Coverage Report

Created: 2025-12-08 09:28

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/libreoffice/svx/inc/sdr/primitive2d/sdrrectangleprimitive2d.hxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
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#pragma once
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#include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#include <sdr/attribute/sdrlinefilleffectstextattribute.hxx>
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// predefines
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namespace drawinglayer::primitive2d
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    {
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        class SdrRectanglePrimitive2D final : public BufferedDecompositionPrimitive2D
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        {
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        private:
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            basegfx::B2DHomMatrix                       maTransform;
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            attribute::SdrLineFillEffectsTextAttribute   maSdrLFSTAttribute;
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            double                                      mfCornerRadiusX;    // [0.0..1.0] relative to 1/2 width
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            double                                      mfCornerRadiusY;    // [0.0..1.0] relative to 1/2 height
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            // flag which decides if the HitArea should be the filled geometry
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            bool                                        mbForceFillForHitTest : 1;
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            // local decomposition.
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            virtual Primitive2DReference create2DDecomposition(const geometry::ViewInformation2D& aViewInformation) const override;
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        public:
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            SdrRectanglePrimitive2D(
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                basegfx::B2DHomMatrix aTransform,
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                const attribute::SdrLineFillEffectsTextAttribute& rSdrLFSTAttribute,
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                double fCornerRadiusX,
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                double fCornerRadiusY,
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                bool bForceFillForHitTest);
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            // data access
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            const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
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            const attribute::SdrLineFillEffectsTextAttribute& getSdrLFSTAttribute() const { return maSdrLFSTAttribute; }
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            double getCornerRadiusX() const { return mfCornerRadiusX; }
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            double getCornerRadiusY() const { return mfCornerRadiusY; }
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            bool getForceFillForHitTest() const { return mbForceFillForHitTest; }
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            // compare operator
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            virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
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            // provide unique ID
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            virtual sal_uInt32 getPrimitive2DID() const override;
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        };
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} // end of namespace drawinglayer::primitive2d
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */