Coverage Report

Created: 2025-07-11 07:01

/src/leveldb/table/merger.cc
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "table/merger.h"
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#include "leveldb/comparator.h"
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#include "leveldb/iterator.h"
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#include "table/iterator_wrapper.h"
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namespace leveldb {
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namespace {
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class MergingIterator : public Iterator {
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 public:
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  MergingIterator(const Comparator* comparator, Iterator** children, int n)
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      : comparator_(comparator),
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        children_(new IteratorWrapper[n]),
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        n_(n),
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        current_(nullptr),
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        direction_(kForward) {
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    for (int i = 0; i < n; i++) {
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      children_[i].Set(children[i]);
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    }
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  }
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  ~MergingIterator() override { delete[] children_; }
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  bool Valid() const override { return (current_ != nullptr); }
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  void SeekToFirst() override {
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    for (int i = 0; i < n_; i++) {
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      children_[i].SeekToFirst();
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    }
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    FindSmallest();
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    direction_ = kForward;
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  }
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  void SeekToLast() override {
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    for (int i = 0; i < n_; i++) {
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      children_[i].SeekToLast();
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    }
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    FindLargest();
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    direction_ = kReverse;
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  }
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  void Seek(const Slice& target) override {
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    for (int i = 0; i < n_; i++) {
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      children_[i].Seek(target);
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    }
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    FindSmallest();
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    direction_ = kForward;
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  }
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  void Next() override {
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    assert(Valid());
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    // Ensure that all children are positioned after key().
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    // If we are moving in the forward direction, it is already
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    // true for all of the non-current_ children since current_ is
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    // the smallest child and key() == current_->key().  Otherwise,
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    // we explicitly position the non-current_ children.
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    if (direction_ != kForward) {
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      for (int i = 0; i < n_; i++) {
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        IteratorWrapper* child = &children_[i];
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        if (child != current_) {
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          child->Seek(key());
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          if (child->Valid() &&
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              comparator_->Compare(key(), child->key()) == 0) {
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            child->Next();
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          }
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        }
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      }
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      direction_ = kForward;
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    }
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    current_->Next();
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    FindSmallest();
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  }
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  void Prev() override {
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    assert(Valid());
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    // Ensure that all children are positioned before key().
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    // If we are moving in the reverse direction, it is already
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    // true for all of the non-current_ children since current_ is
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    // the largest child and key() == current_->key().  Otherwise,
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    // we explicitly position the non-current_ children.
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    if (direction_ != kReverse) {
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      for (int i = 0; i < n_; i++) {
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        IteratorWrapper* child = &children_[i];
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        if (child != current_) {
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          child->Seek(key());
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          if (child->Valid()) {
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            // Child is at first entry >= key().  Step back one to be < key()
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            child->Prev();
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          } else {
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            // Child has no entries >= key().  Position at last entry.
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            child->SeekToLast();
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          }
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        }
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      }
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      direction_ = kReverse;
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    }
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    current_->Prev();
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    FindLargest();
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  }
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  Slice key() const override {
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    assert(Valid());
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    return current_->key();
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  }
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  Slice value() const override {
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    assert(Valid());
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    return current_->value();
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  }
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  Status status() const override {
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    Status status;
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    for (int i = 0; i < n_; i++) {
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      status = children_[i].status();
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      if (!status.ok()) {
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        break;
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      }
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    }
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    return status;
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  }
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 private:
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  // Which direction is the iterator moving?
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  enum Direction { kForward, kReverse };
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  void FindSmallest();
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  void FindLargest();
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  // We might want to use a heap in case there are lots of children.
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  // For now we use a simple array since we expect a very small number
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  // of children in leveldb.
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  const Comparator* comparator_;
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  IteratorWrapper* children_;
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  int n_;
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  IteratorWrapper* current_;
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  Direction direction_;
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};
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void MergingIterator::FindSmallest() {
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  IteratorWrapper* smallest = nullptr;
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  for (int i = 0; i < n_; i++) {
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    IteratorWrapper* child = &children_[i];
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    if (child->Valid()) {
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      if (smallest == nullptr) {
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        smallest = child;
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      } else if (comparator_->Compare(child->key(), smallest->key()) < 0) {
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        smallest = child;
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      }
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    }
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  }
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  current_ = smallest;
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}
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void MergingIterator::FindLargest() {
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  IteratorWrapper* largest = nullptr;
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  for (int i = n_ - 1; i >= 0; i--) {
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    IteratorWrapper* child = &children_[i];
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    if (child->Valid()) {
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      if (largest == nullptr) {
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        largest = child;
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      } else if (comparator_->Compare(child->key(), largest->key()) > 0) {
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        largest = child;
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      }
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    }
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  }
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  current_ = largest;
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}
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}  // namespace
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Iterator* NewMergingIterator(const Comparator* comparator, Iterator** children,
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                             int n) {
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  assert(n >= 0);
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  if (n == 0) {
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    return NewEmptyIterator();
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  } else if (n == 1) {
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    return children[0];
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  } else {
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    return new MergingIterator(comparator, children, n);
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  }
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}
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}  // namespace leveldb