Coverage Report

Created: 2025-11-16 09:57

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/libreoffice/canvas/inc/base/sprite.hxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
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#pragma once
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#include <rtl/ref.hxx>
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#include <com/sun/star/lang/XComponent.hpp>
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#include <basegfx/point/b2dpoint.hxx>
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namespace basegfx
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{
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    class B2DVector;
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    class B2DRange;
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}
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namespace canvas
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{
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    /* Definition of Sprite interface (as we mix with UNO here, has to
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       be XInterface - reference holders to a Sprite must be able to
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       control lifetime of reference target)
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     */
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    /** Helper interface to connect SpriteCanvas with various
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        sprite implementations.
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        This interface should be implemented from every sprite class,
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        as it provides essential repaint and update area facilitates.
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        @derive typically, each canvas implementation will derive
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        another interface from this one, that adds rendering
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        functionality (which, of course, is impossible here in a
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        generic way)
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    */
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    class Sprite : public css::lang::XComponent
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    {
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    public:
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        typedef ::rtl::Reference< Sprite > Reference;
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        /** Query whether sprite update will fully cover the given area.
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            Use this method to determine whether any background
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            content (regardless of static or sprite) needs an update
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            before rendering this sprite.
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            @return true, if sprite redraw will fully overwrite given
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            area (and thus, the background need not be redrawn
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            beforehand).
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         */
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        virtual bool isAreaUpdateOpaque( const ::basegfx::B2DRange& rUpdateArea ) const = 0;
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        /** Query whether content has changed
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         */
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        virtual bool isContentChanged() const = 0;
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        /** Query position of the left, top pixel of the sprite
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         */
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        virtual ::basegfx::B2DPoint getPosPixel() const = 0;
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        /** Query size of the sprite in pixel.
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         */
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        virtual ::basegfx::B2DVector getSizePixel() const = 0;
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        /** Get area that is currently covered by the sprite
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            This area is already adapted to clipping, alpha and
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            transformation state of this sprite.
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         */
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        virtual ::basegfx::B2DRange getUpdateArea() const = 0;
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        /** Query sprite priority
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         */
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        virtual double              getPriority() const = 0;
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    protected:
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0
        ~Sprite() {}
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    };
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    /** Functor providing a StrictWeakOrdering for sprite references
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     */
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    struct SpriteWeakOrder
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    {
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        bool operator()( const Sprite::Reference& rLHS,
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                         const Sprite::Reference& rRHS )
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0
        {
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0
            const double nPrioL( rLHS->getPriority() );
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            const double nPrioR( rRHS->getPriority() );
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            // if prios are equal, tie-break on ptr value
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            return nPrioL == nPrioR ? rLHS.get() < rRHS.get() : nPrioL < nPrioR;
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0
        }
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    };
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */