/src/qtbase/src/gui/math3d/qmatrix4x4.h
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1 | | // Copyright (C) 2016 The Qt Company Ltd. |
2 | | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | | // Qt-Security score:significant reason:default |
4 | | |
5 | | #ifndef QMATRIX4X4_H |
6 | | #define QMATRIX4X4_H |
7 | | |
8 | | #include <QtGui/qtguiglobal.h> |
9 | | #include <QtGui/qvector3d.h> |
10 | | #include <QtGui/qvector4d.h> |
11 | | #include <QtGui/qgenericmatrix.h> |
12 | | #include <QtCore/qrect.h> |
13 | | |
14 | | class tst_QMatrixNxN; |
15 | | |
16 | | QT_BEGIN_NAMESPACE |
17 | | |
18 | | #ifndef QT_NO_QUATERNION |
19 | | class QQuaternion; |
20 | | #endif |
21 | | |
22 | | #ifndef QT_NO_MATRIX4X4 |
23 | | |
24 | | class QTransform; |
25 | | class QVariant; |
26 | | |
27 | | class Q_GUI_EXPORT QMatrix4x4 |
28 | | { |
29 | | public: |
30 | 0 | inline QMatrix4x4() { setToIdentity(); } |
31 | 0 | explicit QMatrix4x4(Qt::Initialization) : flagBits(General) {} |
32 | | explicit QMatrix4x4(const float *values); |
33 | | constexpr |
34 | | inline QMatrix4x4(float m11, float m12, float m13, float m14, |
35 | | float m21, float m22, float m23, float m24, |
36 | | float m31, float m32, float m33, float m34, |
37 | | float m41, float m42, float m43, float m44); |
38 | | |
39 | | template <int N, int M> |
40 | | explicit QMatrix4x4(const QGenericMatrix<N, M, float>& matrix) |
41 | | : QMatrix4x4(matrix.data(), N, M) {} |
42 | | |
43 | | QMatrix4x4(const float *values, int cols, int rows); |
44 | | QMatrix4x4(const QTransform& transform); |
45 | | |
46 | | inline const float& operator()(int row, int column) const; |
47 | | inline float& operator()(int row, int column); |
48 | | |
49 | | #ifndef QT_NO_VECTOR4D |
50 | | inline QVector4D column(int index) const; |
51 | | inline void setColumn(int index, const QVector4D& value); |
52 | | |
53 | | inline QVector4D row(int index) const; |
54 | | inline void setRow(int index, const QVector4D& value); |
55 | | #endif |
56 | | |
57 | | inline bool isAffine() const; |
58 | | |
59 | | inline bool isIdentity() const; |
60 | | inline void setToIdentity(); |
61 | | |
62 | | inline void fill(float value); |
63 | | |
64 | | double determinant() const; |
65 | | QMatrix4x4 inverted(bool *invertible = nullptr) const; |
66 | | QMatrix4x4 transposed() const; |
67 | | QMatrix3x3 normalMatrix() const; |
68 | | |
69 | | inline QMatrix4x4& operator+=(const QMatrix4x4& other); |
70 | | inline QMatrix4x4& operator-=(const QMatrix4x4& other); |
71 | | inline QMatrix4x4& operator*=(const QMatrix4x4& other); |
72 | | inline QMatrix4x4& operator*=(float factor); |
73 | | QMatrix4x4& operator/=(float divisor); |
74 | | inline bool operator==(const QMatrix4x4& other) const; |
75 | | inline bool operator!=(const QMatrix4x4& other) const; |
76 | | |
77 | | friend QMatrix4x4 operator+(const QMatrix4x4& m1, const QMatrix4x4& m2); |
78 | | friend QMatrix4x4 operator-(const QMatrix4x4& m1, const QMatrix4x4& m2); |
79 | | friend QMatrix4x4 operator*(const QMatrix4x4& m1, const QMatrix4x4& m2); |
80 | | #ifndef QT_NO_VECTOR3D |
81 | | #if QT_DEPRECATED_SINCE(6, 1) |
82 | | friend QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector); |
83 | | friend QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix); |
84 | | #endif |
85 | | #endif |
86 | | #ifndef QT_NO_VECTOR4D |
87 | | friend QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix); |
88 | | friend QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector); |
89 | | #endif |
90 | | friend QPoint operator*(const QPoint& point, const QMatrix4x4& matrix); |
91 | | friend QPointF operator*(const QPointF& point, const QMatrix4x4& matrix); |
92 | | friend QMatrix4x4 operator-(const QMatrix4x4& matrix); |
93 | | #if QT_DEPRECATED_SINCE(6, 1) |
94 | | friend QPoint operator*(const QMatrix4x4& matrix, const QPoint& point); |
95 | | friend QPointF operator*(const QMatrix4x4& matrix, const QPointF& point); |
96 | | #endif |
97 | | friend QMatrix4x4 operator*(float factor, const QMatrix4x4& matrix); |
98 | | friend QMatrix4x4 operator*(const QMatrix4x4& matrix, float factor); |
99 | | friend Q_GUI_EXPORT QMatrix4x4 operator/(const QMatrix4x4& matrix, float divisor); |
100 | | |
101 | | friend Q_GUI_EXPORT bool qFuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2) noexcept; |
102 | | |
103 | | #ifndef QT_NO_VECTOR3D |
104 | | void scale(const QVector3D& vector); |
105 | | void translate(const QVector3D& vector); |
106 | | void rotate(float angle, const QVector3D& vector); |
107 | | #endif |
108 | | void scale(float x, float y); |
109 | | void scale(float x, float y, float z); |
110 | | void scale(float factor); |
111 | | void translate(float x, float y); |
112 | | void translate(float x, float y, float z); |
113 | | void rotate(float angle, float x, float y, float z = 0.0f); |
114 | | #ifndef QT_NO_QUATERNION |
115 | | void rotate(const QQuaternion& quaternion); |
116 | | #endif |
117 | | |
118 | | void ortho(const QRect& rect); |
119 | | void ortho(const QRectF& rect); |
120 | | void ortho(float left, float right, float bottom, float top, float nearPlane, float farPlane); |
121 | | void frustum(float left, float right, float bottom, float top, float nearPlane, float farPlane); |
122 | | void perspective(float verticalAngle, float aspectRatio, float nearPlane, float farPlane); |
123 | | #ifndef QT_NO_VECTOR3D |
124 | | void lookAt(const QVector3D& eye, const QVector3D& center, const QVector3D& up); |
125 | | #endif |
126 | | void viewport(const QRectF &rect); |
127 | | void viewport(float left, float bottom, float width, float height, float nearPlane = 0.0f, float farPlane = 1.0f); |
128 | | void flipCoordinates(); |
129 | | |
130 | | void copyDataTo(float *values) const; |
131 | | |
132 | | QTransform toTransform() const; |
133 | | QTransform toTransform(float distanceToPlane) const; |
134 | | |
135 | | inline QPoint map(const QPoint& point) const; |
136 | | inline QPointF map(const QPointF& point) const; |
137 | | #ifndef QT_NO_VECTOR3D |
138 | | inline QVector3D map(const QVector3D& point) const; |
139 | | inline QVector3D mapVector(const QVector3D& vector) const; |
140 | | #endif |
141 | | #ifndef QT_NO_VECTOR4D |
142 | | inline QVector4D map(const QVector4D& point) const; |
143 | | #endif |
144 | | QRect mapRect(const QRect& rect) const; |
145 | | QRectF mapRect(const QRectF& rect) const; |
146 | | |
147 | | template <int N, int M> |
148 | | QGenericMatrix<N, M, float> toGenericMatrix() const; |
149 | | |
150 | | inline float *data(); |
151 | 0 | inline const float *data() const { return *m; } |
152 | 0 | inline const float *constData() const { return *m; } |
153 | | |
154 | | void optimize(); |
155 | | |
156 | | operator QVariant() const; |
157 | | |
158 | | #ifndef QT_NO_DEBUG_STREAM |
159 | | friend Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QMatrix4x4 &m); |
160 | | #endif |
161 | | |
162 | | #if QT_VERSION < QT_VERSION_CHECK(7, 0, 0) |
163 | | void projectedRotate(float angle, float x, float y, float z, float distanceToPlane); |
164 | | // ### Qt7: Remove |
165 | | void projectedRotate(float angle, float x, float y, float z); |
166 | | #else |
167 | | void projectedRotate(float angle, float x, float y, float z, float distanceToPlane = 1024.0); |
168 | | #endif |
169 | | |
170 | | // When matrices are multiplied, the flag bits are or-ed together. |
171 | | // Note that the ordering of the bit values matters. (ident < t < s < r2d < r < p) |
172 | | enum Flag { |
173 | | Identity = 0x0000, // Identity matrix |
174 | | Translation = 0x0001, // Contains a translation |
175 | | Scale = 0x0002, // Contains a scale |
176 | | Rotation2D = 0x0004, // Contains a rotation about the Z axis |
177 | | Rotation = 0x0008, // Contains an arbitrary rotation |
178 | | Perspective = 0x0010, // Last row is different from (0, 0, 0, 1) |
179 | | General = 0x001f // General matrix, unknown contents |
180 | | }; |
181 | | Q_DECLARE_FLAGS(Flags, Flag) |
182 | | |
183 | 0 | Flags flags() const { return flagBits; } |
184 | | |
185 | | private: |
186 | | float m[4][4]; // Column-major order to match OpenGL. |
187 | | Flags flagBits; |
188 | | |
189 | | QMatrix4x4 orthonormalInverse() const; |
190 | | void toGenericMatrix_impl(float *dst, int n, int m) const; |
191 | | |
192 | | friend class ::tst_QMatrixNxN; // for access to flagBits |
193 | | }; |
194 | | |
195 | 0 | Q_DECLARE_OPERATORS_FOR_FLAGS(QMatrix4x4::Flags) Unexecuted instantiation: operator|(QMatrix4x4::Flag, QMatrix4x4::Flag) Unexecuted instantiation: operator|(QMatrix4x4::Flag, QFlags<QMatrix4x4::Flag>) Unexecuted instantiation: operator&(QMatrix4x4::Flag, QMatrix4x4::Flag) Unexecuted instantiation: operator&(QMatrix4x4::Flag, QFlags<QMatrix4x4::Flag>) Unexecuted instantiation: operator^(QMatrix4x4::Flag, QMatrix4x4::Flag) Unexecuted instantiation: operator^(QMatrix4x4::Flag, QFlags<QMatrix4x4::Flag>) Unexecuted instantiation: operator|(QMatrix4x4::Flag, int) |
196 | 0 |
|
197 | 0 | QT_WARNING_PUSH |
198 | 0 | QT_WARNING_DISABLE_FLOAT_COMPARE |
199 | 0 |
|
200 | 0 | Q_DECLARE_TYPEINFO(QMatrix4x4, Q_PRIMITIVE_TYPE); |
201 | 0 |
|
202 | 0 | constexpr |
203 | 0 | inline QMatrix4x4::QMatrix4x4 |
204 | 0 | (float m11, float m12, float m13, float m14, |
205 | 0 | float m21, float m22, float m23, float m24, |
206 | 0 | float m31, float m32, float m33, float m34, |
207 | 0 | float m41, float m42, float m43, float m44) |
208 | 0 | : m{{m11, m21, m31, m41}, |
209 | 0 | {m12, m22, m32, m42}, |
210 | 0 | {m13, m23, m33, m43}, |
211 | 0 | {m14, m24, m34, m44}}, |
212 | 0 | flagBits(General) |
213 | 0 | { |
214 | 0 | } |
215 | 0 |
|
216 | 0 | template <int N, int M> |
217 | 0 | QGenericMatrix<N, M, float> QMatrix4x4::toGenericMatrix() const |
218 | 0 | { |
219 | 0 | Q_DECL_UNINITIALIZED |
220 | 0 | QGenericMatrix<N, M, float> result(Qt::Uninitialized); |
221 | 0 | toGenericMatrix_impl(result.data(), N, M); |
222 | 0 | return result; |
223 | 0 | } |
224 | 0 |
|
225 | 0 | inline const float& QMatrix4x4::operator()(int aRow, int aColumn) const |
226 | 0 | { |
227 | 0 | Q_ASSERT(aRow >= 0 && aRow < 4 && aColumn >= 0 && aColumn < 4); |
228 | 0 | return m[aColumn][aRow]; |
229 | 0 | } |
230 | | |
231 | | inline float& QMatrix4x4::operator()(int aRow, int aColumn) |
232 | 0 | { |
233 | 0 | Q_ASSERT(aRow >= 0 && aRow < 4 && aColumn >= 0 && aColumn < 4); |
234 | 0 | flagBits = General; |
235 | 0 | return m[aColumn][aRow]; |
236 | 0 | } |
237 | | |
238 | | #ifndef QT_NO_VECTOR4D |
239 | | inline QVector4D QMatrix4x4::column(int index) const |
240 | 0 | { |
241 | 0 | Q_ASSERT(index >= 0 && index < 4); |
242 | 0 | return QVector4D(m[index][0], m[index][1], m[index][2], m[index][3]); |
243 | 0 | } |
244 | | |
245 | | inline void QMatrix4x4::setColumn(int index, const QVector4D& value) |
246 | 0 | { |
247 | 0 | Q_ASSERT(index >= 0 && index < 4); |
248 | 0 | m[index][0] = value.x(); |
249 | 0 | m[index][1] = value.y(); |
250 | 0 | m[index][2] = value.z(); |
251 | 0 | m[index][3] = value.w(); |
252 | 0 | flagBits = General; |
253 | 0 | } |
254 | | |
255 | | inline QVector4D QMatrix4x4::row(int index) const |
256 | 0 | { |
257 | 0 | Q_ASSERT(index >= 0 && index < 4); |
258 | 0 | return QVector4D(m[0][index], m[1][index], m[2][index], m[3][index]); |
259 | 0 | } |
260 | | |
261 | | inline void QMatrix4x4::setRow(int index, const QVector4D& value) |
262 | 0 | { |
263 | 0 | Q_ASSERT(index >= 0 && index < 4); |
264 | 0 | m[0][index] = value.x(); |
265 | 0 | m[1][index] = value.y(); |
266 | 0 | m[2][index] = value.z(); |
267 | 0 | m[3][index] = value.w(); |
268 | 0 | flagBits = General; |
269 | 0 | } |
270 | | #endif |
271 | | |
272 | | Q_GUI_EXPORT QMatrix4x4 operator/(const QMatrix4x4& matrix, float divisor); |
273 | | |
274 | | inline bool QMatrix4x4::isAffine() const |
275 | 0 | { |
276 | 0 | return m[0][3] == 0.0f && m[1][3] == 0.0f && m[2][3] == 0.0f && m[3][3] == 1.0f; |
277 | 0 | } |
278 | | |
279 | | inline bool QMatrix4x4::isIdentity() const |
280 | 0 | { |
281 | 0 | if (flagBits == Identity) |
282 | 0 | return true; |
283 | 0 | if (m[0][0] != 1.0f || m[0][1] != 0.0f || m[0][2] != 0.0f) |
284 | 0 | return false; |
285 | 0 | if (m[0][3] != 0.0f || m[1][0] != 0.0f || m[1][1] != 1.0f) |
286 | 0 | return false; |
287 | 0 | if (m[1][2] != 0.0f || m[1][3] != 0.0f || m[2][0] != 0.0f) |
288 | 0 | return false; |
289 | 0 | if (m[2][1] != 0.0f || m[2][2] != 1.0f || m[2][3] != 0.0f) |
290 | 0 | return false; |
291 | 0 | if (m[3][0] != 0.0f || m[3][1] != 0.0f || m[3][2] != 0.0f) |
292 | 0 | return false; |
293 | 0 | return (m[3][3] == 1.0f); |
294 | 0 | } |
295 | | |
296 | | inline void QMatrix4x4::setToIdentity() |
297 | 0 | { |
298 | 0 | m[0][0] = 1.0f; |
299 | 0 | m[0][1] = 0.0f; |
300 | 0 | m[0][2] = 0.0f; |
301 | 0 | m[0][3] = 0.0f; |
302 | 0 | m[1][0] = 0.0f; |
303 | 0 | m[1][1] = 1.0f; |
304 | 0 | m[1][2] = 0.0f; |
305 | 0 | m[1][3] = 0.0f; |
306 | 0 | m[2][0] = 0.0f; |
307 | 0 | m[2][1] = 0.0f; |
308 | 0 | m[2][2] = 1.0f; |
309 | 0 | m[2][3] = 0.0f; |
310 | 0 | m[3][0] = 0.0f; |
311 | 0 | m[3][1] = 0.0f; |
312 | 0 | m[3][2] = 0.0f; |
313 | 0 | m[3][3] = 1.0f; |
314 | 0 | flagBits = Identity; |
315 | 0 | } |
316 | | |
317 | | inline void QMatrix4x4::fill(float value) |
318 | 0 | { |
319 | 0 | m[0][0] = value; |
320 | 0 | m[0][1] = value; |
321 | 0 | m[0][2] = value; |
322 | 0 | m[0][3] = value; |
323 | 0 | m[1][0] = value; |
324 | 0 | m[1][1] = value; |
325 | 0 | m[1][2] = value; |
326 | 0 | m[1][3] = value; |
327 | 0 | m[2][0] = value; |
328 | 0 | m[2][1] = value; |
329 | 0 | m[2][2] = value; |
330 | 0 | m[2][3] = value; |
331 | 0 | m[3][0] = value; |
332 | 0 | m[3][1] = value; |
333 | 0 | m[3][2] = value; |
334 | 0 | m[3][3] = value; |
335 | 0 | flagBits = General; |
336 | 0 | } |
337 | | |
338 | | inline QMatrix4x4& QMatrix4x4::operator+=(const QMatrix4x4& other) |
339 | 0 | { |
340 | 0 | m[0][0] += other.m[0][0]; |
341 | 0 | m[0][1] += other.m[0][1]; |
342 | 0 | m[0][2] += other.m[0][2]; |
343 | 0 | m[0][3] += other.m[0][3]; |
344 | 0 | m[1][0] += other.m[1][0]; |
345 | 0 | m[1][1] += other.m[1][1]; |
346 | 0 | m[1][2] += other.m[1][2]; |
347 | 0 | m[1][3] += other.m[1][3]; |
348 | 0 | m[2][0] += other.m[2][0]; |
349 | 0 | m[2][1] += other.m[2][1]; |
350 | 0 | m[2][2] += other.m[2][2]; |
351 | 0 | m[2][3] += other.m[2][3]; |
352 | 0 | m[3][0] += other.m[3][0]; |
353 | 0 | m[3][1] += other.m[3][1]; |
354 | 0 | m[3][2] += other.m[3][2]; |
355 | 0 | m[3][3] += other.m[3][3]; |
356 | 0 | flagBits = General; |
357 | 0 | return *this; |
358 | 0 | } |
359 | | |
360 | | inline QMatrix4x4& QMatrix4x4::operator-=(const QMatrix4x4& other) |
361 | 0 | { |
362 | 0 | m[0][0] -= other.m[0][0]; |
363 | 0 | m[0][1] -= other.m[0][1]; |
364 | 0 | m[0][2] -= other.m[0][2]; |
365 | 0 | m[0][3] -= other.m[0][3]; |
366 | 0 | m[1][0] -= other.m[1][0]; |
367 | 0 | m[1][1] -= other.m[1][1]; |
368 | 0 | m[1][2] -= other.m[1][2]; |
369 | 0 | m[1][3] -= other.m[1][3]; |
370 | 0 | m[2][0] -= other.m[2][0]; |
371 | 0 | m[2][1] -= other.m[2][1]; |
372 | 0 | m[2][2] -= other.m[2][2]; |
373 | 0 | m[2][3] -= other.m[2][3]; |
374 | 0 | m[3][0] -= other.m[3][0]; |
375 | 0 | m[3][1] -= other.m[3][1]; |
376 | 0 | m[3][2] -= other.m[3][2]; |
377 | 0 | m[3][3] -= other.m[3][3]; |
378 | 0 | flagBits = General; |
379 | 0 | return *this; |
380 | 0 | } |
381 | | |
382 | | inline QMatrix4x4& QMatrix4x4::operator*=(const QMatrix4x4& o) |
383 | 0 | { |
384 | 0 | const QMatrix4x4 other = o; // prevent aliasing when &o == this ### Qt 6: take o by value |
385 | 0 | flagBits |= other.flagBits; |
386 | |
|
387 | 0 | if (flagBits.toInt() < Rotation2D) { |
388 | 0 | m[3][0] += m[0][0] * other.m[3][0]; |
389 | 0 | m[3][1] += m[1][1] * other.m[3][1]; |
390 | 0 | m[3][2] += m[2][2] * other.m[3][2]; |
391 | |
|
392 | 0 | m[0][0] *= other.m[0][0]; |
393 | 0 | m[1][1] *= other.m[1][1]; |
394 | 0 | m[2][2] *= other.m[2][2]; |
395 | 0 | return *this; |
396 | 0 | } |
397 | | |
398 | 0 | float m0, m1, m2; |
399 | 0 | m0 = m[0][0] * other.m[0][0] |
400 | 0 | + m[1][0] * other.m[0][1] |
401 | 0 | + m[2][0] * other.m[0][2] |
402 | 0 | + m[3][0] * other.m[0][3]; |
403 | 0 | m1 = m[0][0] * other.m[1][0] |
404 | 0 | + m[1][0] * other.m[1][1] |
405 | 0 | + m[2][0] * other.m[1][2] |
406 | 0 | + m[3][0] * other.m[1][3]; |
407 | 0 | m2 = m[0][0] * other.m[2][0] |
408 | 0 | + m[1][0] * other.m[2][1] |
409 | 0 | + m[2][0] * other.m[2][2] |
410 | 0 | + m[3][0] * other.m[2][3]; |
411 | 0 | m[3][0] = m[0][0] * other.m[3][0] |
412 | 0 | + m[1][0] * other.m[3][1] |
413 | 0 | + m[2][0] * other.m[3][2] |
414 | 0 | + m[3][0] * other.m[3][3]; |
415 | 0 | m[0][0] = m0; |
416 | 0 | m[1][0] = m1; |
417 | 0 | m[2][0] = m2; |
418 | |
|
419 | 0 | m0 = m[0][1] * other.m[0][0] |
420 | 0 | + m[1][1] * other.m[0][1] |
421 | 0 | + m[2][1] * other.m[0][2] |
422 | 0 | + m[3][1] * other.m[0][3]; |
423 | 0 | m1 = m[0][1] * other.m[1][0] |
424 | 0 | + m[1][1] * other.m[1][1] |
425 | 0 | + m[2][1] * other.m[1][2] |
426 | 0 | + m[3][1] * other.m[1][3]; |
427 | 0 | m2 = m[0][1] * other.m[2][0] |
428 | 0 | + m[1][1] * other.m[2][1] |
429 | 0 | + m[2][1] * other.m[2][2] |
430 | 0 | + m[3][1] * other.m[2][3]; |
431 | 0 | m[3][1] = m[0][1] * other.m[3][0] |
432 | 0 | + m[1][1] * other.m[3][1] |
433 | 0 | + m[2][1] * other.m[3][2] |
434 | 0 | + m[3][1] * other.m[3][3]; |
435 | 0 | m[0][1] = m0; |
436 | 0 | m[1][1] = m1; |
437 | 0 | m[2][1] = m2; |
438 | |
|
439 | 0 | m0 = m[0][2] * other.m[0][0] |
440 | 0 | + m[1][2] * other.m[0][1] |
441 | 0 | + m[2][2] * other.m[0][2] |
442 | 0 | + m[3][2] * other.m[0][3]; |
443 | 0 | m1 = m[0][2] * other.m[1][0] |
444 | 0 | + m[1][2] * other.m[1][1] |
445 | 0 | + m[2][2] * other.m[1][2] |
446 | 0 | + m[3][2] * other.m[1][3]; |
447 | 0 | m2 = m[0][2] * other.m[2][0] |
448 | 0 | + m[1][2] * other.m[2][1] |
449 | 0 | + m[2][2] * other.m[2][2] |
450 | 0 | + m[3][2] * other.m[2][3]; |
451 | 0 | m[3][2] = m[0][2] * other.m[3][0] |
452 | 0 | + m[1][2] * other.m[3][1] |
453 | 0 | + m[2][2] * other.m[3][2] |
454 | 0 | + m[3][2] * other.m[3][3]; |
455 | 0 | m[0][2] = m0; |
456 | 0 | m[1][2] = m1; |
457 | 0 | m[2][2] = m2; |
458 | |
|
459 | 0 | m0 = m[0][3] * other.m[0][0] |
460 | 0 | + m[1][3] * other.m[0][1] |
461 | 0 | + m[2][3] * other.m[0][2] |
462 | 0 | + m[3][3] * other.m[0][3]; |
463 | 0 | m1 = m[0][3] * other.m[1][0] |
464 | 0 | + m[1][3] * other.m[1][1] |
465 | 0 | + m[2][3] * other.m[1][2] |
466 | 0 | + m[3][3] * other.m[1][3]; |
467 | 0 | m2 = m[0][3] * other.m[2][0] |
468 | 0 | + m[1][3] * other.m[2][1] |
469 | 0 | + m[2][3] * other.m[2][2] |
470 | 0 | + m[3][3] * other.m[2][3]; |
471 | 0 | m[3][3] = m[0][3] * other.m[3][0] |
472 | 0 | + m[1][3] * other.m[3][1] |
473 | 0 | + m[2][3] * other.m[3][2] |
474 | 0 | + m[3][3] * other.m[3][3]; |
475 | 0 | m[0][3] = m0; |
476 | 0 | m[1][3] = m1; |
477 | 0 | m[2][3] = m2; |
478 | 0 | return *this; |
479 | 0 | } |
480 | | |
481 | | inline QMatrix4x4& QMatrix4x4::operator*=(float factor) |
482 | 0 | { |
483 | 0 | m[0][0] *= factor; |
484 | 0 | m[0][1] *= factor; |
485 | 0 | m[0][2] *= factor; |
486 | 0 | m[0][3] *= factor; |
487 | 0 | m[1][0] *= factor; |
488 | 0 | m[1][1] *= factor; |
489 | 0 | m[1][2] *= factor; |
490 | 0 | m[1][3] *= factor; |
491 | 0 | m[2][0] *= factor; |
492 | 0 | m[2][1] *= factor; |
493 | 0 | m[2][2] *= factor; |
494 | 0 | m[2][3] *= factor; |
495 | 0 | m[3][0] *= factor; |
496 | 0 | m[3][1] *= factor; |
497 | 0 | m[3][2] *= factor; |
498 | 0 | m[3][3] *= factor; |
499 | 0 | flagBits = General; |
500 | 0 | return *this; |
501 | 0 | } |
502 | | |
503 | | inline bool QMatrix4x4::operator==(const QMatrix4x4& other) const |
504 | 0 | { |
505 | 0 | return m[0][0] == other.m[0][0] && |
506 | 0 | m[0][1] == other.m[0][1] && |
507 | 0 | m[0][2] == other.m[0][2] && |
508 | 0 | m[0][3] == other.m[0][3] && |
509 | 0 | m[1][0] == other.m[1][0] && |
510 | 0 | m[1][1] == other.m[1][1] && |
511 | 0 | m[1][2] == other.m[1][2] && |
512 | 0 | m[1][3] == other.m[1][3] && |
513 | 0 | m[2][0] == other.m[2][0] && |
514 | 0 | m[2][1] == other.m[2][1] && |
515 | 0 | m[2][2] == other.m[2][2] && |
516 | 0 | m[2][3] == other.m[2][3] && |
517 | 0 | m[3][0] == other.m[3][0] && |
518 | 0 | m[3][1] == other.m[3][1] && |
519 | 0 | m[3][2] == other.m[3][2] && |
520 | 0 | m[3][3] == other.m[3][3]; |
521 | 0 | } |
522 | | |
523 | | inline bool QMatrix4x4::operator!=(const QMatrix4x4& other) const |
524 | 0 | { |
525 | 0 | return m[0][0] != other.m[0][0] || |
526 | 0 | m[0][1] != other.m[0][1] || |
527 | 0 | m[0][2] != other.m[0][2] || |
528 | 0 | m[0][3] != other.m[0][3] || |
529 | 0 | m[1][0] != other.m[1][0] || |
530 | 0 | m[1][1] != other.m[1][1] || |
531 | 0 | m[1][2] != other.m[1][2] || |
532 | 0 | m[1][3] != other.m[1][3] || |
533 | 0 | m[2][0] != other.m[2][0] || |
534 | 0 | m[2][1] != other.m[2][1] || |
535 | 0 | m[2][2] != other.m[2][2] || |
536 | 0 | m[2][3] != other.m[2][3] || |
537 | 0 | m[3][0] != other.m[3][0] || |
538 | 0 | m[3][1] != other.m[3][1] || |
539 | 0 | m[3][2] != other.m[3][2] || |
540 | 0 | m[3][3] != other.m[3][3]; |
541 | 0 | } |
542 | | |
543 | | inline QMatrix4x4 operator+(const QMatrix4x4& m1, const QMatrix4x4& m2) |
544 | 0 | { |
545 | 0 | Q_DECL_UNINITIALIZED |
546 | 0 | QMatrix4x4 m(Qt::Uninitialized); |
547 | 0 | m.m[0][0] = m1.m[0][0] + m2.m[0][0]; |
548 | 0 | m.m[0][1] = m1.m[0][1] + m2.m[0][1]; |
549 | 0 | m.m[0][2] = m1.m[0][2] + m2.m[0][2]; |
550 | 0 | m.m[0][3] = m1.m[0][3] + m2.m[0][3]; |
551 | 0 | m.m[1][0] = m1.m[1][0] + m2.m[1][0]; |
552 | 0 | m.m[1][1] = m1.m[1][1] + m2.m[1][1]; |
553 | 0 | m.m[1][2] = m1.m[1][2] + m2.m[1][2]; |
554 | 0 | m.m[1][3] = m1.m[1][3] + m2.m[1][3]; |
555 | 0 | m.m[2][0] = m1.m[2][0] + m2.m[2][0]; |
556 | 0 | m.m[2][1] = m1.m[2][1] + m2.m[2][1]; |
557 | 0 | m.m[2][2] = m1.m[2][2] + m2.m[2][2]; |
558 | 0 | m.m[2][3] = m1.m[2][3] + m2.m[2][3]; |
559 | 0 | m.m[3][0] = m1.m[3][0] + m2.m[3][0]; |
560 | 0 | m.m[3][1] = m1.m[3][1] + m2.m[3][1]; |
561 | 0 | m.m[3][2] = m1.m[3][2] + m2.m[3][2]; |
562 | 0 | m.m[3][3] = m1.m[3][3] + m2.m[3][3]; |
563 | 0 | return m; |
564 | 0 | } |
565 | | |
566 | | inline QMatrix4x4 operator-(const QMatrix4x4& m1, const QMatrix4x4& m2) |
567 | 0 | { |
568 | 0 | Q_DECL_UNINITIALIZED |
569 | 0 | QMatrix4x4 m(Qt::Uninitialized); |
570 | 0 | m.m[0][0] = m1.m[0][0] - m2.m[0][0]; |
571 | 0 | m.m[0][1] = m1.m[0][1] - m2.m[0][1]; |
572 | 0 | m.m[0][2] = m1.m[0][2] - m2.m[0][2]; |
573 | 0 | m.m[0][3] = m1.m[0][3] - m2.m[0][3]; |
574 | 0 | m.m[1][0] = m1.m[1][0] - m2.m[1][0]; |
575 | 0 | m.m[1][1] = m1.m[1][1] - m2.m[1][1]; |
576 | 0 | m.m[1][2] = m1.m[1][2] - m2.m[1][2]; |
577 | 0 | m.m[1][3] = m1.m[1][3] - m2.m[1][3]; |
578 | 0 | m.m[2][0] = m1.m[2][0] - m2.m[2][0]; |
579 | 0 | m.m[2][1] = m1.m[2][1] - m2.m[2][1]; |
580 | 0 | m.m[2][2] = m1.m[2][2] - m2.m[2][2]; |
581 | 0 | m.m[2][3] = m1.m[2][3] - m2.m[2][3]; |
582 | 0 | m.m[3][0] = m1.m[3][0] - m2.m[3][0]; |
583 | 0 | m.m[3][1] = m1.m[3][1] - m2.m[3][1]; |
584 | 0 | m.m[3][2] = m1.m[3][2] - m2.m[3][2]; |
585 | 0 | m.m[3][3] = m1.m[3][3] - m2.m[3][3]; |
586 | 0 | return m; |
587 | 0 | } |
588 | | |
589 | | inline QMatrix4x4 operator*(const QMatrix4x4& m1, const QMatrix4x4& m2) |
590 | 0 | { |
591 | 0 | Q_DECL_UNINITIALIZED |
592 | 0 | QMatrix4x4 m(Qt::Uninitialized); |
593 | 0 | QMatrix4x4::Flags flagBits = m1.flagBits | m2.flagBits; |
594 | 0 | if (flagBits.toInt() < QMatrix4x4::Rotation2D) { |
595 | | // Scale | Translation |
596 | 0 | m.m[0][0] = m1.m[0][0] * m2.m[0][0]; |
597 | 0 | m.m[0][1] = 0.0f; |
598 | 0 | m.m[0][2] = 0.0f; |
599 | 0 | m.m[0][3] = 0.0f; |
600 | |
|
601 | 0 | m.m[1][0] = 0.0f; |
602 | 0 | m.m[1][1] = m1.m[1][1] * m2.m[1][1]; |
603 | 0 | m.m[1][2] = 0.0f; |
604 | 0 | m.m[1][3] = 0.0f; |
605 | |
|
606 | 0 | m.m[2][0] = 0.0f; |
607 | 0 | m.m[2][1] = 0.0f; |
608 | 0 | m.m[2][2] = m1.m[2][2] * m2.m[2][2]; |
609 | 0 | m.m[2][3] = 0.0f; |
610 | |
|
611 | 0 | m.m[3][0] = m1.m[3][0] + m1.m[0][0] * m2.m[3][0]; |
612 | 0 | m.m[3][1] = m1.m[3][1] + m1.m[1][1] * m2.m[3][1]; |
613 | 0 | m.m[3][2] = m1.m[3][2] + m1.m[2][2] * m2.m[3][2]; |
614 | 0 | m.m[3][3] = 1.0f; |
615 | 0 | m.flagBits = flagBits; |
616 | 0 | return m; |
617 | 0 | } |
618 | | |
619 | 0 | m.m[0][0] = m1.m[0][0] * m2.m[0][0] |
620 | 0 | + m1.m[1][0] * m2.m[0][1] |
621 | 0 | + m1.m[2][0] * m2.m[0][2] |
622 | 0 | + m1.m[3][0] * m2.m[0][3]; |
623 | 0 | m.m[0][1] = m1.m[0][1] * m2.m[0][0] |
624 | 0 | + m1.m[1][1] * m2.m[0][1] |
625 | 0 | + m1.m[2][1] * m2.m[0][2] |
626 | 0 | + m1.m[3][1] * m2.m[0][3]; |
627 | 0 | m.m[0][2] = m1.m[0][2] * m2.m[0][0] |
628 | 0 | + m1.m[1][2] * m2.m[0][1] |
629 | 0 | + m1.m[2][2] * m2.m[0][2] |
630 | 0 | + m1.m[3][2] * m2.m[0][3]; |
631 | 0 | m.m[0][3] = m1.m[0][3] * m2.m[0][0] |
632 | 0 | + m1.m[1][3] * m2.m[0][1] |
633 | 0 | + m1.m[2][3] * m2.m[0][2] |
634 | 0 | + m1.m[3][3] * m2.m[0][3]; |
635 | |
|
636 | 0 | m.m[1][0] = m1.m[0][0] * m2.m[1][0] |
637 | 0 | + m1.m[1][0] * m2.m[1][1] |
638 | 0 | + m1.m[2][0] * m2.m[1][2] |
639 | 0 | + m1.m[3][0] * m2.m[1][3]; |
640 | 0 | m.m[1][1] = m1.m[0][1] * m2.m[1][0] |
641 | 0 | + m1.m[1][1] * m2.m[1][1] |
642 | 0 | + m1.m[2][1] * m2.m[1][2] |
643 | 0 | + m1.m[3][1] * m2.m[1][3]; |
644 | 0 | m.m[1][2] = m1.m[0][2] * m2.m[1][0] |
645 | 0 | + m1.m[1][2] * m2.m[1][1] |
646 | 0 | + m1.m[2][2] * m2.m[1][2] |
647 | 0 | + m1.m[3][2] * m2.m[1][3]; |
648 | 0 | m.m[1][3] = m1.m[0][3] * m2.m[1][0] |
649 | 0 | + m1.m[1][3] * m2.m[1][1] |
650 | 0 | + m1.m[2][3] * m2.m[1][2] |
651 | 0 | + m1.m[3][3] * m2.m[1][3]; |
652 | |
|
653 | 0 | m.m[2][0] = m1.m[0][0] * m2.m[2][0] |
654 | 0 | + m1.m[1][0] * m2.m[2][1] |
655 | 0 | + m1.m[2][0] * m2.m[2][2] |
656 | 0 | + m1.m[3][0] * m2.m[2][3]; |
657 | 0 | m.m[2][1] = m1.m[0][1] * m2.m[2][0] |
658 | 0 | + m1.m[1][1] * m2.m[2][1] |
659 | 0 | + m1.m[2][1] * m2.m[2][2] |
660 | 0 | + m1.m[3][1] * m2.m[2][3]; |
661 | 0 | m.m[2][2] = m1.m[0][2] * m2.m[2][0] |
662 | 0 | + m1.m[1][2] * m2.m[2][1] |
663 | 0 | + m1.m[2][2] * m2.m[2][2] |
664 | 0 | + m1.m[3][2] * m2.m[2][3]; |
665 | 0 | m.m[2][3] = m1.m[0][3] * m2.m[2][0] |
666 | 0 | + m1.m[1][3] * m2.m[2][1] |
667 | 0 | + m1.m[2][3] * m2.m[2][2] |
668 | 0 | + m1.m[3][3] * m2.m[2][3]; |
669 | |
|
670 | 0 | m.m[3][0] = m1.m[0][0] * m2.m[3][0] |
671 | 0 | + m1.m[1][0] * m2.m[3][1] |
672 | 0 | + m1.m[2][0] * m2.m[3][2] |
673 | 0 | + m1.m[3][0] * m2.m[3][3]; |
674 | 0 | m.m[3][1] = m1.m[0][1] * m2.m[3][0] |
675 | 0 | + m1.m[1][1] * m2.m[3][1] |
676 | 0 | + m1.m[2][1] * m2.m[3][2] |
677 | 0 | + m1.m[3][1] * m2.m[3][3]; |
678 | 0 | m.m[3][2] = m1.m[0][2] * m2.m[3][0] |
679 | 0 | + m1.m[1][2] * m2.m[3][1] |
680 | 0 | + m1.m[2][2] * m2.m[3][2] |
681 | 0 | + m1.m[3][2] * m2.m[3][3]; |
682 | 0 | m.m[3][3] = m1.m[0][3] * m2.m[3][0] |
683 | 0 | + m1.m[1][3] * m2.m[3][1] |
684 | 0 | + m1.m[2][3] * m2.m[3][2] |
685 | 0 | + m1.m[3][3] * m2.m[3][3]; |
686 | 0 | m.flagBits = flagBits; |
687 | 0 | return m; |
688 | 0 | } |
689 | | |
690 | | #ifndef QT_NO_VECTOR3D |
691 | | |
692 | | #if QT_DEPRECATED_SINCE(6, 1) |
693 | | |
694 | | QT_DEPRECATED_VERSION_X_6_1("Extend the QVector3D to a QVector4D with 1.0 as the w coordinate before multiplying") |
695 | | inline QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix) |
696 | 0 | { |
697 | 0 | float x, y, z, w; |
698 | 0 | x = vector.x() * matrix.m[0][0] + |
699 | 0 | vector.y() * matrix.m[0][1] + |
700 | 0 | vector.z() * matrix.m[0][2] + |
701 | 0 | matrix.m[0][3]; |
702 | 0 | y = vector.x() * matrix.m[1][0] + |
703 | 0 | vector.y() * matrix.m[1][1] + |
704 | 0 | vector.z() * matrix.m[1][2] + |
705 | 0 | matrix.m[1][3]; |
706 | 0 | z = vector.x() * matrix.m[2][0] + |
707 | 0 | vector.y() * matrix.m[2][1] + |
708 | 0 | vector.z() * matrix.m[2][2] + |
709 | 0 | matrix.m[2][3]; |
710 | 0 | w = vector.x() * matrix.m[3][0] + |
711 | 0 | vector.y() * matrix.m[3][1] + |
712 | 0 | vector.z() * matrix.m[3][2] + |
713 | 0 | matrix.m[3][3]; |
714 | 0 | if (w == 1.0f) |
715 | 0 | return QVector3D(x, y, z); |
716 | 0 | else |
717 | 0 | return QVector3D(x / w, y / w, z / w); |
718 | 0 | } |
719 | | |
720 | | QT_DEPRECATED_VERSION_X_6_1("Use matrix.map(vector) instead") |
721 | | inline QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector) |
722 | 0 | { |
723 | 0 | return matrix.map(vector); |
724 | 0 | } |
725 | | |
726 | | #endif |
727 | | |
728 | | #endif |
729 | | |
730 | | #ifndef QT_NO_VECTOR4D |
731 | | |
732 | | inline QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix) |
733 | 0 | { |
734 | 0 | float x, y, z, w; |
735 | 0 | x = vector.x() * matrix.m[0][0] + |
736 | 0 | vector.y() * matrix.m[0][1] + |
737 | 0 | vector.z() * matrix.m[0][2] + |
738 | 0 | vector.w() * matrix.m[0][3]; |
739 | 0 | y = vector.x() * matrix.m[1][0] + |
740 | 0 | vector.y() * matrix.m[1][1] + |
741 | 0 | vector.z() * matrix.m[1][2] + |
742 | 0 | vector.w() * matrix.m[1][3]; |
743 | 0 | z = vector.x() * matrix.m[2][0] + |
744 | 0 | vector.y() * matrix.m[2][1] + |
745 | 0 | vector.z() * matrix.m[2][2] + |
746 | 0 | vector.w() * matrix.m[2][3]; |
747 | 0 | w = vector.x() * matrix.m[3][0] + |
748 | 0 | vector.y() * matrix.m[3][1] + |
749 | 0 | vector.z() * matrix.m[3][2] + |
750 | 0 | vector.w() * matrix.m[3][3]; |
751 | 0 | return QVector4D(x, y, z, w); |
752 | 0 | } |
753 | | |
754 | | inline QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector) |
755 | 0 | { |
756 | 0 | float x, y, z, w; |
757 | 0 | x = vector.x() * matrix.m[0][0] + |
758 | 0 | vector.y() * matrix.m[1][0] + |
759 | 0 | vector.z() * matrix.m[2][0] + |
760 | 0 | vector.w() * matrix.m[3][0]; |
761 | 0 | y = vector.x() * matrix.m[0][1] + |
762 | 0 | vector.y() * matrix.m[1][1] + |
763 | 0 | vector.z() * matrix.m[2][1] + |
764 | 0 | vector.w() * matrix.m[3][1]; |
765 | 0 | z = vector.x() * matrix.m[0][2] + |
766 | 0 | vector.y() * matrix.m[1][2] + |
767 | 0 | vector.z() * matrix.m[2][2] + |
768 | 0 | vector.w() * matrix.m[3][2]; |
769 | 0 | w = vector.x() * matrix.m[0][3] + |
770 | 0 | vector.y() * matrix.m[1][3] + |
771 | 0 | vector.z() * matrix.m[2][3] + |
772 | 0 | vector.w() * matrix.m[3][3]; |
773 | 0 | return QVector4D(x, y, z, w); |
774 | 0 | } |
775 | | |
776 | | #endif |
777 | | |
778 | | inline QPoint operator*(const QPoint& point, const QMatrix4x4& matrix) |
779 | 0 | { |
780 | 0 | float xin, yin; |
781 | 0 | float x, y, w; |
782 | 0 | xin = point.x(); |
783 | 0 | yin = point.y(); |
784 | 0 | x = xin * matrix.m[0][0] + |
785 | 0 | yin * matrix.m[0][1] + |
786 | 0 | matrix.m[0][3]; |
787 | 0 | y = xin * matrix.m[1][0] + |
788 | 0 | yin * matrix.m[1][1] + |
789 | 0 | matrix.m[1][3]; |
790 | 0 | w = xin * matrix.m[3][0] + |
791 | 0 | yin * matrix.m[3][1] + |
792 | 0 | matrix.m[3][3]; |
793 | 0 | if (w == 1.0f) |
794 | 0 | return QPoint(qRound(x), qRound(y)); |
795 | 0 | else |
796 | 0 | return QPoint(qRound(x / w), qRound(y / w)); |
797 | 0 | } |
798 | | |
799 | | inline QPointF operator*(const QPointF& point, const QMatrix4x4& matrix) |
800 | 0 | { |
801 | 0 | float xin, yin; |
802 | 0 | float x, y, w; |
803 | 0 | xin = float(point.x()); |
804 | 0 | yin = float(point.y()); |
805 | 0 | x = xin * matrix.m[0][0] + |
806 | 0 | yin * matrix.m[0][1] + |
807 | 0 | matrix.m[0][3]; |
808 | 0 | y = xin * matrix.m[1][0] + |
809 | 0 | yin * matrix.m[1][1] + |
810 | 0 | matrix.m[1][3]; |
811 | 0 | w = xin * matrix.m[3][0] + |
812 | 0 | yin * matrix.m[3][1] + |
813 | 0 | matrix.m[3][3]; |
814 | 0 | if (w == 1.0f) { |
815 | 0 | return QPointF(qreal(x), qreal(y)); |
816 | 0 | } else { |
817 | 0 | return QPointF(qreal(x / w), qreal(y / w)); |
818 | 0 | } |
819 | 0 | } |
820 | | |
821 | | #if QT_DEPRECATED_SINCE(6, 1) |
822 | | |
823 | | QT_DEPRECATED_VERSION_X_6_1("Use matrix.map(point) instead") |
824 | | inline QPoint operator*(const QMatrix4x4& matrix, const QPoint& point) |
825 | 0 | { |
826 | 0 | return matrix.map(point); |
827 | 0 | } |
828 | | |
829 | | QT_DEPRECATED_VERSION_X_6_1("Use matrix.map(point) instead") |
830 | | inline QPointF operator*(const QMatrix4x4& matrix, const QPointF& point) |
831 | 0 | { |
832 | 0 | return matrix.map(point); |
833 | 0 | } |
834 | | |
835 | | #endif |
836 | | |
837 | | inline QMatrix4x4 operator-(const QMatrix4x4& matrix) |
838 | 0 | { |
839 | 0 | Q_DECL_UNINITIALIZED |
840 | 0 | QMatrix4x4 m(Qt::Uninitialized); |
841 | 0 | m.m[0][0] = -matrix.m[0][0]; |
842 | 0 | m.m[0][1] = -matrix.m[0][1]; |
843 | 0 | m.m[0][2] = -matrix.m[0][2]; |
844 | 0 | m.m[0][3] = -matrix.m[0][3]; |
845 | 0 | m.m[1][0] = -matrix.m[1][0]; |
846 | 0 | m.m[1][1] = -matrix.m[1][1]; |
847 | 0 | m.m[1][2] = -matrix.m[1][2]; |
848 | 0 | m.m[1][3] = -matrix.m[1][3]; |
849 | 0 | m.m[2][0] = -matrix.m[2][0]; |
850 | 0 | m.m[2][1] = -matrix.m[2][1]; |
851 | 0 | m.m[2][2] = -matrix.m[2][2]; |
852 | 0 | m.m[2][3] = -matrix.m[2][3]; |
853 | 0 | m.m[3][0] = -matrix.m[3][0]; |
854 | 0 | m.m[3][1] = -matrix.m[3][1]; |
855 | 0 | m.m[3][2] = -matrix.m[3][2]; |
856 | 0 | m.m[3][3] = -matrix.m[3][3]; |
857 | 0 | return m; |
858 | 0 | } |
859 | | |
860 | | inline QMatrix4x4 operator*(float factor, const QMatrix4x4& matrix) |
861 | 0 | { |
862 | 0 | Q_DECL_UNINITIALIZED |
863 | 0 | QMatrix4x4 m(Qt::Uninitialized); |
864 | 0 | m.m[0][0] = matrix.m[0][0] * factor; |
865 | 0 | m.m[0][1] = matrix.m[0][1] * factor; |
866 | 0 | m.m[0][2] = matrix.m[0][2] * factor; |
867 | 0 | m.m[0][3] = matrix.m[0][3] * factor; |
868 | 0 | m.m[1][0] = matrix.m[1][0] * factor; |
869 | 0 | m.m[1][1] = matrix.m[1][1] * factor; |
870 | 0 | m.m[1][2] = matrix.m[1][2] * factor; |
871 | 0 | m.m[1][3] = matrix.m[1][3] * factor; |
872 | 0 | m.m[2][0] = matrix.m[2][0] * factor; |
873 | 0 | m.m[2][1] = matrix.m[2][1] * factor; |
874 | 0 | m.m[2][2] = matrix.m[2][2] * factor; |
875 | 0 | m.m[2][3] = matrix.m[2][3] * factor; |
876 | 0 | m.m[3][0] = matrix.m[3][0] * factor; |
877 | 0 | m.m[3][1] = matrix.m[3][1] * factor; |
878 | 0 | m.m[3][2] = matrix.m[3][2] * factor; |
879 | 0 | m.m[3][3] = matrix.m[3][3] * factor; |
880 | 0 | return m; |
881 | 0 | } |
882 | | |
883 | | inline QMatrix4x4 operator*(const QMatrix4x4& matrix, float factor) |
884 | 0 | { |
885 | 0 | Q_DECL_UNINITIALIZED |
886 | 0 | QMatrix4x4 m(Qt::Uninitialized); |
887 | 0 | m.m[0][0] = matrix.m[0][0] * factor; |
888 | 0 | m.m[0][1] = matrix.m[0][1] * factor; |
889 | 0 | m.m[0][2] = matrix.m[0][2] * factor; |
890 | 0 | m.m[0][3] = matrix.m[0][3] * factor; |
891 | 0 | m.m[1][0] = matrix.m[1][0] * factor; |
892 | 0 | m.m[1][1] = matrix.m[1][1] * factor; |
893 | 0 | m.m[1][2] = matrix.m[1][2] * factor; |
894 | 0 | m.m[1][3] = matrix.m[1][3] * factor; |
895 | 0 | m.m[2][0] = matrix.m[2][0] * factor; |
896 | 0 | m.m[2][1] = matrix.m[2][1] * factor; |
897 | 0 | m.m[2][2] = matrix.m[2][2] * factor; |
898 | 0 | m.m[2][3] = matrix.m[2][3] * factor; |
899 | 0 | m.m[3][0] = matrix.m[3][0] * factor; |
900 | 0 | m.m[3][1] = matrix.m[3][1] * factor; |
901 | 0 | m.m[3][2] = matrix.m[3][2] * factor; |
902 | 0 | m.m[3][3] = matrix.m[3][3] * factor; |
903 | 0 | return m; |
904 | 0 | } |
905 | | |
906 | | inline QPoint QMatrix4x4::map(const QPoint& point) const |
907 | 0 | { |
908 | 0 | float xin, yin; |
909 | 0 | float x, y, w; |
910 | 0 | xin = point.x(); |
911 | 0 | yin = point.y(); |
912 | 0 | if (flagBits == QMatrix4x4::Identity) { |
913 | 0 | return point; |
914 | 0 | } else if (flagBits.toInt() < QMatrix4x4::Rotation2D) { |
915 | | // Translation | Scale |
916 | 0 | return QPoint(qRound(xin * m[0][0] + m[3][0]), |
917 | 0 | qRound(yin * m[1][1] + m[3][1])); |
918 | 0 | } else if (flagBits.toInt() < QMatrix4x4::Perspective) { |
919 | 0 | return QPoint(qRound(xin * m[0][0] + yin * m[1][0] + m[3][0]), |
920 | 0 | qRound(xin * m[0][1] + yin * m[1][1] + m[3][1])); |
921 | 0 | } else { |
922 | 0 | x = xin * m[0][0] + |
923 | 0 | yin * m[1][0] + |
924 | 0 | m[3][0]; |
925 | 0 | y = xin * m[0][1] + |
926 | 0 | yin * m[1][1] + |
927 | 0 | m[3][1]; |
928 | 0 | w = xin * m[0][3] + |
929 | 0 | yin * m[1][3] + |
930 | 0 | m[3][3]; |
931 | 0 | if (w == 1.0f) |
932 | 0 | return QPoint(qRound(x), qRound(y)); |
933 | 0 | else |
934 | 0 | return QPoint(qRound(x / w), qRound(y / w)); |
935 | 0 | } |
936 | 0 | } |
937 | | |
938 | | inline QPointF QMatrix4x4::map(const QPointF& point) const |
939 | 0 | { |
940 | 0 | qreal xin, yin; |
941 | 0 | qreal x, y, w; |
942 | 0 | xin = point.x(); |
943 | 0 | yin = point.y(); |
944 | 0 | if (flagBits == QMatrix4x4::Identity) { |
945 | 0 | return point; |
946 | 0 | } else if (flagBits.toInt() < QMatrix4x4::Rotation2D) { |
947 | | // Translation | Scale |
948 | 0 | return QPointF(xin * qreal(m[0][0]) + qreal(m[3][0]), |
949 | 0 | yin * qreal(m[1][1]) + qreal(m[3][1])); |
950 | 0 | } else if (flagBits.toInt() < QMatrix4x4::Perspective) { |
951 | 0 | return QPointF(xin * qreal(m[0][0]) + yin * qreal(m[1][0]) + |
952 | 0 | qreal(m[3][0]), |
953 | 0 | xin * qreal(m[0][1]) + yin * qreal(m[1][1]) + |
954 | 0 | qreal(m[3][1])); |
955 | 0 | } else { |
956 | 0 | x = xin * qreal(m[0][0]) + |
957 | 0 | yin * qreal(m[1][0]) + |
958 | 0 | qreal(m[3][0]); |
959 | 0 | y = xin * qreal(m[0][1]) + |
960 | 0 | yin * qreal(m[1][1]) + |
961 | 0 | qreal(m[3][1]); |
962 | 0 | w = xin * qreal(m[0][3]) + |
963 | 0 | yin * qreal(m[1][3]) + |
964 | 0 | qreal(m[3][3]); |
965 | 0 | if (w == 1.0) { |
966 | 0 | return QPointF(qreal(x), qreal(y)); |
967 | 0 | } else { |
968 | 0 | return QPointF(qreal(x / w), qreal(y / w)); |
969 | 0 | } |
970 | 0 | } |
971 | 0 | } |
972 | | |
973 | | #ifndef QT_NO_VECTOR3D |
974 | | |
975 | | inline QVector3D QMatrix4x4::map(const QVector3D& point) const |
976 | 0 | { |
977 | 0 | float x, y, z, w; |
978 | 0 | if (flagBits == QMatrix4x4::Identity) { |
979 | 0 | return point; |
980 | 0 | } else if (flagBits.toInt() < QMatrix4x4::Rotation2D) { |
981 | 0 | // Translation | Scale |
982 | 0 | return QVector3D(point.x() * m[0][0] + m[3][0], |
983 | 0 | point.y() * m[1][1] + m[3][1], |
984 | 0 | point.z() * m[2][2] + m[3][2]); |
985 | 0 | } else if (flagBits.toInt() < QMatrix4x4::Rotation) { |
986 | 0 | // Translation | Scale | Rotation2D |
987 | 0 | return QVector3D(point.x() * m[0][0] + point.y() * m[1][0] + m[3][0], |
988 | 0 | point.x() * m[0][1] + point.y() * m[1][1] + m[3][1], |
989 | 0 | point.z() * m[2][2] + m[3][2]); |
990 | 0 | } else { |
991 | 0 | x = point.x() * m[0][0] + |
992 | 0 | point.y() * m[1][0] + |
993 | 0 | point.z() * m[2][0] + |
994 | 0 | m[3][0]; |
995 | 0 | y = point.x() * m[0][1] + |
996 | 0 | point.y() * m[1][1] + |
997 | 0 | point.z() * m[2][1] + |
998 | 0 | m[3][1]; |
999 | 0 | z = point.x() * m[0][2] + |
1000 | 0 | point.y() * m[1][2] + |
1001 | 0 | point.z() * m[2][2] + |
1002 | 0 | m[3][2]; |
1003 | 0 | w = point.x() * m[0][3] + |
1004 | 0 | point.y() * m[1][3] + |
1005 | 0 | point.z() * m[2][3] + |
1006 | 0 | m[3][3]; |
1007 | 0 | if (w == 1.0f) |
1008 | 0 | return QVector3D(x, y, z); |
1009 | 0 | else |
1010 | 0 | return QVector3D(x / w, y / w, z / w); |
1011 | 0 | } |
1012 | 0 | } |
1013 | | |
1014 | | inline QVector3D QMatrix4x4::mapVector(const QVector3D& vector) const |
1015 | 0 | { |
1016 | 0 | if (flagBits.toInt() < Scale) { |
1017 | 0 | // Translation |
1018 | 0 | return vector; |
1019 | 0 | } else if (flagBits.toInt() < Rotation2D) { |
1020 | 0 | // Translation | Scale |
1021 | 0 | return QVector3D(vector.x() * m[0][0], |
1022 | 0 | vector.y() * m[1][1], |
1023 | 0 | vector.z() * m[2][2]); |
1024 | 0 | } else { |
1025 | 0 | return QVector3D(vector.x() * m[0][0] + |
1026 | 0 | vector.y() * m[1][0] + |
1027 | 0 | vector.z() * m[2][0], |
1028 | 0 | vector.x() * m[0][1] + |
1029 | 0 | vector.y() * m[1][1] + |
1030 | 0 | vector.z() * m[2][1], |
1031 | 0 | vector.x() * m[0][2] + |
1032 | 0 | vector.y() * m[1][2] + |
1033 | 0 | vector.z() * m[2][2]); |
1034 | 0 | } |
1035 | 0 | } |
1036 | | |
1037 | | #endif |
1038 | | |
1039 | | #ifndef QT_NO_VECTOR4D |
1040 | | |
1041 | | inline QVector4D QMatrix4x4::map(const QVector4D& point) const |
1042 | 0 | { |
1043 | 0 | return *this * point; |
1044 | 0 | } |
1045 | | |
1046 | | #endif |
1047 | | |
1048 | | inline float *QMatrix4x4::data() |
1049 | 0 | { |
1050 | | // We have to assume that the caller will modify the matrix elements, |
1051 | | // so we flip it over to "General" mode. |
1052 | 0 | flagBits = General; |
1053 | 0 | return *m; |
1054 | 0 | } |
1055 | | |
1056 | | inline void QMatrix4x4::viewport(const QRectF &rect) |
1057 | 0 | { |
1058 | 0 | viewport(float(rect.x()), float(rect.y()), float(rect.width()), float(rect.height())); |
1059 | 0 | } |
1060 | | |
1061 | | QT_WARNING_POP |
1062 | | |
1063 | | #ifndef QT_NO_DEBUG_STREAM |
1064 | | Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QMatrix4x4 &m); |
1065 | | #endif |
1066 | | |
1067 | | #ifndef QT_NO_DATASTREAM |
1068 | | Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QMatrix4x4 &); |
1069 | | Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QMatrix4x4 &); |
1070 | | #endif |
1071 | | |
1072 | | #endif |
1073 | | |
1074 | | QT_END_NAMESPACE |
1075 | | |
1076 | | #endif |