/src/libreoffice/drawinglayer/inc/primitive3d/shadowprimitive3d.hxx
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1 | | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* |
3 | | * This file is part of the LibreOffice project. |
4 | | * |
5 | | * This Source Code Form is subject to the terms of the Mozilla Public |
6 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
7 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. |
8 | | * |
9 | | * This file incorporates work covered by the following license notice: |
10 | | * |
11 | | * Licensed to the Apache Software Foundation (ASF) under one or more |
12 | | * contributor license agreements. See the NOTICE file distributed |
13 | | * with this work for additional information regarding copyright |
14 | | * ownership. The ASF licenses this file to you under the Apache |
15 | | * License, Version 2.0 (the "License"); you may not use this file |
16 | | * except in compliance with the License. You may obtain a copy of |
17 | | * the License at http://www.apache.org/licenses/LICENSE-2.0 . |
18 | | */ |
19 | | |
20 | | #pragma once |
21 | | |
22 | | #include <drawinglayer/primitive3d/groupprimitive3d.hxx> |
23 | | #include <basegfx/matrix/b2dhommatrix.hxx> |
24 | | #include <basegfx/color/bcolor.hxx> |
25 | | |
26 | | |
27 | | namespace drawinglayer::primitive3d |
28 | | { |
29 | | /** ShadowPrimitive3D class |
30 | | |
31 | | This 3D grouping primitive is used to define a shadow for |
32 | | 3d geometry by embedding it. The shadow of 3D objects are |
33 | | 2D polygons, so the shadow transformation is a 2D transformation. |
34 | | |
35 | | If the Shadow3D flag is set, the shadow definition has to be |
36 | | combined with the scene and camera definition to create the correct |
37 | | projected shadow 2D-Polygons. |
38 | | */ |
39 | | class ShadowPrimitive3D final : public GroupPrimitive3D |
40 | | { |
41 | | /// 2D shadow definition |
42 | | basegfx::B2DHomMatrix maShadowTransform; |
43 | | basegfx::BColor maShadowColor; |
44 | | double mfShadowTransparence; |
45 | | |
46 | | bool mbShadow3D : 1; |
47 | | |
48 | | public: |
49 | | /// constructor |
50 | | ShadowPrimitive3D( |
51 | | basegfx::B2DHomMatrix aShadowTransform, |
52 | | const basegfx::BColor& rShadowColor, |
53 | | double fShadowTransparence, |
54 | | bool bShadow3D, |
55 | | const Primitive3DContainer& rChildren); |
56 | | |
57 | | /// data read access |
58 | 0 | const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; } |
59 | 0 | const basegfx::BColor& getShadowColor() const { return maShadowColor; } |
60 | 0 | double getShadowTransparence() const { return mfShadowTransparence; } |
61 | 0 | bool getShadow3D() const { return mbShadow3D; } |
62 | | |
63 | | /// compare operator |
64 | | virtual bool operator==(const BasePrimitive3D& rPrimitive) const override; |
65 | | |
66 | | /// provide unique ID |
67 | | DeclPrimitive3DIDBlock() |
68 | | }; |
69 | | |
70 | | } // end of namespace drawinglayer::primitive3d |
71 | | |
72 | | |
73 | | /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |