/src/libreoffice/include/drawinglayer/primitive3d/sdrlatheprimitive3d.hxx
Line | Count | Source |
1 | | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* |
3 | | * This file is part of the LibreOffice project. |
4 | | * |
5 | | * This Source Code Form is subject to the terms of the Mozilla Public |
6 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
7 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. |
8 | | * |
9 | | * This file incorporates work covered by the following license notice: |
10 | | * |
11 | | * Licensed to the Apache Software Foundation (ASF) under one or more |
12 | | * contributor license agreements. See the NOTICE file distributed |
13 | | * with this work for additional information regarding copyright |
14 | | * ownership. The ASF licenses this file to you under the Apache |
15 | | * License, Version 2.0 (the "License"); you may not use this file |
16 | | * except in compliance with the License. You may obtain a copy of |
17 | | * the License at http://www.apache.org/licenses/LICENSE-2.0 . |
18 | | */ |
19 | | |
20 | | #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX |
21 | | #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX |
22 | | |
23 | | #include <drawinglayer/drawinglayerdllapi.h> |
24 | | |
25 | | #include <drawinglayer/geometry/viewinformation3d.hxx> |
26 | | #include <drawinglayer/primitive3d/sdrprimitive3d.hxx> |
27 | | #include <basegfx/polygon/b2dpolypolygon.hxx> |
28 | | #include <optional> |
29 | | |
30 | | |
31 | | namespace drawinglayer::primitive3d |
32 | | { |
33 | | /** SdrLathePrimitive3D class |
34 | | |
35 | | This 3D primitive expands the SdrPrimitive3D to a 3D rotation definition. |
36 | | The given 2D tools::PolyPolygon geometry is imagined as lying on the XY-plane in 3D |
37 | | and gets rotated around the Y-Axis. |
38 | | |
39 | | Various possibilities e.g. for creating diagonals (edge roudings in 3D) |
40 | | and similar are given. |
41 | | |
42 | | The decomposition will create all necessary 3D planes for visualisation. |
43 | | */ |
44 | | class DRAWINGLAYER_DLLPUBLIC SdrLathePrimitive3D final : public SdrPrimitive3D |
45 | | { |
46 | | private: |
47 | | /// geometry helper for slices |
48 | | basegfx::B2DPolyPolygon maCorrectedPolyPolygon; |
49 | | Slice3DVector maSlices; |
50 | | |
51 | | /// primitive geometry data |
52 | | basegfx::B2DPolyPolygon maPolyPolygon; |
53 | | sal_uInt32 mnHorizontalSegments; |
54 | | sal_uInt32 mnVerticalSegments; |
55 | | double mfDiagonal; |
56 | | double mfBackScale; |
57 | | double mfRotation; |
58 | | |
59 | | /// decomposition data when ReducedLineGeometry is used, see get3DDecomposition |
60 | | std::optional<geometry::ViewInformation3D> mpLastRLGViewInformation; |
61 | | |
62 | | bool mbSmoothNormals : 1; // Plane self |
63 | | bool mbSmoothLids : 1; // Front/back |
64 | | bool mbCharacterMode : 1; |
65 | | bool mbCloseFront : 1; |
66 | | bool mbCloseBack : 1; |
67 | | |
68 | | /// create slices |
69 | | void impCreateSlices(); |
70 | | |
71 | | /// get (evtl. create) slices |
72 | | const Slice3DVector& getSlices() const; |
73 | | |
74 | | /// local decomposition. |
75 | | virtual Primitive3DContainer create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override; |
76 | | |
77 | | public: |
78 | | /// constructor |
79 | | SdrLathePrimitive3D( |
80 | | const basegfx::B3DHomMatrix& rTransform, |
81 | | const basegfx::B2DVector& rTextureSize, |
82 | | const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute, |
83 | | const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute, |
84 | | basegfx::B2DPolyPolygon aPolyPolygon, |
85 | | sal_uInt32 nHorizontalSegments, |
86 | | sal_uInt32 nVerticalSegments, |
87 | | double fDiagonal, |
88 | | double fBackScale, |
89 | | double fRotation, |
90 | | bool bSmoothNormals, |
91 | | bool bSmoothLids, |
92 | | bool bCharacterMode, |
93 | | bool bCloseFront, |
94 | | bool bCloseBack); |
95 | | virtual ~SdrLathePrimitive3D() override; |
96 | | |
97 | | /// data read access |
98 | 0 | const basegfx::B2DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; } |
99 | 0 | sal_uInt32 getHorizontalSegments() const { return mnHorizontalSegments; } |
100 | 0 | sal_uInt32 getVerticalSegments() const { return mnVerticalSegments; } |
101 | 0 | double getDiagonal() const { return mfDiagonal; } |
102 | 0 | double getBackScale() const { return mfBackScale; } |
103 | 0 | double getRotation() const { return mfRotation; } |
104 | 0 | bool getSmoothNormals() const { return mbSmoothNormals; } |
105 | 0 | bool getSmoothLids() const { return mbSmoothLids; } |
106 | 0 | bool getCharacterMode() const { return mbCharacterMode; } |
107 | 0 | bool getCloseFront() const { return mbCloseFront; } |
108 | 0 | bool getCloseBack() const { return mbCloseBack; } |
109 | | |
110 | | /// compare operator |
111 | | virtual bool operator==(const BasePrimitive3D& rPrimitive) const override; |
112 | | |
113 | | /// get range |
114 | | virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const override; |
115 | | |
116 | | /// Overridden to allow for reduced line mode to decide if to buffer decomposition or not |
117 | | virtual Primitive3DContainer get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const override; |
118 | | |
119 | | /// provide unique ID |
120 | | DeclPrimitive3DIDBlock() |
121 | | }; |
122 | | |
123 | | } // end of namespace drawinglayer::primitive3d |
124 | | |
125 | | |
126 | | #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRLATHEPRIMITIVE3D_HXX |
127 | | |
128 | | /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |