Coverage Report

Created: 2026-02-14 09:37

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/src/libreoffice/chart2/source/view/main/PolarLabelPositionHelper.cxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
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#include <PolarLabelPositionHelper.hxx>
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#include <PlottingPositionHelper.hxx>
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#include <basegfx/vector/b2dvector.hxx>
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#include <basegfx/vector/b2ivector.hxx>
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#include <com/sun/star/chart/DataLabelPlacement.hpp>
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namespace chart
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{
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using namespace ::com::sun::star;
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PolarLabelPositionHelper::PolarLabelPositionHelper(
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                    PolarPlottingPositionHelper* pPosHelper
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                    , sal_Int32 nDimensionCount
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                    , const rtl::Reference<SvxShapeGroupAnyD>& xLogicTarget )
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                    : LabelPositionHelper( nDimensionCount, xLogicTarget )
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                    , m_pPosHelper(pPosHelper)
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{
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}
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PolarLabelPositionHelper::~PolarLabelPositionHelper()
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{
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}
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awt::Point PolarLabelPositionHelper::getLabelScreenPositionAndAlignmentForLogicValues(
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        LabelAlignment& rAlignment
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        , double fLogicValueOnAngleAxis
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        , double fLogicValueOnRadiusAxis
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        , double fLogicZ
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        , sal_Int32 nScreenValueOffsetInRadiusDirection ) const
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{
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    double fUnitCircleAngleDegree = m_pPosHelper->transformToAngleDegree( fLogicValueOnAngleAxis );
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    double fUnitCircleRadius = m_pPosHelper->transformToRadius( fLogicValueOnRadiusAxis );
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    return getLabelScreenPositionAndAlignmentForUnitCircleValues(
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           rAlignment, css::chart::DataLabelPlacement::OUTSIDE
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           , fUnitCircleAngleDegree, 0.0
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           , fUnitCircleRadius, fUnitCircleRadius, fLogicZ, nScreenValueOffsetInRadiusDirection );
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}
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awt::Point PolarLabelPositionHelper::getLabelScreenPositionAndAlignmentForUnitCircleValues(
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        LabelAlignment& rAlignment, sal_Int32 nLabelPlacement
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        , double fUnitCircleStartAngleDegree, double fUnitCircleWidthAngleDegree
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        , double fUnitCircleInnerRadius, double fUnitCircleOuterRadius
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        , double fLogicZ
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        , sal_Int32 nScreenValueOffsetInRadiusDirection
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        , const ::basegfx::B3DVector& aOffset) const
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{
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    bool bCenter = (nLabelPlacement != css::chart::DataLabelPlacement::OUTSIDE)
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                && (nLabelPlacement != css::chart::DataLabelPlacement::INSIDE);
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    double fAngleDegree = fUnitCircleStartAngleDegree + fUnitCircleWidthAngleDegree/2.0;
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    double fRadius = 0.0;
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    if( !bCenter ) //e.g. for pure pie chart(one ring only) or for angle axis of polar coordinate system
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        fRadius = fUnitCircleOuterRadius;
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    else
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        fRadius = fUnitCircleInnerRadius + (fUnitCircleOuterRadius-fUnitCircleInnerRadius)/2.0 ;
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    awt::Point aRet( transformSceneToScreenPosition(
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        m_pPosHelper->transformUnitCircleToScene( fAngleDegree, fRadius,
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            fLogicZ+0.5, aOffset ) ) );
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    if(m_nDimensionCount==3 && nLabelPlacement == css::chart::DataLabelPlacement::OUTSIDE)
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    {
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        //check whether the upper or the downer edge is more distant from the center
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        //take the farthest point to put the label to
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        awt::Point aP0( transformSceneToScreenPosition(
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            m_pPosHelper->transformUnitCircleToScene( 0, 0, fLogicZ, aOffset ) ) );
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        awt::Point aP1(aRet);
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        awt::Point aP2( transformSceneToScreenPosition(
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            m_pPosHelper->transformUnitCircleToScene( fAngleDegree, fRadius,
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                fLogicZ-0.5, aOffset ) ) );
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        ::basegfx::B2DVector aV0( aP0.X, aP0.Y );
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        ::basegfx::B2DVector aV1( aP1.X, aP1.Y );
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        ::basegfx::B2DVector aV2( aP2.X, aP2.Y );
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        double fL1 = ::basegfx::B2DVector(aV1-aV0).getLength();
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        double fL2 = ::basegfx::B2DVector(aV2-aV0).getLength();
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        if(fL2>fL1)
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            aRet = aP2;
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        //calculate new angle for alignment
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        double fDX = aRet.X-aP0.X;
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        double fDY = aRet.Y-aP0.Y;
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        fDY*=-1.0;//drawing layer has inverse y values
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        fAngleDegree = basegfx::rad2deg(atan2(fDY,fDX));
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    }
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    //set LabelAlignment
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    if( !bCenter )
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    {
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        // tdf#123504: both 0 and 360 are valid and different values here!
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        while (fAngleDegree > 360.0)
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            fAngleDegree -= 360.0;
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        while (fAngleDegree < 0.0)
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            fAngleDegree += 360.0;
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        bool bOutside = nLabelPlacement == css::chart::DataLabelPlacement::OUTSIDE;
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        if (fAngleDegree <= 5 || fAngleDegree >= 355)
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            rAlignment = bOutside ? LABEL_ALIGN_RIGHT : LABEL_ALIGN_LEFT;
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        else if (fAngleDegree < 85)
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            rAlignment = bOutside ? LABEL_ALIGN_RIGHT_TOP : LABEL_ALIGN_LEFT_BOTTOM;
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        else if (fAngleDegree <= 95)
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            rAlignment = bOutside ? LABEL_ALIGN_TOP : LABEL_ALIGN_BOTTOM;
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        else if (fAngleDegree < 175)
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            rAlignment = bOutside ? LABEL_ALIGN_LEFT_TOP : LABEL_ALIGN_RIGHT_BOTTOM;
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        else if (fAngleDegree <= 185)
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            rAlignment = bOutside ? LABEL_ALIGN_LEFT : LABEL_ALIGN_RIGHT;
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        else if (fAngleDegree < 265)
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            rAlignment = bOutside ? LABEL_ALIGN_LEFT_BOTTOM : LABEL_ALIGN_RIGHT_TOP;
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        else if (fAngleDegree <= 275)
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            rAlignment = bOutside ? LABEL_ALIGN_BOTTOM : LABEL_ALIGN_TOP;
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        else
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            rAlignment = bOutside ? LABEL_ALIGN_RIGHT_BOTTOM : LABEL_ALIGN_LEFT_TOP;
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    }
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    else
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    {
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        rAlignment = LABEL_ALIGN_CENTER;
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    }
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    //add a scaling independent Offset if requested
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    if( nScreenValueOffsetInRadiusDirection != 0)
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    {
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        awt::Point aOrigin( transformSceneToScreenPosition(
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            m_pPosHelper->transformUnitCircleToScene( 0.0, 0.0, fLogicZ+0.5,
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                aOffset ) ) );
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        basegfx::B2IVector aDirection( aRet.X- aOrigin.X, aRet.Y- aOrigin.Y );
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        aDirection.setLength(nScreenValueOffsetInRadiusDirection);
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        aRet.X += aDirection.getX();
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        aRet.Y += aDirection.getY();
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    }
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    return aRet;
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}
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} //namespace chart
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */