/src/leveldb/table/block_builder.h
Line | Count | Source |
1 | | // Copyright (c) 2011 The LevelDB Authors. All rights reserved. |
2 | | // Use of this source code is governed by a BSD-style license that can be |
3 | | // found in the LICENSE file. See the AUTHORS file for names of contributors. |
4 | | |
5 | | #ifndef STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_ |
6 | | #define STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_ |
7 | | |
8 | | #include <cstdint> |
9 | | #include <vector> |
10 | | |
11 | | #include "leveldb/slice.h" |
12 | | |
13 | | namespace leveldb { |
14 | | |
15 | | struct Options; |
16 | | |
17 | | class BlockBuilder { |
18 | | public: |
19 | | explicit BlockBuilder(const Options* options); |
20 | | |
21 | | BlockBuilder(const BlockBuilder&) = delete; |
22 | | BlockBuilder& operator=(const BlockBuilder&) = delete; |
23 | | |
24 | | // Reset the contents as if the BlockBuilder was just constructed. |
25 | | void Reset(); |
26 | | |
27 | | // REQUIRES: Finish() has not been called since the last call to Reset(). |
28 | | // REQUIRES: key is larger than any previously added key |
29 | | void Add(const Slice& key, const Slice& value); |
30 | | |
31 | | // Finish building the block and return a slice that refers to the |
32 | | // block contents. The returned slice will remain valid for the |
33 | | // lifetime of this builder or until Reset() is called. |
34 | | Slice Finish(); |
35 | | |
36 | | // Returns an estimate of the current (uncompressed) size of the block |
37 | | // we are building. |
38 | | size_t CurrentSizeEstimate() const; |
39 | | |
40 | | // Return true iff no entries have been added since the last Reset() |
41 | 95.8k | bool empty() const { return buffer_.empty(); } |
42 | | |
43 | | private: |
44 | | const Options* options_; |
45 | | std::string buffer_; // Destination buffer |
46 | | std::vector<uint32_t> restarts_; // Restart points |
47 | | int counter_; // Number of entries emitted since restart |
48 | | bool finished_; // Has Finish() been called? |
49 | | std::string last_key_; |
50 | | }; |
51 | | |
52 | | } // namespace leveldb |
53 | | |
54 | | #endif // STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_ |