/src/libreoffice/xmloff/source/draw/ximp3dscene.cxx
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1 | | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* |
3 | | * This file is part of the LibreOffice project. |
4 | | * |
5 | | * This Source Code Form is subject to the terms of the Mozilla Public |
6 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
7 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. |
8 | | * |
9 | | * This file incorporates work covered by the following license notice: |
10 | | * |
11 | | * Licensed to the Apache Software Foundation (ASF) under one or more |
12 | | * contributor license agreements. See the NOTICE file distributed |
13 | | * with this work for additional information regarding copyright |
14 | | * ownership. The ASF licenses this file to you under the Apache |
15 | | * License, Version 2.0 (the "License"); you may not use this file |
16 | | * except in compliance with the License. You may obtain a copy of |
17 | | * the License at http://www.apache.org/licenses/LICENSE-2.0 . |
18 | | */ |
19 | | |
20 | | #include <sax/tools/converter.hxx> |
21 | | #include <sal/log.hxx> |
22 | | |
23 | | #include "ximp3dscene.hxx" |
24 | | #include <xmloff/xmluconv.hxx> |
25 | | #include <xexptran.hxx> |
26 | | #include <xmloff/xmltoken.hxx> |
27 | | #include <xmloff/xmlnamespace.hxx> |
28 | | #include <com/sun/star/beans/XPropertySet.hpp> |
29 | | #include <com/sun/star/drawing/Direction3D.hpp> |
30 | | #include <com/sun/star/drawing/CameraGeometry.hpp> |
31 | | #include <com/sun/star/drawing/ProjectionMode.hpp> |
32 | | #include <com/sun/star/drawing/ShadeMode.hpp> |
33 | | #include "eventimp.hxx" |
34 | | #include "descriptionimp.hxx" |
35 | | |
36 | | using namespace ::com::sun::star; |
37 | | using namespace ::xmloff::token; |
38 | | |
39 | | // dr3d:3dlight context |
40 | | |
41 | | SdXML3DLightContext::SdXML3DLightContext( |
42 | | SvXMLImport& rImport, |
43 | | const css::uno::Reference< css::xml::sax::XFastAttributeList >& xAttrList) |
44 | 0 | : SvXMLImportContext( rImport ), |
45 | 0 | maDiffuseColor(0x00000000), |
46 | 0 | maDirection(0.0, 0.0, 1.0), |
47 | 0 | mbEnabled(false), |
48 | 0 | mbSpecular(false) |
49 | 0 | { |
50 | | // read attributes for the 3DScene |
51 | 0 | for( auto& aIter : sax_fastparser::castToFastAttributeList(xAttrList) ) |
52 | 0 | { |
53 | 0 | switch(aIter.getToken()) |
54 | 0 | { |
55 | 0 | case XML_ELEMENT(DR3D, XML_DIFFUSE_COLOR): |
56 | 0 | { |
57 | 0 | ::sax::Converter::convertColor(maDiffuseColor, aIter.toView()); |
58 | 0 | break; |
59 | 0 | } |
60 | 0 | case XML_ELEMENT(DR3D, XML_DIRECTION): |
61 | 0 | { |
62 | 0 | ::basegfx::B3DVector aVal; |
63 | 0 | SvXMLUnitConverter::convertB3DVector(aVal, aIter.toView()); |
64 | 0 | if (!std::isnan(aVal.getX()) && !std::isnan(aVal.getY()) && !std::isnan(aVal.getZ())) |
65 | 0 | { |
66 | 0 | maDirection = aVal; |
67 | 0 | } |
68 | 0 | else |
69 | 0 | { |
70 | 0 | SAL_WARN("xmloff", "NaNs found in light direction: " << aIter.toString()); |
71 | 0 | } |
72 | 0 | break; |
73 | 0 | } |
74 | 0 | case XML_ELEMENT(DR3D, XML_ENABLED): |
75 | 0 | { |
76 | 0 | (void)::sax::Converter::convertBool(mbEnabled, aIter.toView()); |
77 | 0 | break; |
78 | 0 | } |
79 | 0 | case XML_ELEMENT(DR3D, XML_SPECULAR): |
80 | 0 | { |
81 | 0 | (void)::sax::Converter::convertBool(mbSpecular, aIter.toView()); |
82 | 0 | break; |
83 | 0 | } |
84 | 0 | default: |
85 | 0 | XMLOFF_WARN_UNKNOWN("xmloff", aIter); |
86 | 0 | } |
87 | 0 | } |
88 | 0 | } |
89 | | |
90 | | SdXML3DLightContext::~SdXML3DLightContext() |
91 | 0 | { |
92 | 0 | } |
93 | | |
94 | | |
95 | | SdXML3DSceneShapeContext::SdXML3DSceneShapeContext( |
96 | | SvXMLImport& rImport, |
97 | | const css::uno::Reference< css::xml::sax::XFastAttributeList>& xAttrList, |
98 | | uno::Reference< drawing::XShapes > const & rShapes, |
99 | | bool bTemporaryShapes) |
100 | 0 | : SdXMLShapeContext( rImport, xAttrList, rShapes, bTemporaryShapes ), SdXML3DSceneAttributesHelper( rImport ) |
101 | 0 | { |
102 | 0 | } |
103 | | |
104 | | SdXML3DSceneShapeContext::~SdXML3DSceneShapeContext() |
105 | 0 | { |
106 | 0 | } |
107 | | |
108 | | void SdXML3DSceneShapeContext::startFastElement( |
109 | | sal_Int32 nElement, |
110 | | const css::uno::Reference< css::xml::sax::XFastAttributeList >& xAttrList ) |
111 | 0 | { |
112 | | // create new 3DScene shape and add it to rShapes, use it |
113 | | // as base for the new 3DScene import |
114 | 0 | AddShape( u"com.sun.star.drawing.Shape3DSceneObject"_ustr ); |
115 | 0 | if( mxShape.is() ) |
116 | 0 | { |
117 | 0 | SetStyle(); |
118 | |
|
119 | 0 | mxChildren.set( mxShape, uno::UNO_QUERY ); |
120 | 0 | if( mxChildren.is() ) |
121 | 0 | GetImport().GetShapeImport()->pushGroupForPostProcessing( mxChildren ); |
122 | |
|
123 | 0 | SetLayer(); |
124 | | |
125 | | // set pos, size, shear and rotate |
126 | 0 | SetTransformation(); |
127 | 0 | } |
128 | | |
129 | | // read attributes for the 3DScene |
130 | 0 | for( auto& aIter : sax_fastparser::castToFastAttributeList(xAttrList) ) |
131 | 0 | processSceneAttribute( aIter ); |
132 | | |
133 | | // #91047# call parent function is missing here, added it |
134 | 0 | if(mxShape.is()) |
135 | 0 | { |
136 | | // call parent |
137 | 0 | SdXMLShapeContext::startFastElement(nElement, xAttrList); |
138 | 0 | } |
139 | 0 | } |
140 | | |
141 | | void SdXML3DSceneShapeContext::endFastElement(sal_Int32 nElement) |
142 | 0 | { |
143 | 0 | if(!mxShape.is()) |
144 | 0 | return; |
145 | | |
146 | 0 | uno::Reference< beans::XPropertySet > xPropSet(mxShape, uno::UNO_QUERY); |
147 | 0 | if(xPropSet.is()) |
148 | 0 | { |
149 | 0 | setSceneAttributes( xPropSet ); |
150 | 0 | } |
151 | |
|
152 | 0 | if( mxChildren.is() ) |
153 | 0 | GetImport().GetShapeImport()->popGroupAndPostProcess(); |
154 | | |
155 | | // call parent |
156 | 0 | SdXMLShapeContext::endFastElement(nElement); |
157 | 0 | } |
158 | | |
159 | | css::uno::Reference< css::xml::sax::XFastContextHandler > SdXML3DSceneShapeContext::createFastChildContext( |
160 | | sal_Int32 nElement, |
161 | | const css::uno::Reference< css::xml::sax::XFastAttributeList >& xAttrList ) |
162 | 0 | { |
163 | 0 | SvXMLImportContextRef xContext; |
164 | 0 | switch (nElement) |
165 | 0 | { |
166 | | // #i68101# |
167 | 0 | case XML_ELEMENT(SVG, XML_TITLE): |
168 | 0 | case XML_ELEMENT(SVG_COMPAT, XML_TITLE): |
169 | 0 | case XML_ELEMENT(SVG, XML_DESC): |
170 | 0 | case XML_ELEMENT(SVG_COMPAT, XML_DESC): |
171 | 0 | xContext = new SdXMLDescriptionContext( GetImport(), nElement, mxShape ); |
172 | 0 | break; |
173 | 0 | case XML_ELEMENT(OFFICE, XML_EVENT_LISTENERS): |
174 | 0 | xContext = new SdXMLEventsContext( GetImport(), mxShape ); |
175 | 0 | break; |
176 | | // look for local light context first |
177 | 0 | case XML_ELEMENT(DR3D, XML_LIGHT): |
178 | | // dr3d:light inside dr3d:scene context |
179 | 0 | xContext = create3DLightContext( xAttrList ); |
180 | 0 | break; |
181 | 0 | default: |
182 | | // call GroupChildContext function at common ShapeImport |
183 | 0 | return XMLShapeImportHelper::Create3DSceneChildContext( |
184 | 0 | GetImport(), nElement, xAttrList, mxChildren); |
185 | 0 | } |
186 | 0 | return xContext; |
187 | 0 | } |
188 | | |
189 | | SdXML3DSceneAttributesHelper::SdXML3DSceneAttributesHelper( SvXMLImport& rImporter ) |
190 | 0 | : mrImport( rImporter ), |
191 | 0 | mbSetTransform( false ), |
192 | 0 | mxPrjMode(drawing::ProjectionMode_PERSPECTIVE), |
193 | 0 | mnDistance(1000), |
194 | 0 | mnFocalLength(1000), |
195 | 0 | mnShadowSlant(0), |
196 | 0 | mxShadeMode(drawing::ShadeMode_SMOOTH), |
197 | 0 | maAmbientColor(0x00666666), |
198 | 0 | mbLightingMode(false), |
199 | 0 | maVRP(0.0, 0.0, 1.0), |
200 | 0 | maVPN(0.0, 0.0, 1.0), |
201 | 0 | maVUP(0.0, 1.0, 0.0), |
202 | 0 | mbVRPUsed(false) |
203 | 0 | { |
204 | 0 | } |
205 | | |
206 | | /** creates a 3d light context and adds it to the internal list for later processing */ |
207 | | SvXMLImportContext * SdXML3DSceneAttributesHelper::create3DLightContext( const css::uno::Reference< css::xml::sax::XFastAttributeList >& xAttrList) |
208 | 0 | { |
209 | 0 | const rtl::Reference<SdXML3DLightContext> xContext{new SdXML3DLightContext(mrImport, xAttrList)}; |
210 | | |
211 | | // remember SdXML3DLightContext for later evaluation |
212 | 0 | maList.push_back(xContext); |
213 | |
|
214 | 0 | return xContext.get(); |
215 | 0 | } |
216 | | |
217 | | /** this should be called for each scene attribute */ |
218 | | void SdXML3DSceneAttributesHelper::processSceneAttribute( const sax_fastparser::FastAttributeList::FastAttributeIter & aIter ) |
219 | 0 | { |
220 | 0 | auto nAttributeToken = aIter.getToken(); |
221 | 0 | if( !IsTokenInNamespace(nAttributeToken, XML_NAMESPACE_DR3D) ) |
222 | 0 | return; |
223 | | |
224 | 0 | switch(nAttributeToken & TOKEN_MASK) |
225 | 0 | { |
226 | 0 | case XML_TRANSFORM: |
227 | 0 | { |
228 | 0 | SdXMLImExTransform3D aTransform(aIter.toString(), mrImport.GetMM100UnitConverter()); |
229 | 0 | if(aTransform.NeedsAction()) |
230 | 0 | mbSetTransform = aTransform.GetFullHomogenTransform(mxHomMat); |
231 | 0 | return; |
232 | 0 | } |
233 | 0 | case XML_VRP: |
234 | 0 | { |
235 | 0 | ::basegfx::B3DVector aNewVec; |
236 | 0 | SvXMLUnitConverter::convertB3DVector(aNewVec, aIter.toView()); |
237 | |
|
238 | 0 | if(aNewVec != maVRP) |
239 | 0 | { |
240 | 0 | maVRP = aNewVec; |
241 | 0 | mbVRPUsed = true; |
242 | 0 | } |
243 | 0 | return; |
244 | 0 | } |
245 | 0 | case XML_VPN: |
246 | 0 | { |
247 | 0 | ::basegfx::B3DVector aNewVec; |
248 | 0 | SvXMLUnitConverter::convertB3DVector(aNewVec, aIter.toView()); |
249 | |
|
250 | 0 | if(aNewVec != maVPN) |
251 | 0 | { |
252 | 0 | maVPN = aNewVec; |
253 | 0 | } |
254 | 0 | return; |
255 | 0 | } |
256 | 0 | case XML_VUP: |
257 | 0 | { |
258 | 0 | ::basegfx::B3DVector aNewVec; |
259 | 0 | SvXMLUnitConverter::convertB3DVector(aNewVec, aIter.toView()); |
260 | |
|
261 | 0 | if(aNewVec != maVUP) |
262 | 0 | { |
263 | 0 | maVUP = aNewVec; |
264 | 0 | } |
265 | 0 | return; |
266 | 0 | } |
267 | 0 | case XML_PROJECTION: |
268 | 0 | { |
269 | 0 | if( IsXMLToken( aIter, XML_PARALLEL ) ) |
270 | 0 | mxPrjMode = drawing::ProjectionMode_PARALLEL; |
271 | 0 | else |
272 | 0 | mxPrjMode = drawing::ProjectionMode_PERSPECTIVE; |
273 | 0 | return; |
274 | 0 | } |
275 | 0 | case XML_DISTANCE: |
276 | 0 | { |
277 | 0 | mrImport.GetMM100UnitConverter().convertMeasureToCore(mnDistance, |
278 | 0 | aIter.toView()); |
279 | 0 | return; |
280 | 0 | } |
281 | 0 | case XML_FOCAL_LENGTH: |
282 | 0 | { |
283 | 0 | mrImport.GetMM100UnitConverter().convertMeasureToCore(mnFocalLength, |
284 | 0 | aIter.toView()); |
285 | 0 | return; |
286 | 0 | } |
287 | 0 | case XML_SHADOW_SLANT: |
288 | 0 | { |
289 | 0 | double fAngle = 0.0; |
290 | 0 | if (::sax::Converter::convertAngle(fAngle, aIter.toView())) |
291 | 0 | mnShadowSlant = static_cast<sal_Int32>(basegfx::fround(fAngle)); |
292 | 0 | else |
293 | 0 | mnShadowSlant = 0; |
294 | 0 | return; |
295 | 0 | } |
296 | 0 | case XML_SHADE_MODE: |
297 | 0 | { |
298 | 0 | if( IsXMLToken( aIter, XML_FLAT ) ) |
299 | 0 | mxShadeMode = drawing::ShadeMode_FLAT; |
300 | 0 | else if( IsXMLToken( aIter, XML_PHONG ) ) |
301 | 0 | mxShadeMode = drawing::ShadeMode_PHONG; |
302 | 0 | else if( IsXMLToken( aIter, XML_GOURAUD ) ) |
303 | 0 | mxShadeMode = drawing::ShadeMode_SMOOTH; |
304 | 0 | else |
305 | 0 | mxShadeMode = drawing::ShadeMode_DRAFT; |
306 | 0 | return; |
307 | 0 | } |
308 | 0 | case XML_AMBIENT_COLOR: |
309 | 0 | { |
310 | 0 | ::sax::Converter::convertColor(maAmbientColor, aIter.toView()); |
311 | 0 | return; |
312 | 0 | } |
313 | 0 | case XML_LIGHTING_MODE: |
314 | 0 | { |
315 | 0 | (void)::sax::Converter::convertBool(mbLightingMode, aIter.toView()); |
316 | 0 | return; |
317 | 0 | } |
318 | 0 | default: |
319 | 0 | XMLOFF_WARN_UNKNOWN("xmloff", aIter); |
320 | 0 | } |
321 | 0 | } |
322 | | |
323 | | /** this sets the scene attributes at this propertyset */ |
324 | | void SdXML3DSceneAttributesHelper::setSceneAttributes( const css::uno::Reference< css::beans::XPropertySet >& xPropSet ) |
325 | 0 | { |
326 | 0 | uno::Any aAny; |
327 | | |
328 | | // world transformation |
329 | 0 | if(mbSetTransform) |
330 | 0 | { |
331 | 0 | xPropSet->setPropertyValue(u"D3DTransformMatrix"_ustr, uno::Any(mxHomMat)); |
332 | 0 | } |
333 | | |
334 | | // distance |
335 | 0 | xPropSet->setPropertyValue(u"D3DSceneDistance"_ustr, uno::Any(mnDistance)); |
336 | | // focalLength |
337 | 0 | xPropSet->setPropertyValue(u"D3DSceneFocalLength"_ustr, uno::Any(mnFocalLength)); |
338 | | // shadowSlant |
339 | 0 | xPropSet->setPropertyValue(u"D3DSceneShadowSlant"_ustr, uno::Any(static_cast<sal_Int16>(mnShadowSlant))); |
340 | | // shadeMode |
341 | 0 | xPropSet->setPropertyValue(u"D3DSceneShadeMode"_ustr, uno::Any(mxShadeMode)); |
342 | | // ambientColor |
343 | 0 | xPropSet->setPropertyValue(u"D3DSceneAmbientColor"_ustr, uno::Any(maAmbientColor)); |
344 | | // lightingMode |
345 | 0 | xPropSet->setPropertyValue(u"D3DSceneTwoSidedLighting"_ustr, uno::Any(mbLightingMode)); |
346 | |
|
347 | 0 | if( !maList.empty() ) |
348 | 0 | { |
349 | 0 | uno::Any aAny2; |
350 | 0 | uno::Any aAny3; |
351 | | |
352 | | // set lights |
353 | 0 | for( size_t a = 0; a < maList.size(); a++) |
354 | 0 | { |
355 | 0 | SdXML3DLightContext* pCtx = maList[ a ].get(); |
356 | | |
357 | | // set anys |
358 | 0 | aAny <<= pCtx->GetDiffuseColor(); |
359 | 0 | drawing::Direction3D aLightDir; |
360 | 0 | aLightDir.DirectionX = pCtx->GetDirection().getX(); |
361 | 0 | aLightDir.DirectionY = pCtx->GetDirection().getY(); |
362 | 0 | aLightDir.DirectionZ = pCtx->GetDirection().getZ(); |
363 | 0 | aAny2 <<= aLightDir; |
364 | 0 | aAny3 <<= pCtx->GetEnabled(); |
365 | |
|
366 | 0 | switch(a) |
367 | 0 | { |
368 | 0 | case 0: |
369 | 0 | { |
370 | 0 | xPropSet->setPropertyValue(u"D3DSceneLightColor1"_ustr, aAny); |
371 | 0 | xPropSet->setPropertyValue(u"D3DSceneLightDirection1"_ustr, aAny2); |
372 | 0 | xPropSet->setPropertyValue(u"D3DSceneLightOn1"_ustr, aAny3); |
373 | 0 | break; |
374 | 0 | } |
375 | 0 | case 1: |
376 | 0 | { |
377 | 0 | xPropSet->setPropertyValue(u"D3DSceneLightColor2"_ustr, aAny); |
378 | 0 | xPropSet->setPropertyValue(u"D3DSceneLightDirection2"_ustr, aAny2); |
379 | 0 | xPropSet->setPropertyValue(u"D3DSceneLightOn2"_ustr, aAny3); |
380 | 0 | break; |
381 | 0 | } |
382 | 0 | case 2: |
383 | 0 | { |
384 | 0 | xPropSet->setPropertyValue(u"D3DSceneLightColor3"_ustr, aAny); |
385 | 0 | xPropSet->setPropertyValue(u"D3DSceneLightDirection3"_ustr, aAny2); |
386 | 0 | xPropSet->setPropertyValue(u"D3DSceneLightOn3"_ustr, aAny3); |
387 | 0 | break; |
388 | 0 | } |
389 | 0 | case 3: |
390 | 0 | { |
391 | 0 | xPropSet->setPropertyValue(u"D3DSceneLightColor4"_ustr, aAny); |
392 | 0 | xPropSet->setPropertyValue(u"D3DSceneLightDirection4"_ustr, aAny2); |
393 | 0 | xPropSet->setPropertyValue(u"D3DSceneLightOn4"_ustr, aAny3); |
394 | 0 | break; |
395 | 0 | } |
396 | 0 | case 4: |
397 | 0 | { |
398 | 0 | xPropSet->setPropertyValue(u"D3DSceneLightColor5"_ustr, aAny); |
399 | 0 | xPropSet->setPropertyValue(u"D3DSceneLightDirection5"_ustr, aAny2); |
400 | 0 | xPropSet->setPropertyValue(u"D3DSceneLightOn5"_ustr, aAny3); |
401 | 0 | break; |
402 | 0 | } |
403 | 0 | case 5: |
404 | 0 | { |
405 | 0 | xPropSet->setPropertyValue(u"D3DSceneLightColor6"_ustr, aAny); |
406 | 0 | xPropSet->setPropertyValue(u"D3DSceneLightDirection6"_ustr, aAny2); |
407 | 0 | xPropSet->setPropertyValue(u"D3DSceneLightOn6"_ustr, aAny3); |
408 | 0 | break; |
409 | 0 | } |
410 | 0 | case 6: |
411 | 0 | { |
412 | 0 | xPropSet->setPropertyValue(u"D3DSceneLightColor7"_ustr, aAny); |
413 | 0 | xPropSet->setPropertyValue(u"D3DSceneLightDirection7"_ustr, aAny2); |
414 | 0 | xPropSet->setPropertyValue(u"D3DSceneLightOn7"_ustr, aAny3); |
415 | 0 | break; |
416 | 0 | } |
417 | 0 | case 7: |
418 | 0 | { |
419 | 0 | xPropSet->setPropertyValue(u"D3DSceneLightColor8"_ustr, aAny); |
420 | 0 | xPropSet->setPropertyValue(u"D3DSceneLightDirection8"_ustr, aAny2); |
421 | 0 | xPropSet->setPropertyValue(u"D3DSceneLightOn8"_ustr, aAny3); |
422 | 0 | break; |
423 | 0 | } |
424 | 0 | } |
425 | 0 | } |
426 | 0 | } |
427 | | |
428 | | // CameraGeometry and camera settings |
429 | 0 | drawing::CameraGeometry aCamGeo; |
430 | 0 | aCamGeo.vrp.PositionX = maVRP.getX(); |
431 | 0 | aCamGeo.vrp.PositionY = maVRP.getY(); |
432 | 0 | aCamGeo.vrp.PositionZ = maVRP.getZ(); |
433 | 0 | aCamGeo.vpn.DirectionX = maVPN.getX(); |
434 | 0 | aCamGeo.vpn.DirectionY = maVPN.getY(); |
435 | 0 | aCamGeo.vpn.DirectionZ = maVPN.getZ(); |
436 | 0 | aCamGeo.vup.DirectionX = maVUP.getX(); |
437 | 0 | aCamGeo.vup.DirectionY = maVUP.getY(); |
438 | 0 | aCamGeo.vup.DirectionZ = maVUP.getZ(); |
439 | 0 | xPropSet->setPropertyValue(u"D3DCameraGeometry"_ustr, uno::Any(aCamGeo)); |
440 | | |
441 | | // #91047# set drawing::ProjectionMode AFTER camera geometry is set |
442 | | // projection "D3DScenePerspective" drawing::ProjectionMode |
443 | 0 | xPropSet->setPropertyValue(u"D3DScenePerspective"_ustr, uno::Any(mxPrjMode)); |
444 | 0 | } |
445 | | |
446 | | /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |