/src/libreoffice/drawinglayer/source/processor2d/vclhelperbufferdevice.hxx
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1 | | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* |
3 | | * This file is part of the LibreOffice project. |
4 | | * |
5 | | * This Source Code Form is subject to the terms of the Mozilla Public |
6 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
7 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. |
8 | | * |
9 | | * This file incorporates work covered by the following license notice: |
10 | | * |
11 | | * Licensed to the Apache Software Foundation (ASF) under one or more |
12 | | * contributor license agreements. See the NOTICE file distributed |
13 | | * with this work for additional information regarding copyright |
14 | | * ownership. The ASF licenses this file to you under the Apache |
15 | | * License, Version 2.0 (the "License"); you may not use this file |
16 | | * except in compliance with the License. You may obtain a copy of |
17 | | * the License at http://www.apache.org/licenses/LICENSE-2.0 . |
18 | | */ |
19 | | |
20 | | #pragma once |
21 | | |
22 | | #include <vcl/virdev.hxx> |
23 | | |
24 | | // Helper class *exclusively* for VclProcessor2D. It should only |
25 | | // be used internally, see current four usages. It is used to |
26 | | // render something with mask or transparence (see MaskPrimitive2D, |
27 | | // UnifiedTransparencePrimitive2D and TransparencePrimitive2D) or |
28 | | // as tooling for preparing pixelized output in the renderer |
29 | | // (see PatternFillPrimitive2D) if that is faster. |
30 | | // |
31 | | // To do so, initializing this instance takes over a lot of work |
32 | | // from you: |
33 | | // - It initializes a 'Content' VDev which is buffered (since it had |
34 | | // shown that re-allocating all the time is slower). It checks |
35 | | // visibility and all usages initializing this should check for |
36 | | // isVisible() after construction. |
37 | | // - It pre-initializes the 'Content' VDev with blitting the content |
38 | | // of the target VDev. |
39 | | // - It offers to get a 'Transparence' VDev (also from the buffer) if |
40 | | // needed. |
41 | | // |
42 | | // If 'Transparence' is/was used, it combines as needed to paint |
43 | | // all buffered stuff to target VDev when calling paint(). |
44 | | // Caution: It is designed to use *either* a fixed transparence in |
45 | | // the paint()-call *or* a fill TransparenceChannel using a |
46 | | // 'Transparence' VDev. It is *not* designed to use/combine |
47 | | // both - it's simply not needed for it's intended purpose/usage. |
48 | | // |
49 | | // Painting transparent works based on a simple principle: It first |
50 | | // blits the original content of the target VDev. Then the content |
51 | | // is painted on top of that, plus a Transparence/Mask prepared. |
52 | | // The combination always works since unchanged pixels will not |
53 | | // change, independent of the transparence value [0..255] it gets |
54 | | // mixed with. Or the other way around: Only pixels changed on the |
55 | | // Content *can* be changed by transparence values. |
56 | | // |
57 | | // This is 2.5 times faster than first painting to a |
58 | | // 'combined' VDev that supports transparency, as is used by the |
59 | | // presentation engine. |
60 | | // For the mentioned factor refer to: |
61 | | // Patch to demonstrate former and now repaint differences |
62 | | // https://gerrit.libreoffice.org/c/core/+/129301 |
63 | | // git fetch https://git.libreoffice.org/core refs/changes/01/129301/3 && git cherry-pick FETCH_HEAD |
64 | | // |
65 | | // Note: This principle only works when the target is RGB, so |
66 | | // useful for EditViews like for PrimitiveRenderers where this is |
67 | | // the case. For usage with GBA targets the starting conditions |
68 | | // would have to be modified to not blend against the initial color |
69 | | // of 'Content' (usually COL_WHITE). |
70 | | // |
71 | | // After having finished the rework of ShadowPrimitive2D, |
72 | | // SoftEdgePrimitive2D and GlowPrimitive2D (see commits:) |
73 | | // e735ad1c57cddaf17d6ffc0cf15b5e14fa63c4ad |
74 | | // 707b0c328a282d993fa33b618083d20b6c521de6 |
75 | | // c2d1458723c66c2fd717a112f89f773226adc841 |
76 | | // which used the impBufferDevice in such a mode combined with |
77 | | // mentioned 'combined' transparence VDev it is now possible |
78 | | // to return to this former, much faster method. |
79 | | // |
80 | | // Please do *not* hack/use this helper class, better create |
81 | | // a new one fitting your/the intended purpose. I do not want |
82 | | // to see losing performance by this getting modified again. |
83 | | // |
84 | | // Note: Using that 'combined' transparence VDev is not really |
85 | | // recommended, it may vanish anytime. That it works with |
86 | | // PrimitiveRenderers *at all* is neither designed nor tested |
87 | | // or recommended - it's pure coincidence. |
88 | | // |
89 | | // I hope that for the future all this will vanish by getting to |
90 | | // fully RGBA-capable devices - what is planned and makes sense. |
91 | | |
92 | | namespace drawinglayer |
93 | | { |
94 | | class impBufferDevice |
95 | | { |
96 | | OutputDevice& mrOutDev; |
97 | | VclPtr<VirtualDevice> mpContent; |
98 | | VclPtr<VirtualDevice> mpAlpha; |
99 | | tools::Rectangle maDestPixel; |
100 | | |
101 | | public: |
102 | | impBufferDevice(OutputDevice& rOutDev, const tools::Rectangle& rDestPixel); |
103 | | ~impBufferDevice(); |
104 | | |
105 | | void paint(double fTrans = 0.0); |
106 | 0 | bool isVisible() const { return !maDestPixel.IsEmpty(); } |
107 | | VirtualDevice& getContent(); |
108 | | VirtualDevice& getTransparence(); |
109 | | }; |
110 | | } // end of namespace drawinglayer |
111 | | |
112 | | /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |