/src/libreoffice/drawinglayer/source/processor3d/shadow3dextractor.cxx
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1 | | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* |
3 | | * This file is part of the LibreOffice project. |
4 | | * |
5 | | * This Source Code Form is subject to the terms of the Mozilla Public |
6 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
7 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. |
8 | | * |
9 | | * This file incorporates work covered by the following license notice: |
10 | | * |
11 | | * Licensed to the Apache Software Foundation (ASF) under one or more |
12 | | * contributor license agreements. See the NOTICE file distributed |
13 | | * with this work for additional information regarding copyright |
14 | | * ownership. The ASF licenses this file to you under the Apache |
15 | | * License, Version 2.0 (the "License"); you may not use this file |
16 | | * except in compliance with the License. You may obtain a copy of |
17 | | * the License at http://www.apache.org/licenses/LICENSE-2.0 . |
18 | | */ |
19 | | |
20 | | #include <processor3d/shadow3dextractor.hxx> |
21 | | #include <primitive3d/shadowprimitive3d.hxx> |
22 | | #include <drawinglayer/primitive2d/shadowprimitive2d.hxx> |
23 | | #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx> |
24 | | #include <drawinglayer/primitive3d/transformprimitive3d.hxx> |
25 | | #include <drawinglayer/primitive3d/polygonprimitive3d.hxx> |
26 | | #include <basegfx/polygon/b2dpolygontools.hxx> |
27 | | #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx> |
28 | | #include <basegfx/polygon/b2dpolypolygontools.hxx> |
29 | | #include <drawinglayer/primitive2d/PolygonHairlinePrimitive2D.hxx> |
30 | | #include <drawinglayer/primitive2d/PolyPolygonColorPrimitive2D.hxx> |
31 | | #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> |
32 | | #include <osl/diagnose.h> |
33 | | #include <rtl/ref.hxx> |
34 | | #include <utility> |
35 | | |
36 | | |
37 | | using namespace com::sun::star; |
38 | | |
39 | | |
40 | | namespace drawinglayer::processor3d |
41 | | { |
42 | | // as tooling, the process() implementation takes over API handling and calls this |
43 | | // virtual render method when the primitive implementation is BasePrimitive3D-based. |
44 | | void Shadow3DExtractingProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate) |
45 | 0 | { |
46 | | // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch |
47 | 0 | switch(rCandidate.getPrimitive3DID()) |
48 | 0 | { |
49 | 0 | case PRIMITIVE3D_ID_SHADOWPRIMITIVE3D : |
50 | 0 | { |
51 | | // shadow3d object. Call recursive with content and start conversion |
52 | 0 | const primitive3d::ShadowPrimitive3D& rPrimitive = static_cast< const primitive3d::ShadowPrimitive3D& >(rCandidate); |
53 | | |
54 | | // set new target |
55 | 0 | primitive2d::Primitive2DContainer aNewSubList; |
56 | 0 | primitive2d::Primitive2DContainer* pLastTargetSequence = mpPrimitive2DSequence; |
57 | 0 | mpPrimitive2DSequence = &aNewSubList; |
58 | | |
59 | | // activate convert |
60 | 0 | const bool bLastConvert(mbConvert); |
61 | 0 | mbConvert = true; |
62 | | |
63 | | // set projection flag |
64 | 0 | const bool bLastUseProjection(mbUseProjection); |
65 | 0 | mbUseProjection = rPrimitive.getShadow3D(); |
66 | | |
67 | | // process content |
68 | 0 | process(rPrimitive.getChildren()); |
69 | | |
70 | | // restore values |
71 | 0 | mbUseProjection = bLastUseProjection; |
72 | 0 | mbConvert = bLastConvert; |
73 | 0 | mpPrimitive2DSequence = pLastTargetSequence; |
74 | | |
75 | | // create 2d shadow primitive with result. This also fetches all entries |
76 | | // from aNewSubList, so there is no need to delete them |
77 | 0 | rtl::Reference<primitive2d::BasePrimitive2D> pNew = new primitive2d::ShadowPrimitive2D( |
78 | 0 | rPrimitive.getShadowTransform(), |
79 | 0 | rPrimitive.getShadowColor(), |
80 | 0 | 0, // shadow3d doesn't have rPrimitive.getShadowBlur() yet. |
81 | 0 | std::move(aNewSubList)); |
82 | |
|
83 | 0 | if(rPrimitive.getShadowTransparence() > 0.0) |
84 | 0 | { |
85 | | // create simpleTransparencePrimitive, add created primitives |
86 | 0 | primitive2d::Primitive2DContainer aNewTransPrimitiveVector { pNew }; |
87 | |
|
88 | 0 | pNew = new primitive2d::UnifiedTransparencePrimitive2D( |
89 | 0 | std::move(aNewTransPrimitiveVector), |
90 | 0 | rPrimitive.getShadowTransparence()); |
91 | 0 | } |
92 | |
|
93 | 0 | mpPrimitive2DSequence->push_back(pNew); |
94 | |
|
95 | 0 | break; |
96 | 0 | } |
97 | 0 | case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D : |
98 | 0 | { |
99 | | // transform group. Remember current transformations |
100 | 0 | const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate); |
101 | 0 | const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D()); |
102 | | |
103 | | // create new transformation; add new object transform from right side |
104 | 0 | const geometry::ViewInformation3D aNewViewInformation3D( |
105 | 0 | aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(), |
106 | 0 | aLastViewInformation3D.getOrientation(), |
107 | 0 | aLastViewInformation3D.getProjection(), |
108 | 0 | aLastViewInformation3D.getDeviceToView(), |
109 | 0 | aLastViewInformation3D.getViewTime(), |
110 | 0 | aLastViewInformation3D.getExtendedInformationSequence()); |
111 | 0 | updateViewInformation(aNewViewInformation3D); |
112 | |
|
113 | 0 | if(mbShadowProjectionIsValid) |
114 | 0 | { |
115 | | // update buffered WorldToEye and EyeToView |
116 | 0 | maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation(); |
117 | 0 | maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection(); |
118 | 0 | } |
119 | | |
120 | | // let break down |
121 | 0 | process(rPrimitive.getChildren()); |
122 | | |
123 | | // restore transformations |
124 | 0 | updateViewInformation(aLastViewInformation3D); |
125 | |
|
126 | 0 | if(mbShadowProjectionIsValid) |
127 | 0 | { |
128 | | // update buffered WorldToEye and EyeToView |
129 | 0 | maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation(); |
130 | 0 | maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection(); |
131 | 0 | } |
132 | 0 | break; |
133 | 0 | } |
134 | 0 | case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D : |
135 | 0 | { |
136 | | // PolygonHairlinePrimitive3D |
137 | 0 | if(mbConvert) |
138 | 0 | { |
139 | 0 | const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rCandidate); |
140 | 0 | basegfx::B2DPolygon a2DHairline; |
141 | |
|
142 | 0 | if(mbUseProjection) |
143 | 0 | { |
144 | 0 | if(mbShadowProjectionIsValid) |
145 | 0 | { |
146 | 0 | a2DHairline = impDoShadowProjection(rPrimitive.getB3DPolygon()); |
147 | 0 | } |
148 | 0 | } |
149 | 0 | else |
150 | 0 | { |
151 | 0 | a2DHairline = basegfx::utils::createB2DPolygonFromB3DPolygon(rPrimitive.getB3DPolygon(), getViewInformation3D().getObjectToView()); |
152 | 0 | } |
153 | |
|
154 | 0 | if(a2DHairline.count()) |
155 | 0 | { |
156 | 0 | a2DHairline.transform(getObjectTransformation()); |
157 | 0 | mpPrimitive2DSequence->push_back( |
158 | 0 | new primitive2d::PolygonHairlinePrimitive2D( |
159 | 0 | std::move(a2DHairline), |
160 | 0 | basegfx::BColor())); |
161 | 0 | } |
162 | 0 | } |
163 | 0 | break; |
164 | 0 | } |
165 | 0 | case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D : |
166 | 0 | { |
167 | | // PolyPolygonMaterialPrimitive3D |
168 | 0 | if(mbConvert) |
169 | 0 | { |
170 | 0 | const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate); |
171 | 0 | basegfx::B2DPolyPolygon a2DFill; |
172 | |
|
173 | 0 | if(mbUseProjection) |
174 | 0 | { |
175 | 0 | if(mbShadowProjectionIsValid) |
176 | 0 | { |
177 | 0 | a2DFill = impDoShadowProjection(rPrimitive.getB3DPolyPolygon()); |
178 | 0 | } |
179 | 0 | } |
180 | 0 | else |
181 | 0 | { |
182 | 0 | a2DFill = basegfx::utils::createB2DPolyPolygonFromB3DPolyPolygon(rPrimitive.getB3DPolyPolygon(), getViewInformation3D().getObjectToView()); |
183 | 0 | } |
184 | |
|
185 | 0 | if(a2DFill.count()) |
186 | 0 | { |
187 | 0 | a2DFill.transform(getObjectTransformation()); |
188 | 0 | mpPrimitive2DSequence->push_back( |
189 | 0 | new primitive2d::PolyPolygonColorPrimitive2D( |
190 | 0 | std::move(a2DFill), |
191 | 0 | basegfx::BColor())); |
192 | 0 | } |
193 | 0 | } |
194 | 0 | break; |
195 | 0 | } |
196 | 0 | default : |
197 | 0 | { |
198 | | // process recursively |
199 | 0 | process(rCandidate.get3DDecomposition(getViewInformation3D())); |
200 | 0 | break; |
201 | 0 | } |
202 | 0 | } |
203 | 0 | } |
204 | | |
205 | | Shadow3DExtractingProcessor::Shadow3DExtractingProcessor( |
206 | | const geometry::ViewInformation3D& rViewInformation, |
207 | | basegfx::B2DHomMatrix aObjectTransformation, |
208 | | const basegfx::B3DVector& rLightNormal, |
209 | | double fShadowSlant, |
210 | | const basegfx::B3DRange& rContained3DRange) |
211 | 0 | : BaseProcessor3D(rViewInformation), |
212 | 0 | mpPrimitive2DSequence(&maPrimitive2DSequence), |
213 | 0 | maObjectTransformation(std::move(aObjectTransformation)), |
214 | 0 | maLightNormal(rLightNormal), |
215 | 0 | mfLightPlaneScalar(0.0), |
216 | 0 | mbShadowProjectionIsValid(false), |
217 | 0 | mbConvert(false), |
218 | 0 | mbUseProjection(false) |
219 | 0 | { |
220 | | // normalize light normal, get and normalize shadow plane normal and calculate scalar from it |
221 | 0 | maLightNormal.normalize(); |
222 | 0 | maShadowPlaneNormal = basegfx::B3DVector(0.0, sin(fShadowSlant), cos(fShadowSlant)); |
223 | 0 | maShadowPlaneNormal.normalize(); |
224 | 0 | mfLightPlaneScalar = maLightNormal.scalar(maShadowPlaneNormal); |
225 | | |
226 | | // use only when scalar is > 0.0, so the light is in front of the object |
227 | 0 | if(mfLightPlaneScalar <= 0.0 || basegfx::fTools::equalZero(mfLightPlaneScalar)) |
228 | 0 | return; |
229 | | |
230 | | // prepare buffered WorldToEye and EyeToView |
231 | 0 | maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation(); |
232 | 0 | maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection(); |
233 | | |
234 | | // calculate range to get front edge around which to rotate the shadow's projection |
235 | 0 | basegfx::B3DRange aContained3DRange(rContained3DRange); |
236 | 0 | aContained3DRange.transform(getWorldToEye()); |
237 | 0 | maPlanePoint.setX(maShadowPlaneNormal.getX() < 0.0 ? aContained3DRange.getMinX() : aContained3DRange.getMaxX()); |
238 | 0 | maPlanePoint.setY(maShadowPlaneNormal.getY() > 0.0 ? aContained3DRange.getMinY() : aContained3DRange.getMaxY()); |
239 | 0 | maPlanePoint.setZ(aContained3DRange.getMinZ() - (aContained3DRange.getDepth() / 8.0)); |
240 | | |
241 | | // set flag that shadow projection is prepared and allowed |
242 | 0 | mbShadowProjectionIsValid = true; |
243 | 0 | } |
244 | | |
245 | | Shadow3DExtractingProcessor::~Shadow3DExtractingProcessor() |
246 | 0 | { |
247 | 0 | OSL_ENSURE(maPrimitive2DSequence.empty(), |
248 | 0 | "OOps, someone used Shadow3DExtractingProcessor, but did not fetch the results (!)"); |
249 | 0 | } |
250 | | |
251 | | basegfx::B2DPolygon Shadow3DExtractingProcessor::impDoShadowProjection(const basegfx::B3DPolygon& rSource) |
252 | 0 | { |
253 | 0 | basegfx::B2DPolygon aRetval; |
254 | |
|
255 | 0 | for(sal_uInt32 a(0); a < rSource.count(); a++) |
256 | 0 | { |
257 | | // get point, transform to eye coordinate system |
258 | 0 | basegfx::B3DPoint aCandidate(rSource.getB3DPoint(a)); |
259 | 0 | aCandidate *= getWorldToEye(); |
260 | | |
261 | | // we are in eye coordinates |
262 | | // ray is (aCandidate + fCut * maLightNormal) |
263 | | // plane is (maPlanePoint, maShadowPlaneNormal) |
264 | | // maLightNormal.scalar(maShadowPlaneNormal) is already in mfLightPlaneScalar and > 0.0 |
265 | | // get cut point of ray with shadow plane |
266 | 0 | const double fCut(basegfx::B3DVector(maPlanePoint - aCandidate).scalar(maShadowPlaneNormal) / mfLightPlaneScalar); |
267 | 0 | aCandidate += maLightNormal * fCut; |
268 | | |
269 | | // transform to view, use 2d coordinates |
270 | 0 | aCandidate *= maEyeToView; |
271 | 0 | aRetval.append(basegfx::B2DPoint(aCandidate.getX(), aCandidate.getY())); |
272 | 0 | } |
273 | | |
274 | | // copy closed flag |
275 | 0 | aRetval.setClosed(rSource.isClosed()); |
276 | |
|
277 | 0 | return aRetval; |
278 | 0 | } |
279 | | |
280 | | basegfx::B2DPolyPolygon Shadow3DExtractingProcessor::impDoShadowProjection(const basegfx::B3DPolyPolygon& rSource) |
281 | 0 | { |
282 | 0 | basegfx::B2DPolyPolygon aRetval; |
283 | |
|
284 | 0 | for(sal_uInt32 a(0); a < rSource.count(); a++) |
285 | 0 | { |
286 | 0 | aRetval.append(impDoShadowProjection(rSource.getB3DPolygon(a))); |
287 | 0 | } |
288 | |
|
289 | 0 | return aRetval; |
290 | 0 | } |
291 | | |
292 | | const primitive2d::Primitive2DContainer& Shadow3DExtractingProcessor::getPrimitive2DSequence() const |
293 | 0 | { |
294 | 0 | return maPrimitive2DSequence; |
295 | 0 | } |
296 | | |
297 | | } // end of namespace |
298 | | |
299 | | /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |