Coverage Report

Created: 2025-11-16 09:57

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/libreoffice/canvas/source/vcl/canvashelper_texturefill.cxx
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Source
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2
/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
19
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#include <sal/config.h>
21
22
#include <cstdlib>
23
#include <tuple>
24
25
#include <basegfx/matrix/b2dhommatrix.hxx>
26
#include <basegfx/numeric/ftools.hxx>
27
#include <basegfx/point/b2dpoint.hxx>
28
#include <basegfx/polygon/b2dpolygon.hxx>
29
#include <basegfx/polygon/b2dpolygontools.hxx>
30
#include <basegfx/range/b2drectangle.hxx>
31
#include <basegfx/utils/canvastools.hxx>
32
#include <basegfx/utils/keystoplerp.hxx>
33
#include <basegfx/utils/lerp.hxx>
34
#include <basegfx/utils/tools.hxx>
35
#include <com/sun/star/rendering/TexturingMode.hpp>
36
#include <rtl/math.hxx>
37
#include <comphelper/diagnose_ex.hxx>
38
#include <tools/poly.hxx>
39
#include <vcl/alpha.hxx>
40
#include <vcl/bitmap.hxx>
41
#include <vcl/canvastools.hxx>
42
#include <vcl/virdev.hxx>
43
#include <vcl/gradient.hxx>
44
45
#include <canvas/canvastools.hxx>
46
#include <parametricpolypolygon.hxx>
47
48
#include "canvashelper.hxx"
49
#include "impltools.hxx"
50
51
52
using namespace ::com::sun::star;
53
54
namespace vclcanvas
55
{
56
    namespace
57
    {
58
        bool textureFill( OutputDevice&         rOutDev,
59
                          const GraphicObject&  rGraphic,
60
                          const ::Point&        rPosPixel,
61
                          const ::Size&         rNextTileX,
62
                          const ::Size&         rNextTileY,
63
                          sal_Int32             nTilesX,
64
                          sal_Int32             nTilesY,
65
                          const ::Size&         rTileSize,
66
                          const GraphicAttr&    rAttr)
67
0
        {
68
0
            bool bRet( false );
69
0
            Point   aCurrPos;
70
0
            int     nX, nY;
71
72
0
            for( nY=0; nY < nTilesY; ++nY )
73
0
            {
74
0
                aCurrPos.setX( rPosPixel.X() + nY*rNextTileY.Width() );
75
0
                aCurrPos.setY( rPosPixel.Y() + nY*rNextTileY.Height() );
76
77
0
                for( nX=0; nX < nTilesX; ++nX )
78
0
                {
79
                    // update return value. This method should return true, if
80
                    // at least one of the looped Draws succeeded.
81
0
                    bRet |= rGraphic.Draw(rOutDev,
82
0
                                          aCurrPos,
83
0
                                          rTileSize,
84
0
                                          &rAttr);
85
86
0
                    aCurrPos.AdjustX(rNextTileX.Width() );
87
0
                    aCurrPos.AdjustY(rNextTileX.Height() );
88
0
                }
89
0
            }
90
91
0
            return bRet;
92
0
        }
93
94
95
        /** Fill linear or axial gradient
96
97
            Since most of the code for linear and axial gradients are
98
            the same, we've a unified method here
99
         */
100
        void fillLinearGradient( OutputDevice&                                  rOutDev,
101
                                 const ::basegfx::B2DHomMatrix&                 rTextureTransform,
102
                                 const ::tools::Rectangle&                             rBounds,
103
                                 unsigned int                                   nStepCount,
104
                                 const ::canvas::ParametricPolyPolygon::Values& rValues,
105
                                 const std::vector< ::Color >&                  rColors )
106
0
        {
107
            // determine general position of gradient in relation to
108
            // the bound rect
109
            // =====================================================
110
111
0
            ::basegfx::B2DPoint aLeftTop( 0.0, 0.0 );
112
0
            ::basegfx::B2DPoint aLeftBottom( 0.0, 1.0 );
113
0
            ::basegfx::B2DPoint aRightTop( 1.0, 0.0 );
114
0
            ::basegfx::B2DPoint aRightBottom( 1.0, 1.0 );
115
116
0
            aLeftTop    *= rTextureTransform;
117
0
            aLeftBottom *= rTextureTransform;
118
0
            aRightTop   *= rTextureTransform;
119
0
            aRightBottom*= rTextureTransform;
120
121
            // calc length of bound rect diagonal
122
0
            const ::basegfx::B2DVector aBoundRectDiagonal(
123
0
                vcl::unotools::b2DPointFromPoint( rBounds.TopLeft() ) -
124
0
                vcl::unotools::b2DPointFromPoint( rBounds.BottomRight() ) );
125
0
            const double nDiagonalLength( aBoundRectDiagonal.getLength() );
126
127
            // create direction of gradient:
128
            //     _______
129
            //     |  |  |
130
            // ->  |  |  | ...
131
            //     |  |  |
132
            //     -------
133
0
            ::basegfx::B2DVector aDirection( aRightTop - aLeftTop );
134
0
            aDirection.normalize();
135
136
            // now, we potentially have to enlarge our gradient area
137
            // atop and below the transformed [0,1]x[0,1] unit rect,
138
            // for the gradient to fill the complete bound rect.
139
0
            ::basegfx::utils::infiniteLineFromParallelogram( aLeftTop,
140
0
                                                             aLeftBottom,
141
0
                                                             aRightTop,
142
0
                                                             aRightBottom,
143
0
                                                             vcl::unotools::b2DRectangleFromRectangle(rBounds) );
144
145
146
            // render gradient
147
            // ===============
148
149
            // First try to use directly VCL's DrawGradient(), as that one is generally
150
            // a better choice than here decomposing to polygons. The VCL API allows
151
            // only 2 colors, but that should generally do.
152
            // Do not use nStepCount, it limits optimized implementations, and it's computed
153
            // by vclcanvas based on number of colors, so it's practically irrelevant.
154
155
            // 2 colors and 2 stops (at 0 and 1) is a linear gradient:
156
0
            if( rColors.size() == 2 && rValues.maStops.size() == 2 && rValues.maStops[0] == 0 && rValues.maStops[1] == 1)
157
0
            {
158
                // tdf#144073 and tdf#147645: use bounds and angle for gradient
159
                // Passing an expanded, rotated polygon noticeably modifies the
160
                // drawing of the gradient in a slideshow due to moving of the
161
                // starting and ending colors far off the edges of the drawing
162
                // surface. So try another way and set the angle of the
163
                // gradient and draw only the unadjusted bounds.
164
0
                Gradient vclGradient( css::awt::GradientStyle_LINEAR, rColors[ 0 ], rColors[ 1 ] );
165
0
                double fRotate = atan2( aDirection.getY(), aDirection.getX() );
166
0
                const double nAngleInTenthOfDegrees = 3600.0 - basegfx::rad2deg<10>( fRotate ) + 900.0;
167
0
                vclGradient.SetAngle( Degree10( ::basegfx::fround( nAngleInTenthOfDegrees ) ) );
168
0
                rOutDev.DrawGradient( rBounds, vclGradient );
169
0
                return;
170
0
            }
171
            // 3 colors with first and last being equal and 3 stops (at 0, 0.5 and 1) is an axial gradient:
172
0
            if( rColors.size() == 3 && rColors[ 0 ] == rColors[ 2 ]
173
0
                && rValues.maStops.size() == 3 && rValues.maStops[0] == 0
174
0
                && rValues.maStops[1] == 0.5 && rValues.maStops[2] == 1)
175
0
            {
176
                // tdf#144073 and tdf#147645: use bounds and angle for gradient
177
                // Passing an expanded, rotated polygon noticeably modifies the
178
                // drawing of the gradient in a slideshow due to moving of the
179
                // starting and ending colors far off the edges of the drawing
180
                // surface. So try another way and set the angle of the
181
                // gradient and draw only the unadjusted bounds.
182
0
                Gradient vclGradient( css::awt::GradientStyle_AXIAL, rColors[ 1 ], rColors[ 0 ] );
183
0
                double fRotate = atan2( aDirection.getY(), aDirection.getX() );
184
0
                const double nAngleInTenthOfDegrees = 3600.0 - basegfx::rad2deg<10>( fRotate ) + 900.0;
185
0
                vclGradient.SetAngle( Degree10( ::basegfx::fround( nAngleInTenthOfDegrees ) ) );
186
0
                rOutDev.DrawGradient( rBounds, vclGradient );
187
0
                return;
188
0
            }
189
190
            // for linear gradients, it's easy to render
191
            // non-overlapping polygons: just split the gradient into
192
            // nStepCount small strips. Prepare the strip now.
193
194
            // For performance reasons, we create a temporary VCL
195
            // polygon here, keep it all the way and only change the
196
            // vertex values in the loop below (as ::Polygon is a
197
            // pimpl class, creating one every loop turn would really
198
            // stress the mem allocator)
199
0
            ::tools::Polygon aTempPoly( static_cast<sal_uInt16>(5) );
200
201
0
            OSL_ENSURE( nStepCount >= 3,
202
0
                        "fillLinearGradient(): stepcount smaller than 3" );
203
204
205
            // fill initial strip (extending two times the bound rect's
206
            // diagonal to the 'left'
207
208
209
            // calculate left edge, by moving left edge of the
210
            // gradient rect two times the bound rect's diagonal to
211
            // the 'left'. Since we postpone actual rendering into the
212
            // loop below, we set the _right_ edge here, which will be
213
            // readily copied into the left edge in the loop below
214
0
            const ::basegfx::B2DPoint aPoint1( aLeftTop - 2.0*nDiagonalLength*aDirection );
215
0
            aTempPoly[1] = ::Point( ::basegfx::fround<::tools::Long>( aPoint1.getX() ),
216
0
                                    ::basegfx::fround<::tools::Long>( aPoint1.getY() ) );
217
218
0
            const ::basegfx::B2DPoint aPoint2( aLeftBottom - 2.0*nDiagonalLength*aDirection );
219
0
            aTempPoly[2] = ::Point( ::basegfx::fround<::tools::Long>( aPoint2.getX() ),
220
0
                                    ::basegfx::fround<::tools::Long>( aPoint2.getY() ) );
221
222
223
            // iteratively render all other strips
224
225
226
            // ensure that nStepCount matches color stop parity, to
227
            // have a well-defined middle color e.g. for axial
228
            // gradients.
229
0
            if( (rColors.size() % 2) != (nStepCount % 2) )
230
0
                ++nStepCount;
231
232
0
            rOutDev.SetLineColor();
233
234
0
            basegfx::utils::KeyStopLerp aLerper(rValues.maStops);
235
236
            // only iterate nStepCount-1 steps, as the last strip is
237
            // explicitly painted below
238
0
            for( unsigned int i=0; i<nStepCount-1; ++i )
239
0
            {
240
0
                std::ptrdiff_t nIndex;
241
0
                double fAlpha;
242
0
                std::tie(nIndex,fAlpha)=aLerper.lerp(double(i)/nStepCount);
243
244
0
                rOutDev.SetFillColor(
245
0
                    Color( static_cast<sal_uInt8>(basegfx::utils::lerp(rColors[nIndex].GetRed(),rColors[nIndex+1].GetRed(),fAlpha)),
246
0
                           static_cast<sal_uInt8>(basegfx::utils::lerp(rColors[nIndex].GetGreen(),rColors[nIndex+1].GetGreen(),fAlpha)),
247
0
                           static_cast<sal_uInt8>(basegfx::utils::lerp(rColors[nIndex].GetBlue(),rColors[nIndex+1].GetBlue(),fAlpha)) ));
248
249
                // copy right edge of polygon to left edge (and also
250
                // copy the closing point)
251
0
                aTempPoly[0] = aTempPoly[4] = aTempPoly[1];
252
0
                aTempPoly[3] = aTempPoly[2];
253
254
                // calculate new right edge, from interpolating
255
                // between start and end line. Note that i is
256
                // increased by one, to account for the fact that we
257
                // calculate the right border here (whereas the fill
258
                // color is governed by the left edge)
259
0
                const ::basegfx::B2DPoint aPoint3(
260
0
                    (nStepCount - i-1)/double(nStepCount)*aLeftTop +
261
0
                    (i+1)/double(nStepCount)*aRightTop );
262
0
                aTempPoly[1] = ::Point( ::basegfx::fround<::tools::Long>( aPoint3.getX() ),
263
0
                                        ::basegfx::fround<::tools::Long>( aPoint3.getY() ) );
264
265
0
                const ::basegfx::B2DPoint aPoint4(
266
0
                    (nStepCount - i-1)/double(nStepCount)*aLeftBottom +
267
0
                    (i+1)/double(nStepCount)*aRightBottom );
268
0
                aTempPoly[2] = ::Point( ::basegfx::fround<::tools::Long>( aPoint4.getX() ),
269
0
                                        ::basegfx::fround<::tools::Long>( aPoint4.getY() ) );
270
271
0
                rOutDev.DrawPolygon( aTempPoly );
272
0
            }
273
274
            // fill final strip (extending two times the bound rect's
275
            // diagonal to the 'right'
276
277
278
            // copy right edge of polygon to left edge (and also
279
            // copy the closing point)
280
0
            aTempPoly[0] = aTempPoly[4] = aTempPoly[1];
281
0
            aTempPoly[3] = aTempPoly[2];
282
283
            // calculate new right edge, by moving right edge of the
284
            // gradient rect two times the bound rect's diagonal to
285
            // the 'right'.
286
0
            const ::basegfx::B2DPoint aPoint3( aRightTop + 2.0*nDiagonalLength*aDirection );
287
0
            aTempPoly[0] = aTempPoly[4] = ::Point( ::basegfx::fround<::tools::Long>( aPoint3.getX() ),
288
0
                                                   ::basegfx::fround<::tools::Long>( aPoint3.getY() ) );
289
290
0
            const ::basegfx::B2DPoint aPoint4( aRightBottom + 2.0*nDiagonalLength*aDirection );
291
0
            aTempPoly[3] = ::Point( ::basegfx::fround<::tools::Long>( aPoint4.getX() ),
292
0
                                    ::basegfx::fround<::tools::Long>( aPoint4.getY() ) );
293
294
0
            rOutDev.SetFillColor( rColors.back() );
295
296
0
            rOutDev.DrawPolygon( aTempPoly );
297
0
        }
298
299
        void fillPolygonalGradient( OutputDevice&                                  rOutDev,
300
                                    const ::basegfx::B2DHomMatrix&                 rTextureTransform,
301
                                    const ::tools::Rectangle&                             rBounds,
302
                                    unsigned int                                   nStepCount,
303
                                    const ::canvas::ParametricPolyPolygon::Values& rValues,
304
                                    const std::vector< ::Color >&                  rColors )
305
0
        {
306
0
            const ::basegfx::B2DPolygon& rGradientPoly( rValues.maGradientPoly );
307
308
0
            ENSURE_OR_THROW( rGradientPoly.count() > 2,
309
0
                              "fillPolygonalGradient(): polygon without area given" );
310
311
            // For performance reasons, we create a temporary VCL polygon
312
            // here, keep it all the way and only change the vertex values
313
            // in the loop below (as ::Polygon is a pimpl class, creating
314
            // one every loop turn would really stress the mem allocator)
315
0
            ::basegfx::B2DPolygon   aOuterPoly( rGradientPoly );
316
0
            ::basegfx::B2DPolygon   aInnerPoly;
317
318
            // subdivide polygon _before_ rendering, would otherwise have
319
            // to be performed on every loop turn.
320
0
            if( aOuterPoly.areControlPointsUsed() )
321
0
                aOuterPoly = ::basegfx::utils::adaptiveSubdivideByAngle(aOuterPoly);
322
323
0
            aInnerPoly = aOuterPoly;
324
325
            // only transform outer polygon _after_ copying it into
326
            // aInnerPoly, because inner polygon has to be scaled before
327
            // the actual texture transformation takes place
328
0
            aOuterPoly.transform( rTextureTransform );
329
330
            // determine overall transformation for inner polygon (might
331
            // have to be prefixed by anisotrophic scaling)
332
0
            ::basegfx::B2DHomMatrix aInnerPolygonTransformMatrix;
333
334
335
            // apply scaling (possibly anisotrophic) to inner polygon
336
337
338
            // scale inner polygon according to aspect ratio: for
339
            // wider-than-tall bounds (nAspectRatio > 1.0), the inner
340
            // polygon, representing the gradient focus, must have
341
            // non-zero width. Specifically, a bound rect twice as wide as
342
            // tall has a focus polygon of half its width.
343
0
            const double nAspectRatio( rValues.mnAspectRatio );
344
0
            if( nAspectRatio > 1.0 )
345
0
            {
346
                // width > height case
347
0
                aInnerPolygonTransformMatrix.scale( 1.0 - 1.0/nAspectRatio,
348
0
                                                    0.0 );
349
0
            }
350
0
            else if( nAspectRatio < 1.0 )
351
0
            {
352
                // width < height case
353
0
                aInnerPolygonTransformMatrix.scale( 0.0,
354
0
                                                    1.0 - nAspectRatio );
355
0
            }
356
0
            else
357
0
            {
358
                // isotrophic case
359
0
                aInnerPolygonTransformMatrix.scale( 0.0, 0.0 );
360
0
            }
361
362
            // and finally, add texture transform to it.
363
0
            aInnerPolygonTransformMatrix *= rTextureTransform;
364
365
            // apply final matrix to polygon
366
0
            aInnerPoly.transform( aInnerPolygonTransformMatrix );
367
368
369
0
            const sal_uInt32 nNumPoints( aOuterPoly.count() );
370
0
            ::tools::Polygon aTempPoly( static_cast<sal_uInt16>(nNumPoints+1) );
371
372
            // increase number of steps by one: polygonal gradients have
373
            // the outermost polygon rendered in rColor2, and the
374
            // innermost in rColor1. The innermost polygon will never
375
            // have zero area, thus, we must divide the interval into
376
            // nStepCount+1 steps. For example, to create 3 steps:
377
378
            // |                       |
379
            // |-------|-------|-------|
380
            // |                       |
381
            // 3       2       1       0
382
383
            // This yields 4 tick marks, where 0 is never attained (since
384
            // zero-area polygons typically don't display perceivable
385
            // color).
386
0
            ++nStepCount;
387
388
0
            rOutDev.SetLineColor();
389
390
0
            basegfx::utils::KeyStopLerp aLerper(rValues.maStops);
391
392
            // fill background
393
0
            rOutDev.SetFillColor( rColors.front() );
394
0
            rOutDev.DrawRect( rBounds );
395
396
            // render polygon
397
            // ==============
398
399
0
            for( unsigned int i=1,p; i<nStepCount; ++i )
400
0
            {
401
0
                const double fT( i/double(nStepCount) );
402
403
0
                std::ptrdiff_t nIndex;
404
0
                double fAlpha;
405
0
                std::tie(nIndex,fAlpha)=aLerper.lerp(fT);
406
407
                // lerp color
408
0
                rOutDev.SetFillColor(
409
0
                    Color( static_cast<sal_uInt8>(basegfx::utils::lerp(rColors[nIndex].GetRed(),rColors[nIndex+1].GetRed(),fAlpha)),
410
0
                           static_cast<sal_uInt8>(basegfx::utils::lerp(rColors[nIndex].GetGreen(),rColors[nIndex+1].GetGreen(),fAlpha)),
411
0
                           static_cast<sal_uInt8>(basegfx::utils::lerp(rColors[nIndex].GetBlue(),rColors[nIndex+1].GetBlue(),fAlpha)) ));
412
413
                // scale and render polygon, by interpolating between
414
                // outer and inner polygon.
415
416
0
                for( p=0; p<nNumPoints; ++p )
417
0
                {
418
0
                    const ::basegfx::B2DPoint& rOuterPoint( aOuterPoly.getB2DPoint(p) );
419
0
                    const ::basegfx::B2DPoint& rInnerPoint( aInnerPoly.getB2DPoint(p) );
420
421
0
                    aTempPoly[static_cast<sal_uInt16>(p)] = ::Point(
422
0
                        basegfx::fround<::tools::Long>( fT*rInnerPoint.getX() + (1-fT)*rOuterPoint.getX() ),
423
0
                        basegfx::fround<::tools::Long>( fT*rInnerPoint.getY() + (1-fT)*rOuterPoint.getY() ) );
424
0
                }
425
426
                // close polygon explicitly
427
0
                aTempPoly[static_cast<sal_uInt16>(p)] = aTempPoly[0];
428
429
                // TODO(P1): compare with vcl/source/gdi/outdev4.cxx,
430
                // OutputDevice::ImplDrawComplexGradient(), there's a note
431
                // that on some VDev's, rendering disjunct poly-polygons
432
                // is faster!
433
0
                rOutDev.DrawPolygon( aTempPoly );
434
0
            }
435
0
        }
436
437
        void doGradientFill( OutputDevice&                                  rOutDev,
438
                             const ::canvas::ParametricPolyPolygon::Values& rValues,
439
                             const std::vector< ::Color >&                  rColors,
440
                             const ::basegfx::B2DHomMatrix&                 rTextureTransform,
441
                             const ::tools::Rectangle&                      rBounds,
442
                             unsigned int                                   nStepCount )
443
0
        {
444
0
            switch( rValues.meType )
445
0
            {
446
0
                case ::canvas::ParametricPolyPolygon::GradientType::Linear:
447
0
                    fillLinearGradient( rOutDev,
448
0
                                        rTextureTransform,
449
0
                                        rBounds,
450
0
                                        nStepCount,
451
0
                                        rValues,
452
0
                                        rColors );
453
0
                    break;
454
455
0
                case ::canvas::ParametricPolyPolygon::GradientType::Elliptical:
456
0
                case ::canvas::ParametricPolyPolygon::GradientType::Rectangular:
457
0
                    fillPolygonalGradient( rOutDev,
458
0
                                           rTextureTransform,
459
0
                                           rBounds,
460
0
                                           nStepCount,
461
0
                                           rValues,
462
0
                                           rColors );
463
0
                    break;
464
465
0
                default:
466
0
                    ENSURE_OR_THROW( false,
467
0
                                      "CanvasHelper::doGradientFill(): Unexpected case" );
468
0
            }
469
0
        }
470
471
        int numColorSteps( const ::Color& rColor1, const ::Color& rColor2 )
472
0
        {
473
0
            return std::max(
474
0
                std::abs( rColor1.GetRed() - rColor2.GetRed() ),
475
0
                std::max(
476
0
                    std::abs( rColor1.GetGreen() - rColor2.GetGreen() ),
477
0
                    std::abs( rColor1.GetBlue()  - rColor2.GetBlue() ) ) );
478
0
        }
479
480
        bool gradientFill( OutputDevice&                                   rOutDev,
481
                           OutputDevice*                                   p2ndOutDev,
482
                           const ::canvas::ParametricPolyPolygon::Values&  rValues,
483
                           const std::vector< ::Color >&                   rColors,
484
                           const ::tools::PolyPolygon&                     rPoly,
485
                           const rendering::ViewState&                     viewState,
486
                           const rendering::RenderState&                   renderState,
487
                           const rendering::Texture&                       texture,
488
                           int                                             nTransparency )
489
0
        {
490
            // TODO(T2): It is maybe necessary to lock here, should
491
            // maGradientPoly someday cease to be const. But then, beware of
492
            // deadlocks, canvashelper calls this method with locked own
493
            // mutex.
494
495
            // calc step size
496
497
0
            int nColorSteps = 0;
498
0
            for( size_t i=0; i<rColors.size()-1; ++i )
499
0
                nColorSteps += numColorSteps(rColors[i],rColors[i+1]);
500
501
0
            ::basegfx::B2DHomMatrix aTotalTransform;
502
0
            const int nStepCount=
503
0
                ::canvastools::calcGradientStepCount(aTotalTransform,
504
0
                                                       viewState,
505
0
                                                       renderState,
506
0
                                                       texture,
507
0
                                                       nColorSteps);
508
509
0
            rOutDev.SetLineColor();
510
511
            // determine maximal bound rect of texture-filled
512
            // polygon
513
0
            const ::tools::Rectangle aPolygonDeviceRectOrig(
514
0
                rPoly.GetBoundRect() );
515
516
0
            if( vclcanvastools::isRectangle( rPoly ) )
517
0
            {
518
                // use optimized output path
519
520
521
                // this distinction really looks like a
522
                // micro-optimization, but in fact greatly speeds up
523
                // especially complex gradients. That's because when using
524
                // clipping, we can output polygons instead of
525
                // poly-polygons, and don't have to output the gradient
526
                // twice for XOR
527
528
0
                rOutDev.Push( vcl::PushFlags::CLIPREGION );
529
0
                rOutDev.IntersectClipRegion( aPolygonDeviceRectOrig );
530
0
                doGradientFill( rOutDev,
531
0
                                rValues,
532
0
                                rColors,
533
0
                                aTotalTransform,
534
0
                                aPolygonDeviceRectOrig,
535
0
                                nStepCount );
536
0
                rOutDev.Pop();
537
538
0
                if( p2ndOutDev && nTransparency < 253 )
539
0
                {
540
                    // HACK. Normally, CanvasHelper does not care about
541
                    // actually what mp2ndOutDev is...  well, here we do &
542
                    // assume a 1bpp target - everything beyond 97%
543
                    // transparency is fully transparent
544
0
                    p2ndOutDev->SetFillColor( COL_BLACK );
545
0
                    p2ndOutDev->DrawRect( aPolygonDeviceRectOrig );
546
0
                }
547
0
            }
548
0
            else
549
0
            {
550
0
                const vcl::Region aPolyClipRegion( rPoly );
551
552
0
                rOutDev.Push( vcl::PushFlags::CLIPREGION );
553
0
                rOutDev.IntersectClipRegion( aPolyClipRegion );
554
555
0
                doGradientFill( rOutDev,
556
0
                                rValues,
557
0
                                rColors,
558
0
                                aTotalTransform,
559
0
                                aPolygonDeviceRectOrig,
560
0
                                nStepCount );
561
0
                rOutDev.Pop();
562
563
0
                if( p2ndOutDev && nTransparency < 253 )
564
0
                {
565
                    // HACK. Normally, CanvasHelper does not care about
566
                    // actually what mp2ndOutDev is...  well, here we do &
567
                    // assume a 1bpp target - everything beyond 97%
568
                    // transparency is fully transparent
569
0
                    p2ndOutDev->SetFillColor( COL_BLACK );
570
0
                    p2ndOutDev->DrawPolyPolygon( rPoly );
571
0
                }
572
0
            }
573
574
#ifdef DEBUG_CANVAS_CANVASHELPER_TEXTUREFILL
575
            // extra-verbosity
576
            {
577
                ::basegfx::B2DRectangle aRect(0.0, 0.0, 1.0, 1.0);
578
                ::basegfx::B2DHomMatrix aTextureTransform;
579
                ::basegfx::B2DRectangle aTextureDeviceRect = ::canvastools::calcTransformedRectBounds(
580
                                                            aRect,
581
                                                            aTextureTransform );
582
                rOutDev.SetLineColor( COL_RED );
583
                rOutDev.SetFillColor();
584
                rOutDev.DrawRect( vcl::unotools::rectangleFromB2DRectangle( aTextureDeviceRect ) );
585
586
                rOutDev.SetLineColor( COL_BLUE );
587
                ::tools::Polygon aPoly1(
588
                    vcl::unotools::rectangleFromB2DRectangle( aRect ));
589
                ::basegfx::B2DPolygon aPoly2( aPoly1.getB2DPolygon() );
590
                aPoly2.transform( aTextureTransform );
591
                ::tools::Polygon aPoly3( aPoly2 );
592
                rOutDev.DrawPolygon( aPoly3 );
593
            }
594
#endif
595
596
0
            return true;
597
0
        }
598
    }
599
600
    uno::Reference< rendering::XCachedPrimitive > CanvasHelper::fillTexturedPolyPolygon( const rendering::XCanvas*                          pCanvas,
601
                                                                                         const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon,
602
                                                                                         const rendering::ViewState&                        viewState,
603
                                                                                         const rendering::RenderState&                      renderState,
604
                                                                                         const uno::Sequence< rendering::Texture >&         textures )
605
0
    {
606
0
        ENSURE_ARG_OR_THROW( xPolyPolygon.is(),
607
0
                         "CanvasHelper::fillPolyPolygon(): polygon is NULL");
608
0
        ENSURE_ARG_OR_THROW( textures.hasElements(),
609
0
                         "CanvasHelper::fillTexturedPolyPolygon: empty texture sequence");
610
611
0
        if( mpOutDevProvider )
612
0
        {
613
0
            vclcanvastools::OutDevStateKeeper aStateKeeper( mpProtectedOutDevProvider );
614
615
0
            const int nTransparency( setupOutDevState( viewState, renderState, IGNORE_COLOR ) );
616
0
            ::tools::PolyPolygon aPolyPoly( vclcanvastools::mapPolyPolygon(
617
0
                                       ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(xPolyPolygon),
618
0
                                       viewState, renderState ) );
619
620
            // TODO(F1): Multi-texturing
621
0
            if( textures[0].Gradient.is() )
622
0
            {
623
                // try to cast XParametricPolyPolygon2D reference to
624
                // our implementation class.
625
0
                ::canvas::ParametricPolyPolygon* pGradient =
626
0
                      dynamic_cast< ::canvas::ParametricPolyPolygon* >( textures[0].Gradient.get() );
627
628
0
                if( pGradient && pGradient->getValues().maColors.hasElements() )
629
0
                {
630
                    // copy state from Gradient polypoly locally
631
                    // (given object might change!)
632
0
                    const ::canvas::ParametricPolyPolygon::Values aValues(
633
0
                        pGradient->getValues() );
634
635
0
                    if( aValues.maColors.getLength() < 2 )
636
0
                    {
637
0
                        rendering::RenderState aTempState=renderState;
638
0
                        aTempState.DeviceColor = aValues.maColors[0];
639
0
                        fillPolyPolygon(pCanvas, xPolyPolygon, viewState, aTempState);
640
0
                    }
641
0
                    else
642
0
                    {
643
0
                        std::vector< ::Color > aColors(aValues.maColors.getLength());
644
0
                        std::transform(&aValues.maColors[0],
645
0
                                       &aValues.maColors[0]+aValues.maColors.getLength(),
646
0
                                       aColors.begin(),
647
0
                                       [](const uno::Sequence< double >& aColor) {
648
0
                                           return vcl::unotools::stdColorSpaceSequenceToColor( aColor );
649
0
                                       } );
650
651
                        // TODO(E1): Return value
652
                        // TODO(F1): FillRule
653
0
                        gradientFill( mpOutDevProvider->getOutDev(),
654
0
                                      mp2ndOutDevProvider ? &mp2ndOutDevProvider->getOutDev() : nullptr,
655
0
                                      aValues,
656
0
                                      aColors,
657
0
                                      aPolyPoly,
658
0
                                      viewState,
659
0
                                      renderState,
660
0
                                      textures[0],
661
0
                                      nTransparency );
662
0
                    }
663
0
                }
664
0
                else
665
0
                {
666
                    // TODO(F1): The generic case is missing here
667
0
                    ENSURE_OR_THROW( false,
668
0
                                      "CanvasHelper::fillTexturedPolyPolygon(): unknown parametric polygon encountered" );
669
0
                }
670
0
            }
671
0
            else if( textures[0].Bitmap.is() )
672
0
            {
673
0
                geometry::IntegerSize2D aBmpSize( textures[0].Bitmap->getSize() );
674
675
0
                ENSURE_ARG_OR_THROW( aBmpSize.Width != 0 &&
676
0
                                 aBmpSize.Height != 0,
677
0
                                 "CanvasHelper::fillTexturedPolyPolygon(): zero-sized texture bitmap" );
678
679
                // determine maximal bound rect of texture-filled
680
                // polygon
681
0
                const ::tools::Rectangle aPolygonDeviceRect(
682
0
                    aPolyPoly.GetBoundRect() );
683
684
685
                // first of all, determine whether we have a
686
                // drawBitmap() in disguise
687
                // =========================================
688
689
0
                const bool bRectangularPolygon( vclcanvastools::isRectangle( aPolyPoly ) );
690
691
0
                ::basegfx::B2DHomMatrix aTotalTransform;
692
0
                ::canvastools::mergeViewAndRenderTransform(aTotalTransform,
693
0
                                                             viewState,
694
0
                                                             renderState);
695
0
                ::basegfx::B2DHomMatrix aTextureTransform;
696
0
                ::basegfx::unotools::homMatrixFromAffineMatrix( aTextureTransform,
697
0
                                                                textures[0].AffineTransform );
698
699
0
                aTotalTransform *= aTextureTransform;
700
701
0
                const ::basegfx::B2DRectangle aRect(0.0, 0.0, 1.0, 1.0);
702
0
                ::basegfx::B2DRectangle aTextureDeviceRect = ::canvastools::calcTransformedRectBounds(
703
0
                                                            aRect,
704
0
                                                            aTotalTransform );
705
706
0
                const ::tools::Rectangle aIntegerTextureDeviceRect(
707
0
                    vcl::unotools::rectangleFromB2DRectangle( aTextureDeviceRect ) );
708
709
0
                if( bRectangularPolygon &&
710
0
                    aIntegerTextureDeviceRect == aPolygonDeviceRect )
711
0
                {
712
0
                    rendering::RenderState aLocalState( renderState );
713
0
                    ::canvastools::appendToRenderState(aLocalState,
714
0
                                                         aTextureTransform);
715
0
                    ::basegfx::B2DHomMatrix aScaleCorrection;
716
0
                    aScaleCorrection.scale( 1.0/aBmpSize.Width,
717
0
                                            1.0/aBmpSize.Height );
718
0
                    ::canvastools::appendToRenderState(aLocalState,
719
0
                                                         aScaleCorrection);
720
721
                    // need alpha modulation?
722
0
                    if( !::rtl::math::approxEqual( textures[0].Alpha,
723
0
                                                   1.0 ) )
724
0
                    {
725
                        // setup alpha modulation values
726
0
                        aLocalState.DeviceColor.realloc(4);
727
0
                        double* pColor = aLocalState.DeviceColor.getArray();
728
0
                        pColor[0] =
729
0
                        pColor[1] =
730
0
                        pColor[2] = 0.0;
731
0
                        pColor[3] = textures[0].Alpha;
732
733
0
                        return drawBitmapModulated( pCanvas,
734
0
                                                    textures[0].Bitmap,
735
0
                                                    viewState,
736
0
                                                    aLocalState );
737
0
                    }
738
0
                    else
739
0
                    {
740
0
                        return drawBitmap( pCanvas,
741
0
                                           textures[0].Bitmap,
742
0
                                           viewState,
743
0
                                           aLocalState );
744
0
                    }
745
0
                }
746
0
                else
747
0
                {
748
                    // No easy mapping to drawBitmap() - calculate
749
                    // texturing parameters
750
                    // ===========================================
751
752
0
                    ::Bitmap aBmp( vclcanvastools::bitmapFromXBitmap( textures[0].Bitmap ) );
753
754
                    // scale down bitmap to [0,1]x[0,1] rect, as required
755
                    // from the XCanvas interface.
756
0
                    ::basegfx::B2DHomMatrix aScaling;
757
0
                    ::basegfx::B2DHomMatrix aPureTotalTransform; // pure view*render*texture transform
758
0
                    aScaling.scale( 1.0/aBmpSize.Width,
759
0
                                    1.0/aBmpSize.Height );
760
761
0
                    aTotalTransform = aTextureTransform * aScaling;
762
0
                    aPureTotalTransform = aTextureTransform;
763
764
                    // combine with view and render transform
765
0
                    ::basegfx::B2DHomMatrix aMatrix;
766
0
                    ::canvastools::mergeViewAndRenderTransform(aMatrix, viewState, renderState);
767
768
                    // combine all three transformations into one
769
                    // global texture-to-device-space transformation
770
0
                    aTotalTransform *= aMatrix;
771
0
                    aPureTotalTransform *= aMatrix;
772
773
                    // analyze transformation, and setup an
774
                    // appropriate GraphicObject
775
0
                    ::basegfx::B2DVector aScale;
776
0
                    ::basegfx::B2DPoint  aOutputPos;
777
0
                    double               nRotate;
778
0
                    double               nShearX;
779
0
                    aTotalTransform.decompose( aScale, aOutputPos, nRotate, nShearX );
780
781
0
                    GraphicAttr             aGrfAttr;
782
0
                    GraphicObjectSharedPtr  pGrfObj;
783
784
0
                    if( ::basegfx::fTools::equalZero( nShearX ) )
785
0
                    {
786
                        // no shear, GraphicObject is enough (the
787
                        // GraphicObject only supports scaling, rotation
788
                        // and translation)
789
790
                        // #i75339# don't apply mirror flags, having
791
                        // negative size values is enough to make
792
                        // GraphicObject flip the bitmap
793
794
                        // The angle has to be mapped from radian to tenths of
795
                        // degrees with the orientation reversed: [0,2Pi) ->
796
                        // (3600,0].  Note that the original angle may have
797
                        // values outside the [0,2Pi) interval.
798
0
                        const double nAngleInTenthOfDegrees (3600.0 - basegfx::rad2deg<10>(nRotate));
799
0
                        aGrfAttr.SetRotation( Degree10(::basegfx::fround(nAngleInTenthOfDegrees)) );
800
801
0
                        pGrfObj = std::make_shared<GraphicObject>( aBmp );
802
0
                    }
803
0
                    else
804
0
                    {
805
                        // modify output position, to account for the fact
806
                        // that transformBitmap() always normalizes its output
807
                        // bitmap into the smallest enclosing box.
808
0
                        ::basegfx::B2DRectangle aDestRect = ::canvastools::calcTransformedRectBounds(
809
0
                                                                    ::basegfx::B2DRectangle(0,
810
0
                                                                                            0,
811
0
                                                                                            aBmpSize.Width,
812
0
                                                                                            aBmpSize.Height),
813
0
                                                                    aMatrix );
814
815
0
                        aOutputPos.setX( aDestRect.getMinX() );
816
0
                        aOutputPos.setY( aDestRect.getMinY() );
817
818
                        // complex transformation, use generic affine bitmap
819
                        // transformation
820
0
                        aBmp = vclcanvastools::transformBitmap( aBmp, aTotalTransform);
821
822
0
                        pGrfObj = std::make_shared<GraphicObject>( aBmp );
823
824
                        // clear scale values, generated bitmap already
825
                        // contains scaling
826
0
                        aScale.setX( 1.0 ); aScale.setY( 1.0 );
827
828
                        // update bitmap size, bitmap has changed above.
829
0
                        aBmpSize = vcl::unotools::integerSize2DFromSize(aBmp.GetSizePixel());
830
0
                    }
831
832
833
                    // render texture tiled into polygon
834
                    // =================================
835
836
                    // calc device space direction vectors. We employ
837
                    // the following approach for tiled output: the
838
                    // texture bitmap is output in texture space
839
                    // x-major order, i.e. tile neighbors in texture
840
                    // space x direction are rendered back-to-back in
841
                    // device coordinate space (after the full device
842
                    // transformation). Thus, the aNextTile* vectors
843
                    // denote the output position updates in device
844
                    // space, to get from one tile to the next.
845
0
                    ::basegfx::B2DVector aNextTileX( 1.0, 0.0 );
846
0
                    ::basegfx::B2DVector aNextTileY( 0.0, 1.0 );
847
0
                    aNextTileX *= aPureTotalTransform;
848
0
                    aNextTileY *= aPureTotalTransform;
849
850
0
                    ::basegfx::B2DHomMatrix aInverseTextureTransform( aPureTotalTransform );
851
852
0
                    ENSURE_ARG_OR_THROW( aInverseTextureTransform.isInvertible(),
853
0
                                     "CanvasHelper::fillTexturedPolyPolygon(): singular texture matrix" );
854
855
0
                    aInverseTextureTransform.invert();
856
857
                    // calc bound rect of extended texture area in
858
                    // device coordinates. Therefore, we first calc
859
                    // the area of the polygon bound rect in texture
860
                    // space. To maintain texture phase, this bound
861
                    // rect is then extended to integer coordinates
862
                    // (extended, because shrinking might leave some
863
                    // inner polygon areas unfilled).
864
                    // Finally, the bound rect is transformed back to
865
                    // device coordinate space, were we determine the
866
                    // start point from it.
867
0
                    ::basegfx::B2DRectangle aTextureSpacePolygonRect = ::canvastools::calcTransformedRectBounds(
868
0
                                                                vcl::unotools::b2DRectangleFromRectangle(aPolygonDeviceRect),
869
0
                                                                aInverseTextureTransform );
870
871
                    // calc left, top of extended polygon rect in
872
                    // texture space, create one-texture instance rect
873
                    // from it (i.e. rect from start point extending
874
                    // 1.0 units to the right and 1.0 units to the
875
                    // bottom). Note that the rounding employed here
876
                    // is a bit subtle, since we need to round up/down
877
                    // as _soon_ as any fractional amount is
878
                    // encountered. This is to ensure that the full
879
                    // polygon area is filled with texture tiles.
880
0
                    const sal_Int32 nX1( ::canvastools::roundDown( aTextureSpacePolygonRect.getMinX() ) );
881
0
                    const sal_Int32 nY1( ::canvastools::roundDown( aTextureSpacePolygonRect.getMinY() ) );
882
0
                    const sal_Int32 nX2( ::canvastools::roundUp( aTextureSpacePolygonRect.getMaxX() ) );
883
0
                    const sal_Int32 nY2( ::canvastools::roundUp( aTextureSpacePolygonRect.getMaxY() ) );
884
0
                    const ::basegfx::B2DRectangle aSingleTextureRect(
885
0
                        nX1, nY1,
886
0
                        nX1 + 1.0,
887
0
                        nY1 + 1.0 );
888
889
                    // and convert back to device space
890
0
                    ::basegfx::B2DRectangle aSingleDeviceTextureRect = ::canvastools::calcTransformedRectBounds(
891
0
                                                                aSingleTextureRect,
892
0
                                                                aPureTotalTransform );
893
894
0
                    const ::Point aPtRepeat( vcl::unotools::pointFromB2DPoint(
895
0
                                                 aSingleDeviceTextureRect.getMinimum() ) );
896
0
                    const ::Size  aSz( ::basegfx::fround<::tools::Long>( aScale.getX() * aBmpSize.Width ),
897
0
                                       ::basegfx::fround<::tools::Long>( aScale.getY() * aBmpSize.Height ) );
898
0
                    const ::Size  aIntegerNextTileX( vcl::unotools::sizeFromB2DSize(aNextTileX) );
899
0
                    const ::Size  aIntegerNextTileY( vcl::unotools::sizeFromB2DSize(aNextTileY) );
900
901
0
                    const ::Point aPt( textures[0].RepeatModeX == rendering::TexturingMode::NONE ?
902
0
                                       ::basegfx::fround<::tools::Long>( aOutputPos.getX() ) : aPtRepeat.X(),
903
0
                                       textures[0].RepeatModeY == rendering::TexturingMode::NONE ?
904
0
                                       ::basegfx::fround<::tools::Long>( aOutputPos.getY() ) : aPtRepeat.Y() );
905
0
                    const sal_Int32 nTilesX( textures[0].RepeatModeX == rendering::TexturingMode::NONE ?
906
0
                                             1 : nX2 - nX1 );
907
0
                    const sal_Int32 nTilesY( textures[0].RepeatModeX == rendering::TexturingMode::NONE ?
908
0
                                             1 : nY2 - nY1 );
909
910
0
                    OutputDevice& rOutDev( mpOutDevProvider->getOutDev() );
911
912
0
                    if( bRectangularPolygon )
913
0
                    {
914
                        // use optimized output path
915
916
917
                        // this distinction really looks like a
918
                        // micro-optimization, but in fact greatly speeds up
919
                        // especially complex fills. That's because when using
920
                        // clipping, we can output polygons instead of
921
                        // poly-polygons, and don't have to output the gradient
922
                        // twice for XOR
923
924
                        // setup alpha modulation
925
0
                        if( !::rtl::math::approxEqual( textures[0].Alpha,
926
0
                                                       1.0 ) )
927
0
                        {
928
                            // TODO(F1): Note that the GraphicManager has
929
                            // a subtle difference in how it calculates
930
                            // the resulting alpha value: it's using the
931
                            // inverse alpha values (i.e. 'transparency'),
932
                            // and calculates transOrig + transModulate,
933
                            // instead of transOrig + transModulate -
934
                            // transOrig*transModulate (which would be
935
                            // equivalent to the origAlpha*modulateAlpha
936
                            // the DX canvas performs)
937
0
                            aGrfAttr.SetAlpha(
938
0
                                static_cast< sal_uInt8 >(
939
0
                                    ::basegfx::fround( 255.0 * textures[0].Alpha ) ) );
940
0
                        }
941
942
0
                        rOutDev.IntersectClipRegion( aPolygonDeviceRect );
943
0
                        textureFill( rOutDev,
944
0
                                     *pGrfObj,
945
0
                                     aPt,
946
0
                                     aIntegerNextTileX,
947
0
                                     aIntegerNextTileY,
948
0
                                     nTilesX,
949
0
                                     nTilesY,
950
0
                                     aSz,
951
0
                                     aGrfAttr );
952
953
0
                        if( mp2ndOutDevProvider )
954
0
                        {
955
0
                            OutputDevice& r2ndOutDev( mp2ndOutDevProvider->getOutDev() );
956
0
                            r2ndOutDev.IntersectClipRegion( aPolygonDeviceRect );
957
0
                            textureFill( r2ndOutDev,
958
0
                                         *pGrfObj,
959
0
                                         aPt,
960
0
                                         aIntegerNextTileX,
961
0
                                         aIntegerNextTileY,
962
0
                                         nTilesX,
963
0
                                         nTilesY,
964
0
                                         aSz,
965
0
                                         aGrfAttr );
966
0
                        }
967
0
                    }
968
0
                    else
969
0
                    {
970
                        // output texture the hard way: XORing out the
971
                        // polygon
972
                        // ===========================================
973
974
0
                        if( !::rtl::math::approxEqual( textures[0].Alpha,
975
0
                                                       1.0 ) )
976
0
                        {
977
                            // uh-oh. alpha blending is required,
978
                            // cannot do direct XOR, but have to
979
                            // prepare the filled polygon within a
980
                            // VDev
981
0
                            ScopedVclPtrInstance< VirtualDevice > pVDev( rOutDev );
982
0
                            pVDev->SetOutputSizePixel( aPolygonDeviceRect.GetSize() );
983
984
                            // shift output to origin of VDev
985
0
                            const ::Point aOutPos( aPt - aPolygonDeviceRect.TopLeft() );
986
0
                            aPolyPoly.Translate( ::Point( -aPolygonDeviceRect.Left(),
987
0
                                                          -aPolygonDeviceRect.Top() ) );
988
989
0
                            const vcl::Region aPolyClipRegion( aPolyPoly );
990
991
0
                            pVDev->SetClipRegion( aPolyClipRegion );
992
0
                            textureFill( *pVDev,
993
0
                                         *pGrfObj,
994
0
                                         aOutPos,
995
0
                                         aIntegerNextTileX,
996
0
                                         aIntegerNextTileY,
997
0
                                         nTilesX,
998
0
                                         nTilesY,
999
0
                                         aSz,
1000
0
                                         aGrfAttr );
1001
1002
                            // output VDev content alpha-blended to
1003
                            // target position.
1004
0
                            const ::Point aEmptyPoint;
1005
0
                            Bitmap aContentBmp(
1006
0
                                pVDev->GetBitmap( aEmptyPoint,
1007
0
                                                 pVDev->GetOutputSizePixel() ) );
1008
1009
0
                            sal_uInt8 nCol( static_cast< sal_uInt8 >(
1010
0
                                           ::basegfx::fround( 255.0*( 1.0 - textures[0].Alpha ) ) ) );
1011
0
                            AlphaMask aAlpha( pVDev->GetOutputSizePixel(),
1012
0
                                              &nCol );
1013
1014
0
                            Bitmap aOutputBmp( aContentBmp.CreateColorBitmap(), aAlpha );
1015
0
                            rOutDev.DrawBitmap( aPolygonDeviceRect.TopLeft(),
1016
0
                                                  aOutputBmp );
1017
1018
0
                            if( mp2ndOutDevProvider )
1019
0
                                mp2ndOutDevProvider->getOutDev().DrawBitmap( aPolygonDeviceRect.TopLeft(),
1020
0
                                                                       aOutputBmp );
1021
0
                        }
1022
0
                        else
1023
0
                        {
1024
0
                            const vcl::Region aPolyClipRegion( aPolyPoly );
1025
1026
0
                            rOutDev.Push( vcl::PushFlags::CLIPREGION );
1027
0
                            rOutDev.IntersectClipRegion( aPolyClipRegion );
1028
1029
0
                            textureFill( rOutDev,
1030
0
                                         *pGrfObj,
1031
0
                                         aPt,
1032
0
                                         aIntegerNextTileX,
1033
0
                                         aIntegerNextTileY,
1034
0
                                         nTilesX,
1035
0
                                         nTilesY,
1036
0
                                         aSz,
1037
0
                                         aGrfAttr );
1038
0
                            rOutDev.Pop();
1039
1040
0
                            if( mp2ndOutDevProvider )
1041
0
                            {
1042
0
                                OutputDevice& r2ndOutDev( mp2ndOutDevProvider->getOutDev() );
1043
0
                                auto popIt = r2ndOutDev.ScopedPush(vcl::PushFlags::CLIPREGION);
1044
1045
0
                                r2ndOutDev.IntersectClipRegion( aPolyClipRegion );
1046
0
                                textureFill( r2ndOutDev,
1047
0
                                             *pGrfObj,
1048
0
                                             aPt,
1049
0
                                             aIntegerNextTileX,
1050
0
                                             aIntegerNextTileY,
1051
0
                                             nTilesX,
1052
0
                                             nTilesY,
1053
0
                                             aSz,
1054
0
                                             aGrfAttr );
1055
0
                            }
1056
0
                        }
1057
0
                    }
1058
0
                }
1059
0
            }
1060
0
        }
1061
1062
        // TODO(P1): Provide caching here.
1063
0
        return uno::Reference< rendering::XCachedPrimitive >(nullptr);
1064
0
    }
1065
1066
}
1067
1068
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */