/src/libreoffice/basegfx/source/tools/gradienttools.cxx
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1 | | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* |
3 | | * This file is part of the LibreOffice project. |
4 | | * |
5 | | * This Source Code Form is subject to the terms of the Mozilla Public |
6 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
7 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. |
8 | | * |
9 | | * This file incorporates work covered by the following license notice: |
10 | | * |
11 | | * Licensed to the Apache Software Foundation (ASF) under one or more |
12 | | * contributor license agreements. See the NOTICE file distributed |
13 | | * with this work for additional information regarding copyright |
14 | | * ownership. The ASF licenses this file to you under the Apache |
15 | | * License, Version 2.0 (the "License"); you may not use this file |
16 | | * except in compliance with the License. You may obtain a copy of |
17 | | * the License at http://www.apache.org/licenses/LICENSE-2.0 . |
18 | | */ |
19 | | |
20 | | #include <basegfx/utils/gradienttools.hxx> |
21 | | #include <basegfx/point/b2dpoint.hxx> |
22 | | #include <basegfx/range/b2drange.hxx> |
23 | | #include <basegfx/matrix/b2dhommatrixtools.hxx> |
24 | | #include <osl/endian.h> |
25 | | |
26 | | #include <algorithm> |
27 | | #include <cmath> |
28 | | |
29 | | namespace basegfx |
30 | | { |
31 | | bool ODFGradientInfo::operator==(const ODFGradientInfo& rODFGradientInfo) const |
32 | 0 | { |
33 | 0 | return getTextureTransform() == rODFGradientInfo.getTextureTransform() |
34 | 0 | && getAspectRatio() == rODFGradientInfo.getAspectRatio() |
35 | 0 | && getRequestedSteps() == rODFGradientInfo.getRequestedSteps(); |
36 | 0 | } |
37 | | |
38 | | const B2DHomMatrix& ODFGradientInfo::getBackTextureTransform() const |
39 | 0 | { |
40 | 0 | if(maBackTextureTransform.isIdentity()) |
41 | 0 | { |
42 | 0 | const_cast< ODFGradientInfo* >(this)->maBackTextureTransform = getTextureTransform(); |
43 | 0 | const_cast< ODFGradientInfo* >(this)->maBackTextureTransform.invert(); |
44 | 0 | } |
45 | |
|
46 | 0 | return maBackTextureTransform; |
47 | 0 | } |
48 | | |
49 | | /** Most of the setup for linear & axial gradient is the same, except |
50 | | for the border treatment. Factored out here. |
51 | | */ |
52 | | static ODFGradientInfo init1DGradientInfo( |
53 | | const B2DRange& rTargetRange, |
54 | | sal_uInt32 nSteps, |
55 | | double fBorder, |
56 | | double fAngle, |
57 | | bool bAxial) |
58 | 0 | { |
59 | 0 | B2DHomMatrix aTextureTransform; |
60 | |
|
61 | 0 | fAngle = -fAngle; |
62 | |
|
63 | 0 | double fTargetSizeX(rTargetRange.getWidth()); |
64 | 0 | double fTargetSizeY(rTargetRange.getHeight()); |
65 | 0 | double fTargetOffsetX(rTargetRange.getMinX()); |
66 | 0 | double fTargetOffsetY(rTargetRange.getMinY()); |
67 | | |
68 | | // add object expansion |
69 | 0 | const bool bAngleUsed(!fTools::equalZero(fAngle)); |
70 | |
|
71 | 0 | if(bAngleUsed) |
72 | 0 | { |
73 | 0 | const double fAbsCos(fabs(cos(fAngle))); |
74 | 0 | const double fAbsSin(fabs(sin(fAngle))); |
75 | 0 | const double fNewX(fTargetSizeX * fAbsCos + fTargetSizeY * fAbsSin); |
76 | 0 | const double fNewY(fTargetSizeY * fAbsCos + fTargetSizeX * fAbsSin); |
77 | |
|
78 | 0 | fTargetOffsetX -= (fNewX - fTargetSizeX) / 2.0; |
79 | 0 | fTargetOffsetY -= (fNewY - fTargetSizeY) / 2.0; |
80 | 0 | fTargetSizeX = fNewX; |
81 | 0 | fTargetSizeY = fNewY; |
82 | 0 | } |
83 | |
|
84 | 0 | const double fSizeWithoutBorder(1.0 - fBorder); |
85 | |
|
86 | 0 | if(bAxial) |
87 | 0 | { |
88 | 0 | aTextureTransform.scale(1.0, fSizeWithoutBorder * 0.5); |
89 | 0 | aTextureTransform.translate(0.0, 0.5); |
90 | 0 | } |
91 | 0 | else |
92 | 0 | { |
93 | 0 | if(!fTools::equal(fSizeWithoutBorder, 1.0)) |
94 | 0 | { |
95 | 0 | aTextureTransform.scale(1.0, fSizeWithoutBorder); |
96 | 0 | aTextureTransform.translate(0.0, fBorder); |
97 | 0 | } |
98 | 0 | } |
99 | |
|
100 | 0 | aTextureTransform.scale(fTargetSizeX, fTargetSizeY); |
101 | | |
102 | | // add texture rotate after scale to keep perpendicular angles |
103 | 0 | if(bAngleUsed) |
104 | 0 | { |
105 | 0 | const B2DPoint aCenter(0.5 * fTargetSizeX, 0.5 * fTargetSizeY); |
106 | |
|
107 | 0 | aTextureTransform *= basegfx::utils::createRotateAroundPoint(aCenter, fAngle); |
108 | 0 | } |
109 | | |
110 | | // add object translate |
111 | 0 | aTextureTransform.translate(fTargetOffsetX, fTargetOffsetY); |
112 | | |
113 | | // prepare aspect for texture |
114 | 0 | const double fAspectRatio(fTools::equalZero(fTargetSizeY) ? 1.0 : fTargetSizeX / fTargetSizeY); |
115 | |
|
116 | 0 | return ODFGradientInfo(aTextureTransform, fAspectRatio, nSteps); |
117 | 0 | } |
118 | | |
119 | | /** Most of the setup for radial & ellipsoidal gradient is the same, |
120 | | except for the border treatment. Factored out here. |
121 | | */ |
122 | | static ODFGradientInfo initEllipticalGradientInfo( |
123 | | const B2DRange& rTargetRange, |
124 | | const B2DVector& rOffset, |
125 | | sal_uInt32 nSteps, |
126 | | double fBorder, |
127 | | double fAngle, |
128 | | bool bCircular) |
129 | 0 | { |
130 | 0 | B2DHomMatrix aTextureTransform; |
131 | |
|
132 | 0 | fAngle = -fAngle; |
133 | |
|
134 | 0 | double fTargetSizeX(rTargetRange.getWidth()); |
135 | 0 | double fTargetSizeY(rTargetRange.getHeight()); |
136 | 0 | double fTargetOffsetX(rTargetRange.getMinX()); |
137 | 0 | double fTargetOffsetY(rTargetRange.getMinY()); |
138 | | |
139 | | // add object expansion |
140 | 0 | if(bCircular) |
141 | 0 | { |
142 | 0 | const double fOriginalDiag(std::hypot(fTargetSizeX, fTargetSizeY)); |
143 | |
|
144 | 0 | fTargetOffsetX -= (fOriginalDiag - fTargetSizeX) / 2.0; |
145 | 0 | fTargetOffsetY -= (fOriginalDiag - fTargetSizeY) / 2.0; |
146 | 0 | fTargetSizeX = fOriginalDiag; |
147 | 0 | fTargetSizeY = fOriginalDiag; |
148 | 0 | } |
149 | 0 | else |
150 | 0 | { |
151 | 0 | fTargetOffsetX -= ((M_SQRT2 - 1) / 2.0 ) * fTargetSizeX; |
152 | 0 | fTargetOffsetY -= ((M_SQRT2 - 1) / 2.0 ) * fTargetSizeY; |
153 | 0 | fTargetSizeX = M_SQRT2 * fTargetSizeX; |
154 | 0 | fTargetSizeY = M_SQRT2 * fTargetSizeY; |
155 | 0 | } |
156 | |
|
157 | 0 | const double fHalfBorder((1.0 - fBorder) * 0.5); |
158 | |
|
159 | 0 | aTextureTransform.scale(fHalfBorder, fHalfBorder); |
160 | 0 | aTextureTransform.translate(0.5, 0.5); |
161 | 0 | aTextureTransform.scale(fTargetSizeX, fTargetSizeY); |
162 | | |
163 | | // add texture rotate after scale to keep perpendicular angles |
164 | 0 | if(!bCircular && !fTools::equalZero(fAngle)) |
165 | 0 | { |
166 | 0 | const B2DPoint aCenter(0.5 * fTargetSizeX, 0.5 * fTargetSizeY); |
167 | |
|
168 | 0 | aTextureTransform *= basegfx::utils::createRotateAroundPoint(aCenter, fAngle); |
169 | 0 | } |
170 | | |
171 | | // add defined offsets after rotation |
172 | 0 | if(!fTools::equal(0.5, rOffset.getX()) || !fTools::equal(0.5, rOffset.getY())) |
173 | 0 | { |
174 | | // use original target size |
175 | 0 | fTargetOffsetX += (rOffset.getX() - 0.5) * rTargetRange.getWidth(); |
176 | 0 | fTargetOffsetY += (rOffset.getY() - 0.5) * rTargetRange.getHeight(); |
177 | 0 | } |
178 | | |
179 | | // add object translate |
180 | 0 | aTextureTransform.translate(fTargetOffsetX, fTargetOffsetY); |
181 | | |
182 | | // prepare aspect for texture |
183 | 0 | const double fAspectRatio(fTargetSizeY == 0.0 ? 1.0 : (fTargetSizeX / fTargetSizeY)); |
184 | |
|
185 | 0 | return ODFGradientInfo(aTextureTransform, fAspectRatio, nSteps); |
186 | 0 | } |
187 | | |
188 | | /** Setup for rect & square gradient is exactly the same. Factored out |
189 | | here. |
190 | | */ |
191 | | static ODFGradientInfo initRectGradientInfo( |
192 | | const B2DRange& rTargetRange, |
193 | | const B2DVector& rOffset, |
194 | | sal_uInt32 nSteps, |
195 | | double fBorder, |
196 | | double fAngle, |
197 | | bool bSquare) |
198 | 0 | { |
199 | 0 | B2DHomMatrix aTextureTransform; |
200 | |
|
201 | 0 | fAngle = -fAngle; |
202 | |
|
203 | 0 | double fTargetSizeX(rTargetRange.getWidth()); |
204 | 0 | double fTargetSizeY(rTargetRange.getHeight()); |
205 | 0 | double fTargetOffsetX(rTargetRange.getMinX()); |
206 | 0 | double fTargetOffsetY(rTargetRange.getMinY()); |
207 | | |
208 | | // add object expansion |
209 | 0 | if(bSquare) |
210 | 0 | { |
211 | 0 | const double fSquareWidth(std::max(fTargetSizeX, fTargetSizeY)); |
212 | |
|
213 | 0 | fTargetOffsetX -= (fSquareWidth - fTargetSizeX) / 2.0; |
214 | 0 | fTargetOffsetY -= (fSquareWidth - fTargetSizeY) / 2.0; |
215 | 0 | fTargetSizeX = fTargetSizeY = fSquareWidth; |
216 | 0 | } |
217 | | |
218 | | // add object expansion |
219 | 0 | const bool bAngleUsed(!fTools::equalZero(fAngle)); |
220 | |
|
221 | 0 | if(bAngleUsed) |
222 | 0 | { |
223 | 0 | const double fAbsCos(fabs(cos(fAngle))); |
224 | 0 | const double fAbsSin(fabs(sin(fAngle))); |
225 | 0 | const double fNewX(fTargetSizeX * fAbsCos + fTargetSizeY * fAbsSin); |
226 | 0 | const double fNewY(fTargetSizeY * fAbsCos + fTargetSizeX * fAbsSin); |
227 | |
|
228 | 0 | fTargetOffsetX -= (fNewX - fTargetSizeX) / 2.0; |
229 | 0 | fTargetOffsetY -= (fNewY - fTargetSizeY) / 2.0; |
230 | 0 | fTargetSizeX = fNewX; |
231 | 0 | fTargetSizeY = fNewY; |
232 | 0 | } |
233 | |
|
234 | 0 | const double fHalfBorder((1.0 - fBorder) * 0.5); |
235 | |
|
236 | 0 | aTextureTransform.scale(fHalfBorder, fHalfBorder); |
237 | 0 | aTextureTransform.translate(0.5, 0.5); |
238 | 0 | aTextureTransform.scale(fTargetSizeX, fTargetSizeY); |
239 | | |
240 | | // add texture rotate after scale to keep perpendicular angles |
241 | 0 | if(bAngleUsed) |
242 | 0 | { |
243 | 0 | const B2DPoint aCenter(0.5 * fTargetSizeX, 0.5 * fTargetSizeY); |
244 | |
|
245 | 0 | aTextureTransform *= basegfx::utils::createRotateAroundPoint(aCenter, fAngle); |
246 | 0 | } |
247 | | |
248 | | // add defined offsets after rotation |
249 | 0 | if(!fTools::equal(0.5, rOffset.getX()) || !fTools::equal(0.5, rOffset.getY())) |
250 | 0 | { |
251 | | // use original target size |
252 | 0 | fTargetOffsetX += (rOffset.getX() - 0.5) * rTargetRange.getWidth(); |
253 | 0 | fTargetOffsetY += (rOffset.getY() - 0.5) * rTargetRange.getHeight(); |
254 | 0 | } |
255 | | |
256 | | // add object translate |
257 | 0 | aTextureTransform.translate(fTargetOffsetX, fTargetOffsetY); |
258 | | |
259 | | // prepare aspect for texture |
260 | 0 | const double fAspectRatio(fTargetSizeY == 0.0 ? 1.0 : (fTargetSizeX / fTargetSizeY)); |
261 | |
|
262 | 0 | return ODFGradientInfo(aTextureTransform, fAspectRatio, nSteps); |
263 | 0 | } |
264 | | |
265 | | namespace utils |
266 | | { |
267 | | /* Tooling method to extract data from given BGradient |
268 | | to ColorStops, doing some corrections, partially based |
269 | | on given SingleColor */ |
270 | | void prepareColorStops( |
271 | | const basegfx::BGradient& rGradient, |
272 | | BColorStops& rColorStops, |
273 | | BColor& rSingleColor) |
274 | 0 | { |
275 | 0 | if (rGradient.GetColorStops().isSingleColor(rSingleColor)) |
276 | 0 | { |
277 | | // when single color, preserve value in rSingleColor |
278 | | // and clear the ColorStops, done. |
279 | 0 | rColorStops.clear(); |
280 | 0 | return; |
281 | 0 | } |
282 | | |
283 | 0 | const bool bAdaptStartEndIntensity(100 != rGradient.GetStartIntens() || 100 != rGradient.GetEndIntens()); |
284 | 0 | const bool bAdaptBorder(0 != rGradient.GetBorder()); |
285 | |
|
286 | 0 | if (!bAdaptStartEndIntensity && !bAdaptBorder) |
287 | 0 | { |
288 | | // copy unchanged ColorStops & done |
289 | 0 | rColorStops = rGradient.GetColorStops(); |
290 | 0 | return; |
291 | 0 | } |
292 | | |
293 | | // prepare a copy to work on |
294 | 0 | basegfx::BGradient aWorkCopy(rGradient); |
295 | |
|
296 | 0 | if (bAdaptStartEndIntensity) |
297 | 0 | { |
298 | 0 | aWorkCopy.tryToApplyStartEndIntensity(); |
299 | | |
300 | | // this can again lead to single color (e.g. both zero, so |
301 | | // all black), so check again for it |
302 | 0 | if (aWorkCopy.GetColorStops().isSingleColor(rSingleColor)) |
303 | 0 | { |
304 | 0 | rColorStops.clear(); |
305 | 0 | return; |
306 | 0 | } |
307 | 0 | } |
308 | | |
309 | 0 | if (bAdaptBorder) |
310 | 0 | { |
311 | 0 | aWorkCopy.tryToApplyBorder(); |
312 | 0 | } |
313 | | |
314 | | // extract ColorStops, that's all we need here |
315 | 0 | rColorStops = aWorkCopy.GetColorStops(); |
316 | 0 | } |
317 | | |
318 | | /* Tooling method to synchronize the given ColorStops. |
319 | | The intention is that a color GradientStops and an |
320 | | alpha/transparence GradientStops gets synchronized |
321 | | for export. */ |
322 | | void synchronizeColorStops( |
323 | | BColorStops& rColorStops, |
324 | | BColorStops& rAlphaStops, |
325 | | const BColor& rSingleColor, |
326 | | const BColor& rSingleAlpha) |
327 | 0 | { |
328 | 0 | if (rColorStops.empty()) |
329 | 0 | { |
330 | 0 | if (rAlphaStops.empty()) |
331 | 0 | { |
332 | | // no AlphaStops and no ColorStops |
333 | | // create two-stop fallbacks for both |
334 | 0 | rColorStops = BColorStops { |
335 | 0 | BColorStop(0.0, rSingleColor), |
336 | 0 | BColorStop(1.0, rSingleColor) }; |
337 | 0 | rAlphaStops = BColorStops { |
338 | 0 | BColorStop(0.0, rSingleAlpha), |
339 | 0 | BColorStop(1.0, rSingleAlpha) }; |
340 | 0 | } |
341 | 0 | else |
342 | 0 | { |
343 | | // AlphaStops but no ColorStops |
344 | | // create fallback synched with existing AlphaStops |
345 | 0 | for (const auto& cand : rAlphaStops) |
346 | 0 | { |
347 | 0 | rColorStops.addStop(cand.getStopOffset(), rSingleColor); |
348 | 0 | } |
349 | 0 | } |
350 | | |
351 | | // preparations complete, we are done |
352 | 0 | return; |
353 | 0 | } |
354 | 0 | else if (rAlphaStops.empty()) |
355 | 0 | { |
356 | | // ColorStops but no AlphaStops |
357 | | // create fallback AlphaStops synched with existing ColorStops using SingleAlpha |
358 | 0 | for (const auto& cand : rColorStops) |
359 | 0 | { |
360 | 0 | rAlphaStops.addStop(cand.getStopOffset(), rSingleAlpha); |
361 | 0 | } |
362 | | |
363 | | // preparations complete, we are done |
364 | 0 | return; |
365 | 0 | } |
366 | | |
367 | | // here we have ColorStops and AlphaStops not empty. Check if we need to |
368 | | // synchronize both or if they are already usable/in a synched state so |
369 | | // that they have same count and same StopOffsets |
370 | 0 | bool bNeedToSyncronize(rColorStops.size() != rAlphaStops.size()); |
371 | |
|
372 | 0 | if (!bNeedToSyncronize) |
373 | 0 | { |
374 | | // check for same StopOffsets |
375 | 0 | BColorStops::const_iterator aCurrColor(rColorStops.begin()); |
376 | 0 | BColorStops::const_iterator aCurrAlpha(rAlphaStops.begin()); |
377 | |
|
378 | 0 | while (!bNeedToSyncronize && |
379 | 0 | aCurrColor != rColorStops.end() && |
380 | 0 | aCurrAlpha != rAlphaStops.end()) |
381 | 0 | { |
382 | 0 | if (fTools::equal(aCurrColor->getStopOffset(), aCurrAlpha->getStopOffset())) |
383 | 0 | { |
384 | 0 | aCurrColor++; |
385 | 0 | aCurrAlpha++; |
386 | 0 | } |
387 | 0 | else |
388 | 0 | { |
389 | 0 | bNeedToSyncronize = true; |
390 | 0 | } |
391 | 0 | } |
392 | 0 | } |
393 | |
|
394 | 0 | if (bNeedToSyncronize) |
395 | 0 | { |
396 | | // synchronize sizes & StopOffsets |
397 | 0 | BColorStops::const_iterator aCurrColor(rColorStops.begin()); |
398 | 0 | BColorStops::const_iterator aCurrAlpha(rAlphaStops.begin()); |
399 | 0 | BColorStops aNewColor; |
400 | 0 | BColorStops aNewAlpha; |
401 | 0 | BColorStops::BColorStopRange aColorStopRange; |
402 | 0 | BColorStops::BColorStopRange aAlphaStopRange; |
403 | 0 | bool bRealChange(false); |
404 | |
|
405 | 0 | do { |
406 | 0 | const bool bColor(aCurrColor != rColorStops.end()); |
407 | 0 | const bool bAlpha(aCurrAlpha != rAlphaStops.end()); |
408 | |
|
409 | 0 | if (bColor && bAlpha) |
410 | 0 | { |
411 | 0 | const double fColorOff(aCurrColor->getStopOffset()); |
412 | 0 | const double fAlphaOff(aCurrAlpha->getStopOffset()); |
413 | |
|
414 | 0 | if (fTools::less(fColorOff, fAlphaOff)) |
415 | 0 | { |
416 | | // copy color, create alpha |
417 | 0 | aNewColor.addStop(fColorOff, aCurrColor->getStopColor()); |
418 | 0 | aNewAlpha.addStop(fColorOff, rAlphaStops.getInterpolatedBColor(fColorOff, 0, aAlphaStopRange)); |
419 | 0 | bRealChange = true; |
420 | 0 | aCurrColor++; |
421 | 0 | } |
422 | 0 | else if (fTools::more(fColorOff, fAlphaOff)) |
423 | 0 | { |
424 | | // copy alpha, create color |
425 | 0 | aNewColor.addStop(fAlphaOff, rColorStops.getInterpolatedBColor(fAlphaOff, 0, aColorStopRange)); |
426 | 0 | aNewAlpha.addStop(fAlphaOff, aCurrAlpha->getStopColor()); |
427 | 0 | bRealChange = true; |
428 | 0 | aCurrAlpha++; |
429 | 0 | } |
430 | 0 | else |
431 | 0 | { |
432 | | // equal: copy both, advance |
433 | 0 | aNewColor.addStop(fColorOff, aCurrColor->getStopColor()); |
434 | 0 | aNewAlpha.addStop(fAlphaOff, aCurrAlpha->getStopColor()); |
435 | 0 | aCurrColor++; |
436 | 0 | aCurrAlpha++; |
437 | 0 | } |
438 | 0 | } |
439 | 0 | else if (bColor) |
440 | 0 | { |
441 | 0 | const double fColorOff(aCurrColor->getStopOffset()); |
442 | 0 | aNewAlpha.addStop(fColorOff, rAlphaStops.getInterpolatedBColor(fColorOff, 0, aAlphaStopRange)); |
443 | 0 | aNewColor.addStop(fColorOff, aCurrColor->getStopColor()); |
444 | 0 | bRealChange = true; |
445 | 0 | aCurrColor++; |
446 | 0 | } |
447 | 0 | else if (bAlpha) |
448 | 0 | { |
449 | 0 | const double fAlphaOff(aCurrAlpha->getStopOffset()); |
450 | 0 | aNewColor.addStop(fAlphaOff, rColorStops.getInterpolatedBColor(fAlphaOff, 0, aColorStopRange)); |
451 | 0 | aNewAlpha.addStop(fAlphaOff, aCurrAlpha->getStopColor()); |
452 | 0 | bRealChange = true; |
453 | 0 | aCurrAlpha++; |
454 | 0 | } |
455 | 0 | else |
456 | 0 | { |
457 | | // no more input, break do..while loop |
458 | 0 | break; |
459 | 0 | } |
460 | 0 | } |
461 | 0 | while(true); |
462 | |
|
463 | 0 | if (bRealChange) |
464 | 0 | { |
465 | | // copy on 'real' change, that means data was added. |
466 | | // This should always be the cease and should have been |
467 | | // detected as such above, see bNeedToSyncronize |
468 | 0 | rColorStops = std::move(aNewColor); |
469 | 0 | rAlphaStops = std::move(aNewAlpha); // MCGR: tdf#155537 used wrong result here |
470 | 0 | } |
471 | 0 | } |
472 | 0 | } |
473 | | |
474 | | sal_uInt32 calculateNumberOfSteps( |
475 | | sal_uInt32 nRequestedSteps, |
476 | | const BColor& rStart, |
477 | | const BColor& rEnd) |
478 | 0 | { |
479 | 0 | const sal_uInt32 nMaxSteps(sal_uInt32((rStart.getMaximumDistance(rEnd) * 127.5) + 0.5)); |
480 | |
|
481 | 0 | if (0 == nRequestedSteps) |
482 | 0 | { |
483 | 0 | nRequestedSteps = nMaxSteps; |
484 | 0 | } |
485 | |
|
486 | 0 | if(nRequestedSteps > nMaxSteps) |
487 | 0 | { |
488 | 0 | nRequestedSteps = nMaxSteps; |
489 | 0 | } |
490 | |
|
491 | 0 | return std::max(sal_uInt32(1), nRequestedSteps); |
492 | 0 | } |
493 | | |
494 | | ODFGradientInfo createLinearODFGradientInfo( |
495 | | const B2DRange& rTargetArea, |
496 | | sal_uInt32 nSteps, |
497 | | double fBorder, |
498 | | double fAngle) |
499 | 0 | { |
500 | 0 | return init1DGradientInfo( |
501 | 0 | rTargetArea, |
502 | 0 | nSteps, |
503 | 0 | fBorder, |
504 | 0 | fAngle, |
505 | 0 | false); |
506 | 0 | } |
507 | | |
508 | | ODFGradientInfo createAxialODFGradientInfo( |
509 | | const B2DRange& rTargetArea, |
510 | | sal_uInt32 nSteps, |
511 | | double fBorder, |
512 | | double fAngle) |
513 | 0 | { |
514 | 0 | return init1DGradientInfo( |
515 | 0 | rTargetArea, |
516 | 0 | nSteps, |
517 | 0 | fBorder, |
518 | 0 | fAngle, |
519 | 0 | true); |
520 | 0 | } |
521 | | |
522 | | ODFGradientInfo createRadialODFGradientInfo( |
523 | | const B2DRange& rTargetArea, |
524 | | const B2DVector& rOffset, |
525 | | sal_uInt32 nSteps, |
526 | | double fBorder) |
527 | 0 | { |
528 | 0 | return initEllipticalGradientInfo( |
529 | 0 | rTargetArea, |
530 | 0 | rOffset, |
531 | 0 | nSteps, |
532 | 0 | fBorder, |
533 | 0 | 0.0, |
534 | 0 | true); |
535 | 0 | } |
536 | | |
537 | | ODFGradientInfo createEllipticalODFGradientInfo( |
538 | | const B2DRange& rTargetArea, |
539 | | const B2DVector& rOffset, |
540 | | sal_uInt32 nSteps, |
541 | | double fBorder, |
542 | | double fAngle) |
543 | 0 | { |
544 | 0 | return initEllipticalGradientInfo( |
545 | 0 | rTargetArea, |
546 | 0 | rOffset, |
547 | 0 | nSteps, |
548 | 0 | fBorder, |
549 | 0 | fAngle, |
550 | 0 | false); |
551 | 0 | } |
552 | | |
553 | | ODFGradientInfo createSquareODFGradientInfo( |
554 | | const B2DRange& rTargetArea, |
555 | | const B2DVector& rOffset, |
556 | | sal_uInt32 nSteps, |
557 | | double fBorder, |
558 | | double fAngle) |
559 | 0 | { |
560 | 0 | return initRectGradientInfo( |
561 | 0 | rTargetArea, |
562 | 0 | rOffset, |
563 | 0 | nSteps, |
564 | 0 | fBorder, |
565 | 0 | fAngle, |
566 | 0 | true); |
567 | 0 | } |
568 | | |
569 | | ODFGradientInfo createRectangularODFGradientInfo( |
570 | | const B2DRange& rTargetArea, |
571 | | const B2DVector& rOffset, |
572 | | sal_uInt32 nSteps, |
573 | | double fBorder, |
574 | | double fAngle) |
575 | 0 | { |
576 | 0 | return initRectGradientInfo( |
577 | 0 | rTargetArea, |
578 | 0 | rOffset, |
579 | 0 | nSteps, |
580 | 0 | fBorder, |
581 | 0 | fAngle, |
582 | 0 | false); |
583 | 0 | } |
584 | | |
585 | | double getLinearGradientAlpha(const B2DPoint& rUV, const ODFGradientInfo& rGradInfo) |
586 | 0 | { |
587 | 0 | const B2DPoint aCoor(rGradInfo.getBackTextureTransform() * rUV); |
588 | | |
589 | | // Ignore X, this is not needed at all for Y-Oriented gradients |
590 | | // if(aCoor.getX() < 0.0 || aCoor.getX() > 1.0) |
591 | | // { |
592 | | // return 0.0; |
593 | | // } |
594 | |
|
595 | 0 | if(aCoor.getY() <= 0.0) |
596 | 0 | { |
597 | 0 | return 0.0; // start value for inside |
598 | 0 | } |
599 | | |
600 | 0 | if(aCoor.getY() >= 1.0) |
601 | 0 | { |
602 | 0 | return 1.0; // end value for outside |
603 | 0 | } |
604 | | |
605 | 0 | return aCoor.getY(); |
606 | 0 | } |
607 | | |
608 | | double getAxialGradientAlpha(const B2DPoint& rUV, const ODFGradientInfo& rGradInfo) |
609 | 0 | { |
610 | 0 | const B2DPoint aCoor(rGradInfo.getBackTextureTransform() * rUV); |
611 | | |
612 | | // Ignore X, this is not needed at all for Y-Oriented gradients |
613 | | //if(aCoor.getX() < 0.0 || aCoor.getX() > 1.0) |
614 | | //{ |
615 | | // return 0.0; |
616 | | //} |
617 | |
|
618 | 0 | const double fAbsY(fabs(aCoor.getY())); |
619 | |
|
620 | 0 | if(fAbsY >= 1.0) |
621 | 0 | { |
622 | 0 | return 1.0; // use end value when outside in Y |
623 | 0 | } |
624 | | |
625 | 0 | return fAbsY; |
626 | 0 | } |
627 | | |
628 | | double getRadialGradientAlpha(const B2DPoint& rUV, const ODFGradientInfo& rGradInfo) |
629 | 0 | { |
630 | 0 | const B2DPoint aCoor(rGradInfo.getBackTextureTransform() * rUV); |
631 | |
|
632 | 0 | if(aCoor.getX() < -1.0 || aCoor.getX() > 1.0 || aCoor.getY() < -1.0 || aCoor.getY() > 1.0) |
633 | 0 | { |
634 | 0 | return 0.0; |
635 | 0 | } |
636 | | |
637 | 0 | return 1.0 - std::hypot(aCoor.getX(), aCoor.getY()); |
638 | 0 | } |
639 | | |
640 | | double getEllipticalGradientAlpha(const B2DPoint& rUV, const ODFGradientInfo& rGradInfo) |
641 | 0 | { |
642 | 0 | const B2DPoint aCoor(rGradInfo.getBackTextureTransform() * rUV); |
643 | |
|
644 | 0 | if(aCoor.getX() < -1.0 || aCoor.getX() > 1.0 || aCoor.getY() < -1.0 || aCoor.getY() > 1.0) |
645 | 0 | { |
646 | 0 | return 0.0; |
647 | 0 | } |
648 | | |
649 | 0 | double fAspectRatio(rGradInfo.getAspectRatio()); |
650 | 0 | double t(1.0); |
651 | | |
652 | | // MCGR: Similar to getRectangularGradientAlpha (please |
653 | | // see there) we need to use aspect ratio here. Due to |
654 | | // initEllipticalGradientInfo using M_SQRT2 to make this |
655 | | // gradient look 'nicer' this correction seems not 100% |
656 | | // correct, but is close enough for now |
657 | 0 | if(fAspectRatio > 1.0) |
658 | 0 | { |
659 | 0 | t = 1.0 - std::hypot(aCoor.getX() / fAspectRatio, aCoor.getY()); |
660 | 0 | } |
661 | 0 | else if(fAspectRatio > 0.0) |
662 | 0 | { |
663 | 0 | t = 1.0 - std::hypot(aCoor.getX(), aCoor.getY() * fAspectRatio); |
664 | 0 | } |
665 | |
|
666 | 0 | return t; |
667 | 0 | } |
668 | | |
669 | | double getSquareGradientAlpha(const B2DPoint& rUV, const ODFGradientInfo& rGradInfo) |
670 | 0 | { |
671 | 0 | const B2DPoint aCoor(rGradInfo.getBackTextureTransform() * rUV); |
672 | 0 | const double fAbsX(fabs(aCoor.getX())); |
673 | |
|
674 | 0 | if(fAbsX >= 1.0) |
675 | 0 | { |
676 | 0 | return 0.0; |
677 | 0 | } |
678 | | |
679 | 0 | const double fAbsY(fabs(aCoor.getY())); |
680 | |
|
681 | 0 | if(fAbsY >= 1.0) |
682 | 0 | { |
683 | 0 | return 0.0; |
684 | 0 | } |
685 | | |
686 | 0 | return 1.0 - std::max(fAbsX, fAbsY); |
687 | 0 | } |
688 | | |
689 | | double getRectangularGradientAlpha(const B2DPoint& rUV, const ODFGradientInfo& rGradInfo) |
690 | 0 | { |
691 | 0 | const B2DPoint aCoor(rGradInfo.getBackTextureTransform() * rUV); |
692 | 0 | double fAbsX(fabs(aCoor.getX())); |
693 | |
|
694 | 0 | if(fAbsX >= 1.0) |
695 | 0 | { |
696 | 0 | return 0.0; |
697 | 0 | } |
698 | | |
699 | 0 | double fAbsY(fabs(aCoor.getY())); |
700 | |
|
701 | 0 | if(fAbsY >= 1.0) |
702 | 0 | { |
703 | 0 | return 0.0; |
704 | 0 | } |
705 | | |
706 | | // MCGR: Visualizations using the texturing method for |
707 | | // displaying gradients (getBackTextureTransform is |
708 | | // involved) show wrong results for GradientElliptical |
709 | | // and GradientRect, this can be best seen when using |
710 | | // less steps, e.g. just four. This thus has influence |
711 | | // on cppcanvas (slideshow) and 3D textures, so needs |
712 | | // to be corrected. |
713 | | // Missing is to use the aspect ratio of the object |
714 | | // in this [-1, -1, 1, 1] unified coordinate space |
715 | | // after getBackTextureTransform is applied. Optically |
716 | | // in the larger direction of the texturing the color |
717 | | // step distances are too big *because* we are in that |
718 | | // unit range now. |
719 | | // To correct that, a kind of 'limo stretching' needs to |
720 | | // be applied, adding space around the center |
721 | | // proportional to the aspect ratio, so the intuitive |
722 | | // idea would be to do |
723 | | // |
724 | | // fAbsX' = ((fAspectRatio - 1) + fAbsX) / fAspectRatio |
725 | | // |
726 | | // which scales from the center. This does not work, and |
727 | | // after some thoughts it's clear why: It's not the |
728 | | // position that needs to be moved (this cannot be |
729 | | // changed), but the position *before* that scale has |
730 | | // to be determined to get the correct, shifted color |
731 | | // for the already 'new' position. Thus, turn around |
732 | | // the expression as |
733 | | // |
734 | | // fAbsX' * fAspectRatio = fAspectRatio - 1 + fAbsX |
735 | | // fAbsX' * fAspectRatio - fAspectRatio + 1 = fAbsX |
736 | | // fAbsX = (fAbsX' - 1) * fAspectRatio + 1 |
737 | | // |
738 | | // This works and can even be simply adapted for |
739 | | // fAspectRatio < 1.0 aka vertical is bigger. |
740 | 0 | double fAspectRatio(rGradInfo.getAspectRatio()); |
741 | 0 | if(fAspectRatio > 1.0) |
742 | 0 | { |
743 | 0 | fAbsX = ((fAbsX - 1) * fAspectRatio) + 1; |
744 | 0 | } |
745 | 0 | else if(fAspectRatio > 0.0) |
746 | 0 | { |
747 | 0 | fAbsY = ((fAbsY - 1) / fAspectRatio) + 1; |
748 | 0 | } |
749 | |
|
750 | 0 | return 1.0 - std::max(fAbsX, fAbsY); |
751 | 0 | } |
752 | | } // namespace utils |
753 | | } // namespace basegfx |
754 | | |
755 | | /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |