Coverage Report

Created: 2025-11-16 09:57

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/libreoffice/svx/source/table/viewcontactoftableobj.cxx
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Source
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
13
 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
19
20
21
#include "viewcontactoftableobj.hxx"
22
#include <svx/svdotable.hxx>
23
#include <com/sun/star/table/XTable.hpp>
24
#include <basegfx/polygon/b2dpolygontools.hxx>
25
#include <sdr/primitive2d/sdrattributecreator.hxx>
26
#include <sdr/primitive2d/sdrdecompositiontools.hxx>
27
#include <sdr/primitive2d/sdrcellprimitive.hxx>
28
#include <basegfx/matrix/b2dhommatrix.hxx>
29
#include <sdr/attribute/sdrtextattribute.hxx>
30
#include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
31
#include <editeng/borderline.hxx>
32
#include <drawinglayer/attribute/sdrlineattribute.hxx>
33
#include <drawinglayer/attribute/sdrshadowattribute.hxx>
34
#include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
35
#include <drawinglayer/primitive2d/structuretagprimitive2d.hxx>
36
#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
37
#include <basegfx/matrix/b2dhommatrixtools.hxx>
38
#include <svx/sdr/contact/viewobjectcontactofsdrobj.hxx>
39
#include <svx/sdr/contact/objectcontact.hxx>
40
#include <svx/svdpage.hxx>
41
#include <svx/framelink.hxx>
42
#include <svx/framelinkarray.hxx>
43
#include <svx/sdooitm.hxx>
44
#include <utility>
45
#include <vcl/canvastools.hxx>
46
#include <o3tl/unit_conversion.hxx>
47
#include <svx/xfltrit.hxx>
48
49
#include <cell.hxx>
50
#include "tablelayouter.hxx"
51
52
53
using editeng::SvxBorderLine;
54
using namespace com::sun::star;
55
56
57
namespace drawinglayer::primitive2d
58
{
59
        Primitive2DReference SdrCellPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
60
0
        {
61
0
            Primitive2DContainer aContainer;
62
            // prepare unit polygon
63
0
            const basegfx::B2DPolyPolygon aUnitPolyPolygon(basegfx::utils::createUnitPolygon());
64
65
            // add fill
66
0
            if(!getSdrFTAttribute().getFill().isDefault())
67
0
            {
68
0
                basegfx::B2DPolyPolygon aTransformed(aUnitPolyPolygon);
69
70
0
                aTransformed.transform(getTransform());
71
0
                aContainer.push_back(
72
0
                    createPolyPolygonFillPrimitive(
73
0
                        aTransformed,
74
0
                        getSdrFTAttribute().getFill(),
75
0
                        getSdrFTAttribute().getFillFloatTransGradient()));
76
0
            }
77
0
            else
78
0
            {
79
                // if no fill create one for HitTest and BoundRect fallback
80
0
                aContainer.push_back(
81
0
                    createHiddenGeometryPrimitives2D(
82
0
                        true,
83
0
                        aUnitPolyPolygon,
84
0
                        getTransform()));
85
0
            }
86
87
            // add text
88
0
            if(!getSdrFTAttribute().getText().isDefault())
89
0
            {
90
0
                aContainer.push_back(
91
0
                    createTextPrimitive(
92
0
                        aUnitPolyPolygon,
93
0
                        getTransform(),
94
0
                        getSdrFTAttribute().getText(),
95
0
                        attribute::SdrLineAttribute(),
96
0
                        true,
97
0
                        false));
98
0
            }
99
0
            return new GroupPrimitive2D(std::move(aContainer));
100
0
        }
101
102
        bool SdrCellPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
103
0
        {
104
0
            if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
105
0
            {
106
0
                const SdrCellPrimitive2D& rCompare = static_cast<const SdrCellPrimitive2D&>(rPrimitive);
107
108
0
                return (getTransform() == rCompare.getTransform()
109
0
                    && getSdrFTAttribute() == rCompare.getSdrFTAttribute());
110
0
            }
111
112
0
            return false;
113
0
        }
114
115
        // provide unique ID
116
        sal_uInt32 SdrCellPrimitive2D::getPrimitive2DID() const
117
0
        {
118
0
            return PRIMITIVE2D_ID_SDRCELLPRIMITIVE2D;
119
0
        }
120
121
} // end of namespace
122
123
namespace sdr::contact
124
{
125
126
    namespace {
127
        class ViewObjectContactOfTableObj : public ViewObjectContactOfSdrObj
128
        {
129
            public:
130
                ViewObjectContactOfTableObj(ObjectContact& rObjectContact, ViewContact& rViewContact)
131
0
                    : ViewObjectContactOfSdrObj(rObjectContact, rViewContact)
132
0
                {
133
0
                }
134
135
            protected:
136
                virtual void createPrimitive2DSequence(DisplayInfo const& rDisplayInfo, drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const override;
137
        };
138
    } // namespace
139
140
        static svx::frame::Style impGetLineStyle(
141
            const sdr::table::TableLayouter& rLayouter,
142
            sal_Int32 nX,
143
            sal_Int32 nY,
144
            bool bHorizontal,
145
            sal_Int32 nColCount,
146
            sal_Int32 nRowCount,
147
            bool bIsRTL)
148
0
        {
149
0
            if(nX >= 0 && nX <= nColCount && nY >= 0 && nY <= nRowCount)
150
0
            {
151
0
                const SvxBorderLine* pLine = rLayouter.getBorderLine(nX, nY, bHorizontal);
152
153
0
                if(pLine)
154
0
                {
155
                    // copy line content
156
0
                    SvxBorderLine aLine(*pLine);
157
158
                    // check for mirroring. This shall always be done when it is
159
                    // not a top- or rightmost line
160
0
                    bool bMirror(aLine.isDouble());
161
162
0
                    if(bMirror)
163
0
                    {
164
0
                        if(bHorizontal)
165
0
                        {
166
                            // mirror all bottom lines
167
0
                            bMirror = (0 != nY);
168
0
                        }
169
0
                        else
170
0
                        {
171
                            // mirror all left lines
172
0
                            bMirror = (bIsRTL ? 0 != nX : nX != nColCount);
173
0
                        }
174
0
                    }
175
176
0
                    if(bMirror)
177
0
                    {
178
0
                        aLine.SetMirrorWidths( );
179
0
                    }
180
181
0
                    constexpr double fTwipsToMM(
182
0
                        o3tl::convert(1.0, o3tl::Length::twip, o3tl::Length::mm100));
183
0
                    return svx::frame::Style(&aLine, fTwipsToMM);
184
0
                }
185
0
            }
186
187
            // no success, copy empty line
188
0
            return svx::frame::Style();
189
0
        }
190
191
        static void createPrimitive2DSequenceImpl(
192
                sdr::table::SdrTableObj const& rTableObj,
193
                bool const isTaggedPDF,
194
                drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor)
195
0
        {
196
0
            const rtl::Reference< table::TableModel >& xTable = rTableObj.getUnoTable();
197
198
0
            if(xTable.is())
199
0
            {
200
                // create primitive representation for table. Cell info goes
201
                // directly to aRetval, Border info to aBorderSequence and added
202
                // later to get the correct overlapping
203
0
                drawinglayer::primitive2d::Primitive2DContainer aRetval;
204
0
                drawinglayer::primitive2d::Primitive2DContainer aRetvalForShadow;
205
0
                const sal_Int32 nRowCount(xTable->getRowCount());
206
0
                const sal_Int32 nColCount(xTable->getColumnCount());
207
0
                const sal_Int32 nAllCount(nRowCount * nColCount);
208
0
                SdrPage const*const pPage(rTableObj.getSdrPageFromSdrObject());
209
210
0
                if(nAllCount)
211
0
                {
212
0
                    const sdr::table::TableLayouter& rTableLayouter(rTableObj.getTableLayouter());
213
0
                    const bool bIsRTL(css::text::WritingMode_RL_TB == rTableObj.GetWritingMode());
214
0
                    sdr::table::CellPos aCellPos;
215
0
                    sdr::table::CellRef xCurrentCell;
216
0
                    basegfx::B2IRectangle aCellArea;
217
218
                    // create range using the model data directly. This is in SdrTextObj::aRect which i will access using
219
                    // GetGeoRect() to not trigger any calculations. It's the unrotated geometry.
220
0
                    const basegfx::B2DRange aObjectRange = vcl::unotools::b2DRectangleFromRectangle(rTableObj.GetGeoRect());
221
222
                    // To create the CellBorderPrimitives, use the tooling from svx::frame::Array
223
                    // which is capable of creating the needed visualization. Fill it during the
224
                    // anyways needed run over the table.
225
0
                    svx::frame::Array aArray;
226
227
                    // initialize CellBorderArray for primitive creation
228
0
                    aArray.Initialize(nColCount, nRowCount);
229
230
                    // create single primitives per cell
231
0
                    for(aCellPos.mnRow = 0; aCellPos.mnRow < nRowCount; aCellPos.mnRow++)
232
0
                    {
233
0
                        drawinglayer::primitive2d::Primitive2DContainer row;
234
                        // add RowHeight to CellBorderArray for primitive creation
235
0
                        aArray.SetRowHeight(aCellPos.mnRow, rTableLayouter.getRowHeight(aCellPos.mnRow));
236
237
0
                        for(aCellPos.mnCol = 0; aCellPos.mnCol < nColCount; aCellPos.mnCol++)
238
0
                        {
239
0
                            drawinglayer::primitive2d::Primitive2DContainer cell;
240
                            // add ColWidth to CellBorderArray for primitive creation, only
241
                            // needs to be done in the 1st run
242
0
                            if(0 == aCellPos.mnRow)
243
0
                            {
244
0
                                aArray.SetColWidth(aCellPos.mnCol, rTableLayouter.getColumnWidth(aCellPos.mnCol));
245
0
                            }
246
247
                            // access the cell
248
0
                            xCurrentCell = xTable->getCell(aCellPos.mnCol, aCellPos.mnRow);
249
250
0
                            if(xCurrentCell.is())
251
0
                            {
252
                                // tdf#135843: Find correct neighbor cell index for merged cells
253
0
                                auto nNextCol = aCellPos.mnCol + xCurrentCell->getColumnSpan();
254
0
                                auto nNextRow = aCellPos.mnRow + xCurrentCell->getRowSpan();
255
256
                                // copy styles for current cell to CellBorderArray for primitive creation
257
0
                                aArray.SetCellStyleLeft(
258
0
                                    aCellPos.mnCol, aCellPos.mnRow,
259
0
                                    impGetLineStyle(rTableLayouter, aCellPos.mnCol, aCellPos.mnRow,
260
0
                                                    false, nColCount, nRowCount, bIsRTL));
261
0
                                aArray.SetCellStyleRight(
262
0
                                    aCellPos.mnCol, aCellPos.mnRow,
263
0
                                    impGetLineStyle(rTableLayouter, nNextCol, aCellPos.mnRow, false,
264
0
                                                    nColCount, nRowCount, bIsRTL));
265
0
                                aArray.SetCellStyleTop(
266
0
                                    aCellPos.mnCol, aCellPos.mnRow,
267
0
                                    impGetLineStyle(rTableLayouter, aCellPos.mnCol, aCellPos.mnRow,
268
0
                                                    true, nColCount, nRowCount, bIsRTL));
269
0
                                aArray.SetCellStyleBottom(
270
0
                                    aCellPos.mnCol, aCellPos.mnRow,
271
0
                                    impGetLineStyle(rTableLayouter, aCellPos.mnCol, nNextRow, true,
272
0
                                                    nColCount, nRowCount, bIsRTL));
273
274
                                // ignore merged cells (all except the top-left of a merged cell)
275
0
                                if(!xCurrentCell->isMerged())
276
0
                                {
277
                                    // check if we are the top-left of a merged cell
278
0
                                    const sal_Int32 nXSpan(xCurrentCell->getColumnSpan());
279
0
                                    const sal_Int32 nYSpan(xCurrentCell->getRowSpan());
280
281
0
                                    if(nXSpan > 1 || nYSpan > 1)
282
0
                                    {
283
                                        // if merged, set so at CellBorderArray for primitive creation
284
0
                                        aArray.SetMergedRange(aCellPos.mnCol, aCellPos.mnRow, aCellPos.mnCol + nXSpan - 1, aCellPos.mnRow + nYSpan - 1);
285
0
                                    }
286
0
                                }
287
0
                            }
288
289
0
                            if(xCurrentCell.is() && !xCurrentCell->isMerged())
290
0
                            {
291
0
                                if(rTableLayouter.getCellArea(xCurrentCell, aCellPos, aCellArea))
292
0
                                {
293
                                    // create cell transformation matrix
294
0
                                    basegfx::B2DHomMatrix aCellMatrix;
295
0
                                    aCellMatrix.set(0, 0, static_cast<double>(aCellArea.getWidth()));
296
0
                                    aCellMatrix.set(1, 1, static_cast<double>(aCellArea.getHeight()));
297
0
                                    aCellMatrix.set(0, 2, static_cast<double>(aCellArea.getMinX()) + aObjectRange.getMinX());
298
0
                                    aCellMatrix.set(1, 2, static_cast<double>(aCellArea.getMinY()) + aObjectRange.getMinY());
299
300
                                    // handle cell fillings and text
301
0
                                    const SfxItemSet& rCellItemSet = xCurrentCell->GetItemSet();
302
0
                                    const sal_uInt32 nTextIndex(nColCount * aCellPos.mnRow + aCellPos.mnCol);
303
0
                                    const SdrText* pSdrText = rTableObj.getText(nTextIndex);
304
0
                                    drawinglayer::attribute::SdrFillTextAttribute aAttribute;
305
306
0
                                    if(pSdrText)
307
0
                                    {
308
                                        // #i101508# take cell's local text frame distances into account
309
0
                                        const sal_Int32 nLeft(xCurrentCell->GetTextLeftDistance());
310
0
                                        const sal_Int32 nRight(xCurrentCell->GetTextRightDistance());
311
0
                                        const sal_Int32 nUpper(xCurrentCell->GetTextUpperDistance());
312
0
                                        const sal_Int32 nLower(xCurrentCell->GetTextLowerDistance());
313
314
0
                                        aAttribute = drawinglayer::primitive2d::createNewSdrFillTextAttribute(
315
0
                                            rCellItemSet,
316
0
                                            pSdrText,
317
0
                                            &nLeft,
318
0
                                            &nUpper,
319
0
                                            &nRight,
320
0
                                            &nLower);
321
0
                                    }
322
0
                                    else
323
0
                                    {
324
0
                                        aAttribute = drawinglayer::primitive2d::createNewSdrFillTextAttribute(
325
0
                                            rCellItemSet,
326
0
                                            pSdrText);
327
0
                                    }
328
329
                                    // always create cell primitives for BoundRect and HitTest
330
0
                                    {
331
0
                                        const drawinglayer::primitive2d::Primitive2DReference xCellReference(
332
0
                                            new drawinglayer::primitive2d::SdrCellPrimitive2D(
333
0
                                                aCellMatrix, aAttribute));
334
0
                                        cell.append(xCellReference);
335
0
                                    }
336
337
                                    // Create cell primitive without text.
338
0
                                    aAttribute
339
0
                                        = drawinglayer::primitive2d::createNewSdrFillTextAttribute(
340
0
                                            rCellItemSet, nullptr);
341
0
                                    rtl::Reference pCellReference
342
0
                                        = new drawinglayer::primitive2d::SdrCellPrimitive2D(
343
0
                                            aCellMatrix, aAttribute);
344
345
0
                                    sal_uInt16 nTransparence(
346
0
                                        rCellItemSet.Get(XATTR_FILLTRANSPARENCE).GetValue());
347
0
                                    if (nTransparence != 0)
348
0
                                    {
349
0
                                        pCellReference->setTransparenceForShadow(nTransparence);
350
0
                                    }
351
352
0
                                    const drawinglayer::primitive2d::Primitive2DReference
353
0
                                        xCellReference(pCellReference);
354
0
                                    aRetvalForShadow.append(xCellReference);
355
0
                                }
356
0
                            }
357
0
                            if (isTaggedPDF && pPage)
358
0
                            {
359
                                // heuristic: if there's a special formatting on
360
                                // first row, assume that it's a header row
361
0
                                auto const eType(
362
0
                                   aCellPos.mnRow == 0 && rTableObj.getTableStyleSettings().mbUseFirstRow
363
0
                                       ? vcl::pdf::StructElement::TableHeader
364
0
                                       : vcl::pdf::StructElement::TableData);
365
0
                                cell = drawinglayer::primitive2d::Primitive2DContainer {
366
0
                                    new drawinglayer::primitive2d::StructureTagPrimitive2D(
367
0
                                        eType,
368
0
                                        pPage->IsMasterPage(),
369
0
                                        false,
370
0
                                        false,
371
0
                                        std::move(cell)) };
372
0
                            }
373
0
                            row.append(cell);
374
0
                        }
375
376
0
                        if (isTaggedPDF && pPage)
377
0
                        {
378
0
                            row = drawinglayer::primitive2d::Primitive2DContainer {
379
0
                                new drawinglayer::primitive2d::StructureTagPrimitive2D(
380
0
                                    vcl::pdf::StructElement::TableRow,
381
0
                                    pPage->IsMasterPage(),
382
0
                                    false,
383
0
                                    false,
384
0
                                    std::move(row)) };
385
0
                        }
386
0
                        aRetval.append(row);
387
0
                    }
388
389
                    // now create all CellBorderPrimitives
390
0
                    drawinglayer::primitive2d::Primitive2DContainer aCellBorderPrimitives(aArray.CreateB2DPrimitiveArray());
391
392
0
                    if(!aCellBorderPrimitives.empty())
393
0
                    {
394
                        // this is already scaled (due to Table in non-uniform coordinates), so
395
                        // first transform removing scale
396
0
                        basegfx::B2DHomMatrix aTransform(
397
0
                            basegfx::utils::createScaleB2DHomMatrix(
398
0
                                1.0 / aObjectRange.getWidth(),
399
0
                                1.0 / aObjectRange.getHeight()));
400
401
                        // If RTL, mirror the whole unified table in X and move right.
402
                        // This is much easier than taking this into account for the whole
403
                        // index calculations
404
0
                        if(bIsRTL)
405
0
                        {
406
0
                            aTransform.scale(-1.0, 1.0);
407
0
                            aTransform.translate(1.0, 0.0);
408
0
                        }
409
410
                        // create object matrix
411
0
                        const GeoStat& rGeoStat(rTableObj.GetGeoStat());
412
0
                        const double fShearX(-rGeoStat.mfTanShearAngle);
413
0
                        const double fRotate(rGeoStat.m_nRotationAngle ? toRadians(36000_deg100 - rGeoStat.m_nRotationAngle) : 0.0);
414
0
                        const basegfx::B2DHomMatrix aObjectMatrix(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix(
415
0
                            aObjectRange.getWidth(), aObjectRange.getHeight(), fShearX, fRotate,
416
0
                            aObjectRange.getMinX(), aObjectRange.getMinY()));
417
418
                        // add object matrix to transform. By doing so theoretically
419
                        // CellBorders could be also rotated/sheared for the first time ever.
420
                        // To completely make that work, the primitives already created in
421
                        // aRetval would also have to be based on ObjectMatrix, not only on
422
                        // ObjectRange as it currently is.
423
0
                        aTransform *= aObjectMatrix;
424
425
                        // create a transform primitive with this and embed CellBorders
426
                        // and append to retval
427
0
                        aRetval.append(
428
0
                            new drawinglayer::primitive2d::TransformPrimitive2D(
429
0
                                aTransform,
430
0
                                drawinglayer::primitive2d::Primitive2DContainer(aCellBorderPrimitives)));
431
432
                        // Borders are always the same for shadow as well.
433
0
                        aRetvalForShadow.append(new drawinglayer::primitive2d::TransformPrimitive2D(
434
0
                            aTransform, std::move(aCellBorderPrimitives)));
435
0
                    }
436
437
0
                    if(!aRetval.empty())
438
0
                    {
439
                        // check and create evtl. shadow for created content
440
0
                        const SfxItemSet& rObjectItemSet = rTableObj.GetMergedItemSet();
441
0
                        const drawinglayer::attribute::SdrShadowAttribute aNewShadowAttribute(
442
0
                            drawinglayer::primitive2d::createNewSdrShadowAttribute(rObjectItemSet));
443
444
0
                        if(!aNewShadowAttribute.isDefault())
445
0
                        {
446
                            // pass in table's transform and scale matrix, to
447
                            // correctly scale and align shadows
448
0
                            const basegfx::B2DHomMatrix aTransformScaleMatrix
449
0
                                    = basegfx::utils::createScaleTranslateB2DHomMatrix(
450
0
                                        aObjectRange.getRange(), aObjectRange.getMinimum());
451
452
0
                            bool bDirectShadow
453
0
                                    = rObjectItemSet.Get(SDRATTR_SHADOW, /*bSrchInParent=*/false)
454
0
                                    .GetValue();
455
0
                            if (bDirectShadow)
456
0
                            {
457
                                // Shadow as direct formatting: no shadow for text, to be compatible
458
                                // with PowerPoint.
459
0
                                aRetval = drawinglayer::primitive2d::createEmbeddedShadowPrimitive(
460
0
                                    std::move(aRetval), aNewShadowAttribute, aTransformScaleMatrix,
461
0
                                    &aRetvalForShadow);
462
0
                            }
463
0
                            else
464
0
                            {
465
                                // Shadow as style: shadow for text, to be backwards-compatible.
466
0
                                aRetval = drawinglayer::primitive2d::createEmbeddedShadowPrimitive(
467
0
                                    std::move(aRetval), aNewShadowAttribute, aTransformScaleMatrix);
468
0
                            }
469
0
                        }
470
0
                    }
471
0
                }
472
473
0
                rVisitor.visit(std::move(aRetval));
474
0
            }
475
0
            else
476
0
            {
477
                // take unrotated snap rect (direct model data) for position and size
478
0
                const basegfx::B2DRange aObjectRange = vcl::unotools::b2DRectangleFromRectangle(rTableObj.GetGeoRect());
479
480
                // create object matrix
481
0
                const GeoStat& rGeoStat(rTableObj.GetGeoStat());
482
0
                const double fShearX(-rGeoStat.mfTanShearAngle);
483
0
                const double fRotate(rGeoStat.m_nRotationAngle ? toRadians(36000_deg100 - rGeoStat.m_nRotationAngle) : 0.0);
484
0
                const basegfx::B2DHomMatrix aObjectMatrix(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix(
485
0
                    aObjectRange.getWidth(), aObjectRange.getHeight(), fShearX, fRotate,
486
0
                    aObjectRange.getMinX(), aObjectRange.getMinY()));
487
488
                // created an invisible outline for the cases where no visible content exists
489
0
                const drawinglayer::primitive2d::Primitive2DReference xReference(
490
0
                    drawinglayer::primitive2d::createHiddenGeometryPrimitives2D(
491
0
                        aObjectMatrix));
492
493
0
                rVisitor.visit(xReference);
494
0
            }
495
0
        }
496
497
        void ViewObjectContactOfTableObj::createPrimitive2DSequence(
498
                DisplayInfo const& rDisplayInfo,
499
                drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const
500
0
        {
501
0
            bool const isTaggedPDF(GetObjectContact().isExportTaggedPDF());
502
0
            if (isTaggedPDF)
503
0
            {
504
                // this will be unbuffered and contain structure tags
505
0
                const sdr::table::SdrTableObj& rTableObj =
506
0
                    static_cast<const sdr::table::SdrTableObj&>(*GetViewContact().TryToGetSdrObject());
507
0
                return createPrimitive2DSequenceImpl(rTableObj, true, rVisitor);
508
0
            }
509
0
            else
510
0
            {
511
                // call it via the base class - this is supposed to be buffered
512
0
                return sdr::contact::ViewObjectContactOfSdrObj::createPrimitive2DSequence(rDisplayInfo, rVisitor);
513
0
            }
514
0
        }
515
516
        void ViewContactOfTableObj::createViewIndependentPrimitive2DSequence(
517
                drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const
518
0
        {
519
0
            const sdr::table::SdrTableObj& rTableObj =
520
0
                static_cast<const sdr::table::SdrTableObj&>(GetSdrObject());
521
0
            return createPrimitive2DSequenceImpl(rTableObj, false, rVisitor);
522
0
        }
523
524
        ViewObjectContact& ViewContactOfTableObj::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
525
0
        {
526
0
            return *new ViewObjectContactOfTableObj(rObjectContact, *this);
527
0
        }
528
529
        ViewContactOfTableObj::ViewContactOfTableObj(sdr::table::SdrTableObj& rTableObj)
530
2.07k
        :   ViewContactOfSdrObj(rTableObj)
531
2.07k
        {
532
2.07k
        }
533
534
        ViewContactOfTableObj::~ViewContactOfTableObj()
535
2.07k
        {
536
2.07k
        }
537
} // end of namespace
538
539
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */