Coverage Report

Created: 2026-04-09 11:41

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/src/libreoffice/svx/source/engine3d/helperminimaldepth3d.cxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
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#include "helperminimaldepth3d.hxx"
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#include <drawinglayer/processor3d/baseprocessor3d.hxx>
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#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
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#include <drawinglayer/primitive3d/transformprimitive3d.hxx>
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#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
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#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
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#include <sdr/contact/viewcontactofe3d.hxx>
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#include <svx/sdr/contact/viewcontactofe3dscene.hxx>
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#include <svx/obj3d.hxx>
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#include <svx/scene3d.hxx>
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namespace drawinglayer::processor3d
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{
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        namespace {
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        class MinimalDephInViewExtractor : public BaseProcessor3D
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        {
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        private:
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            // the value which will be fetched as result
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            double                                  mfMinimalDepth;
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            // as tooling, the process() implementation takes over API handling and calls this
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            // virtual render method when the primitive implementation is BasePrimitive3D-based.
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            virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate) override;
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        public:
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            explicit MinimalDephInViewExtractor(const geometry::ViewInformation3D& rViewInformation)
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            :   BaseProcessor3D(rViewInformation),
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                mfMinimalDepth(DBL_MAX)
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            {}
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            // data access
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            double getMinimalDepth() const { return mfMinimalDepth; }
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        };
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        }
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        void MinimalDephInViewExtractor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate)
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        {
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            // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
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            switch(rCandidate.getPrimitive3DID())
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            {
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                case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
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                {
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                    // transform group. Remember current transformations
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                    const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate);
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                    const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
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                    // create new transformation; add new object transform from right side
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                    const geometry::ViewInformation3D aNewViewInformation3D(
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                        aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(),
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                        aLastViewInformation3D.getOrientation(),
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                        aLastViewInformation3D.getProjection(),
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                        aLastViewInformation3D.getDeviceToView(),
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                        aLastViewInformation3D.getViewTime(),
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                        aLastViewInformation3D.getExtendedInformationSequence());
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                    setViewInformation3D(aNewViewInformation3D);
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                    // let break down
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                    process(rPrimitive.getChildren());
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                    // restore transformations
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                    setViewInformation3D(aLastViewInformation3D);
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                    break;
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                }
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                case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
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                {
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                    // PolygonHairlinePrimitive3D
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                    const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rCandidate);
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                    const basegfx::B3DPolygon& rPolygon = rPrimitive.getB3DPolygon();
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                    const sal_uInt32 nCount(rPolygon.count());
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                    for(sal_uInt32 a(0); a < nCount; a++)
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                    {
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                        const basegfx::B3DPoint aPointInView(getViewInformation3D().getObjectToView() * rPolygon.getB3DPoint(a));
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                        if(aPointInView.getZ() < mfMinimalDepth)
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                        {
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                            mfMinimalDepth = aPointInView.getZ();
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                        }
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                    }
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                    break;
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                }
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                case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
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                {
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                    // PolyPolygonMaterialPrimitive3D
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                    const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate);
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                    const basegfx::B3DPolyPolygon& rPolyPolygon = rPrimitive.getB3DPolyPolygon();
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                    const sal_uInt32 nPolyCount(rPolyPolygon.count());
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                    for(sal_uInt32 a(0); a < nPolyCount; a++)
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                    {
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                        const basegfx::B3DPolygon& aPolygon(rPolyPolygon.getB3DPolygon(a));
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                        const sal_uInt32 nCount(aPolygon.count());
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                        for(sal_uInt32 b(0); b < nCount; b++)
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                        {
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                            const basegfx::B3DPoint aPointInView(getViewInformation3D().getObjectToView() * aPolygon.getB3DPoint(b));
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                            if(aPointInView.getZ() < mfMinimalDepth)
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                            {
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                                mfMinimalDepth = aPointInView.getZ();
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                            }
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                        }
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                    }
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                    break;
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                }
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                default :
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                {
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                    // process recursively
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                    process(rCandidate.get3DDecomposition(getViewInformation3D()));
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                    break;
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                }
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            }
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        }
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} // end of namespace
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// changed to create values using VCs, Primitive3DContainer and ViewInformation3D to allow
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// removal of old 3D bucket geometry. There is one slight difference in the result, it's
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// in [0.0 .. 1.0] for Z-Depth since the scaling of the scene as 2D object is no longer
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// part of the 3D transformations. This could be added since the ViewContactOfE3dScene is
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// given, but is not needed since the permutation of the depth values needs only be correct
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// relative to each other
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double getMinimalDepthInViewCoordinates(const E3dCompoundObject& rObject)
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{
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    // this is an E3dCompoundObject, so it cannot be a scene (which is an E3dObject).
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    // Get primitive sequence using VC
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    const sdr::contact::ViewContactOfE3d& rVCObject = static_cast< sdr::contact::ViewContactOfE3d& >(rObject.GetViewContact());
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    const drawinglayer::primitive3d::Primitive3DContainer aPrimitives = rVCObject.getViewIndependentPrimitive3DContainer();
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    double fRetval(DBL_MAX);
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    if(!aPrimitives.empty())
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    {
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        const E3dScene* pScene(rObject.getRootE3dSceneFromE3dObject());
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        if(pScene)
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        {
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            // get ViewInformation3D from scene using VC
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            const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact());
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            const drawinglayer::geometry::ViewInformation3D& aViewInfo3D(rVCScene.getViewInformation3D());
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            // the scene's object transformation is already part of aViewInfo3D.getObjectTransformation()
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            // for historical reasons (see ViewContactOfE3dScene::createViewInformation3D for more info)
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            // and the object's transform is part of aPrimitives (and taken into account when decomposing
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            // to PolygonHairlinePrimitive3D and PolyPolygonMaterialPrimitive3D). The missing part may be
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            // some Scene SdrObjects lying in-between which may need to be added. This is e.g. used in chart,
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            // and generally allowed in 3d scenes and their 3d object hierarchy
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            basegfx::B3DHomMatrix aInBetweenSceneMatrix;
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            E3dScene* pParentScene(rObject.getParentE3dSceneFromE3dObject());
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            while(pParentScene && pParentScene != pScene)
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            {
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                aInBetweenSceneMatrix = pParentScene->GetTransform() * aInBetweenSceneMatrix;
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                pParentScene = pParentScene->getParentE3dSceneFromE3dObject();
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            }
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            // build new ViewInformation containing all transforms
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            const drawinglayer::geometry::ViewInformation3D aNewViewInformation3D(
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                aViewInfo3D.getObjectTransformation() * aInBetweenSceneMatrix,
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                aViewInfo3D.getOrientation(),
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                aViewInfo3D.getProjection(),
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                aViewInfo3D.getDeviceToView(),
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                aViewInfo3D.getViewTime(),
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                aViewInfo3D.getExtendedInformationSequence());
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            // create extractor helper, process geometry and get return value
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            drawinglayer::processor3d::MinimalDephInViewExtractor aExtractor(aNewViewInformation3D);
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            aExtractor.process(aPrimitives);
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            fRetval = aExtractor.getMinimalDepth();
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        }
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    }
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    return fRetval;
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */