Coverage Report

Created: 2025-07-07 10:01

/src/libreoffice/svgio/inc/svgclippathnode.hxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
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#pragma once
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#include "svgnode.hxx"
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#include "svgstyleattributes.hxx"
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#include <basegfx/matrix/b2dhommatrix.hxx>
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namespace svgio::svgreader
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    {
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        class SvgClipPathNode final : public SvgNode
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        {
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        private:
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            /// use styles
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            SvgStyleAttributes          maSvgStyleAttributes;
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            /// variable scan values, dependent of given XAttributeList
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            std::optional<basegfx::B2DHomMatrix>   mpaTransform;
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            SvgUnits                    maClipPathUnits;
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        public:
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            SvgClipPathNode(
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                SvgDocument& rDocument,
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                SvgNode* pParent);
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            virtual ~SvgClipPathNode() override;
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            virtual const SvgStyleAttributes* getSvgStyleAttributes() const override;
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            virtual void parseAttribute(SVGToken aSVGToken, const OUString& aContent) override;
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            virtual void decomposeSvgNode(drawinglayer::primitive2d::Primitive2DContainer& rTarget, bool bReferenced) const override;
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            /// apply contained clipPath to given geometry #i124852# transform may be needed
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            void apply(
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                drawinglayer::primitive2d::Primitive2DContainer& rTarget,
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                const std::optional<basegfx::B2DHomMatrix>& pTransform) const;
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            /// clipPathUnits content
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0
            SvgUnits getClipPathUnits() const { return maClipPathUnits; }
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            void setClipPathUnits(const SvgUnits aClipPathUnits) { maClipPathUnits = aClipPathUnits; }
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            /// transform content
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            const std::optional<basegfx::B2DHomMatrix>& getTransform() const { return mpaTransform; }
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            void setTransform(const std::optional<basegfx::B2DHomMatrix>& pMatrix) { mpaTransform = pMatrix; }
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        };
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} // end of namespace svgio::svgreader
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */