Coverage Report

Created: 2025-07-07 10:01

/src/libreoffice/svx/source/dialog/dlgctl3d.cxx
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Count
Source (jump to first uncovered line)
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
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#include <svx/dlgctl3d.hxx>
22
#include <svx/strings.hrc>
23
#include <svx/view3d.hxx>
24
#include <svx/fmmodel.hxx>
25
#include <svl/itempool.hxx>
26
#include <svx/fmpage.hxx>
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#include <svx/sphere3d.hxx>
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#include <svx/cube3d.hxx>
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#include <svx/scene3d.hxx>
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#include <vcl/svapp.hxx>
31
#include <svx/helperhittest3d.hxx>
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#include <basegfx/polygon/b2dpolygontools.hxx>
33
#include <polygn3d.hxx>
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#include <svx/xfillit0.hxx>
35
#include <svx/xflclit.hxx>
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#include <svx/xlineit0.hxx>
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#include <svx/xlnclit.hxx>
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#include <svx/xlnwtit.hxx>
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#include <helpids.h>
40
#include <svx/dialmgr.hxx>
41
#include <tools/helpers.hxx>
42
#include <vcl/settings.hxx>
43
44
using namespace com::sun::star;
45
46
Svx3DPreviewControl::Svx3DPreviewControl()
47
0
    : mnObjectType(SvxPreviewObjectType::SPHERE)
48
0
{
49
0
}
50
51
void Svx3DPreviewControl::SetDrawingArea(weld::DrawingArea* pDrawingArea)
52
0
{
53
0
    Size aSize(pDrawingArea->get_ref_device().LogicToPixel(Size(80, 100), MapMode(MapUnit::MapAppFont)));
54
0
    pDrawingArea->set_size_request(aSize.Width(), aSize.Height());
55
0
    CustomWidgetController::SetDrawingArea(pDrawingArea);
56
0
    SetOutputSizePixel(aSize);
57
58
0
    Construct();
59
0
}
60
61
void Svx3DPreviewControl::ClearPageView()
62
0
{
63
0
    mp3DView->ClearPageView();
64
0
}
65
66
Svx3DPreviewControl::~Svx3DPreviewControl()
67
0
{
68
0
    mp3DObj.clear();
69
0
    mxFmPage.clear();
70
0
    mpScene.clear();
71
0
    mp3DView.reset();
72
0
    mpModel.reset();
73
0
}
74
75
void Svx3DPreviewControl::Construct()
76
0
{
77
    // Do never mirror the preview window.  This explicitly includes right
78
    // to left writing environments.
79
0
    EnableRTL (false);
80
0
    OutputDevice& rDevice = GetDrawingArea()->get_ref_device();
81
0
    rDevice.SetMapMode(MapMode(MapUnit::Map100thMM));
82
83
    // Model
84
0
    mpModel.reset(new FmFormModel());
85
86
    // Page
87
0
    mxFmPage = new FmFormPage( *mpModel );
88
0
    mpModel->InsertPage( mxFmPage.get(), 0 );
89
90
    // 3D View
91
0
    mp3DView.reset(new E3dView(*mpModel, &rDevice));
92
0
    mp3DView->SetBufferedOutputAllowed(true);
93
0
    mp3DView->SetBufferedOverlayAllowed(true);
94
95
    // 3D Scene
96
0
    mpScene = new E3dScene(*mpModel);
97
98
    // initially create object
99
0
    SetObjectType(SvxPreviewObjectType::SPHERE);
100
101
    // camera and perspective
102
0
    Camera3D rCamera  = mpScene->GetCamera();
103
0
    const basegfx::B3DRange& rVolume = mpScene->GetBoundVolume();
104
0
    double fW = rVolume.getWidth();
105
0
    double fH = rVolume.getHeight();
106
0
    double fCamZ = rVolume.getMaxZ() + ((fW + fH) / 2.0);
107
108
0
    rCamera.SetAutoAdjustProjection(false);
109
0
    rCamera.SetViewWindow(- fW / 2, - fH / 2, fW, fH);
110
0
    basegfx::B3DPoint aLookAt;
111
0
    double fDefaultCamPosZ = mp3DView->GetDefaultCamPosZ();
112
0
    basegfx::B3DPoint aCamPos(0.0, 0.0, fCamZ < fDefaultCamPosZ ? fDefaultCamPosZ : fCamZ);
113
0
    rCamera.SetPosAndLookAt(aCamPos, aLookAt);
114
0
    double fDefaultCamFocal = mp3DView->GetDefaultCamFocal();
115
0
    rCamera.SetFocalLength(fDefaultCamFocal);
116
117
0
    mpScene->SetCamera( rCamera );
118
0
    mxFmPage->InsertObject( mpScene.get() );
119
120
0
    basegfx::B3DHomMatrix aRotation;
121
0
    aRotation.rotate(basegfx::deg2rad( 25 ), 0.0, 0.0);
122
0
    aRotation.rotate(0.0, basegfx::deg2rad( 40 ), 0.0);
123
0
    mpScene->SetTransform(aRotation * mpScene->GetTransform());
124
125
    // invalidate SnapRects of objects
126
0
    mpScene->SetBoundAndSnapRectsDirty();
127
128
0
    SfxItemSetFixed<XATTR_LINESTYLE, XATTR_LINESTYLE,
129
0
        XATTR_FILL_FIRST, XATTR_FILLBITMAP> aSet( mpModel->GetItemPool() );
130
0
    aSet.Put( XLineStyleItem( drawing::LineStyle_NONE ) );
131
0
    aSet.Put( XFillStyleItem( drawing::FillStyle_SOLID ) );
132
0
    aSet.Put( XFillColorItem( u""_ustr, COL_WHITE ) );
133
134
0
    mpScene->SetMergedItemSet(aSet);
135
136
    // PageView
137
0
    SdrPageView* pPageView = mp3DView->ShowSdrPage( mxFmPage.get() );
138
0
    mp3DView->hideMarkHandles();
139
140
    // mark scene
141
0
    mp3DView->MarkObj( mpScene.get(), pPageView );
142
0
}
143
144
void Svx3DPreviewControl::Resize()
145
0
{
146
    // size of page
147
0
    Size aSize(GetOutputSizePixel());
148
0
    aSize = GetDrawingArea()->get_ref_device().PixelToLogic(aSize);
149
0
    mxFmPage->SetSize(aSize);
150
151
    // set size
152
0
    Size aObjSize( aSize.Width()*5/6, aSize.Height()*5/6 );
153
0
    Point aObjPoint( (aSize.Width() - aObjSize.Width()) / 2,
154
0
        (aSize.Height() - aObjSize.Height()) / 2);
155
0
    tools::Rectangle aRect( aObjPoint, aObjSize);
156
0
    mpScene->SetSnapRect( aRect );
157
0
}
158
159
void Svx3DPreviewControl::Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect)
160
0
{
161
0
    mp3DView->CompleteRedraw(&rRenderContext, vcl::Region(rRect));
162
0
}
163
164
bool Svx3DPreviewControl::MouseButtonDown(const MouseEvent& rMEvt)
165
0
{
166
0
    if (rMEvt.IsShift() && rMEvt.IsMod1())
167
0
    {
168
0
        if(SvxPreviewObjectType::SPHERE == GetObjectType())
169
0
        {
170
0
            SetObjectType(SvxPreviewObjectType::CUBE);
171
0
        }
172
0
        else
173
0
        {
174
0
            SetObjectType(SvxPreviewObjectType::SPHERE);
175
0
        }
176
0
    }
177
0
    return false;
178
0
}
179
180
void Svx3DPreviewControl::SetObjectType(SvxPreviewObjectType nType)
181
0
{
182
0
    if(mnObjectType == nType && mp3DObj)
183
0
        return;
184
185
0
    SfxItemSetFixed<SDRATTR_START, SDRATTR_END> aSet(mpModel->GetItemPool());
186
0
    mnObjectType = nType;
187
188
0
    if( mp3DObj )
189
0
    {
190
0
        aSet.Put(mp3DObj->GetMergedItemSet());
191
0
        mpScene->RemoveObject( mp3DObj->GetOrdNum() );
192
0
        mp3DObj.clear();
193
0
    }
194
195
0
    switch( nType )
196
0
    {
197
0
        case SvxPreviewObjectType::SPHERE:
198
0
        {
199
0
            mp3DObj = new E3dSphereObj(
200
0
                *mpModel,
201
0
                mp3DView->Get3DDefaultAttributes(),
202
0
                basegfx::B3DPoint( 0, 0, 0 ),
203
0
                basegfx::B3DVector( 5000, 5000, 5000 ));
204
0
        }
205
0
        break;
206
207
0
        case SvxPreviewObjectType::CUBE:
208
0
        {
209
0
            mp3DObj = new E3dCubeObj(
210
0
                *mpModel,
211
0
                mp3DView->Get3DDefaultAttributes(),
212
0
                basegfx::B3DPoint( -2500, -2500, -2500 ),
213
0
                basegfx::B3DVector( 5000, 5000, 5000 ));
214
0
        }
215
0
        break;
216
0
    }
217
218
0
    if (mp3DObj)
219
0
    {
220
0
        mpScene->InsertObject( mp3DObj.get() );
221
0
        mp3DObj->SetMergedItemSet(aSet);
222
0
    }
223
224
0
    Invalidate();
225
0
}
226
227
SfxItemSet const & Svx3DPreviewControl::Get3DAttributes() const
228
0
{
229
0
    return mp3DObj->GetMergedItemSet();
230
0
}
231
232
void Svx3DPreviewControl::Set3DAttributes( const SfxItemSet& rAttr )
233
0
{
234
0
    mp3DObj->SetMergedItemSet(rAttr, true);
235
0
    Resize();
236
0
    Invalidate();
237
0
}
238
239
0
#define RADIUS_LAMP_PREVIEW_SIZE    (4500.0)
240
0
#define RADIUS_LAMP_SMALL           (600.0)
241
0
#define RADIUS_LAMP_BIG             (1000.0)
242
0
#define NO_LIGHT_SELECTED           (0xffffffff)
243
0
#define MAX_NUMBER_LIGHTS              (8)
244
245
const sal_Int32 g_nInteractionStartDistance = 5 * 5 * 2;
246
247
Svx3DLightControl::Svx3DLightControl()
248
0
:   maSelectedLight(NO_LIGHT_SELECTED),
249
0
    maLightObjects(MAX_NUMBER_LIGHTS, nullptr),
250
0
    mfRotateX(-20.0),
251
0
    mfRotateY(45.0),
252
0
    mfRotateZ(0.0),
253
0
    mfSaveActionStartHor(0.0),
254
0
    mfSaveActionStartVer(0.0),
255
0
    mfSaveActionStartRotZ(0.0),
256
0
    mbMouseMoved(false),
257
0
    mbMouseCaptured(false),
258
0
    mbGeometrySelected(false)
259
0
{
260
0
}
261
262
void Svx3DLightControl::SetDrawingArea(weld::DrawingArea* pDrawingArea)
263
0
{
264
0
    Svx3DPreviewControl::SetDrawingArea(pDrawingArea);
265
0
    Construct2();
266
0
}
267
268
void Svx3DLightControl::Construct2()
269
0
{
270
0
    {
271
        // hide all page stuff, use control background (normally gray)
272
0
        const Color aDialogColor(Application::GetSettings().GetStyleSettings().GetDialogColor());
273
0
        mp3DView->SetPageVisible(false);
274
0
        mp3DView->SetApplicationBackgroundColor(aDialogColor);
275
0
        mp3DView->SetApplicationDocumentColor(aDialogColor);
276
0
    }
277
278
0
    {
279
        // create invisible expansion object
280
0
        const double fMaxExpansion(RADIUS_LAMP_BIG + RADIUS_LAMP_PREVIEW_SIZE);
281
0
        mpExpansionObject = new E3dCubeObj(
282
0
            *mpModel,
283
0
            mp3DView->Get3DDefaultAttributes(),
284
0
            basegfx::B3DPoint(-fMaxExpansion, -fMaxExpansion, -fMaxExpansion),
285
0
            basegfx::B3DVector(2.0 * fMaxExpansion, 2.0 * fMaxExpansion, 2.0 * fMaxExpansion));
286
0
        mpScene->InsertObject( mpExpansionObject.get() );
287
0
        SfxItemSet aSet(mpModel->GetItemPool());
288
0
        aSet.Put( XLineStyleItem( drawing::LineStyle_NONE ) );
289
0
        aSet.Put( XFillStyleItem( drawing::FillStyle_NONE ) );
290
0
        mpExpansionObject->SetMergedItemSet(aSet);
291
0
    }
292
293
0
    {
294
        // create lamp control object (Yellow lined object)
295
        // base circle
296
0
        const basegfx::B2DPolygon a2DCircle(basegfx::utils::createPolygonFromCircle(basegfx::B2DPoint(0.0, 0.0), RADIUS_LAMP_PREVIEW_SIZE));
297
0
        basegfx::B3DPolygon a3DCircle(basegfx::utils::createB3DPolygonFromB2DPolygon(a2DCircle));
298
0
        basegfx::B3DHomMatrix aTransform;
299
300
0
        aTransform.rotate(M_PI_2, 0.0, 0.0);
301
0
        aTransform.translate(0.0, -RADIUS_LAMP_PREVIEW_SIZE, 0.0);
302
0
        a3DCircle.transform(aTransform);
303
304
        // create object for it
305
0
        mpLampBottomObject = new E3dPolygonObj(
306
0
            *mpModel,
307
0
            basegfx::B3DPolyPolygon(a3DCircle));
308
0
        mpScene->InsertObject( mpLampBottomObject.get() );
309
310
        // half circle with stand
311
0
        basegfx::B2DPolygon a2DHalfCircle;
312
0
        a2DHalfCircle.append(basegfx::B2DPoint(RADIUS_LAMP_PREVIEW_SIZE, 0.0));
313
0
        a2DHalfCircle.append(basegfx::B2DPoint(RADIUS_LAMP_PREVIEW_SIZE, -RADIUS_LAMP_PREVIEW_SIZE));
314
0
        a2DHalfCircle.append(basegfx::utils::createPolygonFromEllipseSegment(
315
0
            basegfx::B2DPoint(0.0, 0.0), RADIUS_LAMP_PREVIEW_SIZE, RADIUS_LAMP_PREVIEW_SIZE, 2 * M_PI - M_PI_2, M_PI_2));
316
0
        basegfx::B3DPolygon a3DHalfCircle(basegfx::utils::createB3DPolygonFromB2DPolygon(a2DHalfCircle));
317
318
        // create object for it
319
0
        mpLampShaftObject = new E3dPolygonObj(
320
0
            *mpModel,
321
0
            basegfx::B3DPolyPolygon(a3DHalfCircle));
322
0
        mpScene->InsertObject( mpLampShaftObject.get() );
323
324
        // initially invisible
325
0
        SfxItemSet aSet(mpModel->GetItemPool());
326
0
        aSet.Put( XLineStyleItem( drawing::LineStyle_NONE ) );
327
0
        aSet.Put( XFillStyleItem( drawing::FillStyle_NONE ) );
328
329
0
        mpLampBottomObject->SetMergedItemSet(aSet);
330
0
        mpLampShaftObject->SetMergedItemSet(aSet);
331
0
    }
332
333
0
    {
334
        // change camera settings
335
0
        Camera3D rCamera  = mpScene->GetCamera();
336
0
        const basegfx::B3DRange& rVolume = mpScene->GetBoundVolume();
337
0
        double fW = rVolume.getWidth();
338
0
        double fH = rVolume.getHeight();
339
0
        double fCamZ = rVolume.getMaxZ() + ((fW + fH) / 2.0);
340
341
0
        rCamera.SetAutoAdjustProjection(false);
342
0
        rCamera.SetViewWindow(- fW / 2, - fH / 2, fW, fH);
343
0
        basegfx::B3DPoint aLookAt;
344
0
        double fDefaultCamPosZ = mp3DView->GetDefaultCamPosZ();
345
0
        basegfx::B3DPoint aCamPos(0.0, 0.0, fCamZ < fDefaultCamPosZ ? fDefaultCamPosZ : fCamZ);
346
0
        rCamera.SetPosAndLookAt(aCamPos, aLookAt);
347
0
        double fDefaultCamFocal = mp3DView->GetDefaultCamFocal();
348
0
        rCamera.SetFocalLength(fDefaultCamFocal);
349
350
0
        mpScene->SetCamera( rCamera );
351
352
0
        basegfx::B3DHomMatrix aNeutral;
353
0
        mpScene->SetTransform(aNeutral);
354
0
    }
355
356
    // invalidate SnapRects of objects
357
0
    mpScene->SetBoundAndSnapRectsDirty();
358
0
}
359
360
void Svx3DLightControl::ConstructLightObjects()
361
0
{
362
0
    for(sal_uInt32 a(0); a < MAX_NUMBER_LIGHTS; a++)
363
0
    {
364
        // get rid of possible existing light object
365
0
        if(maLightObjects[a])
366
0
        {
367
0
            mpScene->RemoveObject(maLightObjects[a]->GetOrdNum());
368
0
            maLightObjects[a] = nullptr;
369
0
        }
370
371
0
        if(GetLightOnOff(a))
372
0
        {
373
0
            const bool bIsSelectedLight(a == maSelectedLight);
374
0
            basegfx::B3DVector aDirection(GetLightDirection(a));
375
0
            aDirection.normalize();
376
0
            aDirection *= RADIUS_LAMP_PREVIEW_SIZE;
377
378
0
            const double fLampSize(bIsSelectedLight ? RADIUS_LAMP_BIG : RADIUS_LAMP_SMALL);
379
0
            rtl::Reference<E3dObject> pNewLight = new E3dSphereObj(
380
0
                *mpModel,
381
0
                mp3DView->Get3DDefaultAttributes(),
382
0
                basegfx::B3DPoint( 0, 0, 0 ),
383
0
                basegfx::B3DVector( fLampSize, fLampSize, fLampSize));
384
0
            mpScene->InsertObject(pNewLight.get());
385
386
0
            basegfx::B3DHomMatrix aTransform;
387
0
            aTransform.translate(aDirection.getX(), aDirection.getY(), aDirection.getZ());
388
0
            pNewLight->SetTransform(aTransform);
389
390
0
            SfxItemSet aSet(mpModel->GetItemPool());
391
0
            aSet.Put( XLineStyleItem( drawing::LineStyle_NONE ) );
392
0
            aSet.Put( XFillStyleItem( drawing::FillStyle_SOLID ) );
393
0
            aSet.Put( XFillColorItem(OUString(), GetLightColor(a)));
394
0
            pNewLight->SetMergedItemSet(aSet);
395
396
0
            maLightObjects[a] = pNewLight.get();
397
0
        }
398
0
    }
399
0
}
400
401
void Svx3DLightControl::AdaptToSelectedLight()
402
0
{
403
0
    if(NO_LIGHT_SELECTED == maSelectedLight)
404
0
    {
405
        // make mpLampBottomObject/mpLampShaftObject invisible
406
0
        SfxItemSet aSet(mpModel->GetItemPool());
407
0
        aSet.Put( XLineStyleItem( drawing::LineStyle_NONE ) );
408
0
        aSet.Put( XFillStyleItem( drawing::FillStyle_NONE ) );
409
0
        mpLampBottomObject->SetMergedItemSet(aSet);
410
0
        mpLampShaftObject->SetMergedItemSet(aSet);
411
0
    }
412
0
    else
413
0
    {
414
0
        basegfx::B3DVector aDirection(GetLightDirection(maSelectedLight));
415
0
        aDirection.normalize();
416
417
        // make mpLampBottomObject/mpLampShaftObject visible (yellow hairline)
418
0
        SfxItemSet aSet(mpModel->GetItemPool());
419
0
        aSet.Put( XLineStyleItem( drawing::LineStyle_SOLID ) );
420
0
        aSet.Put( XLineColorItem(OUString(), COL_YELLOW));
421
0
        aSet.Put( XLineWidthItem(0));
422
0
        aSet.Put( XFillStyleItem( drawing::FillStyle_NONE ) );
423
0
        mpLampBottomObject->SetMergedItemSet(aSet);
424
0
        mpLampShaftObject->SetMergedItemSet(aSet);
425
426
        // adapt transformation of mpLampShaftObject
427
0
        basegfx::B3DHomMatrix aTransform;
428
0
        double fRotateY(0.0);
429
430
0
        if(!basegfx::fTools::equalZero(aDirection.getZ()) || !basegfx::fTools::equalZero(aDirection.getX()))
431
0
        {
432
0
            fRotateY = atan2(-aDirection.getZ(), aDirection.getX());
433
0
        }
434
435
0
        aTransform.rotate(0.0, fRotateY, 0.0);
436
0
        mpLampShaftObject->SetTransform(aTransform);
437
438
        // adapt transformation of selected light
439
0
        E3dObject* pSelectedLight = maLightObjects[sal_Int32(maSelectedLight)];
440
441
0
        if(pSelectedLight)
442
0
        {
443
0
            aTransform.identity();
444
0
            aTransform.translate(
445
0
                aDirection.getX() * RADIUS_LAMP_PREVIEW_SIZE,
446
0
                aDirection.getY() * RADIUS_LAMP_PREVIEW_SIZE,
447
0
                aDirection.getZ() * RADIUS_LAMP_PREVIEW_SIZE);
448
0
            pSelectedLight->SetTransform(aTransform);
449
0
        }
450
0
    }
451
0
}
452
453
void Svx3DLightControl::TrySelection(Point aPosPixel)
454
0
{
455
0
    if(!mpScene)
456
0
        return;
457
458
0
    const Point aPosLogic(GetDrawingArea()->get_ref_device().PixelToLogic(aPosPixel));
459
0
    const basegfx::B2DPoint aPoint(aPosLogic.X(), aPosLogic.Y());
460
0
    std::vector< const E3dCompoundObject* > aResult;
461
0
    getAllHit3DObjectsSortedFrontToBack(aPoint, *mpScene, aResult);
462
463
0
    if(aResult.empty())
464
0
        return;
465
466
    // exclude expansion object which will be part of
467
    // the hits. It's invisible, but for HitTest, it's included
468
0
    const E3dCompoundObject* pResult = nullptr;
469
470
0
    for(auto const & b: aResult)
471
0
    {
472
0
        if(b && b != mpExpansionObject.get())
473
0
        {
474
0
            pResult = b;
475
0
            break;
476
0
        }
477
0
    }
478
479
0
    if(pResult == mp3DObj.get())
480
0
    {
481
0
        if(!mbGeometrySelected)
482
0
        {
483
0
            mbGeometrySelected = true;
484
0
            maSelectedLight = NO_LIGHT_SELECTED;
485
0
            ConstructLightObjects();
486
0
            AdaptToSelectedLight();
487
0
            Invalidate();
488
489
0
            if(maSelectionChangeCallback.IsSet())
490
0
            {
491
0
                maSelectionChangeCallback.Call(this);
492
0
            }
493
0
        }
494
0
    }
495
0
    else
496
0
    {
497
0
        sal_uInt32 aNewSelectedLight(NO_LIGHT_SELECTED);
498
499
0
        for(sal_uInt32 a(0); a < MAX_NUMBER_LIGHTS; a++)
500
0
        {
501
0
            if(maLightObjects[a] && maLightObjects[a] == pResult)
502
0
            {
503
0
                aNewSelectedLight = a;
504
0
            }
505
0
        }
506
507
0
        if(aNewSelectedLight != maSelectedLight)
508
0
        {
509
0
            SelectLight(aNewSelectedLight);
510
511
0
            if(maSelectionChangeCallback.IsSet())
512
0
            {
513
0
                maSelectionChangeCallback.Call(this);
514
0
            }
515
0
        }
516
0
    }
517
0
}
518
519
void Svx3DLightControl::Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect)
520
0
{
521
0
    Svx3DPreviewControl::Paint(rRenderContext, rRect);
522
0
}
523
524
tools::Rectangle Svx3DLightControl::GetFocusRect()
525
0
{
526
0
    if (!HasFocus())
527
0
        return tools::Rectangle();
528
0
    Size aFocusSize = GetOutputSizePixel();
529
0
    aFocusSize.AdjustWidth( -4 );
530
0
    aFocusSize.AdjustHeight( -4 );
531
0
    return tools::Rectangle(Point(2, 2), aFocusSize);
532
0
}
533
534
bool Svx3DLightControl::MouseButtonDown( const MouseEvent& rMEvt )
535
0
{
536
0
    bool bCallParent(true);
537
538
    // switch state
539
0
    if(rMEvt.IsLeft())
540
0
    {
541
0
        if(IsSelectionValid() || mbGeometrySelected)
542
0
        {
543
0
            mbMouseMoved = false;
544
0
            bCallParent = false;
545
0
            maActionStartPoint = rMEvt.GetPosPixel();
546
0
            CaptureMouse();
547
0
            mbMouseCaptured = true;
548
0
        }
549
0
        else
550
0
        {
551
            // Single click without moving much trying to do a selection
552
0
            TrySelection(rMEvt.GetPosPixel());
553
0
            bCallParent = false;
554
0
        }
555
0
    }
556
557
    // call parent
558
0
    if (bCallParent)
559
0
        return Svx3DPreviewControl::MouseButtonDown(rMEvt);
560
0
    return true;
561
0
}
562
563
bool Svx3DLightControl::MouseMove(const MouseEvent& rMEvt)
564
0
{
565
0
    if (!mbMouseCaptured)
566
0
        return false;
567
568
0
    Point aDeltaPos = rMEvt.GetPosPixel() - maActionStartPoint;
569
570
0
    if(!mbMouseMoved)
571
0
    {
572
0
        if(sal_Int32(aDeltaPos.X() * aDeltaPos.X() + aDeltaPos.Y() * aDeltaPos.Y()) > g_nInteractionStartDistance)
573
0
        {
574
0
            if(mbGeometrySelected)
575
0
            {
576
0
                GetRotation(mfSaveActionStartVer, mfSaveActionStartHor, mfSaveActionStartRotZ);
577
0
            }
578
0
            else
579
0
            {
580
                // interaction start, save values
581
0
                GetPosition(mfSaveActionStartHor, mfSaveActionStartVer);
582
0
            }
583
584
0
            mbMouseMoved = true;
585
0
        }
586
0
    }
587
588
0
    if(mbMouseMoved)
589
0
    {
590
0
        if(mbGeometrySelected)
591
0
        {
592
0
            double fNewRotX = mfSaveActionStartVer - basegfx::deg2rad(aDeltaPos.Y());
593
0
            double fNewRotY = mfSaveActionStartHor + basegfx::deg2rad(aDeltaPos.X());
594
595
            // cut horizontal
596
0
            while(fNewRotY < 0.0)
597
0
            {
598
0
                fNewRotY += 2 * M_PI;
599
0
            }
600
601
0
            while(fNewRotY >= 2 * M_PI)
602
0
            {
603
0
                fNewRotY -= 2 * M_PI;
604
0
            }
605
606
            // cut vertical
607
0
            if(fNewRotX < -M_PI_2)
608
0
            {
609
0
                fNewRotX = -M_PI_2;
610
0
            }
611
612
0
            if(fNewRotX > M_PI_2)
613
0
            {
614
0
                fNewRotX = M_PI_2;
615
0
            }
616
617
0
            SetRotation(fNewRotX, fNewRotY, mfSaveActionStartRotZ);
618
619
0
            if(maChangeCallback.IsSet())
620
0
            {
621
0
                maChangeCallback.Call(this);
622
0
            }
623
0
        }
624
0
        else
625
0
        {
626
            // interaction in progress
627
0
            double fNewPosHor = mfSaveActionStartHor + static_cast<double>(aDeltaPos.X());
628
0
            double fNewPosVer = mfSaveActionStartVer - static_cast<double>(aDeltaPos.Y());
629
630
            // cut horizontal
631
0
            fNewPosHor = NormAngle360(fNewPosHor);
632
633
            // cut vertical
634
0
            if(fNewPosVer < -90.0)
635
0
            {
636
0
                fNewPosVer = -90.0;
637
0
            }
638
639
0
            if(fNewPosVer > 90.0)
640
0
            {
641
0
                fNewPosVer = 90.0;
642
0
            }
643
644
0
            SetPosition(fNewPosHor, fNewPosVer);
645
646
0
            if(maChangeCallback.IsSet())
647
0
            {
648
0
                maChangeCallback.Call(this);
649
0
            }
650
0
        }
651
0
    }
652
0
    return true;
653
0
}
654
655
bool Svx3DLightControl::MouseButtonUp(const MouseEvent& rMEvt)
656
0
{
657
0
    if (!mbMouseCaptured)
658
0
        return false;
659
0
    ReleaseMouse();
660
0
    mbMouseCaptured = false;
661
662
0
    if (mbMouseMoved)
663
0
    {
664
        // was change interactively
665
0
    }
666
0
    else
667
0
    {
668
        // simple click without much movement, try selection
669
0
        TrySelection(rMEvt.GetPosPixel());
670
0
    }
671
672
0
    return true;
673
0
}
674
675
void Svx3DLightControl::Resize()
676
0
{
677
    // set size of page
678
0
    const Size aSize(GetDrawingArea()->get_ref_device().PixelToLogic(GetOutputSizePixel()));
679
0
    mxFmPage->SetSize(aSize);
680
681
    // set position and size of scene
682
0
    mpScene->SetSnapRect(tools::Rectangle(Point(0, 0), aSize));
683
0
}
684
685
void Svx3DLightControl::SetObjectType(SvxPreviewObjectType nType)
686
0
{
687
    // call parent
688
0
    Svx3DPreviewControl::SetObjectType(nType);
689
690
    // apply object rotation
691
0
    if(mp3DObj)
692
0
    {
693
0
        basegfx::B3DHomMatrix aObjectRotation;
694
0
        aObjectRotation.rotate(mfRotateX, mfRotateY, mfRotateZ);
695
0
        mp3DObj->SetTransform(aObjectRotation);
696
0
    }
697
0
}
698
699
bool Svx3DLightControl::IsSelectionValid()
700
0
{
701
0
    return (NO_LIGHT_SELECTED != maSelectedLight) && GetLightOnOff(maSelectedLight);
702
0
}
703
704
void Svx3DLightControl::GetPosition(double& rHor, double& rVer)
705
0
{
706
0
    if(IsSelectionValid())
707
0
    {
708
0
        basegfx::B3DVector aDirection(GetLightDirection(maSelectedLight));
709
0
        aDirection.normalize();
710
0
        rHor = basegfx::rad2deg(atan2(-aDirection.getX(), -aDirection.getZ()) + M_PI); // 0..360.0
711
0
        rVer = basegfx::rad2deg(atan2(aDirection.getY(), aDirection.getXZLength())); // -90.0..90.0
712
0
    }
713
0
    if(IsGeometrySelected())
714
0
    {
715
0
        rHor = basegfx::rad2deg(mfRotateY); // 0..360.0
716
0
        rVer = basegfx::rad2deg(mfRotateX); // -90.0..90.0
717
0
    }
718
0
}
719
720
void Svx3DLightControl::SetPosition(double fHor, double fVer)
721
0
{
722
0
    if(IsSelectionValid())
723
0
    {
724
        // set selected light's direction
725
0
        fHor = basegfx::deg2rad(fHor) - M_PI; // -PI..PI
726
0
        fVer = basegfx::deg2rad(fVer); // -PI2..PI2
727
0
        basegfx::B3DVector aDirection(cos(fVer) * -sin(fHor), sin(fVer), cos(fVer) * -cos(fHor));
728
0
        aDirection.normalize();
729
730
0
        if(!aDirection.equal(GetLightDirection(maSelectedLight)))
731
0
        {
732
            // set changed light direction at SdrScene
733
0
            SfxItemSet aSet(mpModel->GetItemPool());
734
735
0
            switch(maSelectedLight)
736
0
            {
737
0
                case 0: aSet.Put(makeSvx3DLightDirection1Item(aDirection)); break;
738
0
                case 1: aSet.Put(makeSvx3DLightDirection2Item(aDirection)); break;
739
0
                case 2: aSet.Put(makeSvx3DLightDirection3Item(aDirection)); break;
740
0
                case 3: aSet.Put(makeSvx3DLightDirection4Item(aDirection)); break;
741
0
                case 4: aSet.Put(makeSvx3DLightDirection5Item(aDirection)); break;
742
0
                case 5: aSet.Put(makeSvx3DLightDirection6Item(aDirection)); break;
743
0
                case 6: aSet.Put(makeSvx3DLightDirection7Item(aDirection)); break;
744
0
                default:
745
0
                case 7: aSet.Put(makeSvx3DLightDirection8Item(aDirection)); break;
746
0
            }
747
748
0
            mpScene->SetMergedItemSet(aSet);
749
750
            // correct 3D light's and LampFrame's geometries
751
0
            AdaptToSelectedLight();
752
0
            Invalidate();
753
0
        }
754
0
    }
755
0
    if(!IsGeometrySelected())
756
0
        return;
757
758
0
    if(mfRotateX == fVer && mfRotateY == fHor)
759
0
        return;
760
761
0
    mfRotateX = basegfx::deg2rad(fVer);
762
0
    mfRotateY = basegfx::deg2rad(fHor);
763
764
0
    if(mp3DObj)
765
0
    {
766
0
        basegfx::B3DHomMatrix aObjectRotation;
767
0
        aObjectRotation.rotate(mfRotateX, mfRotateY, mfRotateZ);
768
0
        mp3DObj->SetTransform(aObjectRotation);
769
770
0
        Invalidate();
771
0
    }
772
0
}
773
774
void Svx3DLightControl::SetRotation(double fRotX, double fRotY, double fRotZ)
775
0
{
776
0
    if(!IsGeometrySelected())
777
0
        return;
778
779
0
    if(fRotX == mfRotateX && fRotY == mfRotateY && fRotZ == mfRotateZ)
780
0
        return;
781
782
0
    mfRotateX = fRotX;
783
0
    mfRotateY = fRotY;
784
0
    mfRotateZ = fRotZ;
785
786
0
    if(mp3DObj)
787
0
    {
788
0
        basegfx::B3DHomMatrix aObjectRotation;
789
0
        aObjectRotation.rotate(mfRotateX, mfRotateY, mfRotateZ);
790
0
        mp3DObj->SetTransform(aObjectRotation);
791
792
0
        Invalidate();
793
0
    }
794
0
}
795
796
void Svx3DLightControl::GetRotation(double& rRotX, double& rRotY, double& rRotZ)
797
0
{
798
0
    rRotX = mfRotateX;
799
0
    rRotY = mfRotateY;
800
0
    rRotZ = mfRotateZ;
801
0
}
802
803
void Svx3DLightControl::Set3DAttributes( const SfxItemSet& rAttr )
804
0
{
805
    // call parent
806
0
    Svx3DPreviewControl::Set3DAttributes(rAttr);
807
808
0
    if(maSelectedLight != NO_LIGHT_SELECTED && !GetLightOnOff(maSelectedLight))
809
0
    {
810
        // selected light is no more active, select new one
811
0
        maSelectedLight = NO_LIGHT_SELECTED;
812
0
    }
813
814
    // local updates
815
0
    ConstructLightObjects();
816
0
    AdaptToSelectedLight();
817
0
    Invalidate();
818
0
}
819
820
void Svx3DLightControl::SelectLight(sal_uInt32 nLightNumber)
821
0
{
822
0
    if(nLightNumber > 7)
823
0
    {
824
0
        nLightNumber = NO_LIGHT_SELECTED;
825
0
    }
826
827
0
    if(NO_LIGHT_SELECTED != nLightNumber)
828
0
    {
829
0
        if(!GetLightOnOff(nLightNumber))
830
0
        {
831
0
            nLightNumber = NO_LIGHT_SELECTED;
832
0
        }
833
0
    }
834
835
0
    if(nLightNumber != maSelectedLight)
836
0
    {
837
0
        maSelectedLight = nLightNumber;
838
0
        mbGeometrySelected = false;
839
0
        ConstructLightObjects();
840
0
        AdaptToSelectedLight();
841
0
        Invalidate();
842
0
    }
843
0
}
844
845
bool Svx3DLightControl::GetLightOnOff(sal_uInt32 nNum) const
846
0
{
847
0
    if(nNum <= 7)
848
0
    {
849
0
        const SfxItemSet aLightItemSet(Get3DAttributes());
850
851
0
        switch(nNum)
852
0
        {
853
0
            case 0 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_1).GetValue();
854
0
            case 1 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_2).GetValue();
855
0
            case 2 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_3).GetValue();
856
0
            case 3 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_4).GetValue();
857
0
            case 4 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_5).GetValue();
858
0
            case 5 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_6).GetValue();
859
0
            case 6 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_7).GetValue();
860
0
            case 7 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_8).GetValue();
861
0
        }
862
0
    }
863
864
0
    return false;
865
0
}
866
867
Color Svx3DLightControl::GetLightColor(sal_uInt32 nNum) const
868
0
{
869
0
    if(nNum <= 7)
870
0
    {
871
0
        const SfxItemSet aLightItemSet(Get3DAttributes());
872
873
0
        switch(nNum)
874
0
        {
875
0
            case 0 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1).GetValue();
876
0
            case 1 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2).GetValue();
877
0
            case 2 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3).GetValue();
878
0
            case 3 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4).GetValue();
879
0
            case 4 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5).GetValue();
880
0
            case 5 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6).GetValue();
881
0
            case 6 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7).GetValue();
882
0
            case 7 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8).GetValue();
883
0
        }
884
0
    }
885
886
0
    return COL_BLACK;
887
0
}
888
889
basegfx::B3DVector Svx3DLightControl::GetLightDirection(sal_uInt32 nNum) const
890
0
{
891
0
    if(nNum <= 7)
892
0
    {
893
0
        const SfxItemSet aLightItemSet(Get3DAttributes());
894
895
0
        switch(nNum)
896
0
        {
897
0
            case 0 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1).GetValue();
898
0
            case 1 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2).GetValue();
899
0
            case 2 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3).GetValue();
900
0
            case 3 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4).GetValue();
901
0
            case 4 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5).GetValue();
902
0
            case 5 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6).GetValue();
903
0
            case 6 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7).GetValue();
904
0
            case 7 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8).GetValue();
905
0
        }
906
0
    }
907
908
0
    return basegfx::B3DVector();
909
0
}
910
911
SvxLightCtl3D::SvxLightCtl3D(Svx3DLightControl& rLightControl, weld::Scale& rHori,
912
                       weld::Scale& rVert, weld::Button& rSwitcher)
913
0
    : mrLightControl(rLightControl)
914
0
    , mrHorScroller(rHori)
915
0
    , mrVerScroller(rVert)
916
0
    , mrSwitcher(rSwitcher)
917
0
{
918
    // init members
919
0
    Init();
920
0
}
921
922
void SvxLightCtl3D::Init()
923
0
{
924
0
    Size aSize(mrLightControl.GetDrawingArea()->get_ref_device().LogicToPixel(Size(80, 100), MapMode(MapUnit::MapAppFont)));
925
0
    mrLightControl.set_size_request(aSize.Width(), aSize.Height());
926
927
    // #i58240# set HelpIDs for scrollbars and switcher
928
0
    mrHorScroller.set_help_id(HID_CTRL3D_HSCROLL);
929
0
    mrVerScroller.set_help_id(HID_CTRL3D_VSCROLL);
930
0
    mrSwitcher.set_help_id(HID_CTRL3D_SWITCHER);
931
0
    mrSwitcher.set_accessible_name(SvxResId(STR_SWITCH));
932
933
    // Light preview
934
0
    mrLightControl.Show();
935
0
    mrLightControl.SetChangeCallback( LINK(this, SvxLightCtl3D, InternalInteractiveChange) );
936
0
    mrLightControl.SetSelectionChangeCallback( LINK(this, SvxLightCtl3D, InternalSelectionChange) );
937
938
    // Horiz Scrollbar
939
0
    mrHorScroller.show();
940
0
    mrHorScroller.set_range(0, 36000);
941
0
    mrHorScroller.connect_value_changed( LINK(this, SvxLightCtl3D, ScrollBarMove) );
942
943
    // Vert Scrollbar
944
0
    mrVerScroller.show();
945
0
    mrVerScroller.set_range(0, 18000);
946
0
    mrVerScroller.connect_value_changed( LINK(this, SvxLightCtl3D, ScrollBarMove) );
947
948
    // Switch Button
949
0
    mrSwitcher.show();
950
0
    mrSwitcher.connect_clicked( LINK(this, SvxLightCtl3D, ButtonPress) );
951
952
0
    weld::DrawingArea* pArea = mrLightControl.GetDrawingArea();
953
0
    pArea->connect_key_press(Link<const KeyEvent&, bool>()); //acknowledge we first remove the old one
954
0
    pArea->connect_key_press(LINK(this, SvxLightCtl3D, KeyInput));
955
956
0
    pArea->connect_focus_in(Link<weld::Widget&, void>()); //acknowledge we first remove the old one
957
0
    pArea->connect_focus_in(LINK(this, SvxLightCtl3D, FocusIn));
958
959
    // check selection
960
0
    CheckSelection();
961
0
}
962
963
void SvxLightCtl3D::CheckSelection()
964
0
{
965
0
    const bool bSelectionValid(mrLightControl.IsSelectionValid() || mrLightControl.IsGeometrySelected());
966
0
    mrHorScroller.set_sensitive(bSelectionValid);
967
0
    mrVerScroller.set_sensitive(bSelectionValid);
968
969
0
    if (bSelectionValid)
970
0
    {
971
0
        double fHor(0.0), fVer(0.0);
972
0
        mrLightControl.GetPosition(fHor, fVer);
973
0
        mrHorScroller.set_value( sal_Int32(fHor * 100.0) );
974
0
        mrVerScroller.set_value( 18000 - sal_Int32((fVer + 90.0) * 100.0) );
975
0
    }
976
0
}
977
978
void SvxLightCtl3D::move( double fDeltaHor, double fDeltaVer )
979
0
{
980
0
    double fHor(0.0), fVer(0.0);
981
982
0
    mrLightControl.GetPosition(fHor, fVer);
983
0
    fHor += fDeltaHor;
984
0
    fVer += fDeltaVer;
985
986
0
    if( fVer > 90.0 )
987
0
        return;
988
989
0
    if ( fVer < -90.0 )
990
0
        return;
991
992
0
    mrLightControl.SetPosition(fHor, fVer);
993
0
    mrHorScroller.set_value( sal_Int32(fHor * 100.0) );
994
0
    mrVerScroller.set_value( 18000 - sal_Int32((fVer + 90.0) * 100.0) );
995
996
0
    if(maUserInteractiveChangeCallback.IsSet())
997
0
    {
998
0
        maUserInteractiveChangeCallback.Call(this);
999
0
    }
1000
0
}
1001
1002
IMPL_LINK(SvxLightCtl3D, KeyInput, const KeyEvent&, rKEvt, bool)
1003
0
{
1004
0
    const vcl::KeyCode aCode(rKEvt.GetKeyCode());
1005
1006
0
    if (aCode.GetModifier())
1007
0
        return false;
1008
1009
0
    bool bHandled = true;
1010
1011
0
    switch ( aCode.GetCode() )
1012
0
    {
1013
0
        case KEY_SPACE:
1014
0
        {
1015
0
            break;
1016
0
        }
1017
0
        case KEY_LEFT:
1018
0
        {
1019
0
            move(  -4.0,  0.0 ); // #i58242# changed move direction in X
1020
0
            break;
1021
0
        }
1022
0
        case KEY_RIGHT:
1023
0
        {
1024
0
            move( 4.0,  0.0 ); // #i58242# changed move direction in X
1025
0
            break;
1026
0
        }
1027
0
        case KEY_UP:
1028
0
        {
1029
0
            move(  0.0,  4.0 );
1030
0
            break;
1031
0
        }
1032
0
        case KEY_DOWN:
1033
0
        {
1034
0
            move(  0.0, -4.0 );
1035
0
            break;
1036
0
        }
1037
0
        case KEY_PAGEUP:
1038
0
        {
1039
0
            sal_Int32 nLight(mrLightControl.GetSelectedLight() - 1);
1040
1041
0
            while((nLight >= 0) && !mrLightControl.GetLightOnOff(nLight))
1042
0
            {
1043
0
                nLight--;
1044
0
            }
1045
1046
0
            if(nLight < 0)
1047
0
            {
1048
0
                nLight = 7;
1049
1050
0
                while((nLight >= 0) && !mrLightControl.GetLightOnOff(nLight))
1051
0
                {
1052
0
                    nLight--;
1053
0
                }
1054
0
            }
1055
1056
0
            if(nLight >= 0)
1057
0
            {
1058
0
                mrLightControl.SelectLight(nLight);
1059
0
                CheckSelection();
1060
1061
0
                if(maUserSelectionChangeCallback.IsSet())
1062
0
                {
1063
0
                    maUserSelectionChangeCallback.Call(this);
1064
0
                }
1065
0
            }
1066
1067
0
            break;
1068
0
        }
1069
0
        case KEY_PAGEDOWN:
1070
0
        {
1071
0
            sal_Int32 nLight(mrLightControl.GetSelectedLight() - 1);
1072
1073
0
            while(nLight <= 7 && !mrLightControl.GetLightOnOff(nLight))
1074
0
            {
1075
0
                nLight++;
1076
0
            }
1077
1078
0
            if(nLight > 7)
1079
0
            {
1080
0
                nLight = 0;
1081
1082
0
                while(nLight <= 7 && !mrLightControl.GetLightOnOff(nLight))
1083
0
                {
1084
0
                    nLight++;
1085
0
                }
1086
0
            }
1087
1088
0
            if(nLight <= 7)
1089
0
            {
1090
0
                mrLightControl.SelectLight(nLight);
1091
0
                CheckSelection();
1092
1093
0
                if(maUserSelectionChangeCallback.IsSet())
1094
0
                {
1095
0
                    maUserSelectionChangeCallback.Call(this);
1096
0
                }
1097
0
            }
1098
1099
0
            break;
1100
0
        }
1101
0
        default:
1102
0
        {
1103
0
            bHandled = false;
1104
0
            break;
1105
0
        }
1106
0
    }
1107
0
    return bHandled;
1108
0
}
1109
1110
IMPL_LINK_NOARG(SvxLightCtl3D, FocusIn, weld::Widget&, void)
1111
0
{
1112
0
    if (mrLightControl.IsEnabled())
1113
0
    {
1114
0
        CheckSelection();
1115
0
    }
1116
0
}
1117
1118
IMPL_LINK_NOARG(SvxLightCtl3D, ScrollBarMove, weld::Scale&, void)
1119
0
{
1120
0
    const sal_Int32 nHor(mrHorScroller.get_value());
1121
0
    const sal_Int32 nVer(mrVerScroller.get_value());
1122
1123
0
    mrLightControl.SetPosition(
1124
0
        static_cast<double>(nHor) / 100.0,
1125
0
        static_cast<double>((18000 - nVer) - 9000) / 100.0);
1126
1127
0
    if (maUserInteractiveChangeCallback.IsSet())
1128
0
    {
1129
0
        maUserInteractiveChangeCallback.Call(this);
1130
0
    }
1131
0
}
1132
1133
IMPL_LINK_NOARG(SvxLightCtl3D, ButtonPress, weld::Button&, void)
1134
0
{
1135
0
    if(SvxPreviewObjectType::SPHERE == GetSvx3DLightControl().GetObjectType())
1136
0
    {
1137
0
        GetSvx3DLightControl().SetObjectType(SvxPreviewObjectType::CUBE);
1138
0
    }
1139
0
    else
1140
0
    {
1141
0
        GetSvx3DLightControl().SetObjectType(SvxPreviewObjectType::SPHERE);
1142
0
    }
1143
0
}
1144
1145
IMPL_LINK_NOARG(SvxLightCtl3D, InternalInteractiveChange, Svx3DLightControl*, void)
1146
0
{
1147
0
    double fHor(0.0), fVer(0.0);
1148
1149
0
    mrLightControl.GetPosition(fHor, fVer);
1150
0
    mrHorScroller.set_value( sal_Int32(fHor * 100.0) );
1151
0
    mrVerScroller.set_value( 18000 - sal_Int32((fVer + 90.0) * 100.0) );
1152
1153
0
    if(maUserInteractiveChangeCallback.IsSet())
1154
0
    {
1155
0
        maUserInteractiveChangeCallback.Call(this);
1156
0
    }
1157
0
}
1158
1159
IMPL_LINK_NOARG(SvxLightCtl3D, InternalSelectionChange, Svx3DLightControl*, void)
1160
0
{
1161
0
    CheckSelection();
1162
1163
0
    if(maUserSelectionChangeCallback.IsSet())
1164
0
    {
1165
0
        maUserSelectionChangeCallback.Call(this);
1166
0
    }
1167
0
}
1168
1169
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */