Coverage Report

Created: 2026-08-17 07:50

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/qtbase/src/gui/painting/qbezier_p.h
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// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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// Qt-Security score:significant reason:default
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#ifndef QBEZIER_P_H
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#define QBEZIER_P_H
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//
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//  W A R N I N G
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//  -------------
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//
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// This file is not part of the Qt API.  It exists for the convenience
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// of other Qt classes.  This header file may change from version to
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// version without notice, or even be removed.
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//
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// We mean it.
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//
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#include <QtGui/private/qtguiglobal_p.h>
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#include "QtCore/qline.h"
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#include "QtCore/qlist.h"
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#include "QtCore/qpoint.h"
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#include "QtCore/qrect.h"
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#include "QtGui/qtransform.h"
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#include <private/qdatabuffer_p.h>
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QT_BEGIN_NAMESPACE
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class QPolygonF;
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class Q_GUI_EXPORT QBezier
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{
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public:
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    static QBezier fromPoints(const QPointF &p1, const QPointF &p2,
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                              const QPointF &p3, const QPointF &p4)
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99.0M
    { return {p1.x(), p1.y(), p2.x(), p2.y(), p3.x(), p3.y(), p4.x(), p4.y()}; }
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    static void coefficients(qreal t, qreal &a, qreal &b, qreal &c, qreal &d);
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    inline QPointF pointAt(qreal t) const;
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    inline QPointF normalVector(qreal t) const;
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    inline QPointF derivedAt(qreal t) const;
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    inline QPointF secondDerivedAt(qreal t) const;
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    QPolygonF toPolygon(qreal bezier_flattening_threshold = 0.5) const;
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    void addToPolygon(QPolygonF *p, qreal bezier_flattening_threshold = 0.5) const;
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    void addToPolygon(QDataBuffer<QPointF> &polygon, qreal bezier_flattening_threshold) const;
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    QRectF bounds() const;
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    qreal length(qreal error = 0.01) const;
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    void addIfClose(qreal *length, qreal error) const;
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    qreal tAtLength(qreal len) const;
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    int stationaryYPoints(qreal &t0, qreal &t1) const;
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    qreal tForY(qreal t0, qreal t1, qreal y) const;
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92.7M
    QPointF pt1() const { return QPointF(x1, y1); }
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92.9M
    QPointF pt2() const { return QPointF(x2, y2); }
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92.2M
    QPointF pt3() const { return QPointF(x3, y3); }
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92.2M
    QPointF pt4() const { return QPointF(x4, y4); }
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    QBezier mapBy(const QTransform &transform) const;
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    inline QPointF midPoint() const;
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    inline QLineF midTangent() const;
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    inline QLineF startTangent() const;
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    inline QLineF endTangent() const;
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    inline void parameterSplitLeft(qreal t, QBezier *left);
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    inline std::pair<QBezier, QBezier> split() const;
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    int shifted(QBezier *curveSegments, int maxSegmets,
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                qreal offset, float threshold) const;
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    QBezier bezierOnInterval(qreal t0, qreal t1) const;
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    QBezier getSubRange(qreal t0, qreal t1) const;
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    qreal x1, y1, x2, y2, x3, y3, x4, y4;
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};
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inline QPointF QBezier::midPoint() const
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0
{
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    return QPointF((x1 + x4 + 3*(x2 + x3))/8., (y1 + y4 + 3*(y2 + y3))/8.);
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}
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inline QLineF QBezier::midTangent() const
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{
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    QPointF mid = midPoint();
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    QLineF dir(QLineF(x1, y1, x2, y2).pointAt(0.5), QLineF(x3, y3, x4, y4).pointAt(0.5));
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    return QLineF(mid.x() - dir.dx(), mid.y() - dir.dy(),
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                  mid.x() + dir.dx(), mid.y() + dir.dy());
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}
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inline QLineF QBezier::startTangent() const
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735k
{
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    QLineF tangent(pt1(), pt2());
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    if (tangent.isNull())
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49.7k
        tangent = QLineF(pt1(), pt3());
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735k
    if (tangent.isNull())
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3.20k
        tangent = QLineF(pt1(), pt4());
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    return tangent;
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735k
}
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inline QLineF QBezier::endTangent() const
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{
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    QLineF tangent(pt4(), pt3());
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    if (tangent.isNull())
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        tangent = QLineF(pt4(), pt2());
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    if (tangent.isNull())
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        tangent = QLineF(pt4(), pt1());
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    return tangent;
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}
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inline void QBezier::coefficients(qreal t, qreal &a, qreal &b, qreal &c, qreal &d)
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{
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    qreal m_t = 1. - t;
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    b = m_t * m_t;
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    c = t * t;
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    d = c * t;
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    a = b * m_t;
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    b *= 3. * t;
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    c *= 3. * m_t;
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}
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inline QPointF QBezier::pointAt(qreal t) const
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22.7M
{
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    // numerically more stable:
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    qreal x, y;
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    qreal m_t = 1. - t;
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    {
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        qreal a = x1*m_t + x2*t;
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        qreal b = x2*m_t + x3*t;
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        qreal c = x3*m_t + x4*t;
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        a = a*m_t + b*t;
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        b = b*m_t + c*t;
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        x = a*m_t + b*t;
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    }
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    {
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        qreal a = y1*m_t + y2*t;
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        qreal b = y2*m_t + y3*t;
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        qreal c = y3*m_t + y4*t;
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        a = a*m_t + b*t;
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        b = b*m_t + c*t;
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        y = a*m_t + b*t;
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    }
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    return QPointF(x, y);
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}
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inline QPointF QBezier::normalVector(qreal t) const
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{
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    qreal m_t = 1. - t;
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    qreal a = m_t * m_t;
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8.49M
    qreal b = t * m_t;
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8.49M
    qreal c = t * t;
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8.49M
    return QPointF((y2-y1) * a + (y3-y2) * b + (y4-y3) * c,  -(x2-x1) * a - (x3-x2) * b - (x4-x3) * c);
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8.49M
}
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inline QPointF QBezier::derivedAt(qreal t) const
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{
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    // p'(t) = 3 * (-(1-2t+t^2) * p0 + (1 - 4 * t + 3 * t^2) * p1 + (2 * t - 3 * t^2) * p2 + t^2 * p3)
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    qreal m_t = 1. - t;
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    qreal d = t * t;
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    qreal a = -m_t * m_t;
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    qreal b = 1 - 4 * t + 3 * d;
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    qreal c = 2 * t - 3 * d;
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    return 3 * QPointF(a * x1 + b * x2 + c * x3 + d * x4,
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                       a * y1 + b * y2 + c * y3 + d * y4);
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}
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inline QPointF QBezier::secondDerivedAt(qreal t) const
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{
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    qreal a = 2. - 2. * t;
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    qreal b = -4 + 6 * t;
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    qreal c = 2 - 6 * t;
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    qreal d = 2 * t;
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    return 3 * QPointF(a * x1 + b * x2 + c * x3 + d * x4,
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                       a * y1 + b * y2 + c * y3 + d * y4);
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}
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std::pair<QBezier, QBezier> QBezier::split() const
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45.2M
{
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271M
    const auto mid = [](QPointF lhs, QPointF rhs) { return (lhs + rhs) * .5; };
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    const QPointF mid_12 = mid(pt1(), pt2());
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45.2M
    const QPointF mid_23 = mid(pt2(), pt3());
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45.2M
    const QPointF mid_34 = mid(pt3(), pt4());
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    const QPointF mid_12_23 = mid(mid_12, mid_23);
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45.2M
    const QPointF mid_23_34 = mid(mid_23, mid_34);
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45.2M
    const QPointF mid_12_23__23_34 = mid(mid_12_23, mid_23_34);
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45.2M
    return {
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45.2M
        fromPoints(pt1(), mid_12, mid_12_23, mid_12_23__23_34),
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45.2M
        fromPoints(mid_12_23__23_34, mid_23_34, mid_34, pt4()),
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45.2M
    };
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45.2M
}
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inline void QBezier::parameterSplitLeft(qreal t, QBezier *left)
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{
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    left->x1 = x1;
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    left->y1 = y1;
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    left->x2 = x1 + t * ( x2 - x1 );
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    left->y2 = y1 + t * ( y2 - y1 );
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    left->x3 = x2 + t * ( x3 - x2 ); // temporary holding spot
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    left->y3 = y2 + t * ( y3 - y2 ); // temporary holding spot
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    x3 = x3 + t * ( x4 - x3 );
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    y3 = y3 + t * ( y4 - y3 );
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    x2 = left->x3 + t * ( x3 - left->x3);
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    y2 = left->y3 + t * ( y3 - left->y3);
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    left->x3 = left->x2 + t * ( left->x3 - left->x2 );
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    left->y3 = left->y2 + t * ( left->y3 - left->y2 );
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    left->x4 = x1 = left->x3 + t * (x2 - left->x3);
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    left->y4 = y1 = left->y3 + t * (y2 - left->y3);
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}
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QT_END_NAMESPACE
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#endif // QBEZIER_P_H