/src/libreoffice/drawinglayer/source/processor2d/SDPRProcessor2dTools.cxx
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1 | | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* |
3 | | * This file is part of the LibreOffice project. |
4 | | * |
5 | | * This Source Code Form is subject to the terms of the Mozilla Public |
6 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
7 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. |
8 | | * |
9 | | * This file incorporates work covered by the following license notice: |
10 | | * |
11 | | * Licensed to the Apache Software Foundation (ASF) under one or more |
12 | | * contributor license agreements. See the NOTICE file distributed |
13 | | * with this work for additional information regarding copyright |
14 | | * ownership. The ASF licenses this file to you under the Apache |
15 | | * License, Version 2.0 (the "License"); you may not use this file |
16 | | * except in compliance with the License. You may obtain a copy of |
17 | | * the License at http://www.apache.org/licenses/LICENSE-2.0 . |
18 | | */ |
19 | | |
20 | | #include <drawinglayer/processor2d/SDPRProcessor2dTools.hxx> |
21 | | #include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx> |
22 | | #include <drawinglayer/geometry/viewinformation2d.hxx> |
23 | | #include <vcl/bitmap.hxx> |
24 | | #include <vcl/graph.hxx> |
25 | | #include <basegfx/range/b2drange.hxx> |
26 | | |
27 | | #ifdef DBG_UTIL |
28 | | #include <o3tl/environment.hxx> |
29 | | #include <tools/stream.hxx> |
30 | | #include <vcl/filter/PngImageWriter.hxx> |
31 | | #endif |
32 | | |
33 | | namespace drawinglayer::processor2d |
34 | | { |
35 | | void setOffsetXYCreatedBitmap( |
36 | | drawinglayer::primitive2d::FillGraphicPrimitive2D& rFillGraphicPrimitive2D, |
37 | | const Bitmap& rBitmap) |
38 | 0 | { |
39 | 0 | rFillGraphicPrimitive2D.impSetOffsetXYCreatedBitmap(rBitmap); |
40 | 0 | } |
41 | | |
42 | | void takeCareOfOffsetXY( |
43 | | const drawinglayer::primitive2d::FillGraphicPrimitive2D& rFillGraphicPrimitive2D, |
44 | | Bitmap& rTarget, basegfx::B2DRange& rFillUnitRange) |
45 | 0 | { |
46 | 0 | const attribute::FillGraphicAttribute& rFillGraphicAttribute( |
47 | 0 | rFillGraphicPrimitive2D.getFillGraphic()); |
48 | 0 | const bool bOffsetXIsUsed(rFillGraphicAttribute.getOffsetX() > 0.0 |
49 | 0 | && rFillGraphicAttribute.getOffsetX() < 1.0); |
50 | 0 | const bool bOffsetYIsUsed(rFillGraphicAttribute.getOffsetY() > 0.0 |
51 | 0 | && rFillGraphicAttribute.getOffsetY() < 1.0); |
52 | |
|
53 | 0 | if (bOffsetXIsUsed) |
54 | 0 | { |
55 | 0 | if (rFillGraphicPrimitive2D.getOffsetXYCreatedBitmap().IsEmpty()) |
56 | 0 | { |
57 | 0 | const Size aSize(rTarget.GetSizePixel()); |
58 | 0 | const tools::Long w(aSize.Width()); |
59 | 0 | const tools::Long a( |
60 | 0 | basegfx::fround<tools::Long>(w * (1.0 - rFillGraphicAttribute.getOffsetX()))); |
61 | |
|
62 | 0 | if (0 != a && w != a) |
63 | 0 | { |
64 | 0 | const tools::Long h(aSize.Height()); |
65 | 0 | const tools::Long b(w - a); |
66 | 0 | Bitmap aTarget(Size(w, h * 2), rTarget.getPixelFormat()); |
67 | |
|
68 | 0 | aTarget.SetPrefSize( |
69 | 0 | Size(rTarget.GetPrefSize().Width(), rTarget.GetPrefSize().Height() * 2)); |
70 | 0 | const tools::Rectangle aSrcDst(Point(), aSize); |
71 | 0 | aTarget.CopyPixel(aSrcDst, // Dst |
72 | 0 | aSrcDst, // Src |
73 | 0 | rTarget); |
74 | 0 | const Size aSizeA(b, h); |
75 | 0 | aTarget.CopyPixel(tools::Rectangle(Point(0, h), aSizeA), // Dst |
76 | 0 | tools::Rectangle(Point(a, 0), aSizeA), // Src |
77 | 0 | rTarget); |
78 | 0 | const Size aSizeB(a, h); |
79 | 0 | aTarget.CopyPixel(tools::Rectangle(Point(b, h), aSizeB), // Dst |
80 | 0 | tools::Rectangle(Point(), aSizeB), // Src |
81 | 0 | rTarget); |
82 | |
|
83 | 0 | setOffsetXYCreatedBitmap( |
84 | 0 | const_cast<drawinglayer::primitive2d::FillGraphicPrimitive2D&>( |
85 | 0 | rFillGraphicPrimitive2D), |
86 | 0 | aTarget); |
87 | 0 | } |
88 | 0 | } |
89 | |
|
90 | 0 | if (!rFillGraphicPrimitive2D.getOffsetXYCreatedBitmap().IsEmpty()) |
91 | 0 | { |
92 | 0 | rTarget = rFillGraphicPrimitive2D.getOffsetXYCreatedBitmap(); |
93 | 0 | rFillUnitRange.expand(basegfx::B2DPoint( |
94 | 0 | rFillUnitRange.getMinX(), rFillUnitRange.getMaxY() + rFillUnitRange.getHeight())); |
95 | 0 | } |
96 | 0 | } |
97 | 0 | else if (bOffsetYIsUsed) |
98 | 0 | { |
99 | 0 | if (rFillGraphicPrimitive2D.getOffsetXYCreatedBitmap().IsEmpty()) |
100 | 0 | { |
101 | 0 | const Size aSize(rTarget.GetSizePixel()); |
102 | 0 | const tools::Long h(aSize.Height()); |
103 | 0 | const tools::Long a( |
104 | 0 | basegfx::fround<tools::Long>(h * (1.0 - rFillGraphicAttribute.getOffsetY()))); |
105 | |
|
106 | 0 | if (0 != a && h != a) |
107 | 0 | { |
108 | 0 | const tools::Long w(aSize.Width()); |
109 | 0 | const tools::Long b(h - a); |
110 | 0 | Bitmap aTarget(Size(w * 2, h), rTarget.getPixelFormat()); |
111 | |
|
112 | 0 | aTarget.SetPrefSize( |
113 | 0 | Size(rTarget.GetPrefSize().Width() * 2, rTarget.GetPrefSize().Height())); |
114 | 0 | const tools::Rectangle aSrcDst(Point(), aSize); |
115 | 0 | aTarget.CopyPixel(aSrcDst, // Dst |
116 | 0 | aSrcDst, // Src |
117 | 0 | rTarget); |
118 | 0 | const Size aSizeA(w, b); |
119 | 0 | aTarget.CopyPixel(tools::Rectangle(Point(w, 0), aSizeA), // Dst |
120 | 0 | tools::Rectangle(Point(0, a), aSizeA), // Src |
121 | 0 | rTarget); |
122 | 0 | const Size aSizeB(w, a); |
123 | 0 | aTarget.CopyPixel(tools::Rectangle(Point(w, b), aSizeB), // Dst |
124 | 0 | tools::Rectangle(Point(), aSizeB), // Src |
125 | 0 | rTarget); |
126 | |
|
127 | 0 | setOffsetXYCreatedBitmap( |
128 | 0 | const_cast<drawinglayer::primitive2d::FillGraphicPrimitive2D&>( |
129 | 0 | rFillGraphicPrimitive2D), |
130 | 0 | aTarget); |
131 | 0 | } |
132 | 0 | } |
133 | |
|
134 | 0 | if (!rFillGraphicPrimitive2D.getOffsetXYCreatedBitmap().IsEmpty()) |
135 | 0 | { |
136 | 0 | rTarget = rFillGraphicPrimitive2D.getOffsetXYCreatedBitmap(); |
137 | 0 | rFillUnitRange.expand(basegfx::B2DPoint( |
138 | 0 | rFillUnitRange.getMaxX() + rFillUnitRange.getWidth(), rFillUnitRange.getMinY())); |
139 | 0 | } |
140 | 0 | } |
141 | 0 | } |
142 | | |
143 | | bool prepareBitmapForDirectRender( |
144 | | const drawinglayer::primitive2d::FillGraphicPrimitive2D& rFillGraphicPrimitive2D, |
145 | | const drawinglayer::geometry::ViewInformation2D& rViewInformation2D, Bitmap& rTarget, |
146 | | basegfx::B2DRange& rFillUnitRange, double fBigDiscreteArea) |
147 | 0 | { |
148 | 0 | const attribute::FillGraphicAttribute& rFillGraphicAttribute( |
149 | 0 | rFillGraphicPrimitive2D.getFillGraphic()); |
150 | 0 | const Graphic& rGraphic(rFillGraphicAttribute.getGraphic()); |
151 | |
|
152 | 0 | if (rFillGraphicAttribute.isDefault() || rGraphic.IsNone()) |
153 | 0 | { |
154 | | // default attributes or GraphicType::NONE, so no fill .-> done |
155 | 0 | return false; |
156 | 0 | } |
157 | | |
158 | 0 | if (!rFillGraphicAttribute.getTiling()) |
159 | 0 | { |
160 | | // If no tiling used, the Graphic will need to be painted just once. This |
161 | | // is perfectly done using the decomposition, so use it. |
162 | | // What we want to do here is to optimize tiled paint, for two reasons: |
163 | | // (a) speed: draw one tile, repeat -> obvious |
164 | | // (b) correctness: not so obvious, but since in AAed paint the same edge |
165 | | // of touching polygons both AAed do *not* sum up, but get blended by |
166 | | // multiplication (0.5 * 0.5 -> 0.25) the connection will stay visible, |
167 | | // not only with filled polygons, but also with bitmaps |
168 | | // Signal that paint is needed |
169 | 0 | return true; |
170 | 0 | } |
171 | | |
172 | 0 | if (rFillUnitRange.isEmpty()) |
173 | 0 | { |
174 | | // no fill range definition, no fill, done |
175 | 0 | return false; |
176 | 0 | } |
177 | | |
178 | 0 | const basegfx::B2DHomMatrix aLocalTransform(rViewInformation2D.getObjectToViewTransformation() |
179 | 0 | * rFillGraphicPrimitive2D.getTransformation()); |
180 | 0 | const basegfx::B2DRange& rDiscreteViewPort(rViewInformation2D.getDiscreteViewport()); |
181 | |
|
182 | 0 | if (!rDiscreteViewPort.isEmpty()) |
183 | 0 | { |
184 | | // calculate discrete covered pixel area |
185 | 0 | basegfx::B2DRange aDiscreteRange(basegfx::B2DRange::getUnitB2DRange()); |
186 | 0 | aDiscreteRange.transform(aLocalTransform); |
187 | |
|
188 | 0 | if (!aDiscreteRange.overlaps(rDiscreteViewPort)) |
189 | 0 | { |
190 | | // we have a Viewport and visible range of geometry is outside -> not visible, done |
191 | 0 | return false; |
192 | 0 | } |
193 | 0 | } |
194 | | |
195 | 0 | if (GraphicType::Bitmap == rGraphic.GetType() && rGraphic.IsAnimated()) |
196 | 0 | { |
197 | | // Need to prepare specialized AnimatedGraphicPrimitive2D, |
198 | | // cannot handle here. Signal that paint is needed |
199 | 0 | return true; |
200 | 0 | } |
201 | | |
202 | 0 | if (GraphicType::Bitmap == rGraphic.GetType() && !rGraphic.getVectorGraphicData()) |
203 | 0 | { |
204 | | // bitmap graphic, always handle locally, so get bitmap data independent |
205 | | // if it'sie or it's discrete display size |
206 | 0 | rTarget = rGraphic.GetBitmap(); |
207 | 0 | } |
208 | 0 | else |
209 | 0 | { |
210 | | // Vector Graphic Data fill, including metafile: |
211 | | // We can know about discrete pixel size here, calculate and use it. |
212 | | // To do so, using Vectors is sufficient to get the lengths. It is |
213 | | // not necessary to transform the whole target coordinate system. |
214 | 0 | const basegfx::B2DVector aDiscreteXAxis( |
215 | 0 | aLocalTransform |
216 | 0 | * basegfx::B2DVector(rFillUnitRange.getMaxX() - rFillUnitRange.getMinX(), 0.0)); |
217 | 0 | const basegfx::B2DVector aDiscreteYAxis( |
218 | 0 | aLocalTransform |
219 | 0 | * basegfx::B2DVector(0.0, rFillUnitRange.getMaxY() - rFillUnitRange.getMinY())); |
220 | | |
221 | | // get and ensure minimal size |
222 | 0 | const double fDiscreteWidth(std::max(1.0, aDiscreteXAxis.getLength())); |
223 | 0 | const double fDiscreteHeight(std::max(1.0, aDiscreteYAxis.getLength())); |
224 | | |
225 | | // compare with a big visualization size in discrete pixels |
226 | 0 | const double fTargetDiscreteArea(fDiscreteWidth * fDiscreteHeight); |
227 | |
|
228 | 0 | if (fTargetDiscreteArea > fBigDiscreteArea) |
229 | 0 | { |
230 | | // When the vector data is visualized big it is better to not handle here |
231 | | // but use decomposition fallback which then will visualize the vector data |
232 | | // directly -> better quality, acceptable number of tile repeat(s) |
233 | | // signal that paint is needed |
234 | 0 | return true; |
235 | 0 | } |
236 | 0 | else |
237 | 0 | { |
238 | | // If visualized small, the amount of repeated fills gets expensive, so |
239 | | // in that case use a Bitmap and the Brush technique below. |
240 | | // The Bitmap may be created here exactly for the needed target size |
241 | | // (using local D2DBitmapPixelProcessor2D and the vector data), |
242 | | // but since we have a HW renderer and re-use of system-dependent data |
243 | | // at Bitmap is possible, just get the default fallback Bitmap from the |
244 | | // vector data to continue. Trust the existing converters for now to |
245 | | // do something with good quality. |
246 | 0 | rTarget = rGraphic.GetBitmap(); |
247 | 0 | } |
248 | 0 | } |
249 | | |
250 | 0 | if (rTarget.IsEmpty() || rTarget.GetSizePixel().IsEmpty()) |
251 | 0 | { |
252 | | // no pixel data, done |
253 | 0 | return false; |
254 | 0 | } |
255 | | |
256 | | // react if OffsetX/OffsetY of the FillGraphicAttribute is used |
257 | 0 | takeCareOfOffsetXY(rFillGraphicPrimitive2D, rTarget, rFillUnitRange); |
258 | |
|
259 | | #ifdef DBG_UTIL |
260 | | // allow to check bitmap data, e.g. control OffsetX/OffsetY stuff |
261 | | static bool bDoSaveForVisualControl(false); // loplugin:constvars:ignore |
262 | | if (bDoSaveForVisualControl) |
263 | | { |
264 | | static const OUString sDumpPath(o3tl::getEnvironment(u"VCL_DUMP_BMP_PATH"_ustr)); |
265 | | if (!sDumpPath.isEmpty()) |
266 | | { |
267 | | SvFileStream aNew(sDumpPath + "test_getreplacement.png", |
268 | | StreamMode::WRITE | StreamMode::TRUNC); |
269 | | vcl::PngImageWriter aPNGWriter(aNew); |
270 | | aPNGWriter.write(rTarget); |
271 | | } |
272 | | } |
273 | | #endif |
274 | | |
275 | | // signal to render it |
276 | 0 | return true; |
277 | 0 | } |
278 | | |
279 | | void calculateDiscreteVisibleRange( |
280 | | basegfx::B2DRange& rDiscreteVisibleRange, const basegfx::B2DRange& rContentRange, |
281 | | const drawinglayer::geometry::ViewInformation2D& rViewInformation2D) |
282 | 0 | { |
283 | 0 | if (rContentRange.isEmpty()) |
284 | 0 | { |
285 | | // no content, done |
286 | 0 | rDiscreteVisibleRange.reset(); |
287 | 0 | return; |
288 | 0 | } |
289 | | |
290 | 0 | basegfx::B2DRange aDiscreteRange(rContentRange); |
291 | 0 | aDiscreteRange.transform(rViewInformation2D.getObjectToViewTransformation()); |
292 | 0 | const basegfx::B2DRange& rDiscreteViewPort(rViewInformation2D.getDiscreteViewport()); |
293 | 0 | rDiscreteVisibleRange = aDiscreteRange; |
294 | |
|
295 | 0 | if (!rDiscreteViewPort.isEmpty()) |
296 | 0 | { |
297 | 0 | rDiscreteVisibleRange.intersect(rDiscreteViewPort); |
298 | 0 | } |
299 | 0 | } |
300 | | } // end of namespace |
301 | | |
302 | | /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |