/src/libreoffice/include/basegfx/vector/b3dvector.hxx
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1 | | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* |
3 | | * This file is part of the LibreOffice project. |
4 | | * |
5 | | * This Source Code Form is subject to the terms of the Mozilla Public |
6 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
7 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. |
8 | | * |
9 | | * This file incorporates work covered by the following license notice: |
10 | | * |
11 | | * Licensed to the Apache Software Foundation (ASF) under one or more |
12 | | * contributor license agreements. See the NOTICE file distributed |
13 | | * with this work for additional information regarding copyright |
14 | | * ownership. The ASF licenses this file to you under the Apache |
15 | | * License, Version 2.0 (the "License"); you may not use this file |
16 | | * except in compliance with the License. You may obtain a copy of |
17 | | * the License at http://www.apache.org/licenses/LICENSE-2.0 . |
18 | | */ |
19 | | |
20 | | #pragma once |
21 | | |
22 | | #include <basegfx/tuple/b3dtuple.hxx> |
23 | | #include <basegfx/basegfxdllapi.h> |
24 | | #include <cassert> |
25 | | |
26 | | namespace basegfx |
27 | | { |
28 | | class B3DHomMatrix; |
29 | | |
30 | | /** Base Point class with three double values |
31 | | |
32 | | This class derives all operators and common handling for |
33 | | a 3D data class from B3DTuple. All necessary extensions |
34 | | which are special for 3D Vectors are added here. |
35 | | |
36 | | @see B3DTuple |
37 | | */ |
38 | | class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B3DVector : public ::basegfx::B3DTuple |
39 | | { |
40 | | public: |
41 | | /** Create a 3D Vector |
42 | | |
43 | | The vector is initialized to (0.0, 0.0, 0.0) |
44 | | */ |
45 | | B3DVector() |
46 | 139k | {} |
47 | | |
48 | | /** Create a 3D Vector |
49 | | |
50 | | @param fX |
51 | | This parameter is used to initialize the X-coordinate |
52 | | of the 3D Vector. |
53 | | |
54 | | @param fY |
55 | | This parameter is used to initialize the Y-coordinate |
56 | | of the 3D Vector. |
57 | | |
58 | | @param fZ |
59 | | This parameter is used to initialize the Z-coordinate |
60 | | of the 3D Vector. |
61 | | */ |
62 | | B3DVector(double fX, double fY, double fZ) |
63 | 164k | : B3DTuple(fX, fY, fZ) |
64 | 164k | {} |
65 | | |
66 | | /** constructor with tuple to allow copy-constructing |
67 | | from B3DTuple-based classes |
68 | | */ |
69 | | B3DVector(const ::basegfx::B3DTuple& rTuple) |
70 | 27.8k | : B3DTuple(rTuple) |
71 | 27.8k | {} |
72 | | |
73 | | /** *=operator to allow usage from B3DVector, too |
74 | | */ |
75 | | B3DVector& operator*=( const B3DVector& rPnt ) |
76 | 0 | { |
77 | 0 | mnX *= rPnt.mnX; |
78 | 0 | mnY *= rPnt.mnY; |
79 | 0 | mnZ *= rPnt.mnZ; |
80 | 0 | return *this; |
81 | 0 | } |
82 | | |
83 | | /** *=operator to allow usage from B3DVector, too |
84 | | */ |
85 | | B3DVector& operator*=(double t) |
86 | 3.00k | { |
87 | 3.00k | mnX *= t; |
88 | 3.00k | mnY *= t; |
89 | 3.00k | mnZ *= t; |
90 | 3.00k | return *this; |
91 | 3.00k | } |
92 | | |
93 | | /** assignment operator to allow assigning the results |
94 | | of B3DTuple calculations |
95 | | */ |
96 | | B3DVector& operator=( const ::basegfx::B3DTuple& rVec ) |
97 | 61.5k | { |
98 | 61.5k | mnX = rVec.getX(); |
99 | 61.5k | mnY = rVec.getY(); |
100 | 61.5k | mnZ = rVec.getZ(); |
101 | 61.5k | return *this; |
102 | 61.5k | } |
103 | | |
104 | | /** Calculate the length of this 3D Vector |
105 | | |
106 | | @return The Length of the 3D Vector |
107 | | */ |
108 | | double getLength() const |
109 | 5.56k | { |
110 | 5.56k | return std::hypot(mnX, mnY, mnZ); |
111 | 5.56k | } |
112 | | |
113 | | /** Calculate the length in the XZ-Plane for this 3D Vector |
114 | | |
115 | | @return The XZ-Plane Length of the 3D Vector |
116 | | */ |
117 | | double getXZLength() const |
118 | 0 | { |
119 | 0 | return std::hypot(mnX, mnZ); |
120 | 0 | } |
121 | | |
122 | | /** Calculate the length in the YZ-Plane for this 3D Vector |
123 | | |
124 | | @return The YZ-Plane Length of the 3D Vector |
125 | | */ |
126 | | double getYZLength() const |
127 | 5.56k | { |
128 | 5.56k | return std::hypot(mnY, mnZ); |
129 | 5.56k | } |
130 | | |
131 | | /** Set the length of this 3D Vector |
132 | | |
133 | | @param fLen |
134 | | The to be achieved length of the 3D Vector |
135 | | */ |
136 | | B3DVector& setLength(double fLen) |
137 | 0 | { |
138 | 0 | double fLenNow(std::hypot(mnX, mnY, mnZ)); |
139 | 0 |
|
140 | 0 | if(!::basegfx::fTools::equalZero(fLenNow)) |
141 | 0 | { |
142 | 0 | assert(fLenNow != 0 && "help coverity see it's not zero"); |
143 | 0 |
|
144 | 0 | const double fOne(1.0); |
145 | 0 |
|
146 | 0 | if(!::basegfx::fTools::equal(fOne, fLenNow)) |
147 | 0 | { |
148 | 0 | fLen /= fLenNow; |
149 | 0 | } |
150 | 0 |
|
151 | 0 | mnX *= fLen; |
152 | 0 | mnY *= fLen; |
153 | 0 | mnZ *= fLen; |
154 | 0 | } |
155 | 0 |
|
156 | 0 | return *this; |
157 | 0 | } |
158 | | |
159 | | /** Normalize this 3D Vector |
160 | | |
161 | | The length of the 3D Vector is set to 1.0 |
162 | | */ |
163 | | B3DVector& normalize(); |
164 | | |
165 | | /** get a 3D Vector which is perpendicular to this and a given 3D Vector |
166 | | |
167 | | @attention This only works if this and the given 3D Vector are |
168 | | both normalized. |
169 | | |
170 | | @param rNormalizedVec |
171 | | A normalized 3D Vector. |
172 | | |
173 | | @return |
174 | | A 3D Vector perpendicular to this and the given one |
175 | | */ |
176 | | B3DVector getPerpendicular(const B3DVector& rNormalizedVec) const; |
177 | | |
178 | | /** Calculate the Scalar product |
179 | | |
180 | | This method calculates the Scalar product between this |
181 | | and the given 3D Vector. |
182 | | |
183 | | @param rVec |
184 | | A second 3D Vector. |
185 | | |
186 | | @return |
187 | | The Scalar Product of two 3D Vectors |
188 | | */ |
189 | | double scalar(const B3DVector& rVec) const |
190 | 0 | { |
191 | 0 | return ((mnX * rVec.mnX) + (mnY * rVec.mnY) + (mnZ * rVec.mnZ)); |
192 | 0 | } |
193 | | |
194 | | /** Transform vector by given transformation matrix. |
195 | | |
196 | | Since this is a vector, translational components of the |
197 | | matrix are disregarded. |
198 | | */ |
199 | | B3DVector& operator*=( const B3DHomMatrix& rMat ); |
200 | | |
201 | | static const B3DVector& getEmptyVector() |
202 | 0 | { |
203 | 0 | return static_cast<const B3DVector&>( ::basegfx::B3DTuple::getEmptyTuple() ); |
204 | 0 | } |
205 | | }; |
206 | | |
207 | | // external operators |
208 | | |
209 | | |
210 | | /** Test two vectors which need not to be normalized for parallelism |
211 | | |
212 | | @param rVecA |
213 | | The first 3D Vector |
214 | | |
215 | | @param rVecB |
216 | | The second 3D Vector |
217 | | |
218 | | @return |
219 | | bool if the two values are parallel. Also true if |
220 | | one of the vectors is empty. |
221 | | */ |
222 | | BASEGFX_DLLPUBLIC bool areParallel( const B3DVector& rVecA, const B3DVector& rVecB ); |
223 | | |
224 | | /** Transform vector by given transformation matrix. |
225 | | |
226 | | Since this is a vector, translational components of the |
227 | | matrix are disregarded. |
228 | | */ |
229 | | BASEGFX_DLLPUBLIC B3DVector operator*( const B3DHomMatrix& rMat, const B3DVector& rVec ); |
230 | | |
231 | | /** Calculate the Cross Product of two 3D Vectors |
232 | | |
233 | | @param rVecA |
234 | | A first 3D Vector. |
235 | | |
236 | | @param rVecB |
237 | | A second 3D Vector. |
238 | | |
239 | | @return |
240 | | The Cross Product of both 3D Vectors |
241 | | */ |
242 | | inline B3DVector cross(const B3DVector& rVecA, const B3DVector& rVecB) |
243 | 61.1k | { |
244 | 61.1k | B3DVector aVec( |
245 | 61.1k | rVecA.getY() * rVecB.getZ() - rVecA.getZ() * rVecB.getY(), |
246 | 61.1k | rVecA.getZ() * rVecB.getX() - rVecA.getX() * rVecB.getZ(), |
247 | 61.1k | rVecA.getX() * rVecB.getY() - rVecA.getY() * rVecB.getX()); |
248 | 61.1k | return aVec; |
249 | 61.1k | } |
250 | | } // end of namespace basegfx |
251 | | |
252 | | /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |