1297 | | Returns the component of the vector at index position \a i. |
1298 | | |
1299 | | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
1300 | | < 4). |
1301 | | */ |
1302 | | |
1303 | | /*! |
1304 | | \fn float QVector4D::length() const |
1305 | | |
1306 | | Returns the length of the vector from the origin. |
1307 | | |
1308 | | \sa lengthSquared(), normalized() |
1309 | | */ |
1310 | | |
1311 | | /*! |
1312 | | \fn float QVector4D::lengthSquared() const |
1313 | | |
1314 | | Returns the squared length of the vector from the origin. |
1315 | | This is equivalent to the dot product of the vector with itself. |
1316 | | |
1317 | | \sa length(), dotProduct() |
1318 | | */ |
1319 | | |
1320 | | /*! |
1321 | | \fn QVector4D QVector4D::normalized() const |
1322 | | |
1323 | | Returns the normalized unit vector form of this vector. |
1324 | | |
1325 | | If this vector is null, then a null vector is returned. If the length |
1326 | | of the vector is very close to 1, then the vector will be returned as-is. |
1327 | | Otherwise the normalized form of the vector of length 1 will be returned. |
1328 | | |
1329 | | \sa length(), normalize() |
1330 | | */ |
1331 | | |
1332 | | /*! |
1333 | | \fn void QVector4D::normalize() |
1334 | | |
1335 | | Normalizes the current vector in place. Nothing happens if this |
1336 | | vector is a null vector or the length of the vector is very close to 1. |
1337 | | |
1338 | | \sa length(), normalized() |
1339 | | */ |
1340 | | |
1341 | | |
1342 | | /*! |
1343 | | \fn QVector4D &QVector4D::operator+=(QVector4D vector) |
1344 | | |
1345 | | Adds the given \a vector to this vector and returns a reference to |
1346 | | this vector. |
1347 | | |
1348 | | \sa operator-=() |
1349 | | */ |
1350 | | |
1351 | | /*! |
1352 | | \fn QVector4D &QVector4D::operator-=(QVector4D vector) |
1353 | | |
1354 | | Subtracts the given \a vector from this vector and returns a reference to |
1355 | | this vector. |
1356 | | |
1357 | | \sa operator+=() |
1358 | | */ |
1359 | | |
1360 | | /*! |
1361 | | \fn QVector4D &QVector4D::operator*=(float factor) |
1362 | | |
1363 | | Multiplies this vector's coordinates by the given finite \a factor, and |
1364 | | returns a reference to this vector. |
1365 | | |
1366 | | \sa operator/=(), operator*() |
1367 | | */ |
1368 | | |
1369 | | /*! |
1370 | | \fn QVector4D &QVector4D::operator*=(QVector4D vector) |
1371 | | |
1372 | | Multiplies each component of this vector by the corresponding component of |
1373 | | \a vector and returns a reference to this vector. |
1374 | | |
1375 | | \sa operator/=(), operator*() |
1376 | | */ |
1377 | | |
1378 | | /*! |
1379 | | \fn QVector4D &QVector4D::operator/=(float divisor) |
1380 | | |
1381 | | Divides this vector's coordinates by the given \a divisor, and returns a |
1382 | | reference to this vector. The \a divisor must not be either zero or NaN. |
1383 | | |
1384 | | \sa operator*=() |
1385 | | */ |
1386 | | |
1387 | | /*! |
1388 | | \fn QVector4D &QVector4D::operator/=(QVector4D vector) |
1389 | | \since 5.5 |
1390 | | |
1391 | | Divides each component of this vector by the corresponding component of \a |
1392 | | vector and returns a reference to this vector. |
1393 | | |
1394 | | The \a vector must have no component that is either zero or NaN. |
1395 | | |
1396 | | \sa operator*=(), operator/() |
1397 | | */ |
1398 | | |
1399 | | /*! |
1400 | | \fn float QVector4D::dotProduct(QVector4D v1, QVector4D v2) |
1401 | | |
1402 | | Returns the dot product of \a v1 and \a v2. |
1403 | | */ |
1404 | | |
1405 | | /*! |
1406 | | \fn bool QVector4D::operator==(QVector4D v1, QVector4D v2) |
1407 | | |
1408 | | Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false. |
1409 | | This operator uses an exact floating-point comparison. |
1410 | | */ |
1411 | | |
1412 | | /*! |
1413 | | \fn bool QVector4D::operator!=(QVector4D v1, QVector4D v2) |
1414 | | |
1415 | | Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false. |
1416 | | This operator uses an exact floating-point comparison. |
1417 | | */ |
1418 | | |
1419 | | /*! //! friend |
1420 | | \fn const QVector4D QVector4D::operator+(QVector4D v1, QVector4D v2) |
1421 | | |
1422 | | Returns a QVector4D object that is the sum of the given vectors, \a v1 |
1423 | | and \a v2; each component is added separately. |
1424 | | |
1425 | | \sa QVector4D::operator+=() |
1426 | | */ |
1427 | | |
1428 | | /*! //! friend |
1429 | | \fn const QVector4D QVector4D::operator-(QVector4D v1, QVector4D v2) |
1430 | | |
1431 | | Returns a QVector4D object that is formed by subtracting \a v2 from \a v1; |
1432 | | each component is subtracted separately. |
1433 | | |
1434 | | \sa QVector4D::operator-=() |
1435 | | */ |
1436 | | |
1437 | | /*! //! friend |
1438 | | \fn const QVector4D QVector4D::operator*(float factor, QVector4D vector) |
1439 | | |
1440 | | Returns a copy of the given \a vector, multiplied by the given \a factor. |
1441 | | |
1442 | | \sa QVector4D::operator*=() |
1443 | | */ |
1444 | | |
1445 | | /*! //! friend |
1446 | | \fn const QVector4D QVector4D::operator*(QVector4D vector, float factor) |
1447 | | |
1448 | | Returns a copy of the given \a vector, multiplied by the given \a factor. |
1449 | | |
1450 | | \sa QVector4D::operator*=() |
1451 | | */ |
1452 | | |
1453 | | /*! //! friend |
1454 | | \fn const QVector4D QVector4D::operator*(QVector4D v1, QVector4D v2) |
1455 | | |
1456 | | Returns the QVector4D object formed by multiplying each component of \a v1 |
1457 | | by the corresponding component of \a v2. |
1458 | | |
1459 | | \note This is not a cross product of \a v1 and \a v2 in any sense. |
1460 | | (Its components add up to the dot product of \a v1 and \a v2.) |
1461 | | |
1462 | | \sa QVector4D::operator*=() |
1463 | | */ |
1464 | | |
1465 | | /*! //! friend |
1466 | | \fn const QVector4D QVector4D::operator-(QVector4D vector) |
1467 | | \overload |
1468 | | |
1469 | | Returns a QVector4D object that is formed by changing the sign of |
1470 | | all three components of the given \a vector. |
1471 | | |
1472 | | Equivalent to \c {QVector4D(0,0,0,0) - vector}. |
1473 | | */ |
1474 | | |
1475 | | /*! //! friend |
1476 | | \fn const QVector4D QVector4D::operator/(QVector4D vector, float divisor) |
1477 | | |
1478 | | Returns the QVector4D object formed by dividing each component of the given |
1479 | | \a vector by the given \a divisor. |
1480 | | |
1481 | | The \a divisor must not be either zero or NaN. |
1482 | | |
1483 | | \sa QVector4D::operator/=() |
1484 | | */ |
1485 | | |
1486 | | /*! //! friend |
1487 | | \fn const QVector4D QVector4D::operator/(QVector4D vector, QVector4D divisor) |
1488 | | \since 5.5 |
1489 | | |
1490 | | Returns the QVector4D object formed by dividing each component of the given |
1491 | | \a vector by the corresponding component of the given \a divisor. |
1492 | | |
1493 | | The \a divisor must have no component that is either zero or NaN. |
1494 | | |
1495 | | \sa QVector4D::operator/=() |
1496 | | */ |
1497 | | |
1498 | | /*! //! friend |
1499 | | \fn bool QVector4D::qFuzzyCompare(QVector4D v1, QVector4D v2) |
1500 | | |
1501 | | Returns \c true if \a v1 and \a v2 are equal, allowing for a small |
1502 | | fuzziness factor for floating-point comparisons; false otherwise. |
1503 | | */ |
1504 | | bool qFuzzyCompare(QVector4D v1, QVector4D v2) noexcept |
1505 | 0 | { |
1506 | 0 | return QtPrivate::fuzzyCompare(v1.v[0], v2.v[0]) |
1507 | 0 | && QtPrivate::fuzzyCompare(v1.v[1], v2.v[1]) |
1508 | 0 | && QtPrivate::fuzzyCompare(v1.v[2], v2.v[2]) |
1509 | 0 | && QtPrivate::fuzzyCompare(v1.v[3], v2.v[3]); |
1510 | 0 | } |
1511 | | |
1512 | | #ifndef QT_NO_VECTOR2D |
1513 | | |
1514 | | /*! |
1515 | | \fn QVector2D QVector4D::toVector2D() const |
1516 | | |
1517 | | Returns the 2D vector form of this 4D vector, dropping the z and w coordinates. |
1518 | | |
1519 | | \sa toVector2DAffine(), toVector3D(), toPoint() |
1520 | | */ |
1521 | | |
1522 | | /*! |
1523 | | \fn QVector2D QVector4D::toVector2DAffine() const |
1524 | | |
1525 | | Returns the 2D vector form of this 4D vector, dividing the x and y |
1526 | | coordinates by the w coordinate and dropping the z coordinate. |
1527 | | Returns a null vector if w is zero. |
1528 | | |
1529 | | \sa toVector2D(), toVector3DAffine(), toPoint() |
1530 | | */ |
1531 | | |
1532 | | #endif |
1533 | | |
1534 | | #ifndef QT_NO_VECTOR3D |
1535 | | |
1536 | | /*! |
1537 | | \fn QVector3D QVector4D::toVector3D() const |
1538 | | |
1539 | | Returns the 3D vector form of this 4D vector, dropping the w coordinate. |
1540 | | |
1541 | | \sa toVector3DAffine(), toVector2D(), toPoint() |
1542 | | */ |
1543 | | |
1544 | | /*! |
1545 | | \fn QVector3D QVector4D::toVector3DAffine() const |
1546 | | |
1547 | | Returns the 3D vector form of this 4D vector, dividing the x, y, and |
1548 | | z coordinates by the w coordinate. Returns a null vector if w is zero. |
1549 | | |
1550 | | \sa toVector3D(), toVector2DAffine(), toPoint() |
1551 | | */ |
1552 | | |
1553 | | #endif |
1554 | | |
1555 | | /*! |
1556 | | \fn QPoint QVector4D::toPoint() const |
1557 | | |
1558 | | Returns the QPoint form of this 4D vector. The z and w coordinates are |
1559 | | dropped. The x and y coordinates are rounded to nearest integers. |
1560 | | |
1561 | | \sa toPointF(), toVector2D() |
1562 | | */ |
1563 | | |
1564 | | /*! |
1565 | | \fn QPointF QVector4D::toPointF() const |
1566 | | |
1567 | | Returns the QPointF form of this 4D vector. The z and w coordinates |
1568 | | are dropped. |
1569 | | |
1570 | | \sa toPoint(), toVector2D() |
1571 | | */ |
1572 | | |
1573 | | /*! |
1574 | | Returns the 4D vector as a QVariant. |
1575 | | */ |
1576 | | QVector4D::operator QVariant() const |
1577 | 0 | { |
1578 | 0 | return QVariant::fromValue(*this); |
1579 | 0 | } |
1580 | | |
1581 | | #ifndef QT_NO_DEBUG_STREAM |
1582 | | |
1583 | | QDebug operator<<(QDebug dbg, QVector4D vector) |
1584 | 0 | { |
1585 | 0 | QDebugStateSaver saver(dbg); |
1586 | 0 | dbg.nospace() << "QVector4D(" |
1587 | 0 | << vector.x() << ", " << vector.y() << ", " |
1588 | 0 | << vector.z() << ", " << vector.w() << ')'; |
1589 | 0 | return dbg; |
1590 | 0 | } |
1591 | | |
1592 | | #endif |
1593 | | |
1594 | | #ifndef QT_NO_DATASTREAM |
1595 | | |
1596 | | /*! |
1597 | | \fn QDataStream &operator<<(QDataStream &stream, QVector4D vector) |
1598 | | \relates QVector4D |
1599 | | |
1600 | | Writes the given \a vector to the given \a stream and returns a |
1601 | | reference to the stream. |
1602 | | |
1603 | | \sa {Serializing Qt Data Types} |
1604 | | */ |
1605 | | |
1606 | | QDataStream &operator<<(QDataStream &stream, QVector4D vector) |
1607 | 0 | { |
1608 | 0 | stream << vector.x() << vector.y() |
1609 | 0 | << vector.z() << vector.w(); |
1610 | 0 | return stream; |
1611 | 0 | } |
1612 | | |
1613 | | /*! |
1614 | | \fn QDataStream &operator>>(QDataStream &stream, QVector4D &vector) |
1615 | | \relates QVector4D |
1616 | | |
1617 | | Reads a 4D vector from the given \a stream into the given \a vector |
1618 | | and returns a reference to the stream. |
1619 | | |
1620 | | \sa {Serializing Qt Data Types} |
1621 | | */ |
1622 | | |
1623 | | QDataStream &operator>>(QDataStream &stream, QVector4D &vector) |
1624 | 0 | { |
1625 | 0 | float x, y, z, w; |
1626 | 0 | stream >> x; |
1627 | 0 | stream >> y; |
1628 | 0 | stream >> z; |
1629 | 0 | stream >> w; |
1630 | 0 | vector.setX(x); |
1631 | 0 | vector.setY(y); |
1632 | 0 | vector.setZ(z); |
1633 | 0 | vector.setW(w); |
1634 | 0 | return stream; |
1635 | 0 | } |
1636 | | |
1637 | | #endif // QT_NO_DATASTREAM |
1638 | | |
1639 | | #endif // QT_NO_VECTOR4D |
1640 | | |
1641 | | QT_END_NAMESPACE |