Coverage Report

Created: 2025-07-07 10:01

/src/libreoffice/include/drawinglayer/primitive3d/sdrextrudelathetools3d.hxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX
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#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX
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#include <drawinglayer/drawinglayerdllapi.h>
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#include <basegfx/polygon/b3dpolypolygon.hxx>
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#include <basegfx/polygon/b2dpolypolygontools.hxx>
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#include <vector>
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// predefines
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namespace drawinglayer::geometry {
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    class ViewInformation3D;
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}
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namespace drawinglayer::primitive3d
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    {
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        /** SliceType3D definition */
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        enum SliceType3D
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        {
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            SLICETYPE3D_REGULAR,        // normal geometry Slice3D
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            SLICETYPE3D_FRONTCAP,       // front cap
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            SLICETYPE3D_BACKCAP         // back cap
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        };
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        /// class to hold one Slice3D
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        class DRAWINGLAYER_DLLPUBLIC Slice3D final
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        {
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            basegfx::B3DPolyPolygon                 maPolyPolygon;
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            SliceType3D                             maSliceType;
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        public:
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            Slice3D(
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                const basegfx::B2DPolyPolygon& rPolyPolygon,
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                const basegfx::B3DHomMatrix& aTransform,
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                SliceType3D aSliceType = SLICETYPE3D_REGULAR)
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            :   maPolyPolygon(basegfx::utils::createB3DPolyPolygonFromB2DPolyPolygon(rPolyPolygon)),
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                maSliceType(aSliceType)
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            {
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                maPolyPolygon.transform(aTransform);
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            }
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            // data access
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            const basegfx::B3DPolyPolygon& getB3DPolyPolygon() const { return maPolyPolygon; }
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            SliceType3D getSliceType() const { return maSliceType; }
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        };
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        /// typedef for a group of Slice3Ds
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        typedef ::std::vector< Slice3D > Slice3DVector;
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        /// helpers for creation
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        void DRAWINGLAYER_DLLPUBLIC createLatheSlices(
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            Slice3DVector& rSliceVector,
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            const basegfx::B2DPolyPolygon& rSource,
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            double fBackScale,
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            double fDiagonal,
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            double fRotation,
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            sal_uInt32 nSteps,
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            bool bCharacterMode,
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            bool bCloseFront,
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            bool bCloseBack);
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        void DRAWINGLAYER_DLLPUBLIC createExtrudeSlices(
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            Slice3DVector& rSliceVector,
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            const basegfx::B2DPolyPolygon& rSource,
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            double fBackScale,
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            double fDiagonal,
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            double fDepth,
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            bool bCharacterMode,
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            bool bCloseFront,
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            bool bCloseBack);
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        /// helpers for geometry extraction
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        basegfx::B3DPolyPolygon DRAWINGLAYER_DLLPUBLIC extractHorizontalLinesFromSlice(const Slice3DVector& rSliceVector, bool bCloseHorLines);
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        basegfx::B3DPolyPolygon DRAWINGLAYER_DLLPUBLIC extractVerticalLinesFromSlice(const Slice3DVector& rSliceVector);
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        void DRAWINGLAYER_DLLPUBLIC extractPlanesFromSlice(
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            ::std::vector< basegfx::B3DPolyPolygon >& rFill,
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            const Slice3DVector& rSliceVector,
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            bool bCreateNormals,
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            bool bSmoothNormals,
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            bool bSmoothLids,
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            bool bClosed,
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            double fSmoothNormalsMix,
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            double fSmoothLidsMix,
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            bool bCreateTextureCoordinates,
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            const basegfx::B2DHomMatrix& rTexTransform);
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        void DRAWINGLAYER_DLLPUBLIC createReducedOutlines(
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            const geometry::ViewInformation3D& rViewInformation,
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            const basegfx::B3DHomMatrix& rObjectTransform,
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            const basegfx::B3DPolygon& rLoopA,
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            const basegfx::B3DPolygon& rLoopB,
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            basegfx::B3DPolyPolygon& rTarget);
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} // end of namespace drawinglayer::overlay
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#endif //_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */