Coverage Report

Created: 2026-04-09 11:41

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/src/libreoffice/include/drawinglayer/primitive3d/sdrprimitive3d.hxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
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#pragma once
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#include <drawinglayer/drawinglayerdllapi.h>
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#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
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#include <basegfx/matrix/b3dhommatrix.hxx>
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#include <basegfx/vector/b2dvector.hxx>
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#include <drawinglayer/attribute/sdrallattribute3d.hxx>
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#include <drawinglayer/primitive3d/sdrextrudelathetools3d.hxx>
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#include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
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namespace drawinglayer
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{
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    /** SdrPrimitive3D class
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        Base class for the more complicated geometric primitives, so
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        derive from buffered primitive to allow overriding of
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        create3DDecomposition there.
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     */
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    namespace primitive3d
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    {
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        class DRAWINGLAYER_DLLPUBLIC SdrPrimitive3D : public BufferedDecompositionPrimitive3D
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        {
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        private:
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            /// object surface attributes
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            basegfx::B3DHomMatrix                       maTransform;
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            basegfx::B2DVector                          maTextureSize;
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            attribute::SdrLineFillShadowAttribute3D     maSdrLFSAttribute;
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            attribute::Sdr3DObjectAttribute             maSdr3DObjectAttribute;
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        protected:
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            /** Standard implementation for primitive3D which
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                will use maTransform as range and expand by evtl. line width / 2
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             */
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            basegfx::B3DRange getStandard3DRange() const;
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            /** implementation for primitive3D which
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                will use given Slice3Ds and expand by evtl. line width / 2
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             */
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            basegfx::B3DRange get3DRangeFromSlices(const Slice3DVector& rSlices) const;
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        public:
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            /// constructor
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            SdrPrimitive3D(
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                basegfx::B3DHomMatrix aTransform,
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                const basegfx::B2DVector& rTextureSize,
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                attribute::SdrLineFillShadowAttribute3D aSdrLFSAttribute,
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                const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute);
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            /// data read access
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            const basegfx::B3DHomMatrix& getTransform() const { return maTransform; }
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            const basegfx::B2DVector& getTextureSize() const { return maTextureSize; }
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            const attribute::SdrLineFillShadowAttribute3D& getSdrLFSAttribute() const { return maSdrLFSAttribute; }
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            const attribute::Sdr3DObjectAttribute& getSdr3DObjectAttribute() const { return maSdr3DObjectAttribute; }
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            /// compare operator
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            virtual bool operator==(const BasePrimitive3D& rPrimitive) const override;
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        };
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    } // end of namespace primitive3d
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} // end of namespace drawinglayer
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */