Coverage Report

Created: 2026-03-31 11:00

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/libreoffice/svx/source/sdr/contact/viewcontactofe3dlathe.cxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
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#include <sdr/contact/viewcontactofe3dlathe.hxx>
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#include <svx/lathe3d.hxx>
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#include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx>
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#include <sdr/primitive2d/sdrattributecreator.hxx>
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#include <sdr/primitive3d/sdrattributecreator3d.hxx>
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#include <basegfx/polygon/b2dpolygontools.hxx>
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namespace sdr::contact
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{
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        ViewContactOfE3dLathe::ViewContactOfE3dLathe(E3dLatheObj& rLathe)
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0
        :   ViewContactOfE3d(rLathe)
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        {
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        }
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        ViewContactOfE3dLathe::~ViewContactOfE3dLathe()
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        {
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        }
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        drawinglayer::primitive3d::Primitive3DContainer ViewContactOfE3dLathe::createViewIndependentPrimitive3DContainer() const
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        {
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            drawinglayer::primitive3d::Primitive3DContainer xRetval;
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            const SfxItemSet& rItemSet = GetE3dLatheObj().GetMergedItemSet();
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            const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
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                drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
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            // get extrude geometry
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            basegfx::B2DPolyPolygon aPolyPolygon(GetE3dLatheObj().GetPolyPoly2D());
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            // get 3D Object Attributes
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            drawinglayer::attribute::Sdr3DObjectAttribute aSdr3DObjectAttribute(drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet));
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            // calculate texture size. Use the polygon length of the longest polygon for
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            // height and the rotated radius for width (using polygon center) to get a good
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            // texture mapping
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            double fPolygonMaxLength(0.0);
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            for(auto const& rCandidate : aPolyPolygon)
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            {
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                const double fPolygonLength(basegfx::utils::getLength(rCandidate));
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                fPolygonMaxLength = std::max(fPolygonMaxLength, fPolygonLength);
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            }
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            const basegfx::B2DRange aPolyPolygonRange(aPolyPolygon.getB2DRange());
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            const basegfx::B2DVector aTextureSize(
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                M_PI * fabs(aPolyPolygonRange.getCenter().getX()), // PI * d
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                fPolygonMaxLength);
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            // get more data
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            const sal_uInt32 nHorizontalSegments(GetE3dLatheObj().GetHorizontalSegments());
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            const sal_uInt32 nVerticalSegments(GetE3dLatheObj().GetVerticalSegments());
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            const double fDiagonal(static_cast<double>(GetE3dLatheObj().GetPercentDiagonal()) / 100.0);
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            const double fBackScale(static_cast<double>(GetE3dLatheObj().GetBackScale()) / 100.0);
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            const double fRotation(basegfx::deg2rad<10>(GetE3dLatheObj().GetEndAngle()));
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            const bool bSmoothNormals(GetE3dLatheObj().GetSmoothNormals()); // Plane itself
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            const bool bSmoothLids(GetE3dLatheObj().GetSmoothLids()); // Front/back
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            const bool bCharacterMode(GetE3dLatheObj().GetCharacterMode());
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            const bool bCloseFront(GetE3dLatheObj().GetCloseFront());
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            const bool bCloseBack(GetE3dLatheObj().GetCloseBack());
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            // create primitive and add
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            const basegfx::B3DHomMatrix aWorldTransform;
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            const drawinglayer::primitive3d::Primitive3DReference xReference(
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                new drawinglayer::primitive3d::SdrLathePrimitive3D(
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                    aWorldTransform, aTextureSize, aAttribute, aSdr3DObjectAttribute,
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                    std::move(aPolyPolygon), nHorizontalSegments, nVerticalSegments,
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                    fDiagonal, fBackScale, fRotation,
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                    bSmoothNormals, bSmoothLids, bCharacterMode, bCloseFront, bCloseBack));
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            xRetval = { xReference };
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            return xRetval;
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        }
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} // end of namespace
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */