/src/libreoffice/include/drawinglayer/primitive2d/animatedprimitive2d.hxx
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1 | | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* |
3 | | * This file is part of the LibreOffice project. |
4 | | * |
5 | | * This Source Code Form is subject to the terms of the Mozilla Public |
6 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
7 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. |
8 | | * |
9 | | * This file incorporates work covered by the following license notice: |
10 | | * |
11 | | * Licensed to the Apache Software Foundation (ASF) under one or more |
12 | | * contributor license agreements. See the NOTICE file distributed |
13 | | * with this work for additional information regarding copyright |
14 | | * ownership. The ASF licenses this file to you under the Apache |
15 | | * License, Version 2.0 (the "License"); you may not use this file |
16 | | * except in compliance with the License. You may obtain a copy of |
17 | | * the License at http://www.apache.org/licenses/LICENSE-2.0 . |
18 | | */ |
19 | | |
20 | | #pragma once |
21 | | |
22 | | #include <drawinglayer/drawinglayerdllapi.h> |
23 | | |
24 | | #include <drawinglayer/primitive2d/groupprimitive2d.hxx> |
25 | | #include <basegfx/matrix/b2dhommatrixtools.hxx> |
26 | | #include <memory> |
27 | | |
28 | | // predefines |
29 | | namespace drawinglayer::animation |
30 | | { |
31 | | class AnimationEntry; |
32 | | } |
33 | | |
34 | | namespace basegfx |
35 | | { |
36 | | class B2DHomMatrix; |
37 | | } |
38 | | |
39 | | namespace drawinglayer::primitive2d |
40 | | { |
41 | | /** AnimatedSwitchPrimitive2D class |
42 | | |
43 | | This is the basic class for simple, animated primitives. The basic idea |
44 | | is to have an animation definition (AnimationEntry) who's basic |
45 | | functionality is to return a state value for any given animation time in |
46 | | the range of [0.0 .. 1.0]. Depending on the state, the decomposition |
47 | | calculates an index, which of the members of the child vector is to |
48 | | be visualized. |
49 | | |
50 | | An example: For blinking, the Child vector should exist of two entries; |
51 | | for values of [0.0 .. 0.5] the first, else the last entry will be used. |
52 | | This mechanism is not limited to two entries, though. |
53 | | */ |
54 | | class DRAWINGLAYER_DLLPUBLIC AnimatedSwitchPrimitive2D : public GroupPrimitive2D |
55 | | { |
56 | | private: |
57 | | /** |
58 | | The animation definition which allows translation of a point in time |
59 | | to an animation state [0.0 .. 1.0]. This member contains a cloned |
60 | | definition and is owned by this implementation. |
61 | | */ |
62 | | std::unique_ptr<animation::AnimationEntry> mpAnimationEntry; |
63 | | |
64 | | /** flag if this is a text or graphic animation. Necessary since SdrViews need to differentiate |
65 | | between both types if they are on/off |
66 | | */ |
67 | | bool mbIsTextAnimation : 1; |
68 | | |
69 | | protected: |
70 | | /** write access right for classes deriving from this who want to do special |
71 | | things (e.g. optimization, buffering). |
72 | | Caution: This is an exception from the read-only, non-modifiable paradigm |
73 | | for primitives, so special preparations may be needed. Usually should |
74 | | only be used for initialization (e.g. in a derived constructor) |
75 | | */ |
76 | | void setAnimationEntry(const animation::AnimationEntry& rNew); |
77 | | |
78 | | public: |
79 | | /// constructor |
80 | | AnimatedSwitchPrimitive2D(const animation::AnimationEntry& rAnimationEntry, |
81 | | Primitive2DContainer&& aChildren, bool bIsTextAnimation); |
82 | | |
83 | | /// destructor - needed due to mpAnimationEntry |
84 | | virtual ~AnimatedSwitchPrimitive2D() override; |
85 | | |
86 | | /// data read access |
87 | 0 | const animation::AnimationEntry& getAnimationEntry() const { return *mpAnimationEntry; } |
88 | 0 | bool isTextAnimation() const { return mbIsTextAnimation; } |
89 | 0 | bool isGraphicAnimation() const { return !isTextAnimation(); } |
90 | | |
91 | | /// compare operator |
92 | | virtual bool operator==(const BasePrimitive2D& rPrimitive) const override; |
93 | | |
94 | | /// provide unique ID |
95 | | virtual sal_uInt32 getPrimitive2DID() const override; |
96 | | |
97 | | /** Override getDecomposition() here since the decompose |
98 | | depends on the point in time, so the default implementation is |
99 | | not useful here, it needs to be handled locally |
100 | | */ |
101 | | virtual void |
102 | | get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, |
103 | | const geometry::ViewInformation2D& rViewInformation) const override; |
104 | | }; |
105 | | |
106 | | /** AnimatedBlinkPrimitive2D class |
107 | | |
108 | | Basically the same mechanism as in AnimatedSwitchPrimitive2D, but the |
109 | | decomposition is specialized in delivering the children in the |
110 | | range [0.0.. 0.5] and an empty sequence else |
111 | | */ |
112 | | class DRAWINGLAYER_DLLPUBLIC AnimatedBlinkPrimitive2D final : public AnimatedSwitchPrimitive2D |
113 | | { |
114 | | public: |
115 | | /// constructor |
116 | | AnimatedBlinkPrimitive2D(const animation::AnimationEntry& rAnimationEntry, |
117 | | Primitive2DContainer&& aChildren); |
118 | | |
119 | | /// create local decomposition |
120 | | virtual void |
121 | | get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, |
122 | | const geometry::ViewInformation2D& rViewInformation) const override; |
123 | | |
124 | | /// provide unique ID |
125 | | virtual sal_uInt32 getPrimitive2DID() const override; |
126 | | }; |
127 | | |
128 | | /** AnimatedInterpolatePrimitive2D class |
129 | | |
130 | | Specialized on multi-step animations based on matrix transformations. The |
131 | | Child sequence will be embedded in a matrix transformation. That transformation |
132 | | will be linearly combined from the decomposed values and the animation value |
133 | | to allow a smooth animation. |
134 | | */ |
135 | | class DRAWINGLAYER_DLLPUBLIC AnimatedInterpolatePrimitive2D final : public AnimatedSwitchPrimitive2D |
136 | | { |
137 | | private: |
138 | | /// the transformations |
139 | | std::vector<basegfx::utils::B2DHomMatrixBufferedDecompose> maMatrixStack; |
140 | | |
141 | | public: |
142 | | /// constructor |
143 | | AnimatedInterpolatePrimitive2D(const std::vector<basegfx::B2DHomMatrix>& rmMatrixStack, |
144 | | const animation::AnimationEntry& rAnimationEntry, |
145 | | Primitive2DContainer&& aChildren); |
146 | | |
147 | | /// create local decomposition |
148 | | virtual void |
149 | | get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, |
150 | | const geometry::ViewInformation2D& rViewInformation) const override; |
151 | | |
152 | | /// provide unique ID |
153 | | virtual sal_uInt32 getPrimitive2DID() const override; |
154 | | }; |
155 | | |
156 | | } // end of namespace drawinglayer::primitive2d |
157 | | |
158 | | /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |