/src/qtbase/src/gui/painting/qpathclipper.cpp
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1 | | // Copyright (C) 2016 The Qt Company Ltd. |
2 | | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | | // Qt-Security score:significant reason:default |
4 | | |
5 | | #include "qpathclipper_p.h" |
6 | | |
7 | | #include <private/qbezier_p.h> |
8 | | #include <private/qdatabuffer_p.h> |
9 | | #include <private/qnumeric_p.h> |
10 | | #include <qmath.h> |
11 | | #include <algorithm> |
12 | | |
13 | | /** |
14 | | The algorithm is as follows: |
15 | | |
16 | | 1. Find all intersections between the two paths (including self-intersections), |
17 | | and build a winged edge structure of non-intersecting parts. |
18 | | 2. While there are more unhandled edges: |
19 | | 3. Pick a y-coordinate from an unhandled edge. |
20 | | 4. Intersect the horizontal line at y-coordinate with all edges. |
21 | | 5. Traverse intersections left to right deciding whether each subpath should be added or not. |
22 | | 6. If the subpath should be added, traverse the winged-edge structure and add the edges to |
23 | | a separate winged edge structure. |
24 | | 7. Mark all edges in subpaths crossing the horizontal line as handled. |
25 | | 8. (Optional) Simplify the resulting winged edge structure by merging shared edges. |
26 | | 9. Convert the resulting winged edge structure to a painter path. |
27 | | */ |
28 | | |
29 | | #include <qdebug.h> |
30 | | |
31 | | QT_BEGIN_NAMESPACE |
32 | | |
33 | | static inline bool fuzzyIsNull(qreal d) |
34 | 0 | { |
35 | 0 | if (sizeof(qreal) == sizeof(double)) |
36 | 0 | return qAbs(d) <= 1e-12; |
37 | 0 | else |
38 | 0 | return qAbs(d) <= 1e-5f; |
39 | 0 | } |
40 | | |
41 | | static inline bool comparePoints(const QPointF &a, const QPointF &b) |
42 | 0 | { |
43 | 0 | return fuzzyIsNull(a.x() - b.x()) |
44 | 0 | && fuzzyIsNull(a.y() - b.y()); |
45 | 0 | } |
46 | | |
47 | | //#define QDEBUG_CLIPPER |
48 | | static qreal dot(const QPointF &a, const QPointF &b) |
49 | 0 | { |
50 | 0 | return a.x() * b.x() + a.y() * b.y(); |
51 | 0 | } |
52 | | |
53 | | static void normalize(double &x, double &y) |
54 | 0 | { |
55 | 0 | double reciprocal = 1 / qSqrt(x * x + y * y); |
56 | 0 | x *= reciprocal; |
57 | 0 | y *= reciprocal; |
58 | 0 | } |
59 | | |
60 | | struct QIntersection |
61 | | { |
62 | | qreal alphaA; |
63 | | qreal alphaB; |
64 | | |
65 | | QPointF pos; |
66 | | }; |
67 | | Q_DECLARE_TYPEINFO(QIntersection, Q_PRIMITIVE_TYPE); |
68 | | |
69 | | class QIntersectionFinder |
70 | | { |
71 | | public: |
72 | | void produceIntersections(QPathSegments &segments); |
73 | | bool hasIntersections(const QPathSegments &a, const QPathSegments &b) const; |
74 | | |
75 | | private: |
76 | | bool linesIntersect(const QLineF &a, const QLineF &b) const; |
77 | | }; |
78 | | |
79 | | bool QIntersectionFinder::linesIntersect(const QLineF &a, const QLineF &b) const |
80 | 0 | { |
81 | 0 | const QPointF p1 = a.p1(); |
82 | 0 | const QPointF p2 = a.p2(); |
83 | |
|
84 | 0 | const QPointF q1 = b.p1(); |
85 | 0 | const QPointF q2 = b.p2(); |
86 | |
|
87 | 0 | if (comparePoints(p1, p2) || comparePoints(q1, q2)) |
88 | 0 | return false; |
89 | | |
90 | 0 | const bool p1_equals_q1 = comparePoints(p1, q1); |
91 | 0 | const bool p2_equals_q2 = comparePoints(p2, q2); |
92 | |
|
93 | 0 | if (p1_equals_q1 && p2_equals_q2) |
94 | 0 | return true; |
95 | | |
96 | 0 | const bool p1_equals_q2 = comparePoints(p1, q2); |
97 | 0 | const bool p2_equals_q1 = comparePoints(p2, q1); |
98 | |
|
99 | 0 | if (p1_equals_q2 && p2_equals_q1) |
100 | 0 | return true; |
101 | | |
102 | 0 | const QPointF pDelta = p2 - p1; |
103 | 0 | const QPointF qDelta = q2 - q1; |
104 | |
|
105 | 0 | const qreal par = pDelta.x() * qDelta.y() - pDelta.y() * qDelta.x(); |
106 | |
|
107 | 0 | if (qFuzzyIsNull(par)) { |
108 | 0 | const QPointF normal(-pDelta.y(), pDelta.x()); |
109 | | |
110 | | // coinciding? |
111 | 0 | if (qFuzzyIsNull(dot(normal, q1 - p1))) { |
112 | 0 | const qreal dp = dot(pDelta, pDelta); |
113 | |
|
114 | 0 | const qreal tq1 = dot(pDelta, q1 - p1); |
115 | 0 | const qreal tq2 = dot(pDelta, q2 - p1); |
116 | |
|
117 | 0 | if ((tq1 > 0 && tq1 < dp) || (tq2 > 0 && tq2 < dp)) |
118 | 0 | return true; |
119 | | |
120 | 0 | const qreal dq = dot(qDelta, qDelta); |
121 | |
|
122 | 0 | const qreal tp1 = dot(qDelta, p1 - q1); |
123 | 0 | const qreal tp2 = dot(qDelta, p2 - q1); |
124 | |
|
125 | 0 | if ((tp1 > 0 && tp1 < dq) || (tp2 > 0 && tp2 < dq)) |
126 | 0 | return true; |
127 | 0 | } |
128 | | |
129 | 0 | return false; |
130 | 0 | } |
131 | | |
132 | 0 | const qreal invPar = 1 / par; |
133 | |
|
134 | 0 | const qreal tp = (qDelta.y() * (q1.x() - p1.x()) - |
135 | 0 | qDelta.x() * (q1.y() - p1.y())) * invPar; |
136 | |
|
137 | 0 | if (tp < 0 || tp > 1) |
138 | 0 | return false; |
139 | | |
140 | 0 | const qreal tq = (pDelta.y() * (q1.x() - p1.x()) - |
141 | 0 | pDelta.x() * (q1.y() - p1.y())) * invPar; |
142 | |
|
143 | 0 | return tq >= 0 && tq <= 1; |
144 | 0 | } |
145 | | |
146 | | bool QIntersectionFinder::hasIntersections(const QPathSegments &a, const QPathSegments &b) const |
147 | 0 | { |
148 | 0 | if (a.segments() == 0 || b.segments() == 0) |
149 | 0 | return false; |
150 | | |
151 | 0 | const QRectF &rb0 = b.elementBounds(0); |
152 | |
|
153 | 0 | qreal minX = rb0.left(); |
154 | 0 | qreal minY = rb0.top(); |
155 | 0 | qreal maxX = rb0.right(); |
156 | 0 | qreal maxY = rb0.bottom(); |
157 | |
|
158 | 0 | for (int i = 1; i < b.segments(); ++i) { |
159 | 0 | const QRectF &r = b.elementBounds(i); |
160 | 0 | minX = qMin(minX, r.left()); |
161 | 0 | minY = qMin(minY, r.top()); |
162 | 0 | maxX = qMax(maxX, r.right()); |
163 | 0 | maxY = qMax(maxY, r.bottom()); |
164 | 0 | } |
165 | |
|
166 | 0 | QRectF rb(minX, minY, maxX - minX, maxY - minY); |
167 | |
|
168 | 0 | for (int i = 0; i < a.segments(); ++i) { |
169 | 0 | const QRectF &r1 = a.elementBounds(i); |
170 | |
|
171 | 0 | if (r1.left() > rb.right() || rb.left() > r1.right()) |
172 | 0 | continue; |
173 | 0 | if (r1.top() > rb.bottom() || rb.top() > r1.bottom()) |
174 | 0 | continue; |
175 | | |
176 | 0 | for (int j = 0; j < b.segments(); ++j) { |
177 | 0 | const QRectF &r2 = b.elementBounds(j); |
178 | |
|
179 | 0 | if (r1.left() > r2.right() || r2.left() > r1.right()) |
180 | 0 | continue; |
181 | 0 | if (r1.top() > r2.bottom() || r2.top() > r1.bottom()) |
182 | 0 | continue; |
183 | | |
184 | 0 | if (linesIntersect(a.lineAt(i), b.lineAt(j))) |
185 | 0 | return true; |
186 | 0 | } |
187 | 0 | } |
188 | | |
189 | 0 | return false; |
190 | 0 | } |
191 | | |
192 | | namespace { |
193 | | struct TreeNode |
194 | | { |
195 | | qreal splitLeft; |
196 | | qreal splitRight; |
197 | | bool leaf; |
198 | | |
199 | | int lowestLeftIndex; |
200 | | int lowestRightIndex; |
201 | | |
202 | | union { |
203 | | struct { |
204 | | int first; |
205 | | int last; |
206 | | } interval; |
207 | | struct { |
208 | | int left; |
209 | | int right; |
210 | | } children; |
211 | | } index; |
212 | | }; |
213 | | |
214 | | struct RectF |
215 | | { |
216 | | qreal x1; |
217 | | qreal y1; |
218 | | qreal x2; |
219 | | qreal y2; |
220 | | }; |
221 | | |
222 | | class SegmentTree |
223 | | { |
224 | | public: |
225 | | SegmentTree(QPathSegments &segments); |
226 | | |
227 | | void produceIntersections(int segment); |
228 | | |
229 | | private: |
230 | | TreeNode buildTree(int first, int last, int depth, const RectF &bounds); |
231 | | |
232 | | void produceIntersectionsLeaf(const TreeNode &node, int segment); |
233 | | void produceIntersections(const TreeNode &node, int segment, const RectF &segmentBounds, const RectF &nodeBounds, int axis); |
234 | | void intersectLines(const QLineF &a, const QLineF &b, QDataBuffer<QIntersection> &intersections); |
235 | | |
236 | | QPathSegments &m_segments; |
237 | | QList<int> m_index; |
238 | | |
239 | | RectF m_bounds; |
240 | | |
241 | | QList<TreeNode> m_tree; |
242 | | QDataBuffer<QIntersection> m_intersections; |
243 | | }; |
244 | | |
245 | | SegmentTree::SegmentTree(QPathSegments &segments) |
246 | 0 | : m_segments(segments), |
247 | 0 | m_intersections(0) |
248 | 0 | { |
249 | 0 | m_bounds.x1 = qt_inf(); |
250 | 0 | m_bounds.y1 = qt_inf(); |
251 | 0 | m_bounds.x2 = -qt_inf(); |
252 | 0 | m_bounds.y2 = -qt_inf(); |
253 | |
|
254 | 0 | m_index.resize(m_segments.segments()); |
255 | |
|
256 | 0 | for (int i = 0; i < m_index.size(); ++i) { |
257 | 0 | m_index[i] = i; |
258 | |
|
259 | 0 | const QRectF &segmentBounds = m_segments.elementBounds(i); |
260 | |
|
261 | 0 | if (segmentBounds.left() < m_bounds.x1) |
262 | 0 | m_bounds.x1 = segmentBounds.left(); |
263 | 0 | if (segmentBounds.top() < m_bounds.y1) |
264 | 0 | m_bounds.y1 = segmentBounds.top(); |
265 | 0 | if (segmentBounds.right() > m_bounds.x2) |
266 | 0 | m_bounds.x2 = segmentBounds.right(); |
267 | 0 | if (segmentBounds.bottom() > m_bounds.y2) |
268 | 0 | m_bounds.y2 = segmentBounds.bottom(); |
269 | 0 | } |
270 | |
|
271 | 0 | m_tree.resize(1); |
272 | |
|
273 | 0 | TreeNode root = buildTree(0, m_index.size(), 0, m_bounds); |
274 | 0 | m_tree[0] = root; |
275 | 0 | } |
276 | | |
277 | | static inline qreal coordinate(const QPointF &pos, int axis) |
278 | 0 | { |
279 | 0 | return axis == 0 ? pos.x() : pos.y(); |
280 | 0 | } |
281 | | |
282 | | TreeNode SegmentTree::buildTree(int first, int last, int depth, const RectF &bounds) |
283 | 0 | { |
284 | 0 | if (depth >= 24 || (last - first) <= 10) { |
285 | 0 | TreeNode node = {}; |
286 | 0 | node.leaf = true; |
287 | 0 | node.index.interval.first = first; |
288 | 0 | node.index.interval.last = last; |
289 | |
|
290 | 0 | return node; |
291 | 0 | } |
292 | | |
293 | 0 | int splitAxis = (depth & 1); |
294 | |
|
295 | 0 | TreeNode node; |
296 | 0 | node.leaf = false; |
297 | |
|
298 | 0 | qreal split = 0.5f * ((&bounds.x1)[splitAxis] + (&bounds.x2)[splitAxis]); |
299 | |
|
300 | 0 | node.splitLeft = (&bounds.x1)[splitAxis]; |
301 | 0 | node.splitRight = (&bounds.x2)[splitAxis]; |
302 | |
|
303 | 0 | node.lowestLeftIndex = INT_MAX; |
304 | 0 | node.lowestRightIndex = INT_MAX; |
305 | |
|
306 | 0 | const int treeSize = m_tree.size(); |
307 | |
|
308 | 0 | node.index.children.left = treeSize; |
309 | 0 | node.index.children.right = treeSize + 1; |
310 | |
|
311 | 0 | m_tree.resize(treeSize + 2); |
312 | |
|
313 | 0 | int l = first; |
314 | 0 | int r = last - 1; |
315 | | |
316 | | // partition into left and right sets |
317 | 0 | while (l <= r) { |
318 | 0 | const int index = m_index.at(l); |
319 | 0 | const QRectF &segmentBounds = m_segments.elementBounds(index); |
320 | |
|
321 | 0 | qreal lowCoordinate = coordinate(segmentBounds.topLeft(), splitAxis); |
322 | |
|
323 | 0 | if (coordinate(segmentBounds.center(), splitAxis) < split) { |
324 | 0 | qreal highCoordinate = coordinate(segmentBounds.bottomRight(), splitAxis); |
325 | 0 | if (highCoordinate > node.splitLeft) |
326 | 0 | node.splitLeft = highCoordinate; |
327 | 0 | if (index < node.lowestLeftIndex) |
328 | 0 | node.lowestLeftIndex = index; |
329 | 0 | ++l; |
330 | 0 | } else { |
331 | 0 | if (lowCoordinate < node.splitRight) |
332 | 0 | node.splitRight = lowCoordinate; |
333 | 0 | if (index < node.lowestRightIndex) |
334 | 0 | node.lowestRightIndex = index; |
335 | 0 | qSwap(m_index[l], m_index[r]); |
336 | 0 | --r; |
337 | 0 | } |
338 | 0 | } |
339 | |
|
340 | 0 | RectF lbounds = bounds; |
341 | 0 | (&lbounds.x2)[splitAxis] = node.splitLeft; |
342 | |
|
343 | 0 | RectF rbounds = bounds; |
344 | 0 | (&rbounds.x1)[splitAxis] = node.splitRight; |
345 | |
|
346 | 0 | TreeNode left = buildTree(first, l, depth + 1, lbounds); |
347 | 0 | m_tree[node.index.children.left] = left; |
348 | |
|
349 | 0 | TreeNode right = buildTree(l, last, depth + 1, rbounds); |
350 | 0 | m_tree[node.index.children.right] = right; |
351 | |
|
352 | 0 | return node; |
353 | 0 | } |
354 | | |
355 | | void SegmentTree::intersectLines(const QLineF &a, const QLineF &b, QDataBuffer<QIntersection> &intersections) |
356 | 0 | { |
357 | 0 | const QPointF p1 = a.p1(); |
358 | 0 | const QPointF p2 = a.p2(); |
359 | |
|
360 | 0 | const QPointF q1 = b.p1(); |
361 | 0 | const QPointF q2 = b.p2(); |
362 | |
|
363 | 0 | if (comparePoints(p1, p2) || comparePoints(q1, q2)) |
364 | 0 | return; |
365 | | |
366 | 0 | const bool p1_equals_q1 = comparePoints(p1, q1); |
367 | 0 | const bool p2_equals_q2 = comparePoints(p2, q2); |
368 | |
|
369 | 0 | if (p1_equals_q1 && p2_equals_q2) |
370 | 0 | return; |
371 | | |
372 | 0 | const bool p1_equals_q2 = comparePoints(p1, q2); |
373 | 0 | const bool p2_equals_q1 = comparePoints(p2, q1); |
374 | |
|
375 | 0 | if (p1_equals_q2 && p2_equals_q1) |
376 | 0 | return; |
377 | | |
378 | 0 | const QPointF pDelta = p2 - p1; |
379 | 0 | const QPointF qDelta = q2 - q1; |
380 | |
|
381 | 0 | const qreal par = pDelta.x() * qDelta.y() - pDelta.y() * qDelta.x(); |
382 | |
|
383 | 0 | if (qFuzzyIsNull(par)) { |
384 | 0 | const QPointF normal(-pDelta.y(), pDelta.x()); |
385 | | |
386 | | // coinciding? |
387 | 0 | if (qFuzzyIsNull(dot(normal, q1 - p1))) { |
388 | 0 | const qreal invDp = 1 / dot(pDelta, pDelta); |
389 | |
|
390 | 0 | const qreal tq1 = dot(pDelta, q1 - p1) * invDp; |
391 | 0 | const qreal tq2 = dot(pDelta, q2 - p1) * invDp; |
392 | |
|
393 | 0 | if (tq1 > 0 && tq1 < 1) { |
394 | 0 | QIntersection intersection; |
395 | 0 | intersection.alphaA = tq1; |
396 | 0 | intersection.alphaB = 0; |
397 | 0 | intersection.pos = q1; |
398 | 0 | intersections.add(intersection); |
399 | 0 | } |
400 | |
|
401 | 0 | if (tq2 > 0 && tq2 < 1) { |
402 | 0 | QIntersection intersection; |
403 | 0 | intersection.alphaA = tq2; |
404 | 0 | intersection.alphaB = 1; |
405 | 0 | intersection.pos = q2; |
406 | 0 | intersections.add(intersection); |
407 | 0 | } |
408 | |
|
409 | 0 | const qreal invDq = 1 / dot(qDelta, qDelta); |
410 | |
|
411 | 0 | const qreal tp1 = dot(qDelta, p1 - q1) * invDq; |
412 | 0 | const qreal tp2 = dot(qDelta, p2 - q1) * invDq; |
413 | |
|
414 | 0 | if (tp1 > 0 && tp1 < 1) { |
415 | 0 | QIntersection intersection; |
416 | 0 | intersection.alphaA = 0; |
417 | 0 | intersection.alphaB = tp1; |
418 | 0 | intersection.pos = p1; |
419 | 0 | intersections.add(intersection); |
420 | 0 | } |
421 | |
|
422 | 0 | if (tp2 > 0 && tp2 < 1) { |
423 | 0 | QIntersection intersection; |
424 | 0 | intersection.alphaA = 1; |
425 | 0 | intersection.alphaB = tp2; |
426 | 0 | intersection.pos = p2; |
427 | 0 | intersections.add(intersection); |
428 | 0 | } |
429 | 0 | } |
430 | |
|
431 | 0 | return; |
432 | 0 | } |
433 | | |
434 | | // if the lines are not parallel and share a common end point, then they |
435 | | // don't intersect |
436 | 0 | if (p1_equals_q1 || p1_equals_q2 || p2_equals_q1 || p2_equals_q2) |
437 | 0 | return; |
438 | | |
439 | | |
440 | 0 | const qreal tp = (qDelta.y() * (q1.x() - p1.x()) - |
441 | 0 | qDelta.x() * (q1.y() - p1.y())) / par; |
442 | 0 | const qreal tq = (pDelta.y() * (q1.x() - p1.x()) - |
443 | 0 | pDelta.x() * (q1.y() - p1.y())) / par; |
444 | |
|
445 | 0 | if (tp<0 || tp>1 || tq<0 || tq>1) |
446 | 0 | return; |
447 | | |
448 | 0 | const bool p_zero = qFuzzyIsNull(tp); |
449 | 0 | const bool p_one = qFuzzyIsNull(tp - 1); |
450 | |
|
451 | 0 | const bool q_zero = qFuzzyIsNull(tq); |
452 | 0 | const bool q_one = qFuzzyIsNull(tq - 1); |
453 | |
|
454 | 0 | if ((q_zero || q_one) && (p_zero || p_one)) |
455 | 0 | return; |
456 | | |
457 | 0 | QPointF pt; |
458 | 0 | if (p_zero) { |
459 | 0 | pt = p1; |
460 | 0 | } else if (p_one) { |
461 | 0 | pt = p2; |
462 | 0 | } else if (q_zero) { |
463 | 0 | pt = q1; |
464 | 0 | } else if (q_one) { |
465 | 0 | pt = q2; |
466 | 0 | } else { |
467 | 0 | pt = q1 + (q2 - q1) * tq; |
468 | 0 | } |
469 | |
|
470 | 0 | QIntersection intersection; |
471 | 0 | intersection.alphaA = tp; |
472 | 0 | intersection.alphaB = tq; |
473 | 0 | intersection.pos = pt; |
474 | 0 | intersections.add(intersection); |
475 | 0 | } |
476 | | |
477 | | void SegmentTree::produceIntersections(int segment) |
478 | 0 | { |
479 | 0 | const QRectF &segmentBounds = m_segments.elementBounds(segment); |
480 | |
|
481 | 0 | RectF sbounds; |
482 | 0 | sbounds.x1 = segmentBounds.left(); |
483 | 0 | sbounds.y1 = segmentBounds.top(); |
484 | 0 | sbounds.x2 = segmentBounds.right(); |
485 | 0 | sbounds.y2 = segmentBounds.bottom(); |
486 | |
|
487 | 0 | produceIntersections(m_tree.at(0), segment, sbounds, m_bounds, 0); |
488 | 0 | } |
489 | | |
490 | | void SegmentTree::produceIntersectionsLeaf(const TreeNode &node, int segment) |
491 | 0 | { |
492 | 0 | const QRectF &r1 = m_segments.elementBounds(segment); |
493 | 0 | const QLineF lineA = m_segments.lineAt(segment); |
494 | |
|
495 | 0 | for (int i = node.index.interval.first; i < node.index.interval.last; ++i) { |
496 | 0 | const int other = m_index.at(i); |
497 | 0 | if (other >= segment) |
498 | 0 | continue; |
499 | | |
500 | 0 | const QRectF &r2 = m_segments.elementBounds(other); |
501 | |
|
502 | 0 | if (r1.left() > r2.right() || r2.left() > r1.right()) |
503 | 0 | continue; |
504 | 0 | if (r1.top() > r2.bottom() || r2.top() > r1.bottom()) |
505 | 0 | continue; |
506 | | |
507 | 0 | m_intersections.reset(); |
508 | |
|
509 | 0 | const QLineF lineB = m_segments.lineAt(other); |
510 | |
|
511 | 0 | intersectLines(lineA, lineB, m_intersections); |
512 | |
|
513 | 0 | for (int k = 0; k < m_intersections.size(); ++k) { |
514 | 0 | QPathSegments::Intersection i_isect, j_isect; |
515 | 0 | i_isect.t = m_intersections.at(k).alphaA; |
516 | 0 | j_isect.t = m_intersections.at(k).alphaB; |
517 | |
|
518 | 0 | i_isect.vertex = j_isect.vertex = m_segments.addPoint(m_intersections.at(k).pos); |
519 | |
|
520 | 0 | i_isect.next = 0; |
521 | 0 | j_isect.next = 0; |
522 | |
|
523 | 0 | m_segments.addIntersection(segment, i_isect); |
524 | 0 | m_segments.addIntersection(other, j_isect); |
525 | 0 | } |
526 | 0 | } |
527 | 0 | } |
528 | | |
529 | | void SegmentTree::produceIntersections(const TreeNode &node, int segment, const RectF &segmentBounds, const RectF &nodeBounds, int axis) |
530 | 0 | { |
531 | 0 | if (node.leaf) { |
532 | 0 | produceIntersectionsLeaf(node, segment); |
533 | 0 | return; |
534 | 0 | } |
535 | | |
536 | 0 | RectF lbounds = nodeBounds; |
537 | 0 | (&lbounds.x2)[axis] = node.splitLeft; |
538 | |
|
539 | 0 | RectF rbounds = nodeBounds; |
540 | 0 | (&rbounds.x1)[axis] = node.splitRight; |
541 | |
|
542 | 0 | if (segment > node.lowestLeftIndex && (&segmentBounds.x1)[axis] <= node.splitLeft) |
543 | 0 | produceIntersections(m_tree.at(node.index.children.left), segment, segmentBounds, lbounds, !axis); |
544 | |
|
545 | 0 | if (segment > node.lowestRightIndex && (&segmentBounds.x2)[axis] >= node.splitRight) |
546 | 0 | produceIntersections(m_tree.at(node.index.children.right), segment, segmentBounds, rbounds, !axis); |
547 | 0 | } |
548 | | |
549 | | } |
550 | | |
551 | | void QIntersectionFinder::produceIntersections(QPathSegments &segments) |
552 | 0 | { |
553 | 0 | SegmentTree tree(segments); |
554 | |
|
555 | 0 | for (int i = 0; i < segments.segments(); ++i) |
556 | 0 | tree.produceIntersections(i); |
557 | 0 | } |
558 | | |
559 | | class QKdPointTree |
560 | | { |
561 | | public: |
562 | | enum Traversal { |
563 | | TraverseBoth, |
564 | | TraverseLeft, |
565 | | TraverseRight, |
566 | | TraverseNone |
567 | | }; |
568 | | |
569 | | struct Node { |
570 | | int point; |
571 | | int id; |
572 | | |
573 | | Node *left; |
574 | | Node *right; |
575 | | }; |
576 | | |
577 | | QKdPointTree(const QPathSegments &segments) |
578 | 0 | : m_segments(&segments) |
579 | 0 | , m_nodes(m_segments->points()) |
580 | 0 | , m_id(0) |
581 | 0 | { |
582 | 0 | m_nodes.resize(m_segments->points()); |
583 | |
|
584 | 0 | for (int i = 0; i < m_nodes.size(); ++i) { |
585 | 0 | m_nodes.at(i).point = i; |
586 | 0 | m_nodes.at(i).id = -1; |
587 | 0 | } |
588 | |
|
589 | 0 | m_rootNode = build(0, m_nodes.size()); |
590 | 0 | } |
591 | | |
592 | | int build(int begin, int end, int depth = 0); |
593 | | |
594 | | Node *rootNode() |
595 | 0 | { |
596 | 0 | return &m_nodes.at(m_rootNode); |
597 | 0 | } |
598 | | |
599 | | inline int nextId() |
600 | 0 | { |
601 | 0 | return m_id++; |
602 | 0 | } |
603 | | |
604 | | private: |
605 | | const QPathSegments *m_segments; |
606 | | QDataBuffer<Node> m_nodes; |
607 | | |
608 | | int m_rootNode; |
609 | | int m_id; |
610 | | }; |
611 | | |
612 | | template <typename T> |
613 | | void qTraverseKdPointTree(QKdPointTree::Node &node, T &t, int depth = 0) |
614 | 0 | { |
615 | 0 | QKdPointTree::Traversal status = t(node, depth); |
616 | |
|
617 | 0 | const bool traverseRight = (status == QKdPointTree::TraverseBoth || status == QKdPointTree::TraverseRight); |
618 | 0 | const bool traverseLeft = (status == QKdPointTree::TraverseBoth || status == QKdPointTree::TraverseLeft); |
619 | |
|
620 | 0 | if (traverseLeft && node.left) |
621 | 0 | QT_PREPEND_NAMESPACE(qTraverseKdPointTree<T>)(*node.left, t, depth + 1); |
622 | |
|
623 | 0 | if (traverseRight && node.right) |
624 | 0 | QT_PREPEND_NAMESPACE(qTraverseKdPointTree<T>)(*node.right, t, depth + 1); |
625 | 0 | } |
626 | | |
627 | | static inline qreal component(const QPointF &point, unsigned int i) |
628 | 0 | { |
629 | 0 | Q_ASSERT(i < 2); |
630 | 0 | const qreal components[] = { point.x(), point.y() }; |
631 | 0 | return components[i]; |
632 | 0 | } |
633 | | |
634 | | int QKdPointTree::build(int begin, int end, int depth) |
635 | 0 | { |
636 | 0 | Q_ASSERT(end > begin); |
637 | |
|
638 | 0 | const qreal pivot = component(m_segments->pointAt(m_nodes.at(begin).point), depth & 1); |
639 | |
|
640 | 0 | int first = begin + 1; |
641 | 0 | int last = end - 1; |
642 | |
|
643 | 0 | while (first <= last) { |
644 | 0 | const qreal value = component(m_segments->pointAt(m_nodes.at(first).point), depth & 1); |
645 | |
|
646 | 0 | if (value < pivot) |
647 | 0 | ++first; |
648 | 0 | else { |
649 | 0 | qSwap(m_nodes.at(first), m_nodes.at(last)); |
650 | 0 | --last; |
651 | 0 | } |
652 | 0 | } |
653 | |
|
654 | 0 | if (last != begin) |
655 | 0 | qSwap(m_nodes.at(last), m_nodes.at(begin)); |
656 | |
|
657 | 0 | if (last > begin) |
658 | 0 | m_nodes.at(last).left = &m_nodes.at(build(begin, last, depth + 1)); |
659 | 0 | else |
660 | 0 | m_nodes.at(last).left = nullptr; |
661 | |
|
662 | 0 | if (last + 1 < end) |
663 | 0 | m_nodes.at(last).right = &m_nodes.at(build(last + 1, end, depth + 1)); |
664 | 0 | else |
665 | 0 | m_nodes.at(last).right = nullptr; |
666 | |
|
667 | 0 | return last; |
668 | 0 | } |
669 | | |
670 | | class QKdPointFinder |
671 | | { |
672 | | public: |
673 | | QKdPointFinder(int point, const QPathSegments &segments, QKdPointTree &tree) |
674 | 0 | : m_result(-1) |
675 | 0 | , m_segments(&segments) |
676 | 0 | , m_tree(&tree) |
677 | 0 | { |
678 | 0 | pointComponents[0] = segments.pointAt(point).x(); |
679 | 0 | pointComponents[1] = segments.pointAt(point).y(); |
680 | 0 | } |
681 | | |
682 | | inline QKdPointTree::Traversal operator()(QKdPointTree::Node &node, int depth) |
683 | 0 | { |
684 | 0 | if (m_result != -1) |
685 | 0 | return QKdPointTree::TraverseNone; |
686 | | |
687 | 0 | const QPointF &nodePoint = m_segments->pointAt(node.point); |
688 | |
|
689 | 0 | const qreal pivotComponents[] = { nodePoint.x(), nodePoint.y() }; |
690 | |
|
691 | 0 | const qreal pivot = pivotComponents[depth & 1]; |
692 | 0 | const qreal value = pointComponents[depth & 1]; |
693 | |
|
694 | 0 | if (fuzzyIsNull(pivot - value)) { |
695 | 0 | const qreal pivot2 = pivotComponents[(depth + 1) & 1]; |
696 | 0 | const qreal value2 = pointComponents[(depth + 1) & 1]; |
697 | |
|
698 | 0 | if (fuzzyIsNull(pivot2 - value2)) { |
699 | 0 | if (node.id < 0) |
700 | 0 | node.id = m_tree->nextId(); |
701 | |
|
702 | 0 | m_result = node.id; |
703 | 0 | return QKdPointTree::TraverseNone; |
704 | 0 | } else |
705 | 0 | return QKdPointTree::TraverseBoth; |
706 | 0 | } else if (value < pivot) { |
707 | 0 | return QKdPointTree::TraverseLeft; |
708 | 0 | } else { |
709 | 0 | return QKdPointTree::TraverseRight; |
710 | 0 | } |
711 | 0 | } |
712 | | |
713 | | int result() const |
714 | 0 | { |
715 | 0 | return m_result; |
716 | 0 | } |
717 | | |
718 | | private: |
719 | | qreal pointComponents[2]; |
720 | | int m_result; |
721 | | const QPathSegments *m_segments; |
722 | | QKdPointTree *m_tree; |
723 | | }; |
724 | | |
725 | | // merge all points that are within qFuzzyCompare range of each other |
726 | | void QPathSegments::mergePoints() |
727 | 0 | { |
728 | 0 | QKdPointTree tree(*this); |
729 | |
|
730 | 0 | if (tree.rootNode()) { |
731 | 0 | QDataBuffer<QPointF> mergedPoints(points()); |
732 | 0 | QDataBuffer<int> pointIndices(points()); |
733 | |
|
734 | 0 | for (int i = 0; i < points(); ++i) { |
735 | 0 | QKdPointFinder finder(i, *this, tree); |
736 | 0 | QT_PREPEND_NAMESPACE(qTraverseKdPointTree<QKdPointFinder>)(*tree.rootNode(), finder); |
737 | |
|
738 | 0 | Q_ASSERT(finder.result() != -1); |
739 | |
|
740 | 0 | if (finder.result() >= mergedPoints.size()) |
741 | 0 | mergedPoints << m_points.at(i); |
742 | |
|
743 | 0 | pointIndices << finder.result(); |
744 | 0 | } |
745 | |
|
746 | 0 | for (int i = 0; i < m_segments.size(); ++i) { |
747 | 0 | m_segments.at(i).va = pointIndices.at(m_segments.at(i).va); |
748 | 0 | m_segments.at(i).vb = pointIndices.at(m_segments.at(i).vb); |
749 | 0 | } |
750 | |
|
751 | 0 | for (int i = 0; i < m_intersections.size(); ++i) |
752 | 0 | m_intersections.at(i).vertex = pointIndices.at(m_intersections.at(i).vertex); |
753 | |
|
754 | 0 | m_points.swap(mergedPoints); |
755 | 0 | } |
756 | 0 | } |
757 | | |
758 | | void QWingedEdge::intersectAndAdd() |
759 | 0 | { |
760 | 0 | QIntersectionFinder finder; |
761 | 0 | finder.produceIntersections(m_segments); |
762 | |
|
763 | 0 | m_segments.mergePoints(); |
764 | |
|
765 | 0 | for (int i = 0; i < m_segments.points(); ++i) |
766 | 0 | addVertex(m_segments.pointAt(i)); |
767 | |
|
768 | 0 | QDataBuffer<QPathSegments::Intersection> intersections(m_segments.segments()); |
769 | 0 | for (int i = 0; i < m_segments.segments(); ++i) { |
770 | 0 | intersections.reset(); |
771 | |
|
772 | 0 | int pathId = m_segments.pathId(i); |
773 | |
|
774 | 0 | const QPathSegments::Intersection *isect = m_segments.intersectionAt(i); |
775 | 0 | while (isect) { |
776 | 0 | intersections << *isect; |
777 | |
|
778 | 0 | if (isect->next) { |
779 | 0 | isect += isect->next; |
780 | 0 | } else { |
781 | 0 | isect = nullptr; |
782 | 0 | } |
783 | 0 | } |
784 | |
|
785 | 0 | std::sort(intersections.data(), intersections.data() + intersections.size()); |
786 | |
|
787 | 0 | int first = m_segments.segmentAt(i).va; |
788 | 0 | int second = m_segments.segmentAt(i).vb; |
789 | |
|
790 | 0 | int last = first; |
791 | 0 | for (int j = 0; j < intersections.size(); ++j) { |
792 | 0 | const QPathSegments::Intersection &isect = intersections.at(j); |
793 | |
|
794 | 0 | QPathEdge *ep = edge(addEdge(last, isect.vertex)); |
795 | |
|
796 | 0 | if (ep) { |
797 | 0 | const int dir = m_segments.pointAt(last).y() < m_segments.pointAt(isect.vertex).y() ? 1 : -1; |
798 | 0 | if (pathId == 0) |
799 | 0 | ep->windingA += dir; |
800 | 0 | else |
801 | 0 | ep->windingB += dir; |
802 | 0 | } |
803 | |
|
804 | 0 | last = isect.vertex; |
805 | 0 | } |
806 | |
|
807 | 0 | QPathEdge *ep = edge(addEdge(last, second)); |
808 | |
|
809 | 0 | if (ep) { |
810 | 0 | const int dir = m_segments.pointAt(last).y() < m_segments.pointAt(second).y() ? 1 : -1; |
811 | 0 | if (pathId == 0) |
812 | 0 | ep->windingA += dir; |
813 | 0 | else |
814 | 0 | ep->windingB += dir; |
815 | 0 | } |
816 | 0 | } |
817 | 0 | } |
818 | | |
819 | | QWingedEdge::QWingedEdge() : |
820 | 0 | m_edges(0), |
821 | 0 | m_vertices(0), |
822 | 0 | m_segments(0) |
823 | 0 | { |
824 | 0 | } |
825 | | |
826 | | QWingedEdge::QWingedEdge(const QPainterPath &subject, const QPainterPath &clip) : |
827 | 0 | m_edges(subject.elementCount()), |
828 | 0 | m_vertices(subject.elementCount()), |
829 | 0 | m_segments(subject.elementCount()) |
830 | 0 | { |
831 | 0 | m_segments.setPath(subject); |
832 | 0 | m_segments.addPath(clip); |
833 | |
|
834 | 0 | intersectAndAdd(); |
835 | 0 | } |
836 | | |
837 | | QWingedEdge::TraversalStatus QWingedEdge::next(const QWingedEdge::TraversalStatus &status) const |
838 | 0 | { |
839 | 0 | const QPathEdge *sp = edge(status.edge); |
840 | 0 | Q_ASSERT(sp); |
841 | |
|
842 | 0 | TraversalStatus result; |
843 | 0 | result.edge = sp->next(status.traversal, status.direction); |
844 | 0 | result.traversal = status.traversal; |
845 | 0 | result.direction = status.direction; |
846 | |
|
847 | 0 | const QPathEdge *rp = edge(result.edge); |
848 | 0 | Q_ASSERT(rp); |
849 | |
|
850 | 0 | if (sp->vertex(status.direction) == rp->vertex(status.direction)) |
851 | 0 | result.flip(); |
852 | |
|
853 | 0 | return result; |
854 | 0 | } |
855 | | |
856 | | static bool isLine(const QBezier &bezier) |
857 | 0 | { |
858 | 0 | const bool equal_1_2 = comparePoints(bezier.pt1(), bezier.pt2()); |
859 | 0 | const bool equal_2_3 = comparePoints(bezier.pt2(), bezier.pt3()); |
860 | 0 | const bool equal_3_4 = comparePoints(bezier.pt3(), bezier.pt4()); |
861 | | |
862 | | // point? |
863 | 0 | if (equal_1_2 && equal_2_3 && equal_3_4) |
864 | 0 | return true; |
865 | | |
866 | 0 | if (comparePoints(bezier.pt1(), bezier.pt4())) |
867 | 0 | return equal_1_2 || equal_3_4; |
868 | | |
869 | 0 | return (equal_1_2 && equal_3_4) || (equal_1_2 && equal_2_3) || (equal_2_3 && equal_3_4); |
870 | 0 | } |
871 | | |
872 | | void QPathSegments::setPath(const QPainterPath &path) |
873 | 0 | { |
874 | 0 | m_points.reset(); |
875 | 0 | m_intersections.reset(); |
876 | 0 | m_segments.reset(); |
877 | |
|
878 | 0 | m_pathId = 0; |
879 | |
|
880 | 0 | addPath(path); |
881 | 0 | } |
882 | | |
883 | | void QPathSegments::addPath(const QPainterPath &path) |
884 | 0 | { |
885 | 0 | int firstSegment = m_segments.size(); |
886 | |
|
887 | 0 | bool hasMoveTo = false; |
888 | 0 | int lastMoveTo = 0; |
889 | 0 | int last = 0; |
890 | 0 | for (int i = 0; i < path.elementCount(); ++i) { |
891 | 0 | int current = m_points.size(); |
892 | |
|
893 | 0 | QPointF currentPoint; |
894 | 0 | if (path.elementAt(i).type == QPainterPath::CurveToElement) |
895 | 0 | currentPoint = path.elementAt(i+2); |
896 | 0 | else |
897 | 0 | currentPoint = path.elementAt(i); |
898 | |
|
899 | 0 | if (i > 0 && comparePoints(m_points.at(lastMoveTo), currentPoint)) |
900 | 0 | current = lastMoveTo; |
901 | 0 | else |
902 | 0 | m_points << currentPoint; |
903 | |
|
904 | 0 | switch (path.elementAt(i).type) { |
905 | 0 | case QPainterPath::MoveToElement: |
906 | 0 | if (hasMoveTo && last != lastMoveTo && !comparePoints(m_points.at(last), m_points.at(lastMoveTo))) |
907 | 0 | m_segments << Segment(m_pathId, last, lastMoveTo); |
908 | 0 | hasMoveTo = true; |
909 | 0 | last = lastMoveTo = current; |
910 | 0 | break; |
911 | 0 | case QPainterPath::LineToElement: |
912 | 0 | m_segments << Segment(m_pathId, last, current); |
913 | 0 | last = current; |
914 | 0 | break; |
915 | 0 | case QPainterPath::CurveToElement: |
916 | 0 | { |
917 | 0 | QBezier bezier = QBezier::fromPoints(m_points.at(last), path.elementAt(i), path.elementAt(i+1), path.elementAt(i+2)); |
918 | 0 | if (isLine(bezier)) { |
919 | 0 | m_segments << Segment(m_pathId, last, current); |
920 | 0 | } else { |
921 | 0 | QRectF bounds = bezier.bounds(); |
922 | | |
923 | | // threshold based on similar algorithm as in qtriangulatingstroker.cpp |
924 | 0 | int threshold = qMin<float>(64, qMax(bounds.width(), bounds.height()) * (2 * qreal(3.14) / 6)); |
925 | |
|
926 | 0 | if (threshold < 3) threshold = 3; |
927 | 0 | qreal one_over_threshold_minus_1 = qreal(1) / (threshold - 1); |
928 | |
|
929 | 0 | for (int t = 1; t < threshold - 1; ++t) { |
930 | 0 | currentPoint = bezier.pointAt(t * one_over_threshold_minus_1); |
931 | |
|
932 | 0 | int index = m_points.size(); |
933 | 0 | m_segments << Segment(m_pathId, last, index); |
934 | 0 | last = index; |
935 | |
|
936 | 0 | m_points << currentPoint; |
937 | 0 | } |
938 | |
|
939 | 0 | m_segments << Segment(m_pathId, last, current); |
940 | 0 | } |
941 | 0 | } |
942 | 0 | last = current; |
943 | 0 | i += 2; |
944 | 0 | break; |
945 | 0 | default: |
946 | 0 | Q_ASSERT(false); |
947 | 0 | break; |
948 | 0 | } |
949 | 0 | } |
950 | | |
951 | 0 | if (hasMoveTo && last != lastMoveTo && !comparePoints(m_points.at(last), m_points.at(lastMoveTo))) |
952 | 0 | m_segments << Segment(m_pathId, last, lastMoveTo); |
953 | |
|
954 | 0 | for (int i = firstSegment; i < m_segments.size(); ++i) { |
955 | 0 | const QLineF line = lineAt(i); |
956 | |
|
957 | 0 | qreal x1 = line.p1().x(); |
958 | 0 | qreal y1 = line.p1().y(); |
959 | 0 | qreal x2 = line.p2().x(); |
960 | 0 | qreal y2 = line.p2().y(); |
961 | |
|
962 | 0 | if (x2 < x1) |
963 | 0 | qSwap(x1, x2); |
964 | 0 | if (y2 < y1) |
965 | 0 | qSwap(y1, y2); |
966 | |
|
967 | 0 | m_segments.at(i).bounds = QRectF(x1, y1, x2 - x1, y2 - y1); |
968 | 0 | } |
969 | |
|
970 | 0 | ++m_pathId; |
971 | 0 | } |
972 | | |
973 | | qreal QWingedEdge::delta(int vertex, int a, int b) const |
974 | 0 | { |
975 | 0 | const QPathEdge *ap = edge(a); |
976 | 0 | const QPathEdge *bp = edge(b); |
977 | |
|
978 | 0 | double a_angle = ap->angle; |
979 | 0 | double b_angle = bp->angle; |
980 | |
|
981 | 0 | if (vertex == ap->second) |
982 | 0 | a_angle = ap->invAngle; |
983 | |
|
984 | 0 | if (vertex == bp->second) |
985 | 0 | b_angle = bp->invAngle; |
986 | |
|
987 | 0 | double result = b_angle - a_angle; |
988 | |
|
989 | 0 | if (result >= 128.) |
990 | 0 | return result - 128.; |
991 | 0 | else if (result < 0) |
992 | 0 | return result + 128.; |
993 | 0 | else |
994 | 0 | return result; |
995 | 0 | } |
996 | | |
997 | | QWingedEdge::TraversalStatus QWingedEdge::findInsertStatus(int vi, int ei) const |
998 | 0 | { |
999 | 0 | const QPathVertex *vp = vertex(vi); |
1000 | |
|
1001 | 0 | Q_ASSERT(vp); |
1002 | 0 | Q_ASSERT(ei >= 0); |
1003 | 0 | Q_ASSERT(vp->edge >= 0); |
1004 | |
|
1005 | 0 | int position = vp->edge; |
1006 | 0 | qreal d = 128.; |
1007 | |
|
1008 | 0 | TraversalStatus status; |
1009 | 0 | status.direction = edge(vp->edge)->directionTo(vi); |
1010 | 0 | status.traversal = QPathEdge::RightTraversal; |
1011 | 0 | status.edge = vp->edge; |
1012 | |
|
1013 | | #ifdef QDEBUG_CLIPPER |
1014 | | const QPathEdge *ep = edge(ei); |
1015 | | qDebug() << "Finding insert status for edge" << ei << "at vertex" << QPointF(*vp) << ", angles: " << ep->angle << ep->invAngle; |
1016 | | #endif |
1017 | |
|
1018 | 0 | do { |
1019 | 0 | status = next(status); |
1020 | 0 | status.flip(); |
1021 | |
|
1022 | 0 | Q_ASSERT(edge(status.edge)->vertex(status.direction) == vi); |
1023 | 0 | qreal d2 = delta(vi, ei, status.edge); |
1024 | |
|
1025 | | #ifdef QDEBUG_CLIPPER |
1026 | | const QPathEdge *op = edge(status.edge); |
1027 | | qDebug() << "Delta to edge" << status.edge << d2 << ", angles: " << op->angle << op->invAngle; |
1028 | | #endif |
1029 | |
|
1030 | 0 | if (d2 < d) { |
1031 | 0 | position = status.edge; |
1032 | 0 | d = d2; |
1033 | 0 | } |
1034 | 0 | } while (status.edge != vp->edge); |
1035 | |
|
1036 | 0 | status.traversal = QPathEdge::LeftTraversal; |
1037 | 0 | status.direction = QPathEdge::Forward; |
1038 | 0 | status.edge = position; |
1039 | |
|
1040 | 0 | if (edge(status.edge)->vertex(status.direction) != vi) |
1041 | 0 | status.flip(); |
1042 | |
|
1043 | | #ifdef QDEBUG_CLIPPER |
1044 | | qDebug() << "Inserting edge" << ei << "to" << (status.traversal == QPathEdge::LeftTraversal ? "left" : "right") << "of edge" << status.edge; |
1045 | | #endif |
1046 | |
|
1047 | 0 | Q_ASSERT(edge(status.edge)->vertex(status.direction) == vi); |
1048 | |
|
1049 | 0 | return status; |
1050 | 0 | } |
1051 | | |
1052 | | void QWingedEdge::removeEdge(int ei) |
1053 | 0 | { |
1054 | 0 | QPathEdge *ep = edge(ei); |
1055 | |
|
1056 | 0 | TraversalStatus status; |
1057 | 0 | status.direction = QPathEdge::Forward; |
1058 | 0 | status.traversal = QPathEdge::RightTraversal; |
1059 | 0 | status.edge = ei; |
1060 | |
|
1061 | 0 | TraversalStatus forwardRight = next(status); |
1062 | 0 | forwardRight.flipDirection(); |
1063 | |
|
1064 | 0 | status.traversal = QPathEdge::LeftTraversal; |
1065 | 0 | TraversalStatus forwardLeft = next(status); |
1066 | 0 | forwardLeft.flipDirection(); |
1067 | |
|
1068 | 0 | status.direction = QPathEdge::Backward; |
1069 | 0 | TraversalStatus backwardLeft = next(status); |
1070 | 0 | backwardLeft.flipDirection(); |
1071 | |
|
1072 | 0 | status.traversal = QPathEdge::RightTraversal; |
1073 | 0 | TraversalStatus backwardRight = next(status); |
1074 | 0 | backwardRight.flipDirection(); |
1075 | |
|
1076 | 0 | edge(forwardRight.edge)->setNext(forwardRight.traversal, forwardRight.direction, forwardLeft.edge); |
1077 | 0 | edge(forwardLeft.edge)->setNext(forwardLeft.traversal, forwardLeft.direction, forwardRight.edge); |
1078 | |
|
1079 | 0 | edge(backwardRight.edge)->setNext(backwardRight.traversal, backwardRight.direction, backwardLeft.edge); |
1080 | 0 | edge(backwardLeft.edge)->setNext(backwardLeft.traversal, backwardLeft.direction, backwardRight.edge); |
1081 | |
|
1082 | 0 | ep->setNext(QPathEdge::Forward, ei); |
1083 | 0 | ep->setNext(QPathEdge::Backward, ei); |
1084 | |
|
1085 | 0 | QPathVertex *a = vertex(ep->first); |
1086 | 0 | QPathVertex *b = vertex(ep->second); |
1087 | |
|
1088 | 0 | a->edge = backwardRight.edge; |
1089 | 0 | b->edge = forwardRight.edge; |
1090 | 0 | } |
1091 | | |
1092 | | static int commonEdge(const QWingedEdge &list, int a, int b) |
1093 | 0 | { |
1094 | 0 | const QPathVertex *ap = list.vertex(a); |
1095 | 0 | Q_ASSERT(ap); |
1096 | |
|
1097 | 0 | const QPathVertex *bp = list.vertex(b); |
1098 | 0 | Q_ASSERT(bp); |
1099 | |
|
1100 | 0 | if (ap->edge < 0 || bp->edge < 0) |
1101 | 0 | return -1; |
1102 | | |
1103 | 0 | QWingedEdge::TraversalStatus status; |
1104 | 0 | status.edge = ap->edge; |
1105 | 0 | status.direction = list.edge(status.edge)->directionTo(a); |
1106 | 0 | status.traversal = QPathEdge::RightTraversal; |
1107 | |
|
1108 | 0 | do { |
1109 | 0 | const QPathEdge *ep = list.edge(status.edge); |
1110 | |
|
1111 | 0 | if ((ep->first == a && ep->second == b) |
1112 | 0 | || (ep->first == b && ep->second == a)) |
1113 | 0 | return status.edge; |
1114 | | |
1115 | 0 | status = list.next(status); |
1116 | 0 | status.flip(); |
1117 | 0 | } while (status.edge != ap->edge); |
1118 | | |
1119 | 0 | return -1; |
1120 | 0 | } |
1121 | | |
1122 | | static double computeAngle(const QPointF &v) |
1123 | 0 | { |
1124 | 0 | #if 1 |
1125 | 0 | if (v.x() == 0) { |
1126 | 0 | return v.y() <= 0 ? 0 : 64.; |
1127 | 0 | } else if (v.y() == 0) { |
1128 | 0 | return v.x() <= 0 ? 32. : 96.; |
1129 | 0 | } |
1130 | | |
1131 | 0 | double vx = v.x(); |
1132 | 0 | double vy = v.y(); |
1133 | 0 | normalize(vx, vy); |
1134 | 0 | if (vy < 0) { |
1135 | 0 | if (vx < 0) { // 0 - 32 |
1136 | 0 | return -32. * vx; |
1137 | 0 | } else { // 96 - 128 |
1138 | 0 | return 128. - 32. * vx; |
1139 | 0 | } |
1140 | 0 | } else { // 32 - 96 |
1141 | 0 | return 64. + 32. * vx; |
1142 | 0 | } |
1143 | | #else |
1144 | | // doesn't seem to be robust enough |
1145 | | return qAtan2(v.x(), v.y()) + Q_PI; |
1146 | | #endif |
1147 | 0 | } |
1148 | | |
1149 | | int QWingedEdge::addEdge(const QPointF &a, const QPointF &b) |
1150 | 0 | { |
1151 | 0 | int fi = insert(a); |
1152 | 0 | int si = insert(b); |
1153 | |
|
1154 | 0 | return addEdge(fi, si); |
1155 | 0 | } |
1156 | | |
1157 | | int QWingedEdge::addEdge(int fi, int si) |
1158 | 0 | { |
1159 | 0 | if (fi == si) |
1160 | 0 | return -1; |
1161 | | |
1162 | 0 | int common = commonEdge(*this, fi, si); |
1163 | 0 | if (common >= 0) |
1164 | 0 | return common; |
1165 | | |
1166 | 0 | m_edges << QPathEdge(fi, si); |
1167 | |
|
1168 | 0 | int ei = m_edges.size() - 1; |
1169 | |
|
1170 | 0 | QPathVertex *fp = vertex(fi); |
1171 | 0 | QPathVertex *sp = vertex(si); |
1172 | |
|
1173 | 0 | QPathEdge *ep = edge(ei); |
1174 | |
|
1175 | 0 | const QPointF tangent = QPointF(*sp) - QPointF(*fp); |
1176 | 0 | ep->angle = computeAngle(tangent); |
1177 | 0 | ep->invAngle = ep->angle + 64; |
1178 | 0 | if (ep->invAngle >= 128) |
1179 | 0 | ep->invAngle -= 128; |
1180 | |
|
1181 | 0 | QPathVertex *vertices[2] = { fp, sp }; |
1182 | 0 | QPathEdge::Direction dirs[2] = { QPathEdge::Backward, QPathEdge::Forward }; |
1183 | |
|
1184 | | #ifdef QDEBUG_CLIPPER |
1185 | | printf("** Adding edge %d / vertices: %.07f %.07f, %.07f %.07f\n", ei, fp->x, fp->y, sp->x, sp->y); |
1186 | | #endif |
1187 | |
|
1188 | 0 | for (int i = 0; i < 2; ++i) { |
1189 | 0 | QPathVertex *vp = vertices[i]; |
1190 | 0 | if (vp->edge < 0) { |
1191 | 0 | vp->edge = ei; |
1192 | 0 | ep->setNext(dirs[i], ei); |
1193 | 0 | } else { |
1194 | 0 | int vi = ep->vertex(dirs[i]); |
1195 | 0 | Q_ASSERT(vertex(vi) == vertices[i]); |
1196 | |
|
1197 | 0 | TraversalStatus os = findInsertStatus(vi, ei); |
1198 | 0 | QPathEdge *op = edge(os.edge); |
1199 | |
|
1200 | 0 | Q_ASSERT(vertex(op->vertex(os.direction)) == vertices[i]); |
1201 | |
|
1202 | 0 | TraversalStatus ns = next(os); |
1203 | 0 | ns.flipDirection(); |
1204 | 0 | QPathEdge *np = edge(ns.edge); |
1205 | |
|
1206 | 0 | op->setNext(os.traversal, os.direction, ei); |
1207 | 0 | np->setNext(ns.traversal, ns.direction, ei); |
1208 | |
|
1209 | 0 | int oe = os.edge; |
1210 | 0 | int ne = ns.edge; |
1211 | |
|
1212 | 0 | os = next(os); |
1213 | 0 | ns = next(ns); |
1214 | |
|
1215 | 0 | os.flipDirection(); |
1216 | 0 | ns.flipDirection(); |
1217 | |
|
1218 | 0 | Q_ASSERT(os.edge == ei); |
1219 | 0 | Q_ASSERT(ns.edge == ei); |
1220 | |
|
1221 | 0 | ep->setNext(os.traversal, os.direction, oe); |
1222 | 0 | ep->setNext(ns.traversal, ns.direction, ne); |
1223 | 0 | } |
1224 | 0 | } |
1225 | |
|
1226 | 0 | Q_ASSERT(ep->next(QPathEdge::RightTraversal, QPathEdge::Forward) >= 0); |
1227 | 0 | Q_ASSERT(ep->next(QPathEdge::RightTraversal, QPathEdge::Backward) >= 0); |
1228 | 0 | Q_ASSERT(ep->next(QPathEdge::LeftTraversal, QPathEdge::Forward) >= 0); |
1229 | 0 | Q_ASSERT(ep->next(QPathEdge::LeftTraversal, QPathEdge::Backward) >= 0); |
1230 | |
|
1231 | 0 | return ei; |
1232 | 0 | } |
1233 | | |
1234 | | int QWingedEdge::insert(const QPathVertex &vertex) |
1235 | 0 | { |
1236 | 0 | if (!m_vertices.isEmpty()) { |
1237 | 0 | const QPathVertex &last = m_vertices.last(); |
1238 | 0 | if (vertex.x == last.x && vertex.y == last.y) |
1239 | 0 | return m_vertices.size() - 1; |
1240 | | |
1241 | 0 | for (int i = 0; i < m_vertices.size(); ++i) { |
1242 | 0 | const QPathVertex &v = m_vertices.at(i); |
1243 | 0 | if (qFuzzyCompare(v.x, vertex.x) && qFuzzyCompare(v.y, vertex.y)) { |
1244 | 0 | return i; |
1245 | 0 | } |
1246 | 0 | } |
1247 | 0 | } |
1248 | | |
1249 | 0 | m_vertices << vertex; |
1250 | 0 | return m_vertices.size() - 1; |
1251 | 0 | } |
1252 | | |
1253 | | static void addLineTo(QPainterPath &path, const QPointF &point) |
1254 | 0 | { |
1255 | 0 | const int elementCount = path.elementCount(); |
1256 | 0 | if (elementCount >= 2) { |
1257 | 0 | const QPainterPath::Element &middle = path.elementAt(elementCount - 1); |
1258 | 0 | if (middle.type == QPainterPath::LineToElement) { |
1259 | 0 | const QPointF first = path.elementAt(elementCount - 2); |
1260 | 0 | const QPointF d1 = point - first; |
1261 | 0 | const QPointF d2 = middle - first; |
1262 | |
|
1263 | 0 | const QPointF p(-d1.y(), d1.x()); |
1264 | |
|
1265 | 0 | if (qFuzzyIsNull(dot(p, d2))) { |
1266 | 0 | path.setElementPositionAt(elementCount - 1, point.x(), point.y()); |
1267 | 0 | return; |
1268 | 0 | } |
1269 | 0 | } |
1270 | 0 | } |
1271 | | |
1272 | 0 | path.lineTo(point); |
1273 | 0 | } |
1274 | | |
1275 | | static void add(QPainterPath &path, const QWingedEdge &list, int edge, QPathEdge::Traversal traversal) |
1276 | 0 | { |
1277 | 0 | QWingedEdge::TraversalStatus status; |
1278 | 0 | status.edge = edge; |
1279 | 0 | status.traversal = traversal; |
1280 | 0 | status.direction = QPathEdge::Forward; |
1281 | |
|
1282 | 0 | path.moveTo(*list.vertex(list.edge(edge)->first)); |
1283 | |
|
1284 | 0 | do { |
1285 | 0 | const QPathEdge *ep = list.edge(status.edge); |
1286 | |
|
1287 | 0 | addLineTo(path, *list.vertex(ep->vertex(status.direction))); |
1288 | |
|
1289 | 0 | if (status.traversal == QPathEdge::LeftTraversal) |
1290 | 0 | ep->flag &= ~16; |
1291 | 0 | else |
1292 | 0 | ep->flag &= ~32; |
1293 | |
|
1294 | 0 | status = list.next(status); |
1295 | 0 | } while (status.edge != edge); |
1296 | 0 | } |
1297 | | |
1298 | | void QWingedEdge::simplify() |
1299 | 0 | { |
1300 | 0 | for (int i = 0; i < edgeCount(); ++i) { |
1301 | 0 | const QPathEdge *ep = edge(i); |
1302 | | |
1303 | | // if both sides are part of the inside then we can collapse the edge |
1304 | 0 | int flag = 0x3 << 4; |
1305 | 0 | if ((ep->flag & flag) == flag) { |
1306 | 0 | removeEdge(i); |
1307 | |
|
1308 | 0 | ep->flag &= ~flag; |
1309 | 0 | } |
1310 | 0 | } |
1311 | 0 | } |
1312 | | |
1313 | | QPainterPath QWingedEdge::toPath() const |
1314 | 0 | { |
1315 | 0 | QPainterPath path; |
1316 | |
|
1317 | 0 | for (int i = 0; i < edgeCount(); ++i) { |
1318 | 0 | const QPathEdge *ep = edge(i); |
1319 | |
|
1320 | 0 | if (ep->flag & 16) { |
1321 | 0 | add(path, *this, i, QPathEdge::LeftTraversal); |
1322 | 0 | } |
1323 | |
|
1324 | 0 | if (ep->flag & 32) |
1325 | 0 | add(path, *this, i, QPathEdge::RightTraversal); |
1326 | 0 | } |
1327 | |
|
1328 | 0 | return path; |
1329 | 0 | } |
1330 | | |
1331 | | bool QPathClipper::intersect() |
1332 | 0 | { |
1333 | 0 | if (subjectPath == clipPath) |
1334 | 0 | return true; |
1335 | | |
1336 | 0 | QRectF r1 = subjectPath.controlPointRect(); |
1337 | 0 | QRectF r2 = clipPath.controlPointRect(); |
1338 | 0 | if (qMax(r1.x(), r2.x()) > qMin(r1.x() + r1.width(), r2.x() + r2.width()) || |
1339 | 0 | qMax(r1.y(), r2.y()) > qMin(r1.y() + r1.height(), r2.y() + r2.height())) { |
1340 | | // no way we could intersect |
1341 | 0 | return false; |
1342 | 0 | } |
1343 | | |
1344 | 0 | bool subjectIsRect = pathToRect(subjectPath); |
1345 | 0 | bool clipIsRect = pathToRect(clipPath); |
1346 | |
|
1347 | 0 | if (subjectIsRect && clipIsRect) |
1348 | 0 | return true; |
1349 | 0 | else if (subjectIsRect) |
1350 | 0 | return clipPath.intersects(r1); |
1351 | 0 | else if (clipIsRect) |
1352 | 0 | return subjectPath.intersects(r2); |
1353 | | |
1354 | 0 | QPathSegments a(subjectPath.elementCount()); |
1355 | 0 | a.setPath(subjectPath); |
1356 | 0 | QPathSegments b(clipPath.elementCount()); |
1357 | 0 | b.setPath(clipPath); |
1358 | |
|
1359 | 0 | QIntersectionFinder finder; |
1360 | 0 | if (finder.hasIntersections(a, b)) |
1361 | 0 | return true; |
1362 | | |
1363 | 0 | for (int i = 0; i < clipPath.elementCount(); ++i) { |
1364 | 0 | if (clipPath.elementAt(i).type == QPainterPath::MoveToElement) { |
1365 | 0 | const QPointF point = clipPath.elementAt(i); |
1366 | 0 | if (r1.contains(point) && subjectPath.contains(point)) |
1367 | 0 | return true; |
1368 | 0 | } |
1369 | 0 | } |
1370 | | |
1371 | 0 | for (int i = 0; i < subjectPath.elementCount(); ++i) { |
1372 | 0 | if (subjectPath.elementAt(i).type == QPainterPath::MoveToElement) { |
1373 | 0 | const QPointF point = subjectPath.elementAt(i); |
1374 | 0 | if (r2.contains(point) && clipPath.contains(point)) |
1375 | 0 | return true; |
1376 | 0 | } |
1377 | 0 | } |
1378 | | |
1379 | 0 | return false; |
1380 | 0 | } |
1381 | | |
1382 | | bool QPathClipper::contains() |
1383 | 0 | { |
1384 | 0 | if (subjectPath == clipPath) |
1385 | 0 | return false; |
1386 | | |
1387 | 0 | QRectF r1 = subjectPath.controlPointRect(); |
1388 | 0 | QRectF r2 = clipPath.controlPointRect(); |
1389 | 0 | if (qMax(r1.x(), r2.x()) > qMin(r1.x() + r1.width(), r2.x() + r2.width()) || |
1390 | 0 | qMax(r1.y(), r2.y()) > qMin(r1.y() + r1.height(), r2.y() + r2.height())) { |
1391 | | // no intersection -> not contained |
1392 | 0 | return false; |
1393 | 0 | } |
1394 | | |
1395 | 0 | bool clipIsRect = pathToRect(clipPath); |
1396 | 0 | if (clipIsRect) |
1397 | 0 | return subjectPath.contains(r2); |
1398 | | |
1399 | 0 | QPathSegments a(subjectPath.elementCount()); |
1400 | 0 | a.setPath(subjectPath); |
1401 | 0 | QPathSegments b(clipPath.elementCount()); |
1402 | 0 | b.setPath(clipPath); |
1403 | |
|
1404 | 0 | QIntersectionFinder finder; |
1405 | 0 | if (finder.hasIntersections(a, b)) |
1406 | 0 | return false; |
1407 | | |
1408 | 0 | for (int i = 0; i < clipPath.elementCount(); ++i) { |
1409 | 0 | if (clipPath.elementAt(i).type == QPainterPath::MoveToElement) { |
1410 | 0 | const QPointF point = clipPath.elementAt(i); |
1411 | 0 | if (!r1.contains(point) || !subjectPath.contains(point)) |
1412 | 0 | return false; |
1413 | 0 | } |
1414 | 0 | } |
1415 | | |
1416 | 0 | return true; |
1417 | 0 | } |
1418 | | |
1419 | | QPathClipper::QPathClipper(const QPainterPath &subject, |
1420 | | const QPainterPath &clip) |
1421 | 12.0k | : subjectPath(subject) |
1422 | 12.0k | , clipPath(clip) |
1423 | 12.0k | { |
1424 | 12.0k | aMask = subjectPath.fillRule() == Qt::WindingFill ? ~0x0 : 0x1; |
1425 | 12.0k | bMask = clipPath.fillRule() == Qt::WindingFill ? ~0x0 : 0x1; |
1426 | 12.0k | } |
1427 | | |
1428 | | static void clear(QWingedEdge& list, int edge, QPathEdge::Traversal traversal) |
1429 | 0 | { |
1430 | 0 | QWingedEdge::TraversalStatus status; |
1431 | 0 | status.edge = edge; |
1432 | 0 | status.traversal = traversal; |
1433 | 0 | status.direction = QPathEdge::Forward; |
1434 | |
|
1435 | 0 | do { |
1436 | 0 | if (status.traversal == QPathEdge::LeftTraversal) |
1437 | 0 | list.edge(status.edge)->flag |= 1; |
1438 | 0 | else |
1439 | 0 | list.edge(status.edge)->flag |= 2; |
1440 | |
|
1441 | 0 | status = list.next(status); |
1442 | 0 | } while (status.edge != edge); |
1443 | 0 | } |
1444 | | |
1445 | | template <typename InputIterator> |
1446 | | InputIterator qFuzzyFind(InputIterator first, InputIterator last, qreal val) |
1447 | 0 | { |
1448 | 0 | while (first != last && !QT_PREPEND_NAMESPACE(qFuzzyCompare)(qreal(*first), qreal(val))) |
1449 | 0 | ++first; |
1450 | 0 | return first; |
1451 | 0 | } |
1452 | | |
1453 | | static bool fuzzyCompare(qreal a, qreal b) |
1454 | 0 | { |
1455 | 0 | return qFuzzyCompare(a, b); |
1456 | 0 | } |
1457 | | |
1458 | | bool QPathClipper::pathToRect(const QPainterPath &path, QRectF *rect) |
1459 | 24.1k | { |
1460 | 24.1k | if (path.elementCount() != 5) |
1461 | 10.1k | return false; |
1462 | | |
1463 | 14.0k | const bool mightBeRect = path.elementAt(0).isMoveTo() |
1464 | 14.0k | && path.elementAt(1).isLineTo() |
1465 | 14.0k | && path.elementAt(2).isLineTo() |
1466 | 14.0k | && path.elementAt(3).isLineTo() |
1467 | 14.0k | && path.elementAt(4).isLineTo(); |
1468 | | |
1469 | 14.0k | if (!mightBeRect) |
1470 | 0 | return false; |
1471 | | |
1472 | 14.0k | const qreal x1 = path.elementAt(0).x; |
1473 | 14.0k | const qreal y1 = path.elementAt(0).y; |
1474 | | |
1475 | 14.0k | const qreal x2 = path.elementAt(1).x; |
1476 | 14.0k | const qreal y2 = path.elementAt(2).y; |
1477 | | |
1478 | 14.0k | if (path.elementAt(1).y != y1) |
1479 | 634 | return false; |
1480 | | |
1481 | 13.3k | if (path.elementAt(2).x != x2) |
1482 | 189 | return false; |
1483 | | |
1484 | 13.1k | if (path.elementAt(3).x != x1 || path.elementAt(3).y != y2) |
1485 | 187 | return false; |
1486 | | |
1487 | 13.0k | if (path.elementAt(4).x != x1 || path.elementAt(4).y != y1) |
1488 | 0 | return false; |
1489 | | |
1490 | 13.0k | if (rect) |
1491 | 0 | rect->setCoords(x1, y1, x2, y2); |
1492 | | |
1493 | 13.0k | return true; |
1494 | 13.0k | } |
1495 | | |
1496 | | |
1497 | | QPainterPath QPathClipper::clip(Operation operation) |
1498 | 12.0k | { |
1499 | 12.0k | op = operation; |
1500 | | |
1501 | 12.0k | if (op != Simplify) { |
1502 | 12.0k | if (subjectPath == clipPath) |
1503 | 0 | return op == BoolSub ? QPainterPath() : subjectPath; |
1504 | | |
1505 | 12.0k | bool subjectIsRect = pathToRect(subjectPath, nullptr); |
1506 | 12.0k | bool clipIsRect = pathToRect(clipPath, nullptr); |
1507 | | |
1508 | 12.0k | const QRectF clipBounds = clipPath.boundingRect(); |
1509 | 12.0k | const QRectF subjectBounds = subjectPath.boundingRect(); |
1510 | | |
1511 | 12.0k | if (!clipBounds.intersects(subjectBounds)) { |
1512 | 507 | switch (op) { |
1513 | 0 | case BoolSub: |
1514 | 0 | return subjectPath; |
1515 | 507 | case BoolAnd: |
1516 | 507 | return QPainterPath(); |
1517 | 0 | case BoolOr: { |
1518 | 0 | QPainterPath result = subjectPath; |
1519 | 0 | if (result.fillRule() == clipPath.fillRule()) { |
1520 | 0 | result.addPath(clipPath); |
1521 | 0 | } else if (result.fillRule() == Qt::WindingFill) { |
1522 | 0 | result = result.simplified(); |
1523 | 0 | result.addPath(clipPath); |
1524 | 0 | } else { |
1525 | 0 | result.addPath(clipPath.simplified()); |
1526 | 0 | } |
1527 | 0 | return result; |
1528 | 0 | } |
1529 | 0 | default: |
1530 | 0 | break; |
1531 | 507 | } |
1532 | 507 | } |
1533 | | |
1534 | 11.5k | if (clipBounds.contains(subjectBounds)) { |
1535 | 0 | if (clipIsRect) { |
1536 | 0 | switch (op) { |
1537 | 0 | case BoolSub: |
1538 | 0 | return QPainterPath(); |
1539 | 0 | case BoolAnd: |
1540 | 0 | return subjectPath; |
1541 | 0 | case BoolOr: |
1542 | 0 | return clipPath; |
1543 | 0 | default: |
1544 | 0 | break; |
1545 | 0 | } |
1546 | 0 | } |
1547 | 11.5k | } else if (subjectBounds.contains(clipBounds)) { |
1548 | 3.27k | if (subjectIsRect) { |
1549 | 318 | switch (op) { |
1550 | 0 | case BoolSub: |
1551 | 0 | if (clipPath.fillRule() == Qt::OddEvenFill) { |
1552 | 0 | QPainterPath result = clipPath; |
1553 | 0 | result.addRect(subjectBounds); |
1554 | 0 | return result; |
1555 | 0 | } else { |
1556 | 0 | QPainterPath result = clipPath.simplified(); |
1557 | 0 | result.addRect(subjectBounds); |
1558 | 0 | return result; |
1559 | 0 | } |
1560 | 318 | case BoolAnd: |
1561 | 318 | return clipPath; |
1562 | 0 | case BoolOr: |
1563 | 0 | return subjectPath; |
1564 | 0 | default: |
1565 | 0 | break; |
1566 | 318 | } |
1567 | 318 | } |
1568 | 3.27k | } |
1569 | | |
1570 | 11.2k | if (op == BoolAnd) { |
1571 | 11.2k | if (subjectIsRect) |
1572 | 597 | return intersect(clipPath, subjectBounds); |
1573 | 10.6k | else if (clipIsRect) |
1574 | 10.6k | return intersect(subjectPath, clipBounds); |
1575 | 11.2k | } |
1576 | 11.2k | } |
1577 | | |
1578 | 0 | QWingedEdge list(subjectPath, clipPath); |
1579 | |
|
1580 | 0 | doClip(list, ClipMode); |
1581 | |
|
1582 | 0 | QPainterPath path = list.toPath(); |
1583 | 0 | return path; |
1584 | 12.0k | } |
1585 | | |
1586 | | bool QPathClipper::doClip(QWingedEdge &list, ClipperMode mode) |
1587 | 0 | { |
1588 | 0 | QList<qreal> y_coords; |
1589 | 0 | y_coords.reserve(list.vertexCount()); |
1590 | 0 | for (int i = 0; i < list.vertexCount(); ++i) |
1591 | 0 | y_coords << list.vertex(i)->y; |
1592 | |
|
1593 | 0 | std::sort(y_coords.begin(), y_coords.end()); |
1594 | 0 | y_coords.erase(std::unique(y_coords.begin(), y_coords.end(), fuzzyCompare), y_coords.end()); |
1595 | |
|
1596 | | #ifdef QDEBUG_CLIPPER |
1597 | | printf("sorted y coords:\n"); |
1598 | | for (int i = 0; i < y_coords.size(); ++i) { |
1599 | | printf("%.9f\n", y_coords.at(i)); |
1600 | | } |
1601 | | #endif |
1602 | |
|
1603 | 0 | bool found; |
1604 | 0 | do { |
1605 | 0 | found = false; |
1606 | 0 | int index = 0; |
1607 | 0 | qreal maxHeight = 0; |
1608 | 0 | for (int i = 0; i < list.edgeCount(); ++i) { |
1609 | 0 | QPathEdge *edge = list.edge(i); |
1610 | | |
1611 | | // have both sides of this edge already been handled? |
1612 | 0 | if ((edge->flag & 0x3) == 0x3) |
1613 | 0 | continue; |
1614 | | |
1615 | 0 | QPathVertex *a = list.vertex(edge->first); |
1616 | 0 | QPathVertex *b = list.vertex(edge->second); |
1617 | |
|
1618 | 0 | if (qFuzzyCompare(a->y, b->y)) |
1619 | 0 | continue; |
1620 | | |
1621 | 0 | found = true; |
1622 | |
|
1623 | 0 | qreal height = qAbs(a->y - b->y); |
1624 | 0 | if (height > maxHeight) { |
1625 | 0 | index = i; |
1626 | 0 | maxHeight = height; |
1627 | 0 | } |
1628 | 0 | } |
1629 | |
|
1630 | 0 | if (found) { |
1631 | 0 | QPathEdge *edge = list.edge(index); |
1632 | |
|
1633 | 0 | QPathVertex *a = list.vertex(edge->first); |
1634 | 0 | QPathVertex *b = list.vertex(edge->second); |
1635 | | |
1636 | | // FIXME: this can be optimized by using binary search |
1637 | 0 | const int first = qFuzzyFind(y_coords.cbegin(), y_coords.cend(), qMin(a->y, b->y)) - y_coords.cbegin(); |
1638 | 0 | const int last = qFuzzyFind(y_coords.cbegin() + first, y_coords.cend(), qMax(a->y, b->y)) - y_coords.cbegin(); |
1639 | |
|
1640 | 0 | Q_ASSERT(first < y_coords.size() - 1); |
1641 | 0 | Q_ASSERT(last < y_coords.size()); |
1642 | |
|
1643 | 0 | qreal biggestGap = y_coords.at(first + 1) - y_coords.at(first); |
1644 | 0 | int bestIdx = first; |
1645 | 0 | for (int i = first + 1; i < last; ++i) { |
1646 | 0 | qreal gap = y_coords.at(i + 1) - y_coords.at(i); |
1647 | |
|
1648 | 0 | if (gap > biggestGap) { |
1649 | 0 | bestIdx = i; |
1650 | 0 | biggestGap = gap; |
1651 | 0 | } |
1652 | 0 | } |
1653 | 0 | const qreal bestY = 0.5 * (y_coords.at(bestIdx) + y_coords.at(bestIdx + 1)); |
1654 | |
|
1655 | | #ifdef QDEBUG_CLIPPER |
1656 | | printf("y: %.9f, gap: %.9f\n", bestY, biggestGap); |
1657 | | #endif |
1658 | |
|
1659 | 0 | if (handleCrossingEdges(list, bestY, mode) && mode == CheckMode) |
1660 | 0 | return true; |
1661 | | |
1662 | 0 | edge->flag |= 0x3; |
1663 | 0 | } |
1664 | 0 | } while (found); |
1665 | | |
1666 | 0 | if (mode == ClipMode) |
1667 | 0 | list.simplify(); |
1668 | |
|
1669 | 0 | return false; |
1670 | 0 | } |
1671 | | |
1672 | | static void traverse(QWingedEdge &list, int edge, QPathEdge::Traversal traversal) |
1673 | 0 | { |
1674 | 0 | QWingedEdge::TraversalStatus status; |
1675 | 0 | status.edge = edge; |
1676 | 0 | status.traversal = traversal; |
1677 | 0 | status.direction = QPathEdge::Forward; |
1678 | |
|
1679 | 0 | do { |
1680 | 0 | int flag = status.traversal == QPathEdge::LeftTraversal ? 1 : 2; |
1681 | |
|
1682 | 0 | QPathEdge *ep = list.edge(status.edge); |
1683 | |
|
1684 | 0 | ep->flag |= (flag | (flag << 4)); |
1685 | |
|
1686 | | #ifdef QDEBUG_CLIPPER |
1687 | | qDebug() << "traverse: adding edge " << status.edge << ", mask:" << (flag << 4) <<ep->flag; |
1688 | | #endif |
1689 | |
|
1690 | 0 | status = list.next(status); |
1691 | 0 | } while (status.edge != edge); |
1692 | 0 | } |
1693 | | |
1694 | | struct QCrossingEdge |
1695 | | { |
1696 | | int edge; |
1697 | | qreal x; |
1698 | | |
1699 | | bool operator<(const QCrossingEdge &edge) const |
1700 | 0 | { |
1701 | 0 | return x < edge.x; |
1702 | 0 | } |
1703 | | }; |
1704 | | Q_DECLARE_TYPEINFO(QCrossingEdge, Q_PRIMITIVE_TYPE); |
1705 | | |
1706 | | static bool bool_op(bool a, bool b, QPathClipper::Operation op) |
1707 | 0 | { |
1708 | 0 | switch (op) { |
1709 | 0 | case QPathClipper::BoolAnd: |
1710 | 0 | return a && b; |
1711 | 0 | case QPathClipper::BoolOr: |
1712 | 0 | case QPathClipper::Simplify: |
1713 | 0 | return a || b; |
1714 | 0 | case QPathClipper::BoolSub: |
1715 | 0 | return a && !b; |
1716 | 0 | default: |
1717 | 0 | Q_ASSERT(false); |
1718 | 0 | return false; |
1719 | 0 | } |
1720 | 0 | } |
1721 | | |
1722 | | bool QWingedEdge::isInside(qreal x, qreal y) const |
1723 | 0 | { |
1724 | 0 | int winding = 0; |
1725 | 0 | for (int i = 0; i < edgeCount(); ++i) { |
1726 | 0 | const QPathEdge *ep = edge(i); |
1727 | | |
1728 | | // left xor right |
1729 | 0 | int w = ((ep->flag >> 4) ^ (ep->flag >> 5)) & 1; |
1730 | |
|
1731 | 0 | if (!w) |
1732 | 0 | continue; |
1733 | | |
1734 | 0 | QPointF a = *vertex(ep->first); |
1735 | 0 | QPointF b = *vertex(ep->second); |
1736 | |
|
1737 | 0 | if ((a.y() < y && b.y() > y) || (a.y() > y && b.y() < y)) { |
1738 | 0 | qreal intersectionX = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y()); |
1739 | |
|
1740 | 0 | if (intersectionX > x) |
1741 | 0 | winding += w; |
1742 | 0 | } |
1743 | 0 | } |
1744 | |
|
1745 | 0 | return winding & 1; |
1746 | 0 | } |
1747 | | |
1748 | | static QList<QCrossingEdge> findCrossings(const QWingedEdge &list, qreal y) |
1749 | 0 | { |
1750 | 0 | QList<QCrossingEdge> crossings; |
1751 | 0 | for (int i = 0; i < list.edgeCount(); ++i) { |
1752 | 0 | const QPathEdge *edge = list.edge(i); |
1753 | 0 | QPointF a = *list.vertex(edge->first); |
1754 | 0 | QPointF b = *list.vertex(edge->second); |
1755 | |
|
1756 | 0 | if ((a.y() < y && b.y() > y) || (a.y() > y && b.y() < y)) { |
1757 | 0 | const qreal intersection = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y()); |
1758 | 0 | const QCrossingEdge edge = { i, intersection }; |
1759 | 0 | crossings << edge; |
1760 | 0 | } |
1761 | 0 | } |
1762 | 0 | return crossings; |
1763 | 0 | } |
1764 | | |
1765 | | bool QPathClipper::handleCrossingEdges(QWingedEdge &list, qreal y, ClipperMode mode) |
1766 | 0 | { |
1767 | 0 | QList<QCrossingEdge> crossings = findCrossings(list, y); |
1768 | |
|
1769 | 0 | Q_ASSERT(!crossings.isEmpty()); |
1770 | 0 | std::sort(crossings.begin(), crossings.end()); |
1771 | |
|
1772 | 0 | int windingA = 0; |
1773 | 0 | int windingB = 0; |
1774 | |
|
1775 | 0 | int windingD = 0; |
1776 | |
|
1777 | | #ifdef QDEBUG_CLIPPER |
1778 | | qDebug() << "crossings:" << crossings.size(); |
1779 | | #endif |
1780 | 0 | for (int i = 0; i < crossings.size() - 1; ++i) { |
1781 | 0 | int ei = crossings.at(i).edge; |
1782 | 0 | const QPathEdge *edge = list.edge(ei); |
1783 | |
|
1784 | 0 | windingA += edge->windingA; |
1785 | 0 | windingB += edge->windingB; |
1786 | |
|
1787 | 0 | const bool hasLeft = (edge->flag >> 4) & 1; |
1788 | 0 | const bool hasRight = (edge->flag >> 4) & 2; |
1789 | |
|
1790 | 0 | windingD += hasLeft ^ hasRight; |
1791 | |
|
1792 | 0 | const bool inA = (windingA & aMask) != 0; |
1793 | 0 | const bool inB = (windingB & bMask) != 0; |
1794 | 0 | const bool inD = (windingD & 0x1) != 0; |
1795 | |
|
1796 | 0 | const bool inside = bool_op(inA, inB, op); |
1797 | 0 | const bool add = inD ^ inside; |
1798 | |
|
1799 | | #ifdef QDEBUG_CLIPPER |
1800 | | printf("y %f, x %f, inA: %d, inB: %d, inD: %d, inside: %d, flag: %x, bezier: %p, edge: %d\n", y, crossings.at(i).x, inA, inB, inD, inside, edge->flag, edge->bezier, ei); |
1801 | | #endif |
1802 | |
|
1803 | 0 | if (add) { |
1804 | 0 | if (mode == CheckMode) |
1805 | 0 | return true; |
1806 | | |
1807 | 0 | qreal y0 = list.vertex(edge->first)->y; |
1808 | 0 | qreal y1 = list.vertex(edge->second)->y; |
1809 | |
|
1810 | 0 | if (y0 < y1) { |
1811 | 0 | if (!(edge->flag & 1)) |
1812 | 0 | traverse(list, ei, QPathEdge::LeftTraversal); |
1813 | |
|
1814 | 0 | if (!(edge->flag & 2)) |
1815 | 0 | clear(list, ei, QPathEdge::RightTraversal); |
1816 | 0 | } else { |
1817 | 0 | if (!(edge->flag & 1)) |
1818 | 0 | clear(list, ei, QPathEdge::LeftTraversal); |
1819 | |
|
1820 | 0 | if (!(edge->flag & 2)) |
1821 | 0 | traverse(list, ei, QPathEdge::RightTraversal); |
1822 | 0 | } |
1823 | |
|
1824 | 0 | ++windingD; |
1825 | 0 | } else { |
1826 | 0 | if (!(edge->flag & 1)) |
1827 | 0 | clear(list, ei, QPathEdge::LeftTraversal); |
1828 | |
|
1829 | 0 | if (!(edge->flag & 2)) |
1830 | 0 | clear(list, ei, QPathEdge::RightTraversal); |
1831 | 0 | } |
1832 | 0 | } |
1833 | | |
1834 | 0 | return false; |
1835 | 0 | } |
1836 | | |
1837 | | namespace { |
1838 | | |
1839 | | QList<QPainterPath> toSubpaths(const QPainterPath &path) |
1840 | 11.2k | { |
1841 | | |
1842 | 11.2k | QList<QPainterPath> subpaths; |
1843 | 11.2k | if (path.isEmpty()) |
1844 | 0 | return subpaths; |
1845 | | |
1846 | 11.2k | QPainterPath current; |
1847 | 19.7M | for (int i = 0; i < path.elementCount(); ++i) { |
1848 | 19.7M | const QPainterPath::Element &e = path.elementAt(i); |
1849 | 19.7M | switch (e.type) { |
1850 | 40.5k | case QPainterPath::MoveToElement: |
1851 | 40.5k | if (current.elementCount() > 1) |
1852 | 29.2k | subpaths += current; |
1853 | 40.5k | current = QPainterPath(); |
1854 | 40.5k | current.moveTo(e); |
1855 | 40.5k | break; |
1856 | 19.7M | case QPainterPath::LineToElement: |
1857 | 19.7M | current.lineTo(e); |
1858 | 19.7M | break; |
1859 | 0 | case QPainterPath::CurveToElement: { |
1860 | 0 | current.cubicTo(e, path.elementAt(i + 1), path.elementAt(i + 2)); |
1861 | 0 | i+=2; |
1862 | 0 | break; |
1863 | 0 | } |
1864 | 0 | case QPainterPath::CurveToDataElement: |
1865 | 0 | Q_ASSERT(!"toSubpaths(), bad element type"); |
1866 | 0 | break; |
1867 | 19.7M | } |
1868 | 19.7M | } |
1869 | | |
1870 | 11.2k | if (current.elementCount() > 1) |
1871 | 11.2k | subpaths << current; |
1872 | | |
1873 | 11.2k | return subpaths; |
1874 | 11.2k | } |
1875 | | |
1876 | | enum Edge |
1877 | | { |
1878 | | Left, Top, Right, Bottom |
1879 | | }; |
1880 | | |
1881 | | static bool isVertical(Edge edge) |
1882 | 0 | { |
1883 | 0 | return edge == Left || edge == Right; |
1884 | 0 | } |
1885 | | |
1886 | | template <Edge edge> |
1887 | | bool compare(const QPointF &p, qreal t) |
1888 | 72.9M | { |
1889 | 72.9M | switch (edge) |
1890 | 72.9M | { |
1891 | 33.9M | case Left: |
1892 | 33.9M | return p.x() < t; |
1893 | 17.5M | case Right: |
1894 | 17.5M | return p.x() > t; |
1895 | 17.2M | case Top: |
1896 | 17.2M | return p.y() < t; |
1897 | 4.15M | default: |
1898 | 4.15M | return p.y() > t; |
1899 | 72.9M | } |
1900 | 72.9M | } qpathclipper.cpp:bool (anonymous namespace)::compare<((anonymous namespace)::Edge)0>(QPointF const&, double) Line | Count | Source | 1888 | 33.9M | { | 1889 | 33.9M | switch (edge) | 1890 | 33.9M | { | 1891 | 33.9M | case Left: | 1892 | 33.9M | return p.x() < t; | 1893 | 0 | case Right: | 1894 | 0 | return p.x() > t; | 1895 | 0 | case Top: | 1896 | 0 | return p.y() < t; | 1897 | 0 | default: | 1898 | 0 | return p.y() > t; | 1899 | 33.9M | } | 1900 | 33.9M | } |
qpathclipper.cpp:bool (anonymous namespace)::compare<((anonymous namespace)::Edge)2>(QPointF const&, double) Line | Count | Source | 1888 | 17.5M | { | 1889 | 17.5M | switch (edge) | 1890 | 17.5M | { | 1891 | 0 | case Left: | 1892 | 0 | return p.x() < t; | 1893 | 17.5M | case Right: | 1894 | 17.5M | return p.x() > t; | 1895 | 0 | case Top: | 1896 | 0 | return p.y() < t; | 1897 | 0 | default: | 1898 | 0 | return p.y() > t; | 1899 | 17.5M | } | 1900 | 17.5M | } |
qpathclipper.cpp:bool (anonymous namespace)::compare<((anonymous namespace)::Edge)1>(QPointF const&, double) Line | Count | Source | 1888 | 17.2M | { | 1889 | 17.2M | switch (edge) | 1890 | 17.2M | { | 1891 | 0 | case Left: | 1892 | 0 | return p.x() < t; | 1893 | 0 | case Right: | 1894 | 0 | return p.x() > t; | 1895 | 17.2M | case Top: | 1896 | 17.2M | return p.y() < t; | 1897 | 0 | default: | 1898 | 0 | return p.y() > t; | 1899 | 17.2M | } | 1900 | 17.2M | } |
qpathclipper.cpp:bool (anonymous namespace)::compare<((anonymous namespace)::Edge)3>(QPointF const&, double) Line | Count | Source | 1888 | 4.15M | { | 1889 | 4.15M | switch (edge) | 1890 | 4.15M | { | 1891 | 0 | case Left: | 1892 | 0 | return p.x() < t; | 1893 | 0 | case Right: | 1894 | 0 | return p.x() > t; | 1895 | 0 | case Top: | 1896 | 0 | return p.y() < t; | 1897 | 4.15M | default: | 1898 | 4.15M | return p.y() > t; | 1899 | 4.15M | } | 1900 | 4.15M | } |
|
1901 | | |
1902 | | template <Edge edge> |
1903 | | QPointF intersectLine(const QPointF &a, const QPointF &b, qreal t) |
1904 | 277k | { |
1905 | 277k | QLineF line(a, b); |
1906 | 277k | switch (edge) { |
1907 | 133k | case Left: |
1908 | 194k | case Right: |
1909 | 194k | return line.pointAt((t - a.x()) / (b.x() - a.x())); |
1910 | 82.2k | default: |
1911 | 82.2k | return line.pointAt((t - a.y()) / (b.y() - a.y())); |
1912 | 277k | } |
1913 | 277k | } qpathclipper.cpp:QPointF (anonymous namespace)::intersectLine<((anonymous namespace)::Edge)0>(QPointF const&, QPointF const&, double) Line | Count | Source | 1904 | 133k | { | 1905 | 133k | QLineF line(a, b); | 1906 | 133k | switch (edge) { | 1907 | 133k | case Left: | 1908 | 133k | case Right: | 1909 | 133k | return line.pointAt((t - a.x()) / (b.x() - a.x())); | 1910 | 0 | default: | 1911 | 0 | return line.pointAt((t - a.y()) / (b.y() - a.y())); | 1912 | 133k | } | 1913 | 133k | } |
qpathclipper.cpp:QPointF (anonymous namespace)::intersectLine<((anonymous namespace)::Edge)2>(QPointF const&, QPointF const&, double) Line | Count | Source | 1904 | 61.0k | { | 1905 | 61.0k | QLineF line(a, b); | 1906 | 61.0k | switch (edge) { | 1907 | 0 | case Left: | 1908 | 61.0k | case Right: | 1909 | 61.0k | return line.pointAt((t - a.x()) / (b.x() - a.x())); | 1910 | 0 | default: | 1911 | 0 | return line.pointAt((t - a.y()) / (b.y() - a.y())); | 1912 | 61.0k | } | 1913 | 61.0k | } |
qpathclipper.cpp:QPointF (anonymous namespace)::intersectLine<((anonymous namespace)::Edge)1>(QPointF const&, QPointF const&, double) Line | Count | Source | 1904 | 53.0k | { | 1905 | 53.0k | QLineF line(a, b); | 1906 | 53.0k | switch (edge) { | 1907 | 0 | case Left: | 1908 | 0 | case Right: | 1909 | 0 | return line.pointAt((t - a.x()) / (b.x() - a.x())); | 1910 | 53.0k | default: | 1911 | 53.0k | return line.pointAt((t - a.y()) / (b.y() - a.y())); | 1912 | 53.0k | } | 1913 | 53.0k | } |
qpathclipper.cpp:QPointF (anonymous namespace)::intersectLine<((anonymous namespace)::Edge)3>(QPointF const&, QPointF const&, double) Line | Count | Source | 1904 | 29.2k | { | 1905 | 29.2k | QLineF line(a, b); | 1906 | 29.2k | switch (edge) { | 1907 | 0 | case Left: | 1908 | 0 | case Right: | 1909 | 0 | return line.pointAt((t - a.x()) / (b.x() - a.x())); | 1910 | 29.2k | default: | 1911 | 29.2k | return line.pointAt((t - a.y()) / (b.y() - a.y())); | 1912 | 29.2k | } | 1913 | 29.2k | } |
|
1914 | | |
1915 | | void addLine(QPainterPath &path, const QLineF &line) |
1916 | 23.4M | { |
1917 | 23.4M | if (path.elementCount() > 0) |
1918 | 23.4M | path.lineTo(line.p1()); |
1919 | 54.6k | else |
1920 | 54.6k | path.moveTo(line.p1()); |
1921 | | |
1922 | 23.4M | path.lineTo(line.p2()); |
1923 | 23.4M | } |
1924 | | |
1925 | | template <Edge edge> |
1926 | | void clipLine(const QPointF &a, const QPointF &b, qreal t, QPainterPath &result) |
1927 | 36.4M | { |
1928 | 36.4M | bool outA = compare<edge>(a, t); |
1929 | 36.4M | bool outB = compare<edge>(b, t); |
1930 | 36.4M | if (outA && outB) |
1931 | 13.0M | return; |
1932 | | |
1933 | 23.4M | if (outA) |
1934 | 138k | addLine(result, QLineF(intersectLine<edge>(a, b, t), b)); |
1935 | 23.3M | else if (outB) |
1936 | 138k | addLine(result, QLineF(a, intersectLine<edge>(a, b, t))); |
1937 | 23.1M | else |
1938 | 23.1M | addLine(result, QLineF(a, b)); |
1939 | 23.4M | } qpathclipper.cpp:void (anonymous namespace)::clipLine<((anonymous namespace)::Edge)0>(QPointF const&, QPointF const&, double, QPainterPath&) Line | Count | Source | 1927 | 16.9M | { | 1928 | 16.9M | bool outA = compare<edge>(a, t); | 1929 | 16.9M | bool outB = compare<edge>(b, t); | 1930 | 16.9M | if (outA && outB) | 1931 | 5.33M | return; | 1932 | | | 1933 | 11.6M | if (outA) | 1934 | 66.8k | addLine(result, QLineF(intersectLine<edge>(a, b, t), b)); | 1935 | 11.5M | else if (outB) | 1936 | 66.9k | addLine(result, QLineF(a, intersectLine<edge>(a, b, t))); | 1937 | 11.5M | else | 1938 | 11.5M | addLine(result, QLineF(a, b)); | 1939 | 11.6M | } |
qpathclipper.cpp:void (anonymous namespace)::clipLine<((anonymous namespace)::Edge)2>(QPointF const&, QPointF const&, double, QPainterPath&) Line | Count | Source | 1927 | 8.78M | { | 1928 | 8.78M | bool outA = compare<edge>(a, t); | 1929 | 8.78M | bool outB = compare<edge>(b, t); | 1930 | 8.78M | if (outA && outB) | 1931 | 4.35M | return; | 1932 | | | 1933 | 4.42M | if (outA) | 1934 | 30.5k | addLine(result, QLineF(intersectLine<edge>(a, b, t), b)); | 1935 | 4.39M | else if (outB) | 1936 | 30.5k | addLine(result, QLineF(a, intersectLine<edge>(a, b, t))); | 1937 | 4.36M | else | 1938 | 4.36M | addLine(result, QLineF(a, b)); | 1939 | 4.42M | } |
qpathclipper.cpp:void (anonymous namespace)::clipLine<((anonymous namespace)::Edge)1>(QPointF const&, QPointF const&, double, QPainterPath&) Line | Count | Source | 1927 | 8.64M | { | 1928 | 8.64M | bool outA = compare<edge>(a, t); | 1929 | 8.64M | bool outB = compare<edge>(b, t); | 1930 | 8.64M | if (outA && outB) | 1931 | 2.08M | return; | 1932 | | | 1933 | 6.55M | if (outA) | 1934 | 26.4k | addLine(result, QLineF(intersectLine<edge>(a, b, t), b)); | 1935 | 6.53M | else if (outB) | 1936 | 26.5k | addLine(result, QLineF(a, intersectLine<edge>(a, b, t))); | 1937 | 6.50M | else | 1938 | 6.50M | addLine(result, QLineF(a, b)); | 1939 | 6.55M | } |
qpathclipper.cpp:void (anonymous namespace)::clipLine<((anonymous namespace)::Edge)3>(QPointF const&, QPointF const&, double, QPainterPath&) Line | Count | Source | 1927 | 2.07M | { | 1928 | 2.07M | bool outA = compare<edge>(a, t); | 1929 | 2.07M | bool outB = compare<edge>(b, t); | 1930 | 2.07M | if (outA && outB) | 1931 | 1.24M | return; | 1932 | | | 1933 | 833k | if (outA) | 1934 | 14.6k | addLine(result, QLineF(intersectLine<edge>(a, b, t), b)); | 1935 | 818k | else if (outB) | 1936 | 14.6k | addLine(result, QLineF(a, intersectLine<edge>(a, b, t))); | 1937 | 804k | else | 1938 | 804k | addLine(result, QLineF(a, b)); | 1939 | 833k | } |
|
1940 | | |
1941 | | void addBezier(QPainterPath &path, const QBezier &bezier) |
1942 | 0 | { |
1943 | 0 | if (path.elementCount() > 0) |
1944 | 0 | path.lineTo(bezier.pt1()); |
1945 | 0 | else |
1946 | 0 | path.moveTo(bezier.pt1()); |
1947 | |
|
1948 | 0 | path.cubicTo(bezier.pt2(), bezier.pt3(), bezier.pt4()); |
1949 | 0 | } |
1950 | | |
1951 | | template <Edge edge> |
1952 | | void clipBezier(const QPointF &a, const QPointF &b, const QPointF &c, const QPointF &d, qreal t, QPainterPath &result) |
1953 | 0 | { |
1954 | 0 | QBezier bezier = QBezier::fromPoints(a, b, c, d); |
1955 | |
|
1956 | 0 | bool outA = compare<edge>(a, t); |
1957 | 0 | bool outB = compare<edge>(b, t); |
1958 | 0 | bool outC = compare<edge>(c, t); |
1959 | 0 | bool outD = compare<edge>(d, t); |
1960 | |
|
1961 | 0 | int outCount = int(outA) + int(outB) + int(outC) + int(outD); |
1962 | |
|
1963 | 0 | if (outCount == 4) |
1964 | 0 | return; |
1965 | | |
1966 | 0 | if (outCount == 0) { |
1967 | 0 | addBezier(result, bezier); |
1968 | 0 | return; |
1969 | 0 | } |
1970 | | |
1971 | 0 | QTransform flip = isVertical(edge) ? QTransform(0, 1, 1, 0, 0, 0) : QTransform(); |
1972 | 0 | QBezier unflipped = bezier; |
1973 | 0 | QBezier flipped = bezier.mapBy(flip); |
1974 | |
|
1975 | 0 | qreal t0 = 0, t1 = 1; |
1976 | 0 | int stationary = flipped.stationaryYPoints(t0, t1); |
1977 | |
|
1978 | 0 | qreal segments[4]; |
1979 | 0 | QPointF points[4]; |
1980 | 0 | points[0] = unflipped.pt1(); |
1981 | 0 | segments[0] = 0; |
1982 | |
|
1983 | 0 | int segmentCount = 0; |
1984 | 0 | if (stationary > 0) { |
1985 | 0 | ++segmentCount; |
1986 | 0 | segments[segmentCount] = t0; |
1987 | 0 | points[segmentCount] = unflipped.pointAt(t0); |
1988 | 0 | } |
1989 | 0 | if (stationary > 1) { |
1990 | 0 | ++segmentCount; |
1991 | 0 | segments[segmentCount] = t1; |
1992 | 0 | points[segmentCount] = unflipped.pointAt(t1); |
1993 | 0 | } |
1994 | 0 | ++segmentCount; |
1995 | 0 | segments[segmentCount] = 1; |
1996 | 0 | points[segmentCount] = unflipped.pt4(); |
1997 | |
|
1998 | 0 | qreal lastIntersection = 0; |
1999 | 0 | for (int i = 0; i < segmentCount; ++i) { |
2000 | 0 | outA = compare<edge>(points[i], t); |
2001 | 0 | outB = compare<edge>(points[i+1], t); |
2002 | |
|
2003 | 0 | if (outA != outB) { |
2004 | 0 | qreal intersection = flipped.tForY(segments[i], segments[i+1], t); |
2005 | |
|
2006 | 0 | if (outB) |
2007 | 0 | addBezier(result, unflipped.getSubRange(lastIntersection, intersection)); |
2008 | |
|
2009 | 0 | lastIntersection = intersection; |
2010 | 0 | } |
2011 | 0 | } |
2012 | |
|
2013 | 0 | if (!outB) |
2014 | 0 | addBezier(result, unflipped.getSubRange(lastIntersection, 1)); |
2015 | 0 | } Unexecuted instantiation: qpathclipper.cpp:void (anonymous namespace)::clipBezier<((anonymous namespace)::Edge)0>(QPointF const&, QPointF const&, QPointF const&, QPointF const&, double, QPainterPath&) Unexecuted instantiation: qpathclipper.cpp:void (anonymous namespace)::clipBezier<((anonymous namespace)::Edge)2>(QPointF const&, QPointF const&, QPointF const&, QPointF const&, double, QPainterPath&) Unexecuted instantiation: qpathclipper.cpp:void (anonymous namespace)::clipBezier<((anonymous namespace)::Edge)1>(QPointF const&, QPointF const&, QPointF const&, QPointF const&, double, QPainterPath&) Unexecuted instantiation: qpathclipper.cpp:void (anonymous namespace)::clipBezier<((anonymous namespace)::Edge)3>(QPointF const&, QPointF const&, QPointF const&, QPointF const&, double, QPainterPath&) |
2016 | | |
2017 | | // clips a single subpath against a single edge |
2018 | | template <Edge edge> |
2019 | | QPainterPath clip(const QPainterPath &path, qreal t) |
2020 | 56.5k | { |
2021 | 56.5k | QPainterPath result; |
2022 | 36.5M | for (int i = 1; i < path.elementCount(); ++i) { |
2023 | 36.4M | const QPainterPath::Element &element = path.elementAt(i); |
2024 | 36.4M | Q_ASSERT(!element.isMoveTo()); |
2025 | 36.4M | if (element.isLineTo()) { |
2026 | 36.4M | clipLine<edge>(path.elementAt(i-1), path.elementAt(i), t, result); |
2027 | 36.4M | } else { |
2028 | 0 | clipBezier<edge>(path.elementAt(i-1), path.elementAt(i), path.elementAt(i+1), path.elementAt(i+2), t, result); |
2029 | 0 | i += 2; |
2030 | 0 | } |
2031 | 36.4M | } |
2032 | | |
2033 | 56.5k | int last = path.elementCount() - 1; |
2034 | 56.5k | if (QPointF(path.elementAt(last)) != QPointF(path.elementAt(0))) |
2035 | 12.8k | clipLine<edge>(path.elementAt(last), path.elementAt(0), t, result); |
2036 | | |
2037 | 56.5k | return result; |
2038 | 56.5k | } qpathclipper.cpp:QPainterPath (anonymous namespace)::clip<((anonymous namespace)::Edge)0>(QPainterPath const&, double) Line | Count | Source | 2020 | 18.7k | { | 2021 | 18.7k | QPainterPath result; | 2022 | 16.9M | for (int i = 1; i < path.elementCount(); ++i) { | 2023 | 16.9M | const QPainterPath::Element &element = path.elementAt(i); | 2024 | 16.9M | Q_ASSERT(!element.isMoveTo()); | 2025 | 16.9M | if (element.isLineTo()) { | 2026 | 16.9M | clipLine<edge>(path.elementAt(i-1), path.elementAt(i), t, result); | 2027 | 16.9M | } else { | 2028 | 0 | clipBezier<edge>(path.elementAt(i-1), path.elementAt(i), path.elementAt(i+1), path.elementAt(i+2), t, result); | 2029 | 0 | i += 2; | 2030 | 0 | } | 2031 | 16.9M | } | 2032 | | | 2033 | 18.7k | int last = path.elementCount() - 1; | 2034 | 18.7k | if (QPointF(path.elementAt(last)) != QPointF(path.elementAt(0))) | 2035 | 0 | clipLine<edge>(path.elementAt(last), path.elementAt(0), t, result); | 2036 | | | 2037 | 18.7k | return result; | 2038 | 18.7k | } |
qpathclipper.cpp:QPainterPath (anonymous namespace)::clip<((anonymous namespace)::Edge)2>(QPainterPath const&, double) Line | Count | Source | 2020 | 11.5k | { | 2021 | 11.5k | QPainterPath result; | 2022 | 8.78M | for (int i = 1; i < path.elementCount(); ++i) { | 2023 | 8.77M | const QPainterPath::Element &element = path.elementAt(i); | 2024 | 8.77M | Q_ASSERT(!element.isMoveTo()); | 2025 | 8.77M | if (element.isLineTo()) { | 2026 | 8.77M | clipLine<edge>(path.elementAt(i-1), path.elementAt(i), t, result); | 2027 | 8.77M | } else { | 2028 | 0 | clipBezier<edge>(path.elementAt(i-1), path.elementAt(i), path.elementAt(i+1), path.elementAt(i+2), t, result); | 2029 | 0 | i += 2; | 2030 | 0 | } | 2031 | 8.77M | } | 2032 | | | 2033 | 11.5k | int last = path.elementCount() - 1; | 2034 | 11.5k | if (QPointF(path.elementAt(last)) != QPointF(path.elementAt(0))) | 2035 | 5.91k | clipLine<edge>(path.elementAt(last), path.elementAt(0), t, result); | 2036 | | | 2037 | 11.5k | return result; | 2038 | 11.5k | } |
qpathclipper.cpp:QPainterPath (anonymous namespace)::clip<((anonymous namespace)::Edge)1>(QPainterPath const&, double) Line | Count | Source | 2020 | 13.3k | { | 2021 | 13.3k | QPainterPath result; | 2022 | 8.65M | for (int i = 1; i < path.elementCount(); ++i) { | 2023 | 8.64M | const QPainterPath::Element &element = path.elementAt(i); | 2024 | 8.64M | Q_ASSERT(!element.isMoveTo()); | 2025 | 8.64M | if (element.isLineTo()) { | 2026 | 8.64M | clipLine<edge>(path.elementAt(i-1), path.elementAt(i), t, result); | 2027 | 8.64M | } else { | 2028 | 0 | clipBezier<edge>(path.elementAt(i-1), path.elementAt(i), path.elementAt(i+1), path.elementAt(i+2), t, result); | 2029 | 0 | i += 2; | 2030 | 0 | } | 2031 | 8.64M | } | 2032 | | | 2033 | 13.3k | int last = path.elementCount() - 1; | 2034 | 13.3k | if (QPointF(path.elementAt(last)) != QPointF(path.elementAt(0))) | 2035 | 2.48k | clipLine<edge>(path.elementAt(last), path.elementAt(0), t, result); | 2036 | | | 2037 | 13.3k | return result; | 2038 | 13.3k | } |
qpathclipper.cpp:QPainterPath (anonymous namespace)::clip<((anonymous namespace)::Edge)3>(QPainterPath const&, double) Line | Count | Source | 2020 | 12.8k | { | 2021 | 12.8k | QPainterPath result; | 2022 | 2.08M | for (int i = 1; i < path.elementCount(); ++i) { | 2023 | 2.07M | const QPainterPath::Element &element = path.elementAt(i); | 2024 | 2.07M | Q_ASSERT(!element.isMoveTo()); | 2025 | 2.07M | if (element.isLineTo()) { | 2026 | 2.07M | clipLine<edge>(path.elementAt(i-1), path.elementAt(i), t, result); | 2027 | 2.07M | } else { | 2028 | 0 | clipBezier<edge>(path.elementAt(i-1), path.elementAt(i), path.elementAt(i+1), path.elementAt(i+2), t, result); | 2029 | 0 | i += 2; | 2030 | 0 | } | 2031 | 2.07M | } | 2032 | | | 2033 | 12.8k | int last = path.elementCount() - 1; | 2034 | 12.8k | if (QPointF(path.elementAt(last)) != QPointF(path.elementAt(0))) | 2035 | 4.48k | clipLine<edge>(path.elementAt(last), path.elementAt(0), t, result); | 2036 | | | 2037 | 12.8k | return result; | 2038 | 12.8k | } |
|
2039 | | |
2040 | | QPainterPath intersectPath(const QPainterPath &path, const QRectF &rect) |
2041 | 11.2k | { |
2042 | 11.2k | QList<QPainterPath> subpaths = toSubpaths(path); |
2043 | | |
2044 | 11.2k | QPainterPath result; |
2045 | 11.2k | result.setFillRule(path.fillRule()); |
2046 | 51.7k | for (int i = 0; i < subpaths.size(); ++i) { |
2047 | 40.5k | QPainterPath subPath = subpaths.at(i); |
2048 | 40.5k | QRectF bounds = subPath.boundingRect(); |
2049 | 40.5k | if (bounds.intersects(rect)) { |
2050 | 26.3k | if (bounds.left() < rect.left()) |
2051 | 18.7k | subPath = clip<Left>(subPath, rect.left()); |
2052 | 26.3k | if (bounds.right() > rect.right()) |
2053 | 11.5k | subPath = clip<Right>(subPath, rect.right()); |
2054 | | |
2055 | 26.3k | bounds = subPath.boundingRect(); |
2056 | | |
2057 | 26.3k | if (bounds.top() < rect.top()) |
2058 | 13.3k | subPath = clip<Top>(subPath, rect.top()); |
2059 | 26.3k | if (bounds.bottom() > rect.bottom()) |
2060 | 12.8k | subPath = clip<Bottom>(subPath, rect.bottom()); |
2061 | | |
2062 | 26.3k | if (subPath.elementCount() > 1) |
2063 | 24.4k | result.addPath(subPath); |
2064 | 26.3k | } |
2065 | 40.5k | } |
2066 | | // The algorithm above might return one side of \a rect if there was no intersection, |
2067 | | // so only return intersections that are not empty rectangles. |
2068 | 11.2k | if (result.boundingRect().isEmpty()) |
2069 | 351 | return QPainterPath(); |
2070 | 10.9k | else |
2071 | 10.9k | return result; |
2072 | 11.2k | } |
2073 | | |
2074 | | } |
2075 | | |
2076 | | QPainterPath QPathClipper::intersect(const QPainterPath &path, const QRectF &rect) |
2077 | 11.2k | { |
2078 | 11.2k | return intersectPath(path, rect); |
2079 | 11.2k | } |
2080 | | |
2081 | | QT_END_NAMESPACE |