Coverage Report

Created: 2025-12-08 09:28

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/libreoffice/canvas/source/vcl/bitmapbackbuffer.cxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
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#include <sal/config.h>
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#include <osl/diagnose.h>
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#include <vcl/bitmap.hxx>
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#include <vcl/svapp.hxx>
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#include "bitmapbackbuffer.hxx"
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#include "impltools.hxx"
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namespace vclcanvas
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{
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    BitmapBackBuffer::BitmapBackBuffer( const ::Bitmap&         rBitmap,
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                                        const OutputDevice&     rRefDevice ) :
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0
        maBitmap( rBitmap ),
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        mpVDev( nullptr ),
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        mrRefDevice( rRefDevice ),
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0
        mbBitmapContentIsCurrent( false ),
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0
        mbVDevContentIsCurrent( false )
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    {
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    }
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    BitmapBackBuffer::~BitmapBackBuffer()
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    {
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        // make sure solar mutex is held on deletion (other methods
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        // are supposed to be called with already locked solar mutex)
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        SolarMutexGuard aGuard;
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        mpVDev.disposeAndClear();
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0
    }
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    OutputDevice& BitmapBackBuffer::getOutDev()
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0
    {
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        createVDev();
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        updateVDev();
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        return *mpVDev;
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0
    }
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    const OutputDevice& BitmapBackBuffer::getOutDev() const
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    {
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        createVDev();
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        updateVDev();
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        return *mpVDev;
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0
    }
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    void BitmapBackBuffer::clear()
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    {
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        // force current content to bitmap, make all transparent white
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        getBitmapReference().Erase(COL_TRANSPARENT);
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0
    }
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    ::Bitmap& BitmapBackBuffer::getBitmapReference()
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    {
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        OSL_ENSURE( !mbBitmapContentIsCurrent || !mbVDevContentIsCurrent,
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                    "BitmapBackBuffer::getBitmapReference(): Both bitmap and VDev are valid?!" );
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        if( mbVDevContentIsCurrent && mpVDev )
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        {
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            // VDev content is more current than bitmap - copy contents before!
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            mpVDev->EnableMapMode( false );
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            mpVDev->SetAntialiasing( AntialiasingFlags::Enable );
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            const Point aEmptyPoint;
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            *maBitmap = mpVDev->GetBitmap( aEmptyPoint,
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                                             mpVDev->GetOutputSizePixel() );
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        }
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        // client queries bitmap, and will possibly alter content -
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        // next time, VDev needs to be updated
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        mbBitmapContentIsCurrent = true;
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        mbVDevContentIsCurrent   = false;
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        return *maBitmap;
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0
    }
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    Size BitmapBackBuffer::getBitmapSizePixel() const
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    {
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        Size aSize = maBitmap->GetSizePixel();
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        if( mbVDevContentIsCurrent && mpVDev )
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        {
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            mpVDev->EnableMapMode( false );
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            mpVDev->SetAntialiasing( AntialiasingFlags::Enable );
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            aSize = mpVDev->GetOutputSizePixel();
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        }
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        return aSize;
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0
    }
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    void BitmapBackBuffer::createVDev() const
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    {
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        if( mpVDev )
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            return;
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        // VDev not yet created, do it now. Create an alpha-VDev,
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        // if bitmap has transparency.
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        mpVDev = maBitmap->HasAlpha() ?
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            VclPtr<VirtualDevice>::Create( mrRefDevice, DeviceFormat::WITH_ALPHA ) :
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            VclPtr<VirtualDevice>::Create( mrRefDevice );
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        OSL_ENSURE( mpVDev,
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                    "BitmapBackBuffer::createVDev(): Unable to create VirtualDevice" );
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        mpVDev->SetOutputSizePixel( maBitmap->GetSizePixel() );
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        vclcanvastools::SetDefaultDeviceAntiAliasing( mpVDev );
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    }
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    void BitmapBackBuffer::updateVDev() const
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    {
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        OSL_ENSURE( !mbBitmapContentIsCurrent || !mbVDevContentIsCurrent,
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                    "BitmapBackBuffer::updateVDev(): Both bitmap and VDev are valid?!" );
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        if( mpVDev && mbBitmapContentIsCurrent )
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        {
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            // fill with bitmap content
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            mpVDev->EnableMapMode( false );
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            mpVDev->SetAntialiasing( AntialiasingFlags::Enable );
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            const Point aEmptyPoint;
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            mpVDev->DrawBitmap( aEmptyPoint, *maBitmap );
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        }
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        // canvas queried the VDev, and will possibly paint into
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        // it. Next time, bitmap must be updated
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        mbBitmapContentIsCurrent = false;
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        mbVDevContentIsCurrent   = true;
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    }
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */