Coverage Report

Created: 2026-04-09 11:41

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/libreoffice/drawinglayer/source/primitive2d/animatedprimitive2d.cxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
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#include <drawinglayer/primitive2d/animatedprimitive2d.hxx>
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#include <drawinglayer/animation/animationtiming.hxx>
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#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
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#include <drawinglayer/geometry/viewinformation2d.hxx>
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#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
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using namespace com::sun::star;
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namespace drawinglayer::primitive2d
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{
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        void AnimatedSwitchPrimitive2D::setAnimationEntry(const animation::AnimationEntry& rNew)
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0
        {
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            // clone given animation description
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0
            mpAnimationEntry = rNew.clone();
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0
        }
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        AnimatedSwitchPrimitive2D::AnimatedSwitchPrimitive2D(
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            const animation::AnimationEntry& rAnimationEntry,
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            Primitive2DContainer&& aChildren,
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            bool bIsTextAnimation)
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        :   GroupPrimitive2D(std::move(aChildren)),
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0
            mbIsTextAnimation(bIsTextAnimation)
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        {
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            // clone given animation description
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            mpAnimationEntry = rAnimationEntry.clone();
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0
        }
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        AnimatedSwitchPrimitive2D::~AnimatedSwitchPrimitive2D()
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        {
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0
        }
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        bool AnimatedSwitchPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
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0
        {
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            if(GroupPrimitive2D::operator==(rPrimitive))
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0
            {
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                const AnimatedSwitchPrimitive2D& rCompare = static_cast< const AnimatedSwitchPrimitive2D& >(rPrimitive);
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                return (getAnimationEntry() == rCompare.getAnimationEntry());
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0
            }
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            return false;
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        }
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        void AnimatedSwitchPrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const
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        {
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            if(getChildren().empty())
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                return;
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            const double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime()));
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            const sal_uInt32 nLen(getChildren().size());
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            sal_uInt32 nIndex(basegfx::fround(fState * static_cast<double>(nLen)));
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            if(nIndex >= nLen)
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            {
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                nIndex = nLen - 1;
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            }
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            rVisitor.visit(getChildren()[nIndex]);
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        }
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        // provide unique ID
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        sal_uInt32 AnimatedSwitchPrimitive2D::getPrimitive2DID() const
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        {
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            return PRIMITIVE2D_ID_ANIMATEDSWITCHPRIMITIVE2D;
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0
        }
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} // end of namespace drawinglayer::primitive2d
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namespace drawinglayer::primitive2d
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{
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        AnimatedBlinkPrimitive2D::AnimatedBlinkPrimitive2D(
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            const animation::AnimationEntry& rAnimationEntry,
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            Primitive2DContainer&& aChildren)
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        :   AnimatedSwitchPrimitive2D(rAnimationEntry, std::move(aChildren), true/*bIsTextAnimation*/)
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        {
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        }
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        void AnimatedBlinkPrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const
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        {
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            if(!getChildren().empty())
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            {
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                const double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime()));
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                if(fState < 0.5)
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                {
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                    getChildren(rVisitor);
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                }
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            }
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        }
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        // provide unique ID
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        sal_uInt32 AnimatedBlinkPrimitive2D::getPrimitive2DID() const
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        {
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            return PRIMITIVE2D_ID_ANIMATEDBLINKPRIMITIVE2D;
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        }
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} // end of namespace drawinglayer::primitive2d
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namespace drawinglayer::primitive2d
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{
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        AnimatedInterpolatePrimitive2D::AnimatedInterpolatePrimitive2D(
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            const std::vector< basegfx::B2DHomMatrix >& rmMatrixStack,
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            const animation::AnimationEntry& rAnimationEntry,
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            Primitive2DContainer&& aChildren)
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        :   AnimatedSwitchPrimitive2D(rAnimationEntry, std::move(aChildren), true/*bIsTextAnimation*/)
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        {
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            // copy matrices to locally pre-decomposed matrix stack
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            const sal_uInt32 nCount(rmMatrixStack.size());
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            maMatrixStack.reserve(nCount);
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            for(const auto& a : rmMatrixStack)
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            {
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                maMatrixStack.emplace_back(a);
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            }
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        }
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        void AnimatedInterpolatePrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const
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        {
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            const sal_uInt32 nSize(maMatrixStack.size());
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            if(nSize)
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            {
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                double fState(getAnimationEntry().getStateAtTime(rViewInformation.getViewTime()));
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                if(fState < 0.0)
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                {
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                    fState = 0.0;
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                }
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                else if(fState > 1.0)
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                {
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                    fState = 1.0;
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                }
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                const double fIndex(fState * static_cast<double>(nSize - 1));
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                const sal_uInt32 nIndA(sal_uInt32(floor(fIndex)));
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                const double fOffset(fIndex - static_cast<double>(nIndA));
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                basegfx::B2DHomMatrix aTargetTransform;
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                std::vector< basegfx::utils::B2DHomMatrixBufferedDecompose >::const_iterator aMatA(maMatrixStack.begin() + nIndA);
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                if(basegfx::fTools::equalZero(fOffset))
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                {
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                    // use matrix from nIndA directly
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                    aTargetTransform = aMatA->getB2DHomMatrix();
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                }
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                else
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                {
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                    // interpolate. Get involved buffered decomposed matrices
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                    const sal_uInt32 nIndB((nIndA + 1) % nSize);
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                    std::vector< basegfx::utils::B2DHomMatrixBufferedDecompose >::const_iterator aMatB(maMatrixStack.begin() + nIndB);
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                    // interpolate for fOffset [0.0 .. 1.0[
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                    const basegfx::B2DVector aScale(basegfx::interpolate(aMatA->getScale(), aMatB->getScale(), fOffset));
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                    const basegfx::B2DVector aTranslate(basegfx::interpolate(aMatA->getTranslate(), aMatB->getTranslate(), fOffset));
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                    const double fRotate(((aMatB->getRotate() - aMatA->getRotate()) * fOffset) + aMatA->getRotate());
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                    const double fShearX(((aMatB->getShearX() - aMatA->getShearX()) * fOffset) + aMatA->getShearX());
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                    // build matrix for state
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                    aTargetTransform = basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix(
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                        aScale, fShearX, fRotate, aTranslate);
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                }
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                // create new transform primitive reference, return new sequence
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                Primitive2DReference xRef(new TransformPrimitive2D(aTargetTransform, Primitive2DContainer(getChildren())));
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                rVisitor.visit(xRef);
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            }
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            else
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            {
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                getChildren(rVisitor);
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            }
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        }
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        // provide unique ID
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        sal_uInt32 AnimatedInterpolatePrimitive2D::getPrimitive2DID() const
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        {
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            return PRIMITIVE2D_ID_ANIMATEDINTERPOLATEPRIMITIVE2D;
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0
        }
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} // end of namespace
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */