Coverage Report

Created: 2025-07-07 10:01

/src/libreoffice/svgio/source/svgreader/svgfedropshadownode.cxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
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#include <drawinglayer/primitive2d/Primitive2DContainer.hxx>
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#include <drawinglayer/primitive2d/shadowprimitive2d.hxx>
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#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
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#include <basegfx/polygon/b2dpolygontools.hxx>
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#include <svgfedropshadownode.hxx>
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#include <o3tl/string_view.hxx>
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namespace svgio::svgreader
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{
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SvgFeDropShadowNode::SvgFeDropShadowNode(SvgDocument& rDocument, SvgNode* pParent)
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    : SvgFilterNode(SVGToken::FeDropShadow, rDocument, pParent)
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    , maDx(0.0)
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    , maDy(0.0)
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    , maStdDeviation(0.0)
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    , maFloodColor(SvgPaint())
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    , maFloodOpacity(1.0)
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{
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}
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SvgFeDropShadowNode::~SvgFeDropShadowNode() {}
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void SvgFeDropShadowNode::parseAttribute(SVGToken aSVGToken, const OUString& aContent)
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{
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    // parse own
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    switch (aSVGToken)
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    {
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        case SVGToken::Style:
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        {
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            readLocalCssStyle(aContent);
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            break;
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        }
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        case SVGToken::In:
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        {
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            maIn = aContent.trim();
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            break;
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        }
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        case SVGToken::Result:
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        {
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            maResult = aContent.trim();
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            break;
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        }
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        case SVGToken::Dx:
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        {
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            SvgNumber aNum;
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            if (readSingleNumber(aContent, aNum))
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            {
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                maDx = aNum;
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            }
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            break;
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        }
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        case SVGToken::Dy:
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        {
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            SvgNumber aNum;
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            if (readSingleNumber(aContent, aNum))
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            {
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                maDy = aNum;
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            }
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            break;
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        }
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        case SVGToken::StdDeviation:
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        {
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            SvgNumber aNum;
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            if (readSingleNumber(aContent, aNum))
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            {
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                maStdDeviation = aNum;
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            }
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            break;
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        }
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        case SVGToken::FloodColor:
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        {
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            SvgPaint aSvgPaint;
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            OUString aURL;
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            SvgNumber aOpacity;
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            if (readSvgPaint(aContent, aSvgPaint, aURL, aOpacity))
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            {
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                maFloodColor = aSvgPaint;
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            }
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            break;
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        }
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        case SVGToken::FloodOpacity:
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        {
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            SvgNumber aNum;
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            if (readSingleNumber(aContent, aNum))
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            {
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                maFloodOpacity = SvgNumber(std::clamp(aNum.getNumber(), 0.0, 1.0), aNum.getUnit(),
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                                           aNum.isSet());
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            }
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            break;
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        }
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        default:
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        {
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            break;
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        }
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    }
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}
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void SvgFeDropShadowNode::apply(drawinglayer::primitive2d::Primitive2DContainer& rTarget,
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                                const SvgFilterNode* pParent) const
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{
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    if (const drawinglayer::primitive2d::Primitive2DContainer* rSource
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        = pParent->findGraphicSource(maIn))
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    {
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        rTarget = *rSource;
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    }
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    basegfx::B2DHomMatrix aTransform;
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    if (maDx.isSet() || maDy.isSet())
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    {
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        aTransform.translate(maDx.solve(*this, NumberType::xcoordinate),
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                             maDy.solve(*this, NumberType::ycoordinate));
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    }
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    drawinglayer::primitive2d::Primitive2DContainer aTempTarget;
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    // Create the shadow
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    aTempTarget.append(new drawinglayer::primitive2d::ShadowPrimitive2D(
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        aTransform, maFloodColor.getBColor(), maStdDeviation.getNumber(),
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        drawinglayer::primitive2d::Primitive2DContainer(rTarget)));
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    const double fOpacity(maFloodOpacity.solve(*this));
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    if (basegfx::fTools::less(fOpacity, 1.0))
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    {
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        // Apply transparence to the shadow
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        aTempTarget.append(new drawinglayer::primitive2d::UnifiedTransparencePrimitive2D(
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            std::move(aTempTarget), 1.0 - fOpacity));
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    }
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    // Append the original target
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    aTempTarget.append(rTarget);
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    rTarget = std::move(aTempTarget);
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    pParent->addGraphicSourceToMapper(maResult, rTarget);
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}
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} // end of namespace svgio::svgreader
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */