Coverage Report

Created: 2025-07-18 07:11

/src/leveldb/table/block_builder.h
Line
Count
Source
1
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
2
// Use of this source code is governed by a BSD-style license that can be
3
// found in the LICENSE file. See the AUTHORS file for names of contributors.
4
5
#ifndef STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_
6
#define STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_
7
8
#include <cstdint>
9
#include <vector>
10
11
#include "leveldb/slice.h"
12
13
namespace leveldb {
14
15
struct Options;
16
17
class BlockBuilder {
18
 public:
19
  explicit BlockBuilder(const Options* options);
20
21
  BlockBuilder(const BlockBuilder&) = delete;
22
  BlockBuilder& operator=(const BlockBuilder&) = delete;
23
24
  // Reset the contents as if the BlockBuilder was just constructed.
25
  void Reset();
26
27
  // REQUIRES: Finish() has not been called since the last call to Reset().
28
  // REQUIRES: key is larger than any previously added key
29
  void Add(const Slice& key, const Slice& value);
30
31
  // Finish building the block and return a slice that refers to the
32
  // block contents.  The returned slice will remain valid for the
33
  // lifetime of this builder or until Reset() is called.
34
  Slice Finish();
35
36
  // Returns an estimate of the current (uncompressed) size of the block
37
  // we are building.
38
  size_t CurrentSizeEstimate() const;
39
40
  // Return true iff no entries have been added since the last Reset()
41
95.8k
  bool empty() const { return buffer_.empty(); }
42
43
 private:
44
  const Options* options_;
45
  std::string buffer_;              // Destination buffer
46
  std::vector<uint32_t> restarts_;  // Restart points
47
  int counter_;                     // Number of entries emitted since restart
48
  bool finished_;                   // Has Finish() been called?
49
  std::string last_key_;
50
};
51
52
}  // namespace leveldb
53
54
#endif  // STORAGE_LEVELDB_TABLE_BLOCK_BUILDER_H_