/src/libreoffice/include/basegfx/tuple/b3ituple.hxx
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1 | | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* |
3 | | * This file is part of the LibreOffice project. |
4 | | * |
5 | | * This Source Code Form is subject to the terms of the Mozilla Public |
6 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
7 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. |
8 | | * |
9 | | * This file incorporates work covered by the following license notice: |
10 | | * |
11 | | * Licensed to the Apache Software Foundation (ASF) under one or more |
12 | | * contributor license agreements. See the NOTICE file distributed |
13 | | * with this work for additional information regarding copyright |
14 | | * ownership. The ASF licenses this file to you under the Apache |
15 | | * License, Version 2.0 (the "License"); you may not use this file |
16 | | * except in compliance with the License. You may obtain a copy of |
17 | | * the License at http://www.apache.org/licenses/LICENSE-2.0 . |
18 | | */ |
19 | | |
20 | | #pragma once |
21 | | |
22 | | #include <sal/types.h> |
23 | | #include <basegfx/basegfxdllapi.h> |
24 | | #include <basegfx/tuple/Tuple3D.hxx> |
25 | | |
26 | | namespace basegfx |
27 | | { |
28 | | /** Base class for all Points/Vectors with three sal_Int32 values |
29 | | |
30 | | This class provides all methods common to Point |
31 | | and Vector classes which are derived from here. |
32 | | |
33 | | @derive Use this class to implement Points or Vectors |
34 | | which are based on three sal_Int32 values |
35 | | */ |
36 | | class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B3ITuple : public Tuple3D<sal_Int32> |
37 | | { |
38 | | public: |
39 | | /** Create a 3D Tuple |
40 | | |
41 | | The tuple is initialized to (0, 0, 0) |
42 | | */ |
43 | | B3ITuple() |
44 | | : Tuple3D(0, 0, 0) |
45 | 0 | {} |
46 | | |
47 | | /** Create a 3D Tuple |
48 | | |
49 | | @param nX |
50 | | This parameter is used to initialize the X-coordinate |
51 | | of the 3D Tuple. |
52 | | |
53 | | @param nY |
54 | | This parameter is used to initialize the Y-coordinate |
55 | | of the 3D Tuple. |
56 | | |
57 | | @param nZ |
58 | | This parameter is used to initialize the Z-coordinate |
59 | | of the 3D Tuple. |
60 | | */ |
61 | | B3ITuple(sal_Int32 nX, sal_Int32 nY, sal_Int32 nZ) |
62 | 0 | : Tuple3D(nX, nY, nZ) |
63 | 0 | {} |
64 | | |
65 | | /// Array-access to 3D Tuple |
66 | | const sal_Int32& operator[] (int nPos) const |
67 | 0 | { |
68 | 0 | // Here, normally two if(...)'s should be used. In the assumption that |
69 | 0 | // both sal_Int32 members can be accessed as an array a shortcut is used here. |
70 | 0 | // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ; |
71 | 0 | return *((&mnX) + nPos); |
72 | 0 | } |
73 | | |
74 | | /// Array-access to 3D Tuple |
75 | | sal_Int32& operator[] (int nPos) |
76 | 0 | { |
77 | 0 | // Here, normally two if(...)'s should be used. In the assumption that |
78 | 0 | // both sal_Int32 members can be accessed as an array a shortcut is used here. |
79 | 0 | // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ; |
80 | 0 | return *((&mnX) + nPos); |
81 | 0 | } |
82 | | |
83 | | // operators |
84 | | |
85 | | B3ITuple operator-(void) const |
86 | 0 | { |
87 | 0 | return B3ITuple(-mnX, -mnY, -mnZ); |
88 | 0 | } |
89 | | }; |
90 | | |
91 | | } // end of namespace basegfx |
92 | | |
93 | | /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |