Coverage Report

Created: 2025-12-31 10:39

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/src/libreoffice/drawinglayer/inc/primitive3d/shadowprimitive3d.hxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
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#pragma once
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#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#include <basegfx/color/bcolor.hxx>
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namespace drawinglayer::primitive3d
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    {
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        /** ShadowPrimitive3D class
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            This 3D grouping primitive is used to define a shadow for
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            3d geometry by embedding it. The shadow of 3D objects are
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            2D polygons, so the shadow transformation is a 2D transformation.
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            If the Shadow3D flag is set, the shadow definition has to be
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            combined with the scene and camera definition to create the correct
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            projected shadow 2D-Polygons.
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         */
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        class ShadowPrimitive3D final : public GroupPrimitive3D
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        {
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            /// 2D shadow definition
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            basegfx::B2DHomMatrix                   maShadowTransform;
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            basegfx::BColor                         maShadowColor;
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            double                                  mfShadowTransparence;
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            bool                                    mbShadow3D : 1;
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        public:
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            /// constructor
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            ShadowPrimitive3D(
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                basegfx::B2DHomMatrix aShadowTransform,
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                const basegfx::BColor& rShadowColor,
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                double fShadowTransparence,
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                bool bShadow3D,
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                const Primitive3DContainer& rChildren);
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            /// data read access
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0
            const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; }
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            const basegfx::BColor& getShadowColor() const { return maShadowColor; }
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            double getShadowTransparence() const { return mfShadowTransparence; }
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            bool getShadow3D() const { return mbShadow3D; }
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            /// compare operator
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            virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
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            /// provide unique ID
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            DeclPrimitive3DIDBlock()
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        };
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} // end of namespace drawinglayer::primitive3d
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */