/src/qtbase/src/gui/math3d/qmatrix4x4.h
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1 | | // Copyright (C) 2016 The Qt Company Ltd. |
2 | | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | | // Qt-Security score:significant reason:default |
4 | | |
5 | | #ifndef QMATRIX4X4_H |
6 | | #define QMATRIX4X4_H |
7 | | |
8 | | #include <QtGui/qtguiglobal.h> |
9 | | #include <QtGui/qvector3d.h> |
10 | | #include <QtGui/qvector4d.h> |
11 | | #include <QtGui/qgenericmatrix.h> |
12 | | #include <QtCore/qrect.h> |
13 | | |
14 | | class tst_QMatrixNxN; |
15 | | |
16 | | QT_BEGIN_NAMESPACE |
17 | | |
18 | | #ifndef QT_NO_QUATERNION |
19 | | class QQuaternion; |
20 | | #endif |
21 | | |
22 | | #ifndef QT_NO_MATRIX4X4 |
23 | | |
24 | | class QTransform; |
25 | | class QVariant; |
26 | | |
27 | | class Q_GUI_EXPORT QMatrix4x4 |
28 | | { |
29 | | public: |
30 | 0 | inline QMatrix4x4() { setToIdentity(); } |
31 | 0 | explicit QMatrix4x4(Qt::Initialization) : flagBits(General) {} |
32 | | explicit QMatrix4x4(const float *values); |
33 | | inline QMatrix4x4(float m11, float m12, float m13, float m14, |
34 | | float m21, float m22, float m23, float m24, |
35 | | float m31, float m32, float m33, float m34, |
36 | | float m41, float m42, float m43, float m44); |
37 | | |
38 | | template <int N, int M> |
39 | | explicit QMatrix4x4(const QGenericMatrix<N, M, float>& matrix); |
40 | | |
41 | | QMatrix4x4(const float *values, int cols, int rows); |
42 | | QMatrix4x4(const QTransform& transform); |
43 | | |
44 | | inline const float& operator()(int row, int column) const; |
45 | | inline float& operator()(int row, int column); |
46 | | |
47 | | #ifndef QT_NO_VECTOR4D |
48 | | inline QVector4D column(int index) const; |
49 | | inline void setColumn(int index, const QVector4D& value); |
50 | | |
51 | | inline QVector4D row(int index) const; |
52 | | inline void setRow(int index, const QVector4D& value); |
53 | | #endif |
54 | | |
55 | | inline bool isAffine() const; |
56 | | |
57 | | inline bool isIdentity() const; |
58 | | inline void setToIdentity(); |
59 | | |
60 | | inline void fill(float value); |
61 | | |
62 | | double determinant() const; |
63 | | QMatrix4x4 inverted(bool *invertible = nullptr) const; |
64 | | QMatrix4x4 transposed() const; |
65 | | QMatrix3x3 normalMatrix() const; |
66 | | |
67 | | inline QMatrix4x4& operator+=(const QMatrix4x4& other); |
68 | | inline QMatrix4x4& operator-=(const QMatrix4x4& other); |
69 | | inline QMatrix4x4& operator*=(const QMatrix4x4& other); |
70 | | inline QMatrix4x4& operator*=(float factor); |
71 | | QMatrix4x4& operator/=(float divisor); |
72 | | inline bool operator==(const QMatrix4x4& other) const; |
73 | | inline bool operator!=(const QMatrix4x4& other) const; |
74 | | |
75 | | friend QMatrix4x4 operator+(const QMatrix4x4& m1, const QMatrix4x4& m2); |
76 | | friend QMatrix4x4 operator-(const QMatrix4x4& m1, const QMatrix4x4& m2); |
77 | | friend QMatrix4x4 operator*(const QMatrix4x4& m1, const QMatrix4x4& m2); |
78 | | #ifndef QT_NO_VECTOR3D |
79 | | #if QT_DEPRECATED_SINCE(6, 1) |
80 | | friend QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector); |
81 | | friend QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix); |
82 | | #endif |
83 | | #endif |
84 | | #ifndef QT_NO_VECTOR4D |
85 | | friend QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix); |
86 | | friend QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector); |
87 | | #endif |
88 | | friend QPoint operator*(const QPoint& point, const QMatrix4x4& matrix); |
89 | | friend QPointF operator*(const QPointF& point, const QMatrix4x4& matrix); |
90 | | friend QMatrix4x4 operator-(const QMatrix4x4& matrix); |
91 | | #if QT_DEPRECATED_SINCE(6, 1) |
92 | | friend QPoint operator*(const QMatrix4x4& matrix, const QPoint& point); |
93 | | friend QPointF operator*(const QMatrix4x4& matrix, const QPointF& point); |
94 | | #endif |
95 | | friend QMatrix4x4 operator*(float factor, const QMatrix4x4& matrix); |
96 | | friend QMatrix4x4 operator*(const QMatrix4x4& matrix, float factor); |
97 | | friend Q_GUI_EXPORT QMatrix4x4 operator/(const QMatrix4x4& matrix, float divisor); |
98 | | |
99 | | friend Q_GUI_EXPORT bool qFuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2) noexcept; |
100 | | |
101 | | #ifndef QT_NO_VECTOR3D |
102 | | void scale(const QVector3D& vector); |
103 | | void translate(const QVector3D& vector); |
104 | | void rotate(float angle, const QVector3D& vector); |
105 | | #endif |
106 | | void scale(float x, float y); |
107 | | void scale(float x, float y, float z); |
108 | | void scale(float factor); |
109 | | void translate(float x, float y); |
110 | | void translate(float x, float y, float z); |
111 | | void rotate(float angle, float x, float y, float z = 0.0f); |
112 | | #ifndef QT_NO_QUATERNION |
113 | | void rotate(const QQuaternion& quaternion); |
114 | | #endif |
115 | | |
116 | | void ortho(const QRect& rect); |
117 | | void ortho(const QRectF& rect); |
118 | | void ortho(float left, float right, float bottom, float top, float nearPlane, float farPlane); |
119 | | void frustum(float left, float right, float bottom, float top, float nearPlane, float farPlane); |
120 | | void perspective(float verticalAngle, float aspectRatio, float nearPlane, float farPlane); |
121 | | #ifndef QT_NO_VECTOR3D |
122 | | void lookAt(const QVector3D& eye, const QVector3D& center, const QVector3D& up); |
123 | | #endif |
124 | | void viewport(const QRectF &rect); |
125 | | void viewport(float left, float bottom, float width, float height, float nearPlane = 0.0f, float farPlane = 1.0f); |
126 | | void flipCoordinates(); |
127 | | |
128 | | void copyDataTo(float *values) const; |
129 | | |
130 | | QTransform toTransform() const; |
131 | | QTransform toTransform(float distanceToPlane) const; |
132 | | |
133 | | inline QPoint map(const QPoint& point) const; |
134 | | inline QPointF map(const QPointF& point) const; |
135 | | #ifndef QT_NO_VECTOR3D |
136 | | inline QVector3D map(const QVector3D& point) const; |
137 | | inline QVector3D mapVector(const QVector3D& vector) const; |
138 | | #endif |
139 | | #ifndef QT_NO_VECTOR4D |
140 | | inline QVector4D map(const QVector4D& point) const; |
141 | | #endif |
142 | | QRect mapRect(const QRect& rect) const; |
143 | | QRectF mapRect(const QRectF& rect) const; |
144 | | |
145 | | template <int N, int M> |
146 | | QGenericMatrix<N, M, float> toGenericMatrix() const; |
147 | | |
148 | | inline float *data(); |
149 | 0 | inline const float *data() const { return *m; } |
150 | 0 | inline const float *constData() const { return *m; } |
151 | | |
152 | | void optimize(); |
153 | | |
154 | | operator QVariant() const; |
155 | | |
156 | | #ifndef QT_NO_DEBUG_STREAM |
157 | | friend Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QMatrix4x4 &m); |
158 | | #endif |
159 | | |
160 | | #if QT_VERSION < QT_VERSION_CHECK(7, 0, 0) |
161 | | void projectedRotate(float angle, float x, float y, float z, float distanceToPlane); |
162 | | // ### Qt7: Remove |
163 | | void projectedRotate(float angle, float x, float y, float z); |
164 | | #else |
165 | | void projectedRotate(float angle, float x, float y, float z, float distanceToPlane = 1024.0); |
166 | | #endif |
167 | | |
168 | | // When matrices are multiplied, the flag bits are or-ed together. |
169 | | // Note that the ordering of the bit values matters. (ident < t < s < r2d < r < p) |
170 | | enum Flag { |
171 | | Identity = 0x0000, // Identity matrix |
172 | | Translation = 0x0001, // Contains a translation |
173 | | Scale = 0x0002, // Contains a scale |
174 | | Rotation2D = 0x0004, // Contains a rotation about the Z axis |
175 | | Rotation = 0x0008, // Contains an arbitrary rotation |
176 | | Perspective = 0x0010, // Last row is different from (0, 0, 0, 1) |
177 | | General = 0x001f // General matrix, unknown contents |
178 | | }; |
179 | | Q_DECLARE_FLAGS(Flags, Flag) |
180 | | |
181 | 0 | Flags flags() const { return flagBits; } |
182 | | |
183 | | private: |
184 | | float m[4][4]; // Column-major order to match OpenGL. |
185 | | Flags flagBits; |
186 | | |
187 | | QMatrix4x4 orthonormalInverse() const; |
188 | | void toGenericMatrix_impl(float *dst, int n, int m) const; |
189 | | |
190 | | friend class ::tst_QMatrixNxN; // for access to flagBits |
191 | | }; |
192 | | |
193 | 0 | Q_DECLARE_OPERATORS_FOR_FLAGS(QMatrix4x4::Flags) Unexecuted instantiation: operator|(QMatrix4x4::Flag, QMatrix4x4::Flag) Unexecuted instantiation: operator|(QMatrix4x4::Flag, QFlags<QMatrix4x4::Flag>) Unexecuted instantiation: operator&(QMatrix4x4::Flag, QMatrix4x4::Flag) Unexecuted instantiation: operator&(QMatrix4x4::Flag, QFlags<QMatrix4x4::Flag>) Unexecuted instantiation: operator^(QMatrix4x4::Flag, QMatrix4x4::Flag) Unexecuted instantiation: operator^(QMatrix4x4::Flag, QFlags<QMatrix4x4::Flag>) Unexecuted instantiation: operator|(QMatrix4x4::Flag, int) |
194 | 0 |
|
195 | 0 | QT_WARNING_PUSH |
196 | 0 | QT_WARNING_DISABLE_FLOAT_COMPARE |
197 | 0 |
|
198 | 0 | Q_DECLARE_TYPEINFO(QMatrix4x4, Q_PRIMITIVE_TYPE); |
199 | 0 |
|
200 | 0 | inline QMatrix4x4::QMatrix4x4 |
201 | 0 | (float m11, float m12, float m13, float m14, |
202 | 0 | float m21, float m22, float m23, float m24, |
203 | 0 | float m31, float m32, float m33, float m34, |
204 | 0 | float m41, float m42, float m43, float m44) |
205 | 0 | { |
206 | 0 | m[0][0] = m11; m[0][1] = m21; m[0][2] = m31; m[0][3] = m41; |
207 | 0 | m[1][0] = m12; m[1][1] = m22; m[1][2] = m32; m[1][3] = m42; |
208 | 0 | m[2][0] = m13; m[2][1] = m23; m[2][2] = m33; m[2][3] = m43; |
209 | 0 | m[3][0] = m14; m[3][1] = m24; m[3][2] = m34; m[3][3] = m44; |
210 | 0 | flagBits = General; |
211 | 0 | } |
212 | 0 |
|
213 | 0 | template <int N, int M> |
214 | 0 | Q_INLINE_TEMPLATE QMatrix4x4::QMatrix4x4 |
215 | 0 | (const QGenericMatrix<N, M, float>& matrix) |
216 | 0 | { |
217 | 0 | const float *values = matrix.constData(); |
218 | 0 | for (int matrixCol = 0; matrixCol < 4; ++matrixCol) { |
219 | 0 | for (int matrixRow = 0; matrixRow < 4; ++matrixRow) { |
220 | 0 | if (matrixCol < N && matrixRow < M) |
221 | 0 | m[matrixCol][matrixRow] = values[matrixCol * M + matrixRow]; |
222 | 0 | else if (matrixCol == matrixRow) |
223 | 0 | m[matrixCol][matrixRow] = 1.0f; |
224 | 0 | else |
225 | 0 | m[matrixCol][matrixRow] = 0.0f; |
226 | 0 | } |
227 | 0 | } |
228 | 0 | flagBits = General; |
229 | 0 | } |
230 | 0 |
|
231 | 0 | template <int N, int M> |
232 | 0 | QGenericMatrix<N, M, float> QMatrix4x4::toGenericMatrix() const |
233 | 0 | { |
234 | 0 | Q_DECL_UNINITIALIZED |
235 | 0 | QGenericMatrix<N, M, float> result(Qt::Uninitialized); |
236 | 0 | toGenericMatrix_impl(result.data(), N, M); |
237 | 0 | return result; |
238 | 0 | } |
239 | 0 |
|
240 | 0 | inline const float& QMatrix4x4::operator()(int aRow, int aColumn) const |
241 | 0 | { |
242 | 0 | Q_ASSERT(aRow >= 0 && aRow < 4 && aColumn >= 0 && aColumn < 4); |
243 | 0 | return m[aColumn][aRow]; |
244 | 0 | } |
245 | | |
246 | | inline float& QMatrix4x4::operator()(int aRow, int aColumn) |
247 | 0 | { |
248 | 0 | Q_ASSERT(aRow >= 0 && aRow < 4 && aColumn >= 0 && aColumn < 4); |
249 | 0 | flagBits = General; |
250 | 0 | return m[aColumn][aRow]; |
251 | 0 | } |
252 | | |
253 | | #ifndef QT_NO_VECTOR4D |
254 | | inline QVector4D QMatrix4x4::column(int index) const |
255 | 0 | { |
256 | 0 | Q_ASSERT(index >= 0 && index < 4); |
257 | 0 | return QVector4D(m[index][0], m[index][1], m[index][2], m[index][3]); |
258 | 0 | } |
259 | | |
260 | | inline void QMatrix4x4::setColumn(int index, const QVector4D& value) |
261 | 0 | { |
262 | 0 | Q_ASSERT(index >= 0 && index < 4); |
263 | 0 | m[index][0] = value.x(); |
264 | 0 | m[index][1] = value.y(); |
265 | 0 | m[index][2] = value.z(); |
266 | 0 | m[index][3] = value.w(); |
267 | 0 | flagBits = General; |
268 | 0 | } |
269 | | |
270 | | inline QVector4D QMatrix4x4::row(int index) const |
271 | 0 | { |
272 | 0 | Q_ASSERT(index >= 0 && index < 4); |
273 | 0 | return QVector4D(m[0][index], m[1][index], m[2][index], m[3][index]); |
274 | 0 | } |
275 | | |
276 | | inline void QMatrix4x4::setRow(int index, const QVector4D& value) |
277 | 0 | { |
278 | 0 | Q_ASSERT(index >= 0 && index < 4); |
279 | 0 | m[0][index] = value.x(); |
280 | 0 | m[1][index] = value.y(); |
281 | 0 | m[2][index] = value.z(); |
282 | 0 | m[3][index] = value.w(); |
283 | 0 | flagBits = General; |
284 | 0 | } |
285 | | #endif |
286 | | |
287 | | Q_GUI_EXPORT QMatrix4x4 operator/(const QMatrix4x4& matrix, float divisor); |
288 | | |
289 | | inline bool QMatrix4x4::isAffine() const |
290 | 0 | { |
291 | 0 | return m[0][3] == 0.0f && m[1][3] == 0.0f && m[2][3] == 0.0f && m[3][3] == 1.0f; |
292 | 0 | } |
293 | | |
294 | | inline bool QMatrix4x4::isIdentity() const |
295 | 0 | { |
296 | 0 | if (flagBits == Identity) |
297 | 0 | return true; |
298 | 0 | if (m[0][0] != 1.0f || m[0][1] != 0.0f || m[0][2] != 0.0f) |
299 | 0 | return false; |
300 | 0 | if (m[0][3] != 0.0f || m[1][0] != 0.0f || m[1][1] != 1.0f) |
301 | 0 | return false; |
302 | 0 | if (m[1][2] != 0.0f || m[1][3] != 0.0f || m[2][0] != 0.0f) |
303 | 0 | return false; |
304 | 0 | if (m[2][1] != 0.0f || m[2][2] != 1.0f || m[2][3] != 0.0f) |
305 | 0 | return false; |
306 | 0 | if (m[3][0] != 0.0f || m[3][1] != 0.0f || m[3][2] != 0.0f) |
307 | 0 | return false; |
308 | 0 | return (m[3][3] == 1.0f); |
309 | 0 | } |
310 | | |
311 | | inline void QMatrix4x4::setToIdentity() |
312 | 0 | { |
313 | 0 | m[0][0] = 1.0f; |
314 | 0 | m[0][1] = 0.0f; |
315 | 0 | m[0][2] = 0.0f; |
316 | 0 | m[0][3] = 0.0f; |
317 | 0 | m[1][0] = 0.0f; |
318 | 0 | m[1][1] = 1.0f; |
319 | 0 | m[1][2] = 0.0f; |
320 | 0 | m[1][3] = 0.0f; |
321 | 0 | m[2][0] = 0.0f; |
322 | 0 | m[2][1] = 0.0f; |
323 | 0 | m[2][2] = 1.0f; |
324 | 0 | m[2][3] = 0.0f; |
325 | 0 | m[3][0] = 0.0f; |
326 | 0 | m[3][1] = 0.0f; |
327 | 0 | m[3][2] = 0.0f; |
328 | 0 | m[3][3] = 1.0f; |
329 | 0 | flagBits = Identity; |
330 | 0 | } |
331 | | |
332 | | inline void QMatrix4x4::fill(float value) |
333 | 0 | { |
334 | 0 | m[0][0] = value; |
335 | 0 | m[0][1] = value; |
336 | 0 | m[0][2] = value; |
337 | 0 | m[0][3] = value; |
338 | 0 | m[1][0] = value; |
339 | 0 | m[1][1] = value; |
340 | 0 | m[1][2] = value; |
341 | 0 | m[1][3] = value; |
342 | 0 | m[2][0] = value; |
343 | 0 | m[2][1] = value; |
344 | 0 | m[2][2] = value; |
345 | 0 | m[2][3] = value; |
346 | 0 | m[3][0] = value; |
347 | 0 | m[3][1] = value; |
348 | 0 | m[3][2] = value; |
349 | 0 | m[3][3] = value; |
350 | 0 | flagBits = General; |
351 | 0 | } |
352 | | |
353 | | inline QMatrix4x4& QMatrix4x4::operator+=(const QMatrix4x4& other) |
354 | 0 | { |
355 | 0 | m[0][0] += other.m[0][0]; |
356 | 0 | m[0][1] += other.m[0][1]; |
357 | 0 | m[0][2] += other.m[0][2]; |
358 | 0 | m[0][3] += other.m[0][3]; |
359 | 0 | m[1][0] += other.m[1][0]; |
360 | 0 | m[1][1] += other.m[1][1]; |
361 | 0 | m[1][2] += other.m[1][2]; |
362 | 0 | m[1][3] += other.m[1][3]; |
363 | 0 | m[2][0] += other.m[2][0]; |
364 | 0 | m[2][1] += other.m[2][1]; |
365 | 0 | m[2][2] += other.m[2][2]; |
366 | 0 | m[2][3] += other.m[2][3]; |
367 | 0 | m[3][0] += other.m[3][0]; |
368 | 0 | m[3][1] += other.m[3][1]; |
369 | 0 | m[3][2] += other.m[3][2]; |
370 | 0 | m[3][3] += other.m[3][3]; |
371 | 0 | flagBits = General; |
372 | 0 | return *this; |
373 | 0 | } |
374 | | |
375 | | inline QMatrix4x4& QMatrix4x4::operator-=(const QMatrix4x4& other) |
376 | 0 | { |
377 | 0 | m[0][0] -= other.m[0][0]; |
378 | 0 | m[0][1] -= other.m[0][1]; |
379 | 0 | m[0][2] -= other.m[0][2]; |
380 | 0 | m[0][3] -= other.m[0][3]; |
381 | 0 | m[1][0] -= other.m[1][0]; |
382 | 0 | m[1][1] -= other.m[1][1]; |
383 | 0 | m[1][2] -= other.m[1][2]; |
384 | 0 | m[1][3] -= other.m[1][3]; |
385 | 0 | m[2][0] -= other.m[2][0]; |
386 | 0 | m[2][1] -= other.m[2][1]; |
387 | 0 | m[2][2] -= other.m[2][2]; |
388 | 0 | m[2][3] -= other.m[2][3]; |
389 | 0 | m[3][0] -= other.m[3][0]; |
390 | 0 | m[3][1] -= other.m[3][1]; |
391 | 0 | m[3][2] -= other.m[3][2]; |
392 | 0 | m[3][3] -= other.m[3][3]; |
393 | 0 | flagBits = General; |
394 | 0 | return *this; |
395 | 0 | } |
396 | | |
397 | | inline QMatrix4x4& QMatrix4x4::operator*=(const QMatrix4x4& o) |
398 | 0 | { |
399 | 0 | const QMatrix4x4 other = o; // prevent aliasing when &o == this ### Qt 6: take o by value |
400 | 0 | flagBits |= other.flagBits; |
401 | |
|
402 | 0 | if (flagBits.toInt() < Rotation2D) { |
403 | 0 | m[3][0] += m[0][0] * other.m[3][0]; |
404 | 0 | m[3][1] += m[1][1] * other.m[3][1]; |
405 | 0 | m[3][2] += m[2][2] * other.m[3][2]; |
406 | |
|
407 | 0 | m[0][0] *= other.m[0][0]; |
408 | 0 | m[1][1] *= other.m[1][1]; |
409 | 0 | m[2][2] *= other.m[2][2]; |
410 | 0 | return *this; |
411 | 0 | } |
412 | | |
413 | 0 | float m0, m1, m2; |
414 | 0 | m0 = m[0][0] * other.m[0][0] |
415 | 0 | + m[1][0] * other.m[0][1] |
416 | 0 | + m[2][0] * other.m[0][2] |
417 | 0 | + m[3][0] * other.m[0][3]; |
418 | 0 | m1 = m[0][0] * other.m[1][0] |
419 | 0 | + m[1][0] * other.m[1][1] |
420 | 0 | + m[2][0] * other.m[1][2] |
421 | 0 | + m[3][0] * other.m[1][3]; |
422 | 0 | m2 = m[0][0] * other.m[2][0] |
423 | 0 | + m[1][0] * other.m[2][1] |
424 | 0 | + m[2][0] * other.m[2][2] |
425 | 0 | + m[3][0] * other.m[2][3]; |
426 | 0 | m[3][0] = m[0][0] * other.m[3][0] |
427 | 0 | + m[1][0] * other.m[3][1] |
428 | 0 | + m[2][0] * other.m[3][2] |
429 | 0 | + m[3][0] * other.m[3][3]; |
430 | 0 | m[0][0] = m0; |
431 | 0 | m[1][0] = m1; |
432 | 0 | m[2][0] = m2; |
433 | |
|
434 | 0 | m0 = m[0][1] * other.m[0][0] |
435 | 0 | + m[1][1] * other.m[0][1] |
436 | 0 | + m[2][1] * other.m[0][2] |
437 | 0 | + m[3][1] * other.m[0][3]; |
438 | 0 | m1 = m[0][1] * other.m[1][0] |
439 | 0 | + m[1][1] * other.m[1][1] |
440 | 0 | + m[2][1] * other.m[1][2] |
441 | 0 | + m[3][1] * other.m[1][3]; |
442 | 0 | m2 = m[0][1] * other.m[2][0] |
443 | 0 | + m[1][1] * other.m[2][1] |
444 | 0 | + m[2][1] * other.m[2][2] |
445 | 0 | + m[3][1] * other.m[2][3]; |
446 | 0 | m[3][1] = m[0][1] * other.m[3][0] |
447 | 0 | + m[1][1] * other.m[3][1] |
448 | 0 | + m[2][1] * other.m[3][2] |
449 | 0 | + m[3][1] * other.m[3][3]; |
450 | 0 | m[0][1] = m0; |
451 | 0 | m[1][1] = m1; |
452 | 0 | m[2][1] = m2; |
453 | |
|
454 | 0 | m0 = m[0][2] * other.m[0][0] |
455 | 0 | + m[1][2] * other.m[0][1] |
456 | 0 | + m[2][2] * other.m[0][2] |
457 | 0 | + m[3][2] * other.m[0][3]; |
458 | 0 | m1 = m[0][2] * other.m[1][0] |
459 | 0 | + m[1][2] * other.m[1][1] |
460 | 0 | + m[2][2] * other.m[1][2] |
461 | 0 | + m[3][2] * other.m[1][3]; |
462 | 0 | m2 = m[0][2] * other.m[2][0] |
463 | 0 | + m[1][2] * other.m[2][1] |
464 | 0 | + m[2][2] * other.m[2][2] |
465 | 0 | + m[3][2] * other.m[2][3]; |
466 | 0 | m[3][2] = m[0][2] * other.m[3][0] |
467 | 0 | + m[1][2] * other.m[3][1] |
468 | 0 | + m[2][2] * other.m[3][2] |
469 | 0 | + m[3][2] * other.m[3][3]; |
470 | 0 | m[0][2] = m0; |
471 | 0 | m[1][2] = m1; |
472 | 0 | m[2][2] = m2; |
473 | |
|
474 | 0 | m0 = m[0][3] * other.m[0][0] |
475 | 0 | + m[1][3] * other.m[0][1] |
476 | 0 | + m[2][3] * other.m[0][2] |
477 | 0 | + m[3][3] * other.m[0][3]; |
478 | 0 | m1 = m[0][3] * other.m[1][0] |
479 | 0 | + m[1][3] * other.m[1][1] |
480 | 0 | + m[2][3] * other.m[1][2] |
481 | 0 | + m[3][3] * other.m[1][3]; |
482 | 0 | m2 = m[0][3] * other.m[2][0] |
483 | 0 | + m[1][3] * other.m[2][1] |
484 | 0 | + m[2][3] * other.m[2][2] |
485 | 0 | + m[3][3] * other.m[2][3]; |
486 | 0 | m[3][3] = m[0][3] * other.m[3][0] |
487 | 0 | + m[1][3] * other.m[3][1] |
488 | 0 | + m[2][3] * other.m[3][2] |
489 | 0 | + m[3][3] * other.m[3][3]; |
490 | 0 | m[0][3] = m0; |
491 | 0 | m[1][3] = m1; |
492 | 0 | m[2][3] = m2; |
493 | 0 | return *this; |
494 | 0 | } |
495 | | |
496 | | inline QMatrix4x4& QMatrix4x4::operator*=(float factor) |
497 | 0 | { |
498 | 0 | m[0][0] *= factor; |
499 | 0 | m[0][1] *= factor; |
500 | 0 | m[0][2] *= factor; |
501 | 0 | m[0][3] *= factor; |
502 | 0 | m[1][0] *= factor; |
503 | 0 | m[1][1] *= factor; |
504 | 0 | m[1][2] *= factor; |
505 | 0 | m[1][3] *= factor; |
506 | 0 | m[2][0] *= factor; |
507 | 0 | m[2][1] *= factor; |
508 | 0 | m[2][2] *= factor; |
509 | 0 | m[2][3] *= factor; |
510 | 0 | m[3][0] *= factor; |
511 | 0 | m[3][1] *= factor; |
512 | 0 | m[3][2] *= factor; |
513 | 0 | m[3][3] *= factor; |
514 | 0 | flagBits = General; |
515 | 0 | return *this; |
516 | 0 | } |
517 | | |
518 | | inline bool QMatrix4x4::operator==(const QMatrix4x4& other) const |
519 | 0 | { |
520 | 0 | return m[0][0] == other.m[0][0] && |
521 | 0 | m[0][1] == other.m[0][1] && |
522 | 0 | m[0][2] == other.m[0][2] && |
523 | 0 | m[0][3] == other.m[0][3] && |
524 | 0 | m[1][0] == other.m[1][0] && |
525 | 0 | m[1][1] == other.m[1][1] && |
526 | 0 | m[1][2] == other.m[1][2] && |
527 | 0 | m[1][3] == other.m[1][3] && |
528 | 0 | m[2][0] == other.m[2][0] && |
529 | 0 | m[2][1] == other.m[2][1] && |
530 | 0 | m[2][2] == other.m[2][2] && |
531 | 0 | m[2][3] == other.m[2][3] && |
532 | 0 | m[3][0] == other.m[3][0] && |
533 | 0 | m[3][1] == other.m[3][1] && |
534 | 0 | m[3][2] == other.m[3][2] && |
535 | 0 | m[3][3] == other.m[3][3]; |
536 | 0 | } |
537 | | |
538 | | inline bool QMatrix4x4::operator!=(const QMatrix4x4& other) const |
539 | 0 | { |
540 | 0 | return m[0][0] != other.m[0][0] || |
541 | 0 | m[0][1] != other.m[0][1] || |
542 | 0 | m[0][2] != other.m[0][2] || |
543 | 0 | m[0][3] != other.m[0][3] || |
544 | 0 | m[1][0] != other.m[1][0] || |
545 | 0 | m[1][1] != other.m[1][1] || |
546 | 0 | m[1][2] != other.m[1][2] || |
547 | 0 | m[1][3] != other.m[1][3] || |
548 | 0 | m[2][0] != other.m[2][0] || |
549 | 0 | m[2][1] != other.m[2][1] || |
550 | 0 | m[2][2] != other.m[2][2] || |
551 | 0 | m[2][3] != other.m[2][3] || |
552 | 0 | m[3][0] != other.m[3][0] || |
553 | 0 | m[3][1] != other.m[3][1] || |
554 | 0 | m[3][2] != other.m[3][2] || |
555 | 0 | m[3][3] != other.m[3][3]; |
556 | 0 | } |
557 | | |
558 | | inline QMatrix4x4 operator+(const QMatrix4x4& m1, const QMatrix4x4& m2) |
559 | 0 | { |
560 | 0 | Q_DECL_UNINITIALIZED |
561 | 0 | QMatrix4x4 m(Qt::Uninitialized); |
562 | 0 | m.m[0][0] = m1.m[0][0] + m2.m[0][0]; |
563 | 0 | m.m[0][1] = m1.m[0][1] + m2.m[0][1]; |
564 | 0 | m.m[0][2] = m1.m[0][2] + m2.m[0][2]; |
565 | 0 | m.m[0][3] = m1.m[0][3] + m2.m[0][3]; |
566 | 0 | m.m[1][0] = m1.m[1][0] + m2.m[1][0]; |
567 | 0 | m.m[1][1] = m1.m[1][1] + m2.m[1][1]; |
568 | 0 | m.m[1][2] = m1.m[1][2] + m2.m[1][2]; |
569 | 0 | m.m[1][3] = m1.m[1][3] + m2.m[1][3]; |
570 | 0 | m.m[2][0] = m1.m[2][0] + m2.m[2][0]; |
571 | 0 | m.m[2][1] = m1.m[2][1] + m2.m[2][1]; |
572 | 0 | m.m[2][2] = m1.m[2][2] + m2.m[2][2]; |
573 | 0 | m.m[2][3] = m1.m[2][3] + m2.m[2][3]; |
574 | 0 | m.m[3][0] = m1.m[3][0] + m2.m[3][0]; |
575 | 0 | m.m[3][1] = m1.m[3][1] + m2.m[3][1]; |
576 | 0 | m.m[3][2] = m1.m[3][2] + m2.m[3][2]; |
577 | 0 | m.m[3][3] = m1.m[3][3] + m2.m[3][3]; |
578 | 0 | return m; |
579 | 0 | } |
580 | | |
581 | | inline QMatrix4x4 operator-(const QMatrix4x4& m1, const QMatrix4x4& m2) |
582 | 0 | { |
583 | 0 | Q_DECL_UNINITIALIZED |
584 | 0 | QMatrix4x4 m(Qt::Uninitialized); |
585 | 0 | m.m[0][0] = m1.m[0][0] - m2.m[0][0]; |
586 | 0 | m.m[0][1] = m1.m[0][1] - m2.m[0][1]; |
587 | 0 | m.m[0][2] = m1.m[0][2] - m2.m[0][2]; |
588 | 0 | m.m[0][3] = m1.m[0][3] - m2.m[0][3]; |
589 | 0 | m.m[1][0] = m1.m[1][0] - m2.m[1][0]; |
590 | 0 | m.m[1][1] = m1.m[1][1] - m2.m[1][1]; |
591 | 0 | m.m[1][2] = m1.m[1][2] - m2.m[1][2]; |
592 | 0 | m.m[1][3] = m1.m[1][3] - m2.m[1][3]; |
593 | 0 | m.m[2][0] = m1.m[2][0] - m2.m[2][0]; |
594 | 0 | m.m[2][1] = m1.m[2][1] - m2.m[2][1]; |
595 | 0 | m.m[2][2] = m1.m[2][2] - m2.m[2][2]; |
596 | 0 | m.m[2][3] = m1.m[2][3] - m2.m[2][3]; |
597 | 0 | m.m[3][0] = m1.m[3][0] - m2.m[3][0]; |
598 | 0 | m.m[3][1] = m1.m[3][1] - m2.m[3][1]; |
599 | 0 | m.m[3][2] = m1.m[3][2] - m2.m[3][2]; |
600 | 0 | m.m[3][3] = m1.m[3][3] - m2.m[3][3]; |
601 | 0 | return m; |
602 | 0 | } |
603 | | |
604 | | inline QMatrix4x4 operator*(const QMatrix4x4& m1, const QMatrix4x4& m2) |
605 | 0 | { |
606 | 0 | Q_DECL_UNINITIALIZED |
607 | 0 | QMatrix4x4 m(Qt::Uninitialized); |
608 | 0 | QMatrix4x4::Flags flagBits = m1.flagBits | m2.flagBits; |
609 | 0 | if (flagBits.toInt() < QMatrix4x4::Rotation2D) { |
610 | | // Scale | Translation |
611 | 0 | m.m[0][0] = m1.m[0][0] * m2.m[0][0]; |
612 | 0 | m.m[0][1] = 0.0f; |
613 | 0 | m.m[0][2] = 0.0f; |
614 | 0 | m.m[0][3] = 0.0f; |
615 | |
|
616 | 0 | m.m[1][0] = 0.0f; |
617 | 0 | m.m[1][1] = m1.m[1][1] * m2.m[1][1]; |
618 | 0 | m.m[1][2] = 0.0f; |
619 | 0 | m.m[1][3] = 0.0f; |
620 | |
|
621 | 0 | m.m[2][0] = 0.0f; |
622 | 0 | m.m[2][1] = 0.0f; |
623 | 0 | m.m[2][2] = m1.m[2][2] * m2.m[2][2]; |
624 | 0 | m.m[2][3] = 0.0f; |
625 | |
|
626 | 0 | m.m[3][0] = m1.m[3][0] + m1.m[0][0] * m2.m[3][0]; |
627 | 0 | m.m[3][1] = m1.m[3][1] + m1.m[1][1] * m2.m[3][1]; |
628 | 0 | m.m[3][2] = m1.m[3][2] + m1.m[2][2] * m2.m[3][2]; |
629 | 0 | m.m[3][3] = 1.0f; |
630 | 0 | m.flagBits = flagBits; |
631 | 0 | return m; |
632 | 0 | } |
633 | | |
634 | 0 | m.m[0][0] = m1.m[0][0] * m2.m[0][0] |
635 | 0 | + m1.m[1][0] * m2.m[0][1] |
636 | 0 | + m1.m[2][0] * m2.m[0][2] |
637 | 0 | + m1.m[3][0] * m2.m[0][3]; |
638 | 0 | m.m[0][1] = m1.m[0][1] * m2.m[0][0] |
639 | 0 | + m1.m[1][1] * m2.m[0][1] |
640 | 0 | + m1.m[2][1] * m2.m[0][2] |
641 | 0 | + m1.m[3][1] * m2.m[0][3]; |
642 | 0 | m.m[0][2] = m1.m[0][2] * m2.m[0][0] |
643 | 0 | + m1.m[1][2] * m2.m[0][1] |
644 | 0 | + m1.m[2][2] * m2.m[0][2] |
645 | 0 | + m1.m[3][2] * m2.m[0][3]; |
646 | 0 | m.m[0][3] = m1.m[0][3] * m2.m[0][0] |
647 | 0 | + m1.m[1][3] * m2.m[0][1] |
648 | 0 | + m1.m[2][3] * m2.m[0][2] |
649 | 0 | + m1.m[3][3] * m2.m[0][3]; |
650 | |
|
651 | 0 | m.m[1][0] = m1.m[0][0] * m2.m[1][0] |
652 | 0 | + m1.m[1][0] * m2.m[1][1] |
653 | 0 | + m1.m[2][0] * m2.m[1][2] |
654 | 0 | + m1.m[3][0] * m2.m[1][3]; |
655 | 0 | m.m[1][1] = m1.m[0][1] * m2.m[1][0] |
656 | 0 | + m1.m[1][1] * m2.m[1][1] |
657 | 0 | + m1.m[2][1] * m2.m[1][2] |
658 | 0 | + m1.m[3][1] * m2.m[1][3]; |
659 | 0 | m.m[1][2] = m1.m[0][2] * m2.m[1][0] |
660 | 0 | + m1.m[1][2] * m2.m[1][1] |
661 | 0 | + m1.m[2][2] * m2.m[1][2] |
662 | 0 | + m1.m[3][2] * m2.m[1][3]; |
663 | 0 | m.m[1][3] = m1.m[0][3] * m2.m[1][0] |
664 | 0 | + m1.m[1][3] * m2.m[1][1] |
665 | 0 | + m1.m[2][3] * m2.m[1][2] |
666 | 0 | + m1.m[3][3] * m2.m[1][3]; |
667 | |
|
668 | 0 | m.m[2][0] = m1.m[0][0] * m2.m[2][0] |
669 | 0 | + m1.m[1][0] * m2.m[2][1] |
670 | 0 | + m1.m[2][0] * m2.m[2][2] |
671 | 0 | + m1.m[3][0] * m2.m[2][3]; |
672 | 0 | m.m[2][1] = m1.m[0][1] * m2.m[2][0] |
673 | 0 | + m1.m[1][1] * m2.m[2][1] |
674 | 0 | + m1.m[2][1] * m2.m[2][2] |
675 | 0 | + m1.m[3][1] * m2.m[2][3]; |
676 | 0 | m.m[2][2] = m1.m[0][2] * m2.m[2][0] |
677 | 0 | + m1.m[1][2] * m2.m[2][1] |
678 | 0 | + m1.m[2][2] * m2.m[2][2] |
679 | 0 | + m1.m[3][2] * m2.m[2][3]; |
680 | 0 | m.m[2][3] = m1.m[0][3] * m2.m[2][0] |
681 | 0 | + m1.m[1][3] * m2.m[2][1] |
682 | 0 | + m1.m[2][3] * m2.m[2][2] |
683 | 0 | + m1.m[3][3] * m2.m[2][3]; |
684 | |
|
685 | 0 | m.m[3][0] = m1.m[0][0] * m2.m[3][0] |
686 | 0 | + m1.m[1][0] * m2.m[3][1] |
687 | 0 | + m1.m[2][0] * m2.m[3][2] |
688 | 0 | + m1.m[3][0] * m2.m[3][3]; |
689 | 0 | m.m[3][1] = m1.m[0][1] * m2.m[3][0] |
690 | 0 | + m1.m[1][1] * m2.m[3][1] |
691 | 0 | + m1.m[2][1] * m2.m[3][2] |
692 | 0 | + m1.m[3][1] * m2.m[3][3]; |
693 | 0 | m.m[3][2] = m1.m[0][2] * m2.m[3][0] |
694 | 0 | + m1.m[1][2] * m2.m[3][1] |
695 | 0 | + m1.m[2][2] * m2.m[3][2] |
696 | 0 | + m1.m[3][2] * m2.m[3][3]; |
697 | 0 | m.m[3][3] = m1.m[0][3] * m2.m[3][0] |
698 | 0 | + m1.m[1][3] * m2.m[3][1] |
699 | 0 | + m1.m[2][3] * m2.m[3][2] |
700 | 0 | + m1.m[3][3] * m2.m[3][3]; |
701 | 0 | m.flagBits = flagBits; |
702 | 0 | return m; |
703 | 0 | } |
704 | | |
705 | | #ifndef QT_NO_VECTOR3D |
706 | | |
707 | | #if QT_DEPRECATED_SINCE(6, 1) |
708 | | |
709 | | QT_DEPRECATED_VERSION_X_6_1("Extend the QVector3D to a QVector4D with 1.0 as the w coordinate before multiplying") |
710 | | inline QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix) |
711 | 0 | { |
712 | 0 | float x, y, z, w; |
713 | 0 | x = vector.x() * matrix.m[0][0] + |
714 | 0 | vector.y() * matrix.m[0][1] + |
715 | 0 | vector.z() * matrix.m[0][2] + |
716 | 0 | matrix.m[0][3]; |
717 | 0 | y = vector.x() * matrix.m[1][0] + |
718 | 0 | vector.y() * matrix.m[1][1] + |
719 | 0 | vector.z() * matrix.m[1][2] + |
720 | 0 | matrix.m[1][3]; |
721 | 0 | z = vector.x() * matrix.m[2][0] + |
722 | 0 | vector.y() * matrix.m[2][1] + |
723 | 0 | vector.z() * matrix.m[2][2] + |
724 | 0 | matrix.m[2][3]; |
725 | 0 | w = vector.x() * matrix.m[3][0] + |
726 | 0 | vector.y() * matrix.m[3][1] + |
727 | 0 | vector.z() * matrix.m[3][2] + |
728 | 0 | matrix.m[3][3]; |
729 | 0 | if (w == 1.0f) |
730 | 0 | return QVector3D(x, y, z); |
731 | 0 | else |
732 | 0 | return QVector3D(x / w, y / w, z / w); |
733 | 0 | } |
734 | | |
735 | | QT_DEPRECATED_VERSION_X_6_1("Use matrix.map(vector) instead") |
736 | | inline QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector) |
737 | 0 | { |
738 | 0 | return matrix.map(vector); |
739 | 0 | } |
740 | | |
741 | | #endif |
742 | | |
743 | | #endif |
744 | | |
745 | | #ifndef QT_NO_VECTOR4D |
746 | | |
747 | | inline QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix) |
748 | 0 | { |
749 | 0 | float x, y, z, w; |
750 | 0 | x = vector.x() * matrix.m[0][0] + |
751 | 0 | vector.y() * matrix.m[0][1] + |
752 | 0 | vector.z() * matrix.m[0][2] + |
753 | 0 | vector.w() * matrix.m[0][3]; |
754 | 0 | y = vector.x() * matrix.m[1][0] + |
755 | 0 | vector.y() * matrix.m[1][1] + |
756 | 0 | vector.z() * matrix.m[1][2] + |
757 | 0 | vector.w() * matrix.m[1][3]; |
758 | 0 | z = vector.x() * matrix.m[2][0] + |
759 | 0 | vector.y() * matrix.m[2][1] + |
760 | 0 | vector.z() * matrix.m[2][2] + |
761 | 0 | vector.w() * matrix.m[2][3]; |
762 | 0 | w = vector.x() * matrix.m[3][0] + |
763 | 0 | vector.y() * matrix.m[3][1] + |
764 | 0 | vector.z() * matrix.m[3][2] + |
765 | 0 | vector.w() * matrix.m[3][3]; |
766 | 0 | return QVector4D(x, y, z, w); |
767 | 0 | } |
768 | | |
769 | | inline QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector) |
770 | 0 | { |
771 | 0 | float x, y, z, w; |
772 | 0 | x = vector.x() * matrix.m[0][0] + |
773 | 0 | vector.y() * matrix.m[1][0] + |
774 | 0 | vector.z() * matrix.m[2][0] + |
775 | 0 | vector.w() * matrix.m[3][0]; |
776 | 0 | y = vector.x() * matrix.m[0][1] + |
777 | 0 | vector.y() * matrix.m[1][1] + |
778 | 0 | vector.z() * matrix.m[2][1] + |
779 | 0 | vector.w() * matrix.m[3][1]; |
780 | 0 | z = vector.x() * matrix.m[0][2] + |
781 | 0 | vector.y() * matrix.m[1][2] + |
782 | 0 | vector.z() * matrix.m[2][2] + |
783 | 0 | vector.w() * matrix.m[3][2]; |
784 | 0 | w = vector.x() * matrix.m[0][3] + |
785 | 0 | vector.y() * matrix.m[1][3] + |
786 | 0 | vector.z() * matrix.m[2][3] + |
787 | 0 | vector.w() * matrix.m[3][3]; |
788 | 0 | return QVector4D(x, y, z, w); |
789 | 0 | } |
790 | | |
791 | | #endif |
792 | | |
793 | | inline QPoint operator*(const QPoint& point, const QMatrix4x4& matrix) |
794 | 0 | { |
795 | 0 | float xin, yin; |
796 | 0 | float x, y, w; |
797 | 0 | xin = point.x(); |
798 | 0 | yin = point.y(); |
799 | 0 | x = xin * matrix.m[0][0] + |
800 | 0 | yin * matrix.m[0][1] + |
801 | 0 | matrix.m[0][3]; |
802 | 0 | y = xin * matrix.m[1][0] + |
803 | 0 | yin * matrix.m[1][1] + |
804 | 0 | matrix.m[1][3]; |
805 | 0 | w = xin * matrix.m[3][0] + |
806 | 0 | yin * matrix.m[3][1] + |
807 | 0 | matrix.m[3][3]; |
808 | 0 | if (w == 1.0f) |
809 | 0 | return QPoint(qRound(x), qRound(y)); |
810 | 0 | else |
811 | 0 | return QPoint(qRound(x / w), qRound(y / w)); |
812 | 0 | } |
813 | | |
814 | | inline QPointF operator*(const QPointF& point, const QMatrix4x4& matrix) |
815 | 0 | { |
816 | 0 | float xin, yin; |
817 | 0 | float x, y, w; |
818 | 0 | xin = float(point.x()); |
819 | 0 | yin = float(point.y()); |
820 | 0 | x = xin * matrix.m[0][0] + |
821 | 0 | yin * matrix.m[0][1] + |
822 | 0 | matrix.m[0][3]; |
823 | 0 | y = xin * matrix.m[1][0] + |
824 | 0 | yin * matrix.m[1][1] + |
825 | 0 | matrix.m[1][3]; |
826 | 0 | w = xin * matrix.m[3][0] + |
827 | 0 | yin * matrix.m[3][1] + |
828 | 0 | matrix.m[3][3]; |
829 | 0 | if (w == 1.0f) { |
830 | 0 | return QPointF(qreal(x), qreal(y)); |
831 | 0 | } else { |
832 | 0 | return QPointF(qreal(x / w), qreal(y / w)); |
833 | 0 | } |
834 | 0 | } |
835 | | |
836 | | #if QT_DEPRECATED_SINCE(6, 1) |
837 | | |
838 | | QT_DEPRECATED_VERSION_X_6_1("Use matrix.map(point) instead") |
839 | | inline QPoint operator*(const QMatrix4x4& matrix, const QPoint& point) |
840 | 0 | { |
841 | 0 | return matrix.map(point); |
842 | 0 | } |
843 | | |
844 | | QT_DEPRECATED_VERSION_X_6_1("Use matrix.map(point) instead") |
845 | | inline QPointF operator*(const QMatrix4x4& matrix, const QPointF& point) |
846 | 0 | { |
847 | 0 | return matrix.map(point); |
848 | 0 | } |
849 | | |
850 | | #endif |
851 | | |
852 | | inline QMatrix4x4 operator-(const QMatrix4x4& matrix) |
853 | 0 | { |
854 | 0 | Q_DECL_UNINITIALIZED |
855 | 0 | QMatrix4x4 m(Qt::Uninitialized); |
856 | 0 | m.m[0][0] = -matrix.m[0][0]; |
857 | 0 | m.m[0][1] = -matrix.m[0][1]; |
858 | 0 | m.m[0][2] = -matrix.m[0][2]; |
859 | 0 | m.m[0][3] = -matrix.m[0][3]; |
860 | 0 | m.m[1][0] = -matrix.m[1][0]; |
861 | 0 | m.m[1][1] = -matrix.m[1][1]; |
862 | 0 | m.m[1][2] = -matrix.m[1][2]; |
863 | 0 | m.m[1][3] = -matrix.m[1][3]; |
864 | 0 | m.m[2][0] = -matrix.m[2][0]; |
865 | 0 | m.m[2][1] = -matrix.m[2][1]; |
866 | 0 | m.m[2][2] = -matrix.m[2][2]; |
867 | 0 | m.m[2][3] = -matrix.m[2][3]; |
868 | 0 | m.m[3][0] = -matrix.m[3][0]; |
869 | 0 | m.m[3][1] = -matrix.m[3][1]; |
870 | 0 | m.m[3][2] = -matrix.m[3][2]; |
871 | 0 | m.m[3][3] = -matrix.m[3][3]; |
872 | 0 | return m; |
873 | 0 | } |
874 | | |
875 | | inline QMatrix4x4 operator*(float factor, const QMatrix4x4& matrix) |
876 | 0 | { |
877 | 0 | Q_DECL_UNINITIALIZED |
878 | 0 | QMatrix4x4 m(Qt::Uninitialized); |
879 | 0 | m.m[0][0] = matrix.m[0][0] * factor; |
880 | 0 | m.m[0][1] = matrix.m[0][1] * factor; |
881 | 0 | m.m[0][2] = matrix.m[0][2] * factor; |
882 | 0 | m.m[0][3] = matrix.m[0][3] * factor; |
883 | 0 | m.m[1][0] = matrix.m[1][0] * factor; |
884 | 0 | m.m[1][1] = matrix.m[1][1] * factor; |
885 | 0 | m.m[1][2] = matrix.m[1][2] * factor; |
886 | 0 | m.m[1][3] = matrix.m[1][3] * factor; |
887 | 0 | m.m[2][0] = matrix.m[2][0] * factor; |
888 | 0 | m.m[2][1] = matrix.m[2][1] * factor; |
889 | 0 | m.m[2][2] = matrix.m[2][2] * factor; |
890 | 0 | m.m[2][3] = matrix.m[2][3] * factor; |
891 | 0 | m.m[3][0] = matrix.m[3][0] * factor; |
892 | 0 | m.m[3][1] = matrix.m[3][1] * factor; |
893 | 0 | m.m[3][2] = matrix.m[3][2] * factor; |
894 | 0 | m.m[3][3] = matrix.m[3][3] * factor; |
895 | 0 | return m; |
896 | 0 | } |
897 | | |
898 | | inline QMatrix4x4 operator*(const QMatrix4x4& matrix, float factor) |
899 | 0 | { |
900 | 0 | Q_DECL_UNINITIALIZED |
901 | 0 | QMatrix4x4 m(Qt::Uninitialized); |
902 | 0 | m.m[0][0] = matrix.m[0][0] * factor; |
903 | 0 | m.m[0][1] = matrix.m[0][1] * factor; |
904 | 0 | m.m[0][2] = matrix.m[0][2] * factor; |
905 | 0 | m.m[0][3] = matrix.m[0][3] * factor; |
906 | 0 | m.m[1][0] = matrix.m[1][0] * factor; |
907 | 0 | m.m[1][1] = matrix.m[1][1] * factor; |
908 | 0 | m.m[1][2] = matrix.m[1][2] * factor; |
909 | 0 | m.m[1][3] = matrix.m[1][3] * factor; |
910 | 0 | m.m[2][0] = matrix.m[2][0] * factor; |
911 | 0 | m.m[2][1] = matrix.m[2][1] * factor; |
912 | 0 | m.m[2][2] = matrix.m[2][2] * factor; |
913 | 0 | m.m[2][3] = matrix.m[2][3] * factor; |
914 | 0 | m.m[3][0] = matrix.m[3][0] * factor; |
915 | 0 | m.m[3][1] = matrix.m[3][1] * factor; |
916 | 0 | m.m[3][2] = matrix.m[3][2] * factor; |
917 | 0 | m.m[3][3] = matrix.m[3][3] * factor; |
918 | 0 | return m; |
919 | 0 | } |
920 | | |
921 | | inline QPoint QMatrix4x4::map(const QPoint& point) const |
922 | 0 | { |
923 | 0 | float xin, yin; |
924 | 0 | float x, y, w; |
925 | 0 | xin = point.x(); |
926 | 0 | yin = point.y(); |
927 | 0 | if (flagBits == QMatrix4x4::Identity) { |
928 | 0 | return point; |
929 | 0 | } else if (flagBits.toInt() < QMatrix4x4::Rotation2D) { |
930 | | // Translation | Scale |
931 | 0 | return QPoint(qRound(xin * m[0][0] + m[3][0]), |
932 | 0 | qRound(yin * m[1][1] + m[3][1])); |
933 | 0 | } else if (flagBits.toInt() < QMatrix4x4::Perspective) { |
934 | 0 | return QPoint(qRound(xin * m[0][0] + yin * m[1][0] + m[3][0]), |
935 | 0 | qRound(xin * m[0][1] + yin * m[1][1] + m[3][1])); |
936 | 0 | } else { |
937 | 0 | x = xin * m[0][0] + |
938 | 0 | yin * m[1][0] + |
939 | 0 | m[3][0]; |
940 | 0 | y = xin * m[0][1] + |
941 | 0 | yin * m[1][1] + |
942 | 0 | m[3][1]; |
943 | 0 | w = xin * m[0][3] + |
944 | 0 | yin * m[1][3] + |
945 | 0 | m[3][3]; |
946 | 0 | if (w == 1.0f) |
947 | 0 | return QPoint(qRound(x), qRound(y)); |
948 | 0 | else |
949 | 0 | return QPoint(qRound(x / w), qRound(y / w)); |
950 | 0 | } |
951 | 0 | } |
952 | | |
953 | | inline QPointF QMatrix4x4::map(const QPointF& point) const |
954 | 0 | { |
955 | 0 | qreal xin, yin; |
956 | 0 | qreal x, y, w; |
957 | 0 | xin = point.x(); |
958 | 0 | yin = point.y(); |
959 | 0 | if (flagBits == QMatrix4x4::Identity) { |
960 | 0 | return point; |
961 | 0 | } else if (flagBits.toInt() < QMatrix4x4::Rotation2D) { |
962 | | // Translation | Scale |
963 | 0 | return QPointF(xin * qreal(m[0][0]) + qreal(m[3][0]), |
964 | 0 | yin * qreal(m[1][1]) + qreal(m[3][1])); |
965 | 0 | } else if (flagBits.toInt() < QMatrix4x4::Perspective) { |
966 | 0 | return QPointF(xin * qreal(m[0][0]) + yin * qreal(m[1][0]) + |
967 | 0 | qreal(m[3][0]), |
968 | 0 | xin * qreal(m[0][1]) + yin * qreal(m[1][1]) + |
969 | 0 | qreal(m[3][1])); |
970 | 0 | } else { |
971 | 0 | x = xin * qreal(m[0][0]) + |
972 | 0 | yin * qreal(m[1][0]) + |
973 | 0 | qreal(m[3][0]); |
974 | 0 | y = xin * qreal(m[0][1]) + |
975 | 0 | yin * qreal(m[1][1]) + |
976 | 0 | qreal(m[3][1]); |
977 | 0 | w = xin * qreal(m[0][3]) + |
978 | 0 | yin * qreal(m[1][3]) + |
979 | 0 | qreal(m[3][3]); |
980 | 0 | if (w == 1.0) { |
981 | 0 | return QPointF(qreal(x), qreal(y)); |
982 | 0 | } else { |
983 | 0 | return QPointF(qreal(x / w), qreal(y / w)); |
984 | 0 | } |
985 | 0 | } |
986 | 0 | } |
987 | | |
988 | | #ifndef QT_NO_VECTOR3D |
989 | | |
990 | | inline QVector3D QMatrix4x4::map(const QVector3D& point) const |
991 | 0 | { |
992 | 0 | float x, y, z, w; |
993 | 0 | if (flagBits == QMatrix4x4::Identity) { |
994 | 0 | return point; |
995 | 0 | } else if (flagBits.toInt() < QMatrix4x4::Rotation2D) { |
996 | 0 | // Translation | Scale |
997 | 0 | return QVector3D(point.x() * m[0][0] + m[3][0], |
998 | 0 | point.y() * m[1][1] + m[3][1], |
999 | 0 | point.z() * m[2][2] + m[3][2]); |
1000 | 0 | } else if (flagBits.toInt() < QMatrix4x4::Rotation) { |
1001 | 0 | // Translation | Scale | Rotation2D |
1002 | 0 | return QVector3D(point.x() * m[0][0] + point.y() * m[1][0] + m[3][0], |
1003 | 0 | point.x() * m[0][1] + point.y() * m[1][1] + m[3][1], |
1004 | 0 | point.z() * m[2][2] + m[3][2]); |
1005 | 0 | } else { |
1006 | 0 | x = point.x() * m[0][0] + |
1007 | 0 | point.y() * m[1][0] + |
1008 | 0 | point.z() * m[2][0] + |
1009 | 0 | m[3][0]; |
1010 | 0 | y = point.x() * m[0][1] + |
1011 | 0 | point.y() * m[1][1] + |
1012 | 0 | point.z() * m[2][1] + |
1013 | 0 | m[3][1]; |
1014 | 0 | z = point.x() * m[0][2] + |
1015 | 0 | point.y() * m[1][2] + |
1016 | 0 | point.z() * m[2][2] + |
1017 | 0 | m[3][2]; |
1018 | 0 | w = point.x() * m[0][3] + |
1019 | 0 | point.y() * m[1][3] + |
1020 | 0 | point.z() * m[2][3] + |
1021 | 0 | m[3][3]; |
1022 | 0 | if (w == 1.0f) |
1023 | 0 | return QVector3D(x, y, z); |
1024 | 0 | else |
1025 | 0 | return QVector3D(x / w, y / w, z / w); |
1026 | 0 | } |
1027 | 0 | } |
1028 | | |
1029 | | inline QVector3D QMatrix4x4::mapVector(const QVector3D& vector) const |
1030 | 0 | { |
1031 | 0 | if (flagBits.toInt() < Scale) { |
1032 | 0 | // Translation |
1033 | 0 | return vector; |
1034 | 0 | } else if (flagBits.toInt() < Rotation2D) { |
1035 | 0 | // Translation | Scale |
1036 | 0 | return QVector3D(vector.x() * m[0][0], |
1037 | 0 | vector.y() * m[1][1], |
1038 | 0 | vector.z() * m[2][2]); |
1039 | 0 | } else { |
1040 | 0 | return QVector3D(vector.x() * m[0][0] + |
1041 | 0 | vector.y() * m[1][0] + |
1042 | 0 | vector.z() * m[2][0], |
1043 | 0 | vector.x() * m[0][1] + |
1044 | 0 | vector.y() * m[1][1] + |
1045 | 0 | vector.z() * m[2][1], |
1046 | 0 | vector.x() * m[0][2] + |
1047 | 0 | vector.y() * m[1][2] + |
1048 | 0 | vector.z() * m[2][2]); |
1049 | 0 | } |
1050 | 0 | } |
1051 | | |
1052 | | #endif |
1053 | | |
1054 | | #ifndef QT_NO_VECTOR4D |
1055 | | |
1056 | | inline QVector4D QMatrix4x4::map(const QVector4D& point) const |
1057 | 0 | { |
1058 | 0 | return *this * point; |
1059 | 0 | } |
1060 | | |
1061 | | #endif |
1062 | | |
1063 | | inline float *QMatrix4x4::data() |
1064 | 0 | { |
1065 | | // We have to assume that the caller will modify the matrix elements, |
1066 | | // so we flip it over to "General" mode. |
1067 | 0 | flagBits = General; |
1068 | 0 | return *m; |
1069 | 0 | } |
1070 | | |
1071 | | inline void QMatrix4x4::viewport(const QRectF &rect) |
1072 | 0 | { |
1073 | 0 | viewport(float(rect.x()), float(rect.y()), float(rect.width()), float(rect.height())); |
1074 | 0 | } |
1075 | | |
1076 | | QT_WARNING_POP |
1077 | | |
1078 | | #ifndef QT_NO_DEBUG_STREAM |
1079 | | Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QMatrix4x4 &m); |
1080 | | #endif |
1081 | | |
1082 | | #ifndef QT_NO_DATASTREAM |
1083 | | Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QMatrix4x4 &); |
1084 | | Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QMatrix4x4 &); |
1085 | | #endif |
1086 | | |
1087 | | #endif |
1088 | | |
1089 | | QT_END_NAMESPACE |
1090 | | |
1091 | | #endif |