/src/libreoffice/drawinglayer/source/primitive2d/glowprimitive2d.cxx
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1 | | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* |
3 | | * This file is part of the LibreOffice project. |
4 | | * |
5 | | * This Source Code Form is subject to the terms of the Mozilla Public |
6 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
7 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. |
8 | | * |
9 | | * This file incorporates work covered by the following license notice: |
10 | | * |
11 | | * Licensed to the Apache Software Foundation (ASF) under one or more |
12 | | * contributor license agreements. See the NOTICE file distributed |
13 | | * with this work for additional information regarding copyright |
14 | | * ownership. The ASF licenses this file to you under the Apache |
15 | | * License, Version 2.0 (the "License"); you may not use this file |
16 | | * except in compliance with the License. You may obtain a copy of |
17 | | * the License at http://www.apache.org/licenses/LICENSE-2.0 . |
18 | | */ |
19 | | |
20 | | #include <drawinglayer/primitive2d/glowprimitive2d.hxx> |
21 | | #include <drawinglayer/primitive2d/transformprimitive2d.hxx> |
22 | | #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx> |
23 | | #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx> |
24 | | #include <basegfx/matrix/b2dhommatrixtools.hxx> |
25 | | #include <drawinglayer/converters.hxx> |
26 | | #include <vcl/graph.hxx> |
27 | | #include "GlowSoftEgdeShadowTools.hxx" |
28 | | |
29 | | #ifdef DBG_UTIL |
30 | | #include <o3tl/environment.hxx> |
31 | | #include <tools/stream.hxx> |
32 | | #include <vcl/filter/PngImageWriter.hxx> |
33 | | #endif |
34 | | |
35 | | using namespace com::sun::star; |
36 | | |
37 | | namespace drawinglayer::primitive2d |
38 | | { |
39 | | GlowPrimitive2D::GlowPrimitive2D(const Color& rGlowColor, double fRadius, |
40 | | Primitive2DContainer&& rChildren) |
41 | 0 | : BufferedDecompositionGroupPrimitive2D(std::move(rChildren)) |
42 | 0 | , maGlowColor(rGlowColor) |
43 | 0 | , mfGlowRadius(fRadius) |
44 | 0 | , mfLastDiscreteGlowRadius(0.0) |
45 | 0 | , maLastClippedRange() |
46 | 0 | { |
47 | | // activate callback to flush buffered decomposition content |
48 | 0 | activateFlushOnTimer(); |
49 | 0 | } |
50 | | |
51 | | bool GlowPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const |
52 | 0 | { |
53 | 0 | if (BufferedDecompositionGroupPrimitive2D::operator==(rPrimitive)) |
54 | 0 | { |
55 | 0 | const GlowPrimitive2D& rCompare = static_cast<const GlowPrimitive2D&>(rPrimitive); |
56 | |
|
57 | 0 | return (getGlowRadius() == rCompare.getGlowRadius() |
58 | 0 | && getGlowColor() == rCompare.getGlowColor()); |
59 | 0 | } |
60 | | |
61 | 0 | return false; |
62 | 0 | } |
63 | | |
64 | | bool GlowPrimitive2D::prepareValuesAndcheckValidity( |
65 | | basegfx::B2DRange& rGlowRange, basegfx::B2DRange& rClippedRange, |
66 | | basegfx::B2DVector& rDiscreteGlowSize, double& rfDiscreteGlowRadius, |
67 | | const geometry::ViewInformation2D& rViewInformation) const |
68 | 0 | { |
69 | | // no GlowRadius defined, done |
70 | 0 | if (getGlowRadius() <= 0.0) |
71 | 0 | return false; |
72 | | |
73 | | // no geometry, done |
74 | 0 | if (getChildren().empty()) |
75 | 0 | return false; |
76 | | |
77 | | // no pixel target, done |
78 | 0 | if (rViewInformation.getObjectToViewTransformation().isIdentity()) |
79 | 0 | return false; |
80 | | |
81 | | // get geometry range that defines area that needs to be pixelated |
82 | 0 | rGlowRange = getChildren().getB2DRange(rViewInformation); |
83 | | |
84 | | // no range of geometry, done |
85 | 0 | if (rGlowRange.isEmpty()) |
86 | 0 | return false; |
87 | | |
88 | | // extend range by GlowRadius in all directions |
89 | 0 | rGlowRange.grow(getGlowRadius()); |
90 | | |
91 | | // initialize ClippedRange to full GlowRange -> all is visible |
92 | 0 | rClippedRange = rGlowRange; |
93 | | |
94 | | // get Viewport and check if used. If empty, all is visible (see |
95 | | // ViewInformation2D definition in viewinformation2d.hxx) |
96 | 0 | if (!rViewInformation.getViewport().isEmpty()) |
97 | 0 | { |
98 | | // if used, extend by GlowRadius to ensure needed parts are included |
99 | 0 | basegfx::B2DRange aVisibleArea(rViewInformation.getViewport()); |
100 | 0 | aVisibleArea.grow(getGlowRadius()); |
101 | | |
102 | | // To do this correctly, it needs to be done in discrete coordinates. |
103 | | // The object may be transformed relative to the original# |
104 | | // ObjectTransformation, e.g. when re-used in shadow |
105 | 0 | aVisibleArea.transform(rViewInformation.getViewTransformation()); |
106 | 0 | rClippedRange.transform(rViewInformation.getObjectToViewTransformation()); |
107 | | |
108 | | // calculate ClippedRange |
109 | 0 | rClippedRange.intersect(aVisibleArea); |
110 | | |
111 | | // if GlowRange is completely outside of VisibleArea, ClippedRange |
112 | | // will be empty and we are done |
113 | 0 | if (rClippedRange.isEmpty()) |
114 | 0 | return false; |
115 | | |
116 | | // convert result back to object coordinates |
117 | 0 | rClippedRange.transform(rViewInformation.getInverseObjectToViewTransformation()); |
118 | 0 | } |
119 | | |
120 | | // calculate discrete pixel size of GlowRange. If it's too small to visualize, we are done |
121 | 0 | rDiscreteGlowSize = rViewInformation.getObjectToViewTransformation() * rGlowRange.getRange(); |
122 | 0 | if (ceil(rDiscreteGlowSize.getX()) < 2.0 || ceil(rDiscreteGlowSize.getY()) < 2.0) |
123 | 0 | return false; |
124 | | |
125 | | // calculate discrete pixel size of GlowRadius. If it's too small to visualize, we are done |
126 | 0 | rfDiscreteGlowRadius = ceil( |
127 | 0 | (rViewInformation.getObjectToViewTransformation() * basegfx::B2DVector(getGlowRadius(), 0)) |
128 | 0 | .getLength()); |
129 | 0 | if (rfDiscreteGlowRadius < 1.0) |
130 | 0 | return false; |
131 | | |
132 | 0 | return true; |
133 | 0 | } |
134 | | |
135 | | void GlowPrimitive2D::create2DDecomposition( |
136 | | Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const |
137 | 0 | { |
138 | 0 | basegfx::B2DRange aGlowRange; |
139 | 0 | basegfx::B2DRange aClippedRange; |
140 | 0 | basegfx::B2DVector aDiscreteGlowSize; |
141 | 0 | double fDiscreteGlowRadius(0.0); |
142 | | |
143 | | // Check various validity details and calculate/prepare values. If false, we are done |
144 | 0 | if (!prepareValuesAndcheckValidity(aGlowRange, aClippedRange, aDiscreteGlowSize, |
145 | 0 | fDiscreteGlowRadius, rViewInformation)) |
146 | 0 | return; |
147 | | |
148 | | // Create embedding transformation from object to top-left zero-aligned |
149 | | // target pixel geometry (discrete form of ClippedRange) |
150 | | // First, move to top-left of GlowRange |
151 | 0 | const sal_uInt32 nDiscreteGlowWidth(ceil(aDiscreteGlowSize.getX())); |
152 | 0 | const sal_uInt32 nDiscreteGlowHeight(ceil(aDiscreteGlowSize.getY())); |
153 | 0 | basegfx::B2DHomMatrix aEmbedding(basegfx::utils::createTranslateB2DHomMatrix( |
154 | 0 | -aClippedRange.getMinX(), -aClippedRange.getMinY())); |
155 | | // Second, scale to discrete bitmap size |
156 | | // Even when using the offset from ClippedRange, we need to use the |
157 | | // scaling from the full representation, thus from GlowRange |
158 | 0 | aEmbedding.scale(nDiscreteGlowWidth / aGlowRange.getWidth(), |
159 | 0 | nDiscreteGlowHeight / aGlowRange.getHeight()); |
160 | | |
161 | | // Embed content graphics to TransformPrimitive2D |
162 | 0 | const primitive2d::Primitive2DReference xEmbedRef( |
163 | 0 | new primitive2d::TransformPrimitive2D(aEmbedding, Primitive2DContainer(getChildren()))); |
164 | 0 | primitive2d::Primitive2DContainer xEmbedSeq{ xEmbedRef }; |
165 | | |
166 | | // Create Bitmap using drawinglayer tooling, including a MaximumQuadraticPixel |
167 | | // limitation to be safe and not go runtime/memory havoc. Use a pretty small |
168 | | // limit due to this is glow functionality and will look good with bitmap scaling |
169 | | // anyways. The value of 250.000 square pixels below maybe adapted as needed. |
170 | 0 | const basegfx::B2DVector aDiscreteClippedSize(rViewInformation.getObjectToViewTransformation() |
171 | 0 | * aClippedRange.getRange()); |
172 | 0 | const sal_uInt32 nDiscreteClippedWidth(ceil(aDiscreteClippedSize.getX())); |
173 | 0 | const sal_uInt32 nDiscreteClippedHeight(ceil(aDiscreteClippedSize.getY())); |
174 | 0 | const geometry::ViewInformation2D aViewInformation2D; |
175 | 0 | const sal_uInt32 nMaximumQuadraticPixels(250000); |
176 | | |
177 | | // I have now added a helper that just creates the mask without having |
178 | | // to render the content, use it, it's faster |
179 | 0 | const AlphaMask aAlpha(::drawinglayer::createAlphaMask( |
180 | 0 | std::move(xEmbedSeq), aViewInformation2D, nDiscreteClippedWidth, nDiscreteClippedHeight, |
181 | 0 | nMaximumQuadraticPixels)); |
182 | |
|
183 | 0 | if (aAlpha.IsEmpty()) |
184 | 0 | return; |
185 | | |
186 | 0 | const Size aBitmapExSizePixel(aAlpha.GetSizePixel()); |
187 | |
|
188 | 0 | if (aBitmapExSizePixel.Width() <= 0 || aBitmapExSizePixel.Height() <= 0) |
189 | 0 | return; |
190 | | |
191 | | // We may have to take a corrective scaling into account when the |
192 | | // MaximumQuadraticPixel limit was used/triggered |
193 | 0 | double fScale(1.0); |
194 | |
|
195 | 0 | if (static_cast<sal_uInt32>(aBitmapExSizePixel.Width()) != nDiscreteClippedWidth |
196 | 0 | || static_cast<sal_uInt32>(aBitmapExSizePixel.Height()) != nDiscreteClippedHeight) |
197 | 0 | { |
198 | | // scale in X and Y should be the same (see fReduceFactor in createAlphaMask), |
199 | | // so adapt numerically to a single scale value, they are integer rounded values |
200 | 0 | const double fScaleX(static_cast<double>(aBitmapExSizePixel.Width()) |
201 | 0 | / static_cast<double>(nDiscreteClippedWidth)); |
202 | 0 | const double fScaleY(static_cast<double>(aBitmapExSizePixel.Height()) |
203 | 0 | / static_cast<double>(nDiscreteClippedHeight)); |
204 | |
|
205 | 0 | fScale = (fScaleX + fScaleY) * 0.5; |
206 | 0 | } |
207 | | |
208 | | // fDiscreteGlowRadius is the size of the halo from each side of the object. The halo is the |
209 | | // border of glow color that fades from glow transparency level to fully transparent |
210 | | // When blurring a sharp boundary (our case), it gets 50% of original intensity, and |
211 | | // fades to both sides by the blur radius; thus blur radius is half of glow radius. |
212 | | // Consider glow transparency (initial transparency near the object edge) |
213 | 0 | AlphaMask mask(ProcessAndBlurAlphaMask(aAlpha, fDiscreteGlowRadius * fScale / 2.0, |
214 | 0 | fDiscreteGlowRadius * fScale / 2.0, |
215 | 0 | 255 - getGlowColor().GetAlpha())); |
216 | | |
217 | | // The end result is the bitmap filled with glow color and blurred 8-bit alpha mask |
218 | 0 | Bitmap bmp(aAlpha.GetSizePixel(), vcl::PixelFormat::N24_BPP); |
219 | 0 | bmp.Erase(getGlowColor()); |
220 | 0 | Bitmap result(bmp, mask); |
221 | |
|
222 | | #ifdef DBG_UTIL |
223 | | static bool bDoSaveForVisualControl(false); // loplugin:constvars:ignore |
224 | | if (bDoSaveForVisualControl) |
225 | | { |
226 | | // VCL_DUMP_BMP_PATH should be like C:/path/ or ~/path/ |
227 | | static const OUString sDumpPath(o3tl::getEnvironment(u"VCL_DUMP_BMP_PATH"_ustr)); |
228 | | if (!sDumpPath.isEmpty()) |
229 | | { |
230 | | SvFileStream aNew(sDumpPath + "test_glow.png", StreamMode::WRITE | StreamMode::TRUNC); |
231 | | vcl::PngImageWriter aPNGWriter(aNew); |
232 | | aPNGWriter.write(result); |
233 | | } |
234 | | } |
235 | | #endif |
236 | | |
237 | | // Independent from discrete sizes of glow alpha creation, always |
238 | | // map and project glow result to geometry range extended by glow |
239 | | // radius, but to the eventually clipped instance (ClippedRange) |
240 | 0 | const primitive2d::Primitive2DReference xEmbedRefBitmap( |
241 | 0 | new BitmapPrimitive2D(result, basegfx::utils::createScaleTranslateB2DHomMatrix( |
242 | 0 | aClippedRange.getWidth(), aClippedRange.getHeight(), |
243 | 0 | aClippedRange.getMinX(), aClippedRange.getMinY()))); |
244 | |
|
245 | 0 | rContainer = primitive2d::Primitive2DContainer{ xEmbedRefBitmap }; |
246 | 0 | } |
247 | | |
248 | | // Using tooling class BufferedDecompositionGroupPrimitive2D now, so |
249 | | // no more need to locally do the buffered get2DDecomposition here, |
250 | | // see BufferedDecompositionGroupPrimitive2D::get2DDecomposition |
251 | | void GlowPrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, |
252 | | const geometry::ViewInformation2D& rViewInformation) const |
253 | 0 | { |
254 | 0 | basegfx::B2DRange aGlowRange; |
255 | 0 | basegfx::B2DRange aClippedRange; |
256 | 0 | basegfx::B2DVector aDiscreteGlowSize; |
257 | 0 | double fDiscreteGlowRadius(0.0); |
258 | | |
259 | | // Check various validity details and calculate/prepare values. If false, we are done |
260 | 0 | if (!prepareValuesAndcheckValidity(aGlowRange, aClippedRange, aDiscreteGlowSize, |
261 | 0 | fDiscreteGlowRadius, rViewInformation)) |
262 | 0 | return; |
263 | | |
264 | 0 | if (hasBuffered2DDecomposition()) |
265 | 0 | { |
266 | | // First check is to detect if the last created decompose is capable |
267 | | // to represent the now requested visualization. |
268 | | // ClippedRange is the needed visualizationArea for the current glow |
269 | | // effect, LastClippedRange is the one from the existing/last rendering. |
270 | | // Check if last created area is sufficient and can be re-used |
271 | 0 | if (!maLastClippedRange.isEmpty() && !maLastClippedRange.isInside(aClippedRange)) |
272 | 0 | { |
273 | | // To avoid unnecessary invalidations due to being *very* correct |
274 | | // with HairLines (which are view-dependent and thus change the |
275 | | // result(s) here slightly when changing zoom), add a slight unsharp |
276 | | // component if we have a ViewTransform. The derivation is inside |
277 | | // the range of half a pixel (due to one pixel hairline) |
278 | 0 | basegfx::B2DRange aLastClippedRangeAndHairline(maLastClippedRange); |
279 | |
|
280 | 0 | if (!rViewInformation.getObjectToViewTransformation().isIdentity()) |
281 | 0 | { |
282 | | // Grow by view-dependent size of 1/2 pixel |
283 | 0 | const double fHalfPixel((rViewInformation.getInverseObjectToViewTransformation() |
284 | 0 | * basegfx::B2DVector(0.5, 0)) |
285 | 0 | .getLength()); |
286 | 0 | aLastClippedRangeAndHairline.grow(fHalfPixel); |
287 | 0 | } |
288 | |
|
289 | 0 | if (!aLastClippedRangeAndHairline.isInside(aClippedRange)) |
290 | 0 | { |
291 | | // Conditions of last local decomposition have changed, delete |
292 | 0 | const_cast<GlowPrimitive2D*>(this)->setBuffered2DDecomposition( |
293 | 0 | Primitive2DContainer()); |
294 | 0 | } |
295 | 0 | } |
296 | 0 | } |
297 | |
|
298 | 0 | if (hasBuffered2DDecomposition()) |
299 | 0 | { |
300 | | // Second check is to react on changes of the DiscreteGlowRadius when |
301 | | // zooming in/out. |
302 | | // Use the known last and current DiscreteGlowRadius to decide |
303 | | // if the visualization can be re-used. Be a little 'creative' here |
304 | | // and make it dependent on a *relative* change - it is not necessary |
305 | | // to re-create everytime if the exact value is missed since zooming |
306 | | // pixel-based glow effect is pretty good due to it's smooth nature |
307 | 0 | bool bFree(mfLastDiscreteGlowRadius <= 0.0 || fDiscreteGlowRadius <= 0.0); |
308 | |
|
309 | 0 | if (!bFree) |
310 | 0 | { |
311 | 0 | const double fDiff(fabs(mfLastDiscreteGlowRadius - fDiscreteGlowRadius)); |
312 | 0 | const double fLen(fabs(mfLastDiscreteGlowRadius) + fabs(fDiscreteGlowRadius)); |
313 | 0 | const double fRelativeChange(fDiff / fLen); |
314 | | |
315 | | // Use lower fixed values here to change more often, higher to change less often. |
316 | | // Value is in the range of ]0.0 .. 1.0] |
317 | 0 | bFree = fRelativeChange >= 0.15; |
318 | 0 | } |
319 | |
|
320 | 0 | if (bFree) |
321 | 0 | { |
322 | | // Conditions of last local decomposition have changed, delete |
323 | 0 | const_cast<GlowPrimitive2D*>(this)->setBuffered2DDecomposition(Primitive2DContainer()); |
324 | 0 | } |
325 | 0 | } |
326 | |
|
327 | 0 | if (!hasBuffered2DDecomposition()) |
328 | 0 | { |
329 | | // refresh last used DiscreteGlowRadius and ClippedRange to new remembered values |
330 | 0 | const_cast<GlowPrimitive2D*>(this)->mfLastDiscreteGlowRadius = fDiscreteGlowRadius; |
331 | 0 | const_cast<GlowPrimitive2D*>(this)->maLastClippedRange = aClippedRange; |
332 | 0 | } |
333 | | |
334 | | // call parent, that will check for empty, call create2DDecomposition and |
335 | | // set as decomposition |
336 | 0 | BufferedDecompositionGroupPrimitive2D::get2DDecomposition(rVisitor, rViewInformation); |
337 | 0 | } |
338 | | |
339 | | basegfx::B2DRange |
340 | | GlowPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const |
341 | 0 | { |
342 | | // Hint: Do *not* use GroupPrimitive2D::getB2DRange, that will (unnecessarily) |
343 | | // use the decompose - what works, but is not needed here. |
344 | | // We know the to-be-visualized geometry and the radius it needs to be extended, |
345 | | // so simply calculate the exact needed range. |
346 | 0 | basegfx::B2DRange aRetval(getChildren().getB2DRange(rViewInformation)); |
347 | | |
348 | | // We need additional space for the glow from all sides |
349 | 0 | aRetval.grow(getGlowRadius()); |
350 | |
|
351 | 0 | return aRetval; |
352 | 0 | } |
353 | | |
354 | | // provide unique ID |
355 | 0 | sal_uInt32 GlowPrimitive2D::getPrimitive2DID() const { return PRIMITIVE2D_ID_GLOWPRIMITIVE2D; } |
356 | | |
357 | | } // end of namespace |
358 | | |
359 | | /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |