Coverage Report

Created: 2025-12-31 10:39

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/src/libreoffice/include/cppcanvas/sprite.hxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
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#pragma once
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namespace basegfx
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{
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    class B2DHomMatrix;
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    class B2DPolyPolygon;
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    class B2DPoint;
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}
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/* Definition of Sprite class */
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namespace cppcanvas
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{
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    class Sprite
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    {
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    public:
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        virtual ~Sprite() {}
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        virtual void setAlpha( const double& rAlpha ) = 0;
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        /** Set the sprite position on screen
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            This method differs from the XSprite::move() insofar, as
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            no viewstate/renderstate transformations are applied to
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            the specified position. The given position is interpreted
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            in device coordinates (i.e. screen pixel)
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         */
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        virtual void movePixel( const ::basegfx::B2DPoint& rNewPos ) = 0;
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        /** Set the sprite position on screen
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            This method sets the sprite position in the view
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            coordinate system of the parent canvas
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         */
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        virtual void move( const ::basegfx::B2DPoint& rNewPos ) = 0;
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        virtual void transform( const ::basegfx::B2DHomMatrix& rMatrix ) = 0;
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        /** Set output clipping
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            This method differs from the XSprite::clip() insofar, as
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            no viewstate/renderstate transformations are applied to
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            the specified clip polygon. The given polygon is
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            interpreted in device coordinates (i.e. screen pixel)
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         */
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        virtual void setClipPixel( const ::basegfx::B2DPolyPolygon& rClipPoly ) = 0;
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        /** Set output clipping
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            This method applies the clip poly-polygon interpreted in
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            the view coordinate system of the parent canvas.
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         */
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        virtual void setClip( const ::basegfx::B2DPolyPolygon& rClipPoly ) = 0;
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        virtual void setClip() = 0;
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        virtual void show() = 0;
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        virtual void hide() = 0;
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        /** Change the sprite priority
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            @param fPriority
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            New sprite priority. The higher the priority, the further
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            towards the viewer the sprite appears. That is, sprites
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            with higher priority appear before ones with lower
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            priority.
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         */
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        virtual void setPriority( double fPriority ) = 0;
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    };
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */