/src/libwebp/src/enc/picture_tools_enc.c
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1 | | // Copyright 2014 Google Inc. All Rights Reserved. |
2 | | // |
3 | | // Use of this source code is governed by a BSD-style license |
4 | | // that can be found in the COPYING file in the root of the source |
5 | | // tree. An additional intellectual property rights grant can be found |
6 | | // in the file PATENTS. All contributing project authors may |
7 | | // be found in the AUTHORS file in the root of the source tree. |
8 | | // ----------------------------------------------------------------------------- |
9 | | // |
10 | | // WebPPicture tools: alpha handling, etc. |
11 | | // |
12 | | // Author: Skal (pascal.massimino@gmail.com) |
13 | | |
14 | | #include <assert.h> |
15 | | |
16 | | #include "src/enc/vp8i_enc.h" |
17 | | #include "src/dsp/yuv.h" |
18 | | |
19 | | //------------------------------------------------------------------------------ |
20 | | // Helper: clean up fully transparent area to help compressibility. |
21 | | |
22 | 0 | #define SIZE 8 |
23 | 0 | #define SIZE2 (SIZE / 2) |
24 | 0 | static int IsTransparentARGBArea(const uint32_t* ptr, int stride, int size) { |
25 | 0 | int y, x; |
26 | 0 | for (y = 0; y < size; ++y) { |
27 | 0 | for (x = 0; x < size; ++x) { |
28 | 0 | if (ptr[x] & 0xff000000u) { |
29 | 0 | return 0; |
30 | 0 | } |
31 | 0 | } |
32 | 0 | ptr += stride; |
33 | 0 | } |
34 | 0 | return 1; |
35 | 0 | } |
36 | | |
37 | 0 | static void Flatten(uint8_t* ptr, int v, int stride, int size) { |
38 | 0 | int y; |
39 | 0 | for (y = 0; y < size; ++y) { |
40 | 0 | memset(ptr, v, size); |
41 | 0 | ptr += stride; |
42 | 0 | } |
43 | 0 | } |
44 | | |
45 | 0 | static void FlattenARGB(uint32_t* ptr, uint32_t v, int stride, int size) { |
46 | 0 | int x, y; |
47 | 0 | for (y = 0; y < size; ++y) { |
48 | 0 | for (x = 0; x < size; ++x) ptr[x] = v; |
49 | 0 | ptr += stride; |
50 | 0 | } |
51 | 0 | } |
52 | | |
53 | | // Smoothen the luma components of transparent pixels. Return true if the whole |
54 | | // block is transparent. |
55 | | static int SmoothenBlock(const uint8_t* a_ptr, int a_stride, uint8_t* y_ptr, |
56 | 0 | int y_stride, int width, int height) { |
57 | 0 | int sum = 0, count = 0; |
58 | 0 | int x, y; |
59 | 0 | const uint8_t* alpha_ptr = a_ptr; |
60 | 0 | uint8_t* luma_ptr = y_ptr; |
61 | 0 | for (y = 0; y < height; ++y) { |
62 | 0 | for (x = 0; x < width; ++x) { |
63 | 0 | if (alpha_ptr[x] != 0) { |
64 | 0 | ++count; |
65 | 0 | sum += luma_ptr[x]; |
66 | 0 | } |
67 | 0 | } |
68 | 0 | alpha_ptr += a_stride; |
69 | 0 | luma_ptr += y_stride; |
70 | 0 | } |
71 | 0 | if (count > 0 && count < width * height) { |
72 | 0 | const uint8_t avg_u8 = (uint8_t)(sum / count); |
73 | 0 | alpha_ptr = a_ptr; |
74 | 0 | luma_ptr = y_ptr; |
75 | 0 | for (y = 0; y < height; ++y) { |
76 | 0 | for (x = 0; x < width; ++x) { |
77 | 0 | if (alpha_ptr[x] == 0) luma_ptr[x] = avg_u8; |
78 | 0 | } |
79 | 0 | alpha_ptr += a_stride; |
80 | 0 | luma_ptr += y_stride; |
81 | 0 | } |
82 | 0 | } |
83 | 0 | return (count == 0); |
84 | 0 | } |
85 | | |
86 | 0 | void WebPReplaceTransparentPixels(WebPPicture* const pic, uint32_t color) { |
87 | 0 | if (pic != NULL && pic->use_argb) { |
88 | 0 | int y = pic->height; |
89 | 0 | uint32_t* argb = pic->argb; |
90 | 0 | color &= 0xffffffu; // force alpha=0 |
91 | 0 | WebPInitAlphaProcessing(); |
92 | 0 | while (y-- > 0) { |
93 | 0 | WebPAlphaReplace(argb, pic->width, color); |
94 | 0 | argb += pic->argb_stride; |
95 | 0 | } |
96 | 0 | } |
97 | 0 | } |
98 | | |
99 | 0 | void WebPCleanupTransparentArea(WebPPicture* pic) { |
100 | 0 | int x, y, w, h; |
101 | 0 | if (pic == NULL) return; |
102 | 0 | w = pic->width / SIZE; |
103 | 0 | h = pic->height / SIZE; |
104 | | |
105 | | // note: we ignore the left-overs on right/bottom, except for SmoothenBlock(). |
106 | 0 | if (pic->use_argb) { |
107 | 0 | uint32_t argb_value = 0; |
108 | 0 | for (y = 0; y < h; ++y) { |
109 | 0 | int need_reset = 1; |
110 | 0 | for (x = 0; x < w; ++x) { |
111 | 0 | const int off = (y * pic->argb_stride + x) * SIZE; |
112 | 0 | if (IsTransparentARGBArea(pic->argb + off, pic->argb_stride, SIZE)) { |
113 | 0 | if (need_reset) { |
114 | 0 | argb_value = pic->argb[off]; |
115 | 0 | need_reset = 0; |
116 | 0 | } |
117 | 0 | FlattenARGB(pic->argb + off, argb_value, pic->argb_stride, SIZE); |
118 | 0 | } else { |
119 | 0 | need_reset = 1; |
120 | 0 | } |
121 | 0 | } |
122 | 0 | } |
123 | 0 | } else { |
124 | 0 | const int width = pic->width; |
125 | 0 | const int height = pic->height; |
126 | 0 | const int y_stride = pic->y_stride; |
127 | 0 | const int uv_stride = pic->uv_stride; |
128 | 0 | const int a_stride = pic->a_stride; |
129 | 0 | uint8_t* y_ptr = pic->y; |
130 | 0 | uint8_t* u_ptr = pic->u; |
131 | 0 | uint8_t* v_ptr = pic->v; |
132 | 0 | const uint8_t* a_ptr = pic->a; |
133 | 0 | int values[3] = { 0 }; |
134 | 0 | if (a_ptr == NULL || y_ptr == NULL || u_ptr == NULL || v_ptr == NULL) { |
135 | 0 | return; |
136 | 0 | } |
137 | 0 | for (y = 0; y + SIZE <= height; y += SIZE) { |
138 | 0 | int need_reset = 1; |
139 | 0 | for (x = 0; x + SIZE <= width; x += SIZE) { |
140 | 0 | if (SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride, |
141 | 0 | SIZE, SIZE)) { |
142 | 0 | if (need_reset) { |
143 | 0 | values[0] = y_ptr[x]; |
144 | 0 | values[1] = u_ptr[x >> 1]; |
145 | 0 | values[2] = v_ptr[x >> 1]; |
146 | 0 | need_reset = 0; |
147 | 0 | } |
148 | 0 | Flatten(y_ptr + x, values[0], y_stride, SIZE); |
149 | 0 | Flatten(u_ptr + (x >> 1), values[1], uv_stride, SIZE2); |
150 | 0 | Flatten(v_ptr + (x >> 1), values[2], uv_stride, SIZE2); |
151 | 0 | } else { |
152 | 0 | need_reset = 1; |
153 | 0 | } |
154 | 0 | } |
155 | 0 | if (x < width) { |
156 | 0 | SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride, |
157 | 0 | width - x, SIZE); |
158 | 0 | } |
159 | 0 | a_ptr += SIZE * a_stride; |
160 | 0 | y_ptr += SIZE * y_stride; |
161 | 0 | u_ptr += SIZE2 * uv_stride; |
162 | 0 | v_ptr += SIZE2 * uv_stride; |
163 | 0 | } |
164 | 0 | if (y < height) { |
165 | 0 | const int sub_height = height - y; |
166 | 0 | for (x = 0; x + SIZE <= width; x += SIZE) { |
167 | 0 | SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride, |
168 | 0 | SIZE, sub_height); |
169 | 0 | } |
170 | 0 | if (x < width) { |
171 | 0 | SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride, |
172 | 0 | width - x, sub_height); |
173 | 0 | } |
174 | 0 | } |
175 | 0 | } |
176 | 0 | } |
177 | | |
178 | | #undef SIZE |
179 | | #undef SIZE2 |
180 | | |
181 | | //------------------------------------------------------------------------------ |
182 | | // Blend color and remove transparency info |
183 | | |
184 | | #define BLEND(V0, V1, ALPHA) \ |
185 | 0 | ((((V0) * (255 - (ALPHA)) + (V1) * (ALPHA)) * 0x101 + 256) >> 16) |
186 | | #define BLEND_10BIT(V0, V1, ALPHA) \ |
187 | 0 | ((((V0) * (1020 - (ALPHA)) + (V1) * (ALPHA)) * 0x101 + 1024) >> 18) |
188 | | |
189 | 0 | static WEBP_INLINE uint32_t MakeARGB32(int r, int g, int b) { |
190 | 0 | return (0xff000000u | (r << 16) | (g << 8) | b); |
191 | 0 | } |
192 | | |
193 | 0 | void WebPBlendAlpha(WebPPicture* picture, uint32_t background_rgb) { |
194 | 0 | const int red = (background_rgb >> 16) & 0xff; |
195 | 0 | const int green = (background_rgb >> 8) & 0xff; |
196 | 0 | const int blue = (background_rgb >> 0) & 0xff; |
197 | 0 | int x, y; |
198 | 0 | if (picture == NULL) return; |
199 | 0 | if (!picture->use_argb) { |
200 | | // omit last pixel during u/v loop |
201 | 0 | const int uv_width = (picture->width >> 1); |
202 | 0 | const int Y0 = VP8RGBToY(red, green, blue, YUV_HALF); |
203 | | // VP8RGBToU/V expects the u/v values summed over four pixels |
204 | 0 | const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF); |
205 | 0 | const int V0 = VP8RGBToV(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF); |
206 | 0 | const int has_alpha = picture->colorspace & WEBP_CSP_ALPHA_BIT; |
207 | 0 | uint8_t* y_ptr = picture->y; |
208 | 0 | uint8_t* u_ptr = picture->u; |
209 | 0 | uint8_t* v_ptr = picture->v; |
210 | 0 | uint8_t* a_ptr = picture->a; |
211 | 0 | if (!has_alpha || a_ptr == NULL) return; // nothing to do |
212 | 0 | for (y = 0; y < picture->height; ++y) { |
213 | | // Luma blending |
214 | 0 | for (x = 0; x < picture->width; ++x) { |
215 | 0 | const uint8_t alpha = a_ptr[x]; |
216 | 0 | if (alpha < 0xff) { |
217 | 0 | y_ptr[x] = BLEND(Y0, y_ptr[x], alpha); |
218 | 0 | } |
219 | 0 | } |
220 | | // Chroma blending every even line |
221 | 0 | if ((y & 1) == 0) { |
222 | 0 | uint8_t* const a_ptr2 = |
223 | 0 | (y + 1 == picture->height) ? a_ptr : a_ptr + picture->a_stride; |
224 | 0 | for (x = 0; x < uv_width; ++x) { |
225 | | // Average four alpha values into a single blending weight. |
226 | | // TODO(skal): might lead to visible contouring. Can we do better? |
227 | 0 | const uint32_t alpha = |
228 | 0 | a_ptr[2 * x + 0] + a_ptr[2 * x + 1] + |
229 | 0 | a_ptr2[2 * x + 0] + a_ptr2[2 * x + 1]; |
230 | 0 | u_ptr[x] = BLEND_10BIT(U0, u_ptr[x], alpha); |
231 | 0 | v_ptr[x] = BLEND_10BIT(V0, v_ptr[x], alpha); |
232 | 0 | } |
233 | 0 | if (picture->width & 1) { // rightmost pixel |
234 | 0 | const uint32_t alpha = 2 * (a_ptr[2 * x + 0] + a_ptr2[2 * x + 0]); |
235 | 0 | u_ptr[x] = BLEND_10BIT(U0, u_ptr[x], alpha); |
236 | 0 | v_ptr[x] = BLEND_10BIT(V0, v_ptr[x], alpha); |
237 | 0 | } |
238 | 0 | } else { |
239 | 0 | u_ptr += picture->uv_stride; |
240 | 0 | v_ptr += picture->uv_stride; |
241 | 0 | } |
242 | 0 | memset(a_ptr, 0xff, picture->width); // reset alpha value to opaque |
243 | 0 | a_ptr += picture->a_stride; |
244 | 0 | y_ptr += picture->y_stride; |
245 | 0 | } |
246 | 0 | } else { |
247 | 0 | uint32_t* argb = picture->argb; |
248 | 0 | const uint32_t background = MakeARGB32(red, green, blue); |
249 | 0 | for (y = 0; y < picture->height; ++y) { |
250 | 0 | for (x = 0; x < picture->width; ++x) { |
251 | 0 | const int alpha = (argb[x] >> 24) & 0xff; |
252 | 0 | if (alpha != 0xff) { |
253 | 0 | if (alpha > 0) { |
254 | 0 | int r = (argb[x] >> 16) & 0xff; |
255 | 0 | int g = (argb[x] >> 8) & 0xff; |
256 | 0 | int b = (argb[x] >> 0) & 0xff; |
257 | 0 | r = BLEND(red, r, alpha); |
258 | 0 | g = BLEND(green, g, alpha); |
259 | 0 | b = BLEND(blue, b, alpha); |
260 | 0 | argb[x] = MakeARGB32(r, g, b); |
261 | 0 | } else { |
262 | 0 | argb[x] = background; |
263 | 0 | } |
264 | 0 | } |
265 | 0 | } |
266 | 0 | argb += picture->argb_stride; |
267 | 0 | } |
268 | 0 | } |
269 | 0 | } |
270 | | |
271 | | #undef BLEND |
272 | | #undef BLEND_10BIT |
273 | | |
274 | | //------------------------------------------------------------------------------ |