/src/libreoffice/drawinglayer/source/primitive2d/discreteshadowprimitive2d.cxx
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1 | | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* |
3 | | * This file is part of the LibreOffice project. |
4 | | * |
5 | | * This Source Code Form is subject to the terms of the Mozilla Public |
6 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
7 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. |
8 | | * |
9 | | * This file incorporates work covered by the following license notice: |
10 | | * |
11 | | * Licensed to the Apache Software Foundation (ASF) under one or more |
12 | | * contributor license agreements. See the NOTICE file distributed |
13 | | * with this work for additional information regarding copyright |
14 | | * ownership. The ASF licenses this file to you under the Apache |
15 | | * License, Version 2.0 (the "License"); you may not use this file |
16 | | * except in compliance with the License. You may obtain a copy of |
17 | | * the License at http://www.apache.org/licenses/LICENSE-2.0 . |
18 | | */ |
19 | | |
20 | | #include <drawinglayer/primitive2d/discreteshadowprimitive2d.hxx> |
21 | | #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx> |
22 | | #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx> |
23 | | #include <basegfx/matrix/b2dhommatrixtools.hxx> |
24 | | #include <drawinglayer/primitive2d/transformprimitive2d.hxx> |
25 | | #include <drawinglayer/geometry/viewinformation2d.hxx> |
26 | | #include <osl/diagnose.h> |
27 | | |
28 | | |
29 | | namespace drawinglayer::primitive2d |
30 | | { |
31 | | DiscreteShadow::DiscreteShadow(const Bitmap& rBitmap) |
32 | 0 | : maBitmap(rBitmap) |
33 | 0 | { |
34 | 0 | maBitmap.Invert(); // convert transparency to alpha |
35 | 0 | const Size aBitmapSize = getBitmap().GetSizePixel(); |
36 | |
|
37 | 0 | if(aBitmapSize.Width() != aBitmapSize.Height() || aBitmapSize.Width() < 7) |
38 | 0 | { |
39 | 0 | OSL_ENSURE(false, "DiscreteShadowPrimitive2D: wrong bitmap format (!)"); |
40 | 0 | maBitmap = Bitmap(); |
41 | 0 | } |
42 | 0 | } |
43 | | |
44 | | const Bitmap& DiscreteShadow::getTopLeft() const |
45 | 0 | { |
46 | 0 | if(maTopLeft.IsEmpty()) |
47 | 0 | { |
48 | 0 | const sal_Int32 nQuarter((getBitmap().GetSizePixel().Width() - 3) >> 2); |
49 | 0 | const_cast< DiscreteShadow* >(this)->maTopLeft = getBitmap(); |
50 | 0 | const_cast< DiscreteShadow* >(this)->maTopLeft.Crop( |
51 | 0 | ::tools::Rectangle(Point(0, 0), Size((nQuarter * 2) + 1, (nQuarter * 2) + 1))); |
52 | 0 | } |
53 | |
|
54 | 0 | return maTopLeft; |
55 | 0 | } |
56 | | |
57 | | const Bitmap& DiscreteShadow::getTop() const |
58 | 0 | { |
59 | 0 | if(maTop.IsEmpty()) |
60 | 0 | { |
61 | 0 | const sal_Int32 nQuarter((getBitmap().GetSizePixel().Width() - 3) >> 2); |
62 | 0 | const_cast< DiscreteShadow* >(this)->maTop = getBitmap(); |
63 | 0 | const_cast< DiscreteShadow* >(this)->maTop.Crop( |
64 | 0 | ::tools::Rectangle(Point((nQuarter * 2) + 1, 0), Size(1, nQuarter))); |
65 | 0 | } |
66 | |
|
67 | 0 | return maTop; |
68 | 0 | } |
69 | | |
70 | | const Bitmap& DiscreteShadow::getTopRight() const |
71 | 0 | { |
72 | 0 | if(maTopRight.IsEmpty()) |
73 | 0 | { |
74 | 0 | const sal_Int32 nQuarter((getBitmap().GetSizePixel().Width() - 3) >> 2); |
75 | 0 | const_cast< DiscreteShadow* >(this)->maTopRight = getBitmap(); |
76 | 0 | const_cast< DiscreteShadow* >(this)->maTopRight.Crop( |
77 | 0 | ::tools::Rectangle(Point((nQuarter * 2) + 2, 0), Size((nQuarter * 2) + 1, (nQuarter * 2) + 1))); |
78 | 0 | } |
79 | |
|
80 | 0 | return maTopRight; |
81 | 0 | } |
82 | | |
83 | | const Bitmap& DiscreteShadow::getRight() const |
84 | 0 | { |
85 | 0 | if(maRight.IsEmpty()) |
86 | 0 | { |
87 | 0 | const sal_Int32 nQuarter((getBitmap().GetSizePixel().Width() - 3) >> 2); |
88 | 0 | const_cast< DiscreteShadow* >(this)->maRight = getBitmap(); |
89 | 0 | const_cast< DiscreteShadow* >(this)->maRight.Crop( |
90 | 0 | ::tools::Rectangle(Point((nQuarter * 3) + 3, (nQuarter * 2) + 1), Size(nQuarter, 1))); |
91 | 0 | } |
92 | |
|
93 | 0 | return maRight; |
94 | 0 | } |
95 | | |
96 | | const Bitmap& DiscreteShadow::getBottomRight() const |
97 | 0 | { |
98 | 0 | if(maBottomRight.IsEmpty()) |
99 | 0 | { |
100 | 0 | const sal_Int32 nQuarter((getBitmap().GetSizePixel().Width() - 3) >> 2); |
101 | 0 | const_cast< DiscreteShadow* >(this)->maBottomRight = getBitmap(); |
102 | 0 | const_cast< DiscreteShadow* >(this)->maBottomRight.Crop( |
103 | 0 | ::tools::Rectangle(Point((nQuarter * 2) + 2, (nQuarter * 2) + 2), Size((nQuarter * 2) + 1, (nQuarter * 2) + 1))); |
104 | 0 | } |
105 | |
|
106 | 0 | return maBottomRight; |
107 | 0 | } |
108 | | |
109 | | const Bitmap& DiscreteShadow::getBottom() const |
110 | 0 | { |
111 | 0 | if(maBottom.IsEmpty()) |
112 | 0 | { |
113 | 0 | const sal_Int32 nQuarter((getBitmap().GetSizePixel().Width() - 3) >> 2); |
114 | 0 | const_cast< DiscreteShadow* >(this)->maBottom = getBitmap(); |
115 | 0 | const_cast< DiscreteShadow* >(this)->maBottom.Crop( |
116 | 0 | ::tools::Rectangle(Point((nQuarter * 2) + 1, (nQuarter * 3) + 3), Size(1, nQuarter))); |
117 | 0 | } |
118 | |
|
119 | 0 | return maBottom; |
120 | 0 | } |
121 | | |
122 | | const Bitmap& DiscreteShadow::getBottomLeft() const |
123 | 0 | { |
124 | 0 | if(maBottomLeft.IsEmpty()) |
125 | 0 | { |
126 | 0 | const sal_Int32 nQuarter((getBitmap().GetSizePixel().Width() - 3) >> 2); |
127 | 0 | const_cast< DiscreteShadow* >(this)->maBottomLeft = getBitmap(); |
128 | 0 | const_cast< DiscreteShadow* >(this)->maBottomLeft.Crop( |
129 | 0 | ::tools::Rectangle(Point(0, (nQuarter * 2) + 2), Size((nQuarter * 2) + 1, (nQuarter * 2) + 1))); |
130 | 0 | } |
131 | |
|
132 | 0 | return maBottomLeft; |
133 | 0 | } |
134 | | |
135 | | const Bitmap& DiscreteShadow::getLeft() const |
136 | 0 | { |
137 | 0 | if(maLeft.IsEmpty()) |
138 | 0 | { |
139 | 0 | const sal_Int32 nQuarter((getBitmap().GetSizePixel().Width() - 3) >> 2); |
140 | 0 | const_cast< DiscreteShadow* >(this)->maLeft = getBitmap(); |
141 | 0 | const_cast< DiscreteShadow* >(this)->maLeft.Crop( |
142 | 0 | ::tools::Rectangle(Point(0, (nQuarter * 2) + 1), Size(nQuarter, 1))); |
143 | 0 | } |
144 | |
|
145 | 0 | return maLeft; |
146 | 0 | } |
147 | | |
148 | | } // end of namespace |
149 | | |
150 | | |
151 | | namespace drawinglayer::primitive2d |
152 | | { |
153 | | Primitive2DReference DiscreteShadowPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const |
154 | 0 | { |
155 | 0 | Primitive2DContainer xRetval; |
156 | |
|
157 | 0 | if(getDiscreteShadow().getBitmap().IsEmpty()) |
158 | 0 | return nullptr; |
159 | | |
160 | 0 | const sal_Int32 nQuarter((getDiscreteShadow().getBitmap().GetSizePixel().Width() - 3) >> 2); |
161 | 0 | const basegfx::B2DVector aScale(getTransform() * basegfx::B2DVector(1.0, 1.0)); |
162 | 0 | const double fSingleX(getDiscreteUnit() / aScale.getX()); |
163 | 0 | const double fSingleY(getDiscreteUnit() / aScale.getY()); |
164 | 0 | const double fBorderX(fSingleX * nQuarter); |
165 | 0 | const double fBorderY(fSingleY * nQuarter); |
166 | 0 | const double fBigLenX((fBorderX * 2.0) + fSingleX); |
167 | 0 | const double fBigLenY((fBorderY * 2.0) + fSingleY); |
168 | |
|
169 | 0 | xRetval.resize(8); |
170 | | |
171 | | // TopLeft |
172 | 0 | xRetval[0] = |
173 | 0 | new BitmapPrimitive2D( |
174 | 0 | getDiscreteShadow().getTopLeft(), |
175 | 0 | basegfx::utils::createScaleTranslateB2DHomMatrix( |
176 | 0 | fBigLenX, |
177 | 0 | fBigLenY, |
178 | 0 | -fBorderX, |
179 | 0 | -fBorderY)); |
180 | | |
181 | | // Top |
182 | 0 | xRetval[1] = |
183 | 0 | new BitmapPrimitive2D( |
184 | 0 | getDiscreteShadow().getTop(), |
185 | 0 | basegfx::utils::createScaleTranslateB2DHomMatrix( |
186 | 0 | 1.0 - (2.0 * (fBorderX + fSingleX)) + fSingleX, |
187 | 0 | fBorderY, |
188 | 0 | fBorderX + fSingleX, |
189 | 0 | -fBorderY)); |
190 | | |
191 | | // TopRight |
192 | 0 | xRetval[2] = |
193 | 0 | new BitmapPrimitive2D( |
194 | 0 | getDiscreteShadow().getTopRight(), |
195 | 0 | basegfx::utils::createScaleTranslateB2DHomMatrix( |
196 | 0 | fBigLenX, |
197 | 0 | fBigLenY, |
198 | 0 | 1.0 - fBorderX, |
199 | 0 | -fBorderY)); |
200 | | |
201 | | // Right |
202 | 0 | xRetval[3] = |
203 | 0 | new BitmapPrimitive2D( |
204 | 0 | getDiscreteShadow().getRight(), |
205 | 0 | basegfx::utils::createScaleTranslateB2DHomMatrix( |
206 | 0 | fBorderX, |
207 | 0 | 1.0 - (2.0 * (fBorderY + fSingleY)) + fSingleY, |
208 | 0 | 1.0 + fSingleX, |
209 | 0 | fBorderY + fSingleY)); |
210 | | |
211 | | // BottomRight |
212 | 0 | xRetval[4] = |
213 | 0 | new BitmapPrimitive2D( |
214 | 0 | getDiscreteShadow().getBottomRight(), |
215 | 0 | basegfx::utils::createScaleTranslateB2DHomMatrix( |
216 | 0 | fBigLenX, |
217 | 0 | fBigLenY, |
218 | 0 | 1.0 - (fBorderX + fSingleX) + fSingleX, |
219 | 0 | 1.0 - (fBorderY + fSingleY) + fSingleY)); |
220 | | |
221 | | // Bottom |
222 | 0 | xRetval[5] = |
223 | 0 | new BitmapPrimitive2D( |
224 | 0 | getDiscreteShadow().getBottom(), |
225 | 0 | basegfx::utils::createScaleTranslateB2DHomMatrix( |
226 | 0 | 1.0 - (2.0 * (fBorderX + fSingleX)) + fSingleX, |
227 | 0 | fBorderY, |
228 | 0 | fBorderX + fSingleX, |
229 | 0 | 1.0 + fSingleY)); |
230 | | |
231 | | // BottomLeft |
232 | 0 | xRetval[6] = |
233 | 0 | new BitmapPrimitive2D( |
234 | 0 | getDiscreteShadow().getBottomLeft(), |
235 | 0 | basegfx::utils::createScaleTranslateB2DHomMatrix( |
236 | 0 | fBigLenX, |
237 | 0 | fBigLenY, |
238 | 0 | -fBorderX, |
239 | 0 | 1.0 - fBorderY)); |
240 | | |
241 | | // Left |
242 | 0 | xRetval[7] = |
243 | 0 | new BitmapPrimitive2D( |
244 | 0 | getDiscreteShadow().getLeft(), |
245 | 0 | basegfx::utils::createScaleTranslateB2DHomMatrix( |
246 | 0 | fBorderX, |
247 | 0 | 1.0 - (2.0 * (fBorderY + fSingleY)) + fSingleY, |
248 | 0 | -fBorderX, |
249 | 0 | fBorderY + fSingleY)); |
250 | | |
251 | | // put all in object transformation to get to target positions |
252 | 0 | return |
253 | 0 | new TransformPrimitive2D( |
254 | 0 | getTransform(), |
255 | 0 | std::move(xRetval)); |
256 | 0 | } |
257 | | |
258 | | DiscreteShadowPrimitive2D::DiscreteShadowPrimitive2D( |
259 | | const basegfx::B2DHomMatrix& rTransform, |
260 | | const DiscreteShadow& rDiscreteShadow) |
261 | 0 | : maTransform(rTransform), |
262 | 0 | maDiscreteShadow(rDiscreteShadow) |
263 | 0 | { |
264 | 0 | } |
265 | | |
266 | | bool DiscreteShadowPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const |
267 | 0 | { |
268 | 0 | if(DiscreteMetricDependentPrimitive2D::operator==(rPrimitive)) |
269 | 0 | { |
270 | 0 | const DiscreteShadowPrimitive2D& rCompare = static_cast<const DiscreteShadowPrimitive2D&>(rPrimitive); |
271 | |
|
272 | 0 | return (getTransform() == rCompare.getTransform() |
273 | 0 | && getDiscreteShadow() == rCompare.getDiscreteShadow()); |
274 | 0 | } |
275 | | |
276 | 0 | return false; |
277 | 0 | } |
278 | | |
279 | | basegfx::B2DRange DiscreteShadowPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const |
280 | 0 | { |
281 | 0 | if(getDiscreteShadow().getBitmap().IsEmpty()) |
282 | 0 | { |
283 | | // no graphics without valid bitmap definition |
284 | 0 | return basegfx::B2DRange(); |
285 | 0 | } |
286 | 0 | else |
287 | 0 | { |
288 | | // prepare normal objectrange |
289 | 0 | basegfx::B2DRange aRetval(0.0, 0.0, 1.0, 1.0); |
290 | 0 | aRetval.transform(getTransform()); |
291 | | |
292 | | // extract discrete shadow size and grow |
293 | 0 | const basegfx::B2DVector aScale(rViewInformation.getViewTransformation() * basegfx::B2DVector(1.0, 1.0)); |
294 | 0 | const sal_Int32 nQuarter((getDiscreteShadow().getBitmap().GetSizePixel().Width() - 3) >> 2); |
295 | 0 | const double fGrowX((1.0 / aScale.getX()) * nQuarter); |
296 | 0 | const double fGrowY((1.0 / aScale.getY()) * nQuarter); |
297 | 0 | aRetval.grow(std::max(fGrowX, fGrowY)); |
298 | |
|
299 | 0 | return aRetval; |
300 | 0 | } |
301 | 0 | } |
302 | | |
303 | | // provide unique ID |
304 | | sal_uInt32 DiscreteShadowPrimitive2D::getPrimitive2DID() const |
305 | 0 | { |
306 | 0 | return PRIMITIVE2D_ID_DISCRETESHADOWPRIMITIVE2D; |
307 | 0 | } |
308 | | |
309 | | } // end of namespace |
310 | | |
311 | | /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |