Coverage Report

Created: 2025-07-07 10:01

/src/libreoffice/chart2/source/view/main/VPolarTransformation.cxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
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#include <VPolarTransformation.hxx>
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using namespace ::com::sun::star;
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using ::com::sun::star::uno::Sequence;
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namespace chart
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{
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VPolarTransformation::VPolarTransformation( const PolarPlottingPositionHelper& rPositionHelper )
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        : m_aPositionHelper(rPositionHelper)
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        , m_aUnitCartesianToScene( rPositionHelper.getUnitCartesianToScene() )
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{
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}
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VPolarTransformation::~VPolarTransformation()
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{
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}
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// ____ XTransformation2 ____
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css::drawing::Position3D VPolarTransformation::transform(
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                        const Sequence< double >& rSourceValues ) const
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{
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    double fScaledLogicAngle  = rSourceValues[0];
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    double fScaledLogicRadius = rSourceValues[1];
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    if( m_aPositionHelper.isSwapXAndY() )
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        std::swap(fScaledLogicAngle,fScaledLogicRadius);
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    double fAngleDegree = m_aPositionHelper.transformToAngleDegree( fScaledLogicAngle, false );
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    double fAnglePi     = basegfx::deg2rad(fAngleDegree);
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    double fRadius      = m_aPositionHelper.transformToRadius( fScaledLogicRadius, false);
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    double fX=fRadius*cos(fAnglePi);
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    double fY=fRadius*sin(fAnglePi);
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    double fZ=rSourceValues[2];
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    //!! applying matrix to vector does ignore translation, so it is important to use a B3DPoint here instead of B3DVector
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    ::basegfx::B3DPoint aPoint(fX,fY,fZ);
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    ::basegfx::B3DPoint aRet = m_aUnitCartesianToScene * aPoint;
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    return css::drawing::Position3D(aRet.getX(), aRet.getY(), aRet.getZ());
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}
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css::drawing::Position3D VPolarTransformation::transform(
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                        const css::drawing::Position3D& rSourceValues ) const
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{
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    double fScaledLogicAngle  = rSourceValues.PositionX;
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    double fScaledLogicRadius = rSourceValues.PositionY;
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    if( m_aPositionHelper.isSwapXAndY() )
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        std::swap(fScaledLogicAngle,fScaledLogicRadius);
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    double fAngleDegree = m_aPositionHelper.transformToAngleDegree( fScaledLogicAngle, false );
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    double fAnglePi     = basegfx::deg2rad(fAngleDegree);
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    double fRadius      = m_aPositionHelper.transformToRadius( fScaledLogicRadius, false);
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    double fX=fRadius*cos(fAnglePi);
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    double fY=fRadius*sin(fAnglePi);
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    double fZ=rSourceValues.PositionZ;
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    //!! applying matrix to vector does ignore translation, so it is important to use a B3DPoint here instead of B3DVector
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    ::basegfx::B3DPoint aPoint(fX,fY,fZ);
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    ::basegfx::B3DPoint aRet = m_aUnitCartesianToScene * aPoint;
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    return css::drawing::Position3D(aRet.getX(), aRet.getY(), aRet.getZ());
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}
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}  // namespace chart
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */