Coverage Report

Created: 2026-05-16 09:25

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/libreoffice/svx/source/sdr/contact/viewcontactofe3dcube.cxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
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#include <sdr/contact/viewcontactofe3dcube.hxx>
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#include <svx/cube3d.hxx>
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#include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx>
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#include <sdr/primitive2d/sdrattributecreator.hxx>
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#include <sdr/primitive3d/sdrattributecreator3d.hxx>
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#include <basegfx/range/b3drange.hxx>
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namespace sdr::contact
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{
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        ViewContactOfE3dCube::ViewContactOfE3dCube(E3dCubeObj& rCubeObj)
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        :   ViewContactOfE3d(rCubeObj)
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        {
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        }
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        ViewContactOfE3dCube::~ViewContactOfE3dCube()
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        {
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        }
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        drawinglayer::primitive3d::Primitive3DContainer ViewContactOfE3dCube::createViewIndependentPrimitive3DContainer() const
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        {
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            drawinglayer::primitive3d::Primitive3DContainer xRetval;
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            const SfxItemSet& rItemSet = GetE3dCubeObj().GetMergedItemSet();
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            const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
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                drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
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            // get cube geometry and use as translation and scaling for unit cube
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            basegfx::B3DRange aCubeRange;
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            const basegfx::B3DVector aCubeSize(GetE3dCubeObj().GetCubeSize());
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            const basegfx::B3DPoint aCubePosition(GetE3dCubeObj().GetCubePos());
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            basegfx::B3DHomMatrix aWorldTransform;
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            if(GetE3dCubeObj().GetPosIsCenter())
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            {
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                const basegfx::B3DVector aHalfCubeSize(aCubeSize / 2.0);
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                aCubeRange.expand(aCubePosition - aHalfCubeSize);
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                aCubeRange.expand(aCubePosition + aHalfCubeSize);
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            }
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            else
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            {
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                aCubeRange.expand(aCubePosition);
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                aCubeRange.expand(aCubePosition + aCubeSize);
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            }
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            // add scale and translate to world transformation
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            const basegfx::B3DVector abjectRange(aCubeRange.getRange());
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            aWorldTransform.scale(abjectRange.getX(), abjectRange.getY(), abjectRange.getZ());
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            aWorldTransform.translate(aCubeRange.getMinX(), aCubeRange.getMinY(), aCubeRange.getMinZ());
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            // get 3D Object Attributes
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            drawinglayer::attribute::Sdr3DObjectAttribute aSdr3DObjectAttribute(drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet));
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            // calculate texture size to get a perfect mapping for
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            // the front/back sides
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            const basegfx::B2DVector aTextureSize(aCubeSize.getX(), aCubeSize.getY());
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            // create primitive and add
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            const drawinglayer::primitive3d::Primitive3DReference xReference(
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                new drawinglayer::primitive3d::SdrCubePrimitive3D(
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                    aWorldTransform, aTextureSize, aAttribute, aSdr3DObjectAttribute));
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            xRetval = { xReference };
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            return xRetval;
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        }
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} // end of namespace
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */