/src/libreoffice/drawinglayer/source/attribute/sdrlightingattribute3d.cxx
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1 | | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* |
3 | | * This file is part of the LibreOffice project. |
4 | | * |
5 | | * This Source Code Form is subject to the terms of the Mozilla Public |
6 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
7 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. |
8 | | * |
9 | | * This file incorporates work covered by the following license notice: |
10 | | * |
11 | | * Licensed to the Apache Software Foundation (ASF) under one or more |
12 | | * contributor license agreements. See the NOTICE file distributed |
13 | | * with this work for additional information regarding copyright |
14 | | * ownership. The ASF licenses this file to you under the Apache |
15 | | * License, Version 2.0 (the "License"); you may not use this file |
16 | | * except in compliance with the License. You may obtain a copy of |
17 | | * the License at http://www.apache.org/licenses/LICENSE-2.0 . |
18 | | */ |
19 | | |
20 | | #include <drawinglayer/attribute/sdrlightingattribute3d.hxx> |
21 | | #include <basegfx/color/bcolor.hxx> |
22 | | #include <basegfx/vector/b3dvector.hxx> |
23 | | #include <drawinglayer/attribute/sdrlightattribute3d.hxx> |
24 | | |
25 | | |
26 | | namespace drawinglayer::attribute |
27 | | { |
28 | | class ImpSdrLightingAttribute |
29 | | { |
30 | | public: |
31 | | // 3D light attribute definitions |
32 | | basegfx::BColor maAmbientLight; |
33 | | std::vector< Sdr3DLightAttribute > maLightVector; |
34 | | |
35 | | ImpSdrLightingAttribute( |
36 | | const basegfx::BColor& rAmbientLight, |
37 | | std::vector< Sdr3DLightAttribute >&& rLightVector) |
38 | 0 | : maAmbientLight(rAmbientLight), |
39 | 0 | maLightVector(std::move(rLightVector)) |
40 | 0 | { |
41 | 0 | } |
42 | | |
43 | | ImpSdrLightingAttribute() |
44 | 1 | { |
45 | 1 | } |
46 | | |
47 | | // data read access |
48 | 0 | const basegfx::BColor& getAmbientLight() const { return maAmbientLight; } |
49 | 0 | const std::vector< Sdr3DLightAttribute >& getLightVector() const { return maLightVector; } |
50 | | |
51 | | bool operator==(const ImpSdrLightingAttribute& rCandidate) const |
52 | 0 | { |
53 | 0 | return (getAmbientLight() == rCandidate.getAmbientLight() |
54 | 0 | && getLightVector() == rCandidate.getLightVector()); |
55 | 0 | } |
56 | | }; |
57 | | |
58 | | namespace |
59 | | { |
60 | | SdrLightingAttribute::ImplType& theGlobalDefault() |
61 | 94.1k | { |
62 | 94.1k | static SdrLightingAttribute::ImplType SINGLETON; |
63 | 94.1k | return SINGLETON; |
64 | 94.1k | } |
65 | | } |
66 | | |
67 | | SdrLightingAttribute::SdrLightingAttribute( |
68 | | const basegfx::BColor& rAmbientLight, |
69 | | std::vector< Sdr3DLightAttribute >&& rLightVector) |
70 | 0 | : mpSdrLightingAttribute(ImpSdrLightingAttribute( |
71 | 0 | rAmbientLight, std::move(rLightVector))) |
72 | 0 | { |
73 | 0 | } |
74 | | |
75 | | SdrLightingAttribute::SdrLightingAttribute() |
76 | 94.1k | : mpSdrLightingAttribute(theGlobalDefault()) |
77 | 94.1k | { |
78 | 94.1k | } |
79 | | |
80 | 0 | SdrLightingAttribute::SdrLightingAttribute(const SdrLightingAttribute&) = default; |
81 | | |
82 | 0 | SdrLightingAttribute::SdrLightingAttribute(SdrLightingAttribute&&) = default; |
83 | | |
84 | 94.1k | SdrLightingAttribute::~SdrLightingAttribute() = default; |
85 | | |
86 | | |
87 | | bool SdrLightingAttribute::isDefault() const |
88 | 0 | { |
89 | 0 | return mpSdrLightingAttribute.same_object(theGlobalDefault()); |
90 | 0 | } |
91 | | |
92 | 0 | SdrLightingAttribute& SdrLightingAttribute::operator=(const SdrLightingAttribute&) = default; |
93 | | |
94 | 90.9k | SdrLightingAttribute& SdrLightingAttribute::operator=(SdrLightingAttribute&&) = default; |
95 | | |
96 | | bool SdrLightingAttribute::operator==(const SdrLightingAttribute& rCandidate) const |
97 | 0 | { |
98 | | // tdf#87509 default attr is always != non-default attr, even with same values |
99 | 0 | if(rCandidate.isDefault() != isDefault()) |
100 | 0 | return false; |
101 | | |
102 | 0 | return rCandidate.mpSdrLightingAttribute == mpSdrLightingAttribute; |
103 | 0 | } |
104 | | |
105 | | const std::vector< Sdr3DLightAttribute >& SdrLightingAttribute::getLightVector() const |
106 | 0 | { |
107 | 0 | return mpSdrLightingAttribute->getLightVector(); |
108 | 0 | } |
109 | | |
110 | | const basegfx::BColor& SdrLightingAttribute::getAmbientLightColor() const |
111 | 0 | { |
112 | 0 | return mpSdrLightingAttribute->maAmbientLight; |
113 | 0 | } |
114 | | |
115 | | // color model solver |
116 | | basegfx::BColor SdrLightingAttribute::solveColorModel( |
117 | | const basegfx::B3DVector& rNormalInEyeCoordinates, |
118 | | const basegfx::BColor& rColor, const basegfx::BColor& rSpecular, |
119 | | const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) const |
120 | 0 | { |
121 | | // initialize with emissive color |
122 | 0 | basegfx::BColor aRetval(rEmission); |
123 | | |
124 | | // take care of global ambient light |
125 | 0 | aRetval += mpSdrLightingAttribute->getAmbientLight() * rColor; |
126 | |
|
127 | 0 | const std::vector<Sdr3DLightAttribute>& rLightVector = mpSdrLightingAttribute->getLightVector(); |
128 | | |
129 | | // prepare light access. Is there a light? |
130 | 0 | const sal_uInt32 nLightCount(rLightVector.size()); |
131 | |
|
132 | 0 | if(nLightCount && !rNormalInEyeCoordinates.equalZero()) |
133 | 0 | { |
134 | | // prepare normal |
135 | 0 | basegfx::B3DVector aEyeNormal(rNormalInEyeCoordinates); |
136 | 0 | aEyeNormal.normalize(); |
137 | |
|
138 | 0 | for(sal_uInt32 a(0); a < nLightCount; a++) |
139 | 0 | { |
140 | 0 | const Sdr3DLightAttribute& rLight(rLightVector[a]); |
141 | 0 | const double fCosFac(rLight.getDirection().scalar(aEyeNormal)); |
142 | |
|
143 | 0 | if(fCosFac > 0.0) |
144 | 0 | { |
145 | 0 | aRetval += (rLight.getColor() * rColor) * fCosFac; |
146 | |
|
147 | 0 | if(rLight.getSpecular()) |
148 | 0 | { |
149 | | // expand by (0.0, 0.0, 1.0) in Z |
150 | 0 | basegfx::B3DVector aSpecularNormal(rLight.getDirection().getX(), rLight.getDirection().getY(), rLight.getDirection().getZ() + 1.0); |
151 | 0 | aSpecularNormal.normalize(); |
152 | 0 | double fCosFac2(aSpecularNormal.scalar(aEyeNormal)); |
153 | |
|
154 | 0 | if(fCosFac2 > 0.0) |
155 | 0 | { |
156 | 0 | fCosFac2 = pow(fCosFac2, static_cast<double>(nSpecularIntensity)); |
157 | 0 | aRetval += rSpecular * fCosFac2; |
158 | 0 | } |
159 | 0 | } |
160 | 0 | } |
161 | 0 | } |
162 | 0 | } |
163 | | |
164 | | // clamp to color space before usage |
165 | 0 | aRetval.clamp(); |
166 | |
|
167 | 0 | return aRetval; |
168 | 0 | } |
169 | | |
170 | | } // end of namespace |
171 | | |
172 | | /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |