Coverage Report

Created: 2025-12-31 10:39

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/src/libreoffice/include/drawinglayer/primitive2d/PolygonHairlinePrimitive2D.hxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
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#pragma once
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#include <drawinglayer/drawinglayerdllapi.h>
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#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
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#include <basegfx/polygon/b2dpolygon.hxx>
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#include <basegfx/color/bcolor.hxx>
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namespace drawinglayer::primitive2d
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{
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/** PolygonHairlinePrimitive2D class
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    This primitive defines a Hairline. Since hairlines are view-dependent,
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    this primitive is view-dependent, too.
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    This is one of the non-decomposable primitives, so a renderer
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    should process it.
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 */
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class DRAWINGLAYER_DLLPUBLIC PolygonHairlinePrimitive2D final : public BasePrimitive2D
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{
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private:
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    /// the hairline geometry
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    basegfx::B2DPolygon maPolygon;
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    /// the hairline color
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    basegfx::BColor maBColor;
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public:
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    /// constructor
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    PolygonHairlinePrimitive2D(basegfx::B2DPolygon aPolygon, const basegfx::BColor& rBColor);
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    /// data read access
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    const basegfx::B2DPolygon& getB2DPolygon() const { return maPolygon; }
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    const basegfx::BColor& getBColor() const { return maBColor; }
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    /// compare operator
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    virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
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    /// get range
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    virtual basegfx::B2DRange
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    getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
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    /// provide unique ID
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    virtual sal_uInt32 getPrimitive2DID() const override;
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};
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/** SingleLinePrimitive2D class
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    This primitive defines a simple line, just two points. It is
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    sometimes useful for simpler tasks and decomposes to a
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    PolygonHairlinePrimitive2D (see above). It is also a
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    hairline-primitive, see above.
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*/
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class UNLESS_MERGELIBS(DRAWINGLAYER_DLLPUBLIC) SingleLinePrimitive2D final : public BasePrimitive2D
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{
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private:
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    /// the line geometry
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    basegfx::B2DPoint maStart;
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    basegfx::B2DPoint maEnd;
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    /// the line color
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    basegfx::BColor maBColor;
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public:
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    /// constructor
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    SingleLinePrimitive2D(const basegfx::B2DPoint& rStart, const basegfx::B2DPoint& rEnd,
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                          const basegfx::BColor& rBColor);
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    /// data read access
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    const basegfx::B2DPoint& getStart() const { return maStart; }
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    const basegfx::B2DPoint& getEnd() const { return maEnd; }
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    const basegfx::BColor& getBColor() const { return maBColor; }
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    /// compare operator
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    virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
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    /// get range
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    virtual basegfx::B2DRange
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    getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
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    /// provide unique ID
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    virtual sal_uInt32 getPrimitive2DID() const override;
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    /// return as PolygonHairlinePrimitive2D
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    virtual void
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    get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor,
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                       const geometry::ViewInformation2D& rViewInformation) const override;
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};
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/** LineRectanglePrimitive2D class
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    Tooling: This primitive defines a simple rectangle. It is
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    sometimes useful for simpler tasks and decomposes to a
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    more generalized PolygonHairlinePrimitive2D (see above)
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*/
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class UNLESS_MERGELIBS(DRAWINGLAYER_DLLPUBLIC) LineRectanglePrimitive2D final
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    : public BasePrimitive2D
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{
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private:
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    /// the  geometry
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    basegfx::B2DRange maB2DRange;
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    /// the line color
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    basegfx::BColor maBColor;
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public:
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    /// constructor
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    LineRectanglePrimitive2D(const basegfx::B2DRange& rB2DRange, const basegfx::BColor& rBColor);
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    /// data read access
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    const basegfx::B2DRange& getB2DRange() const { return maB2DRange; }
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    const basegfx::BColor& getBColor() const { return maBColor; }
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    /// compare operator
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    virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
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    /// get range
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    virtual basegfx::B2DRange
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    getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
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    /// provide unique ID
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    virtual sal_uInt32 getPrimitive2DID() const override;
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    /// return as PolygonHairlinePrimitive2D
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    virtual void
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    get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor,
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                       const geometry::ViewInformation2D& rViewInformation) const override;
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};
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} // end of namespace primitive2d::drawinglayer
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */