Coverage Report

Created: 2026-06-30 11:14

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/libreoffice/include/svx/sdr/primitive2d/sdrframeborderprimitive2d.hxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
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#ifndef INCLUDED_SVX_INC_SDR_PRIMITIVE2D_SDRFRAMEBORDERPRIMITIVE2D_HXX
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#define INCLUDED_SVX_INC_SDR_PRIMITIVE2D_SDRFRAMEBORDERPRIMITIVE2D_HXX
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#include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
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#include <svx/framelink.hxx>
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// predefines
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namespace drawinglayer::primitive2d
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    {
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        class SVXCORE_DLLPUBLIC SdrFrameBorderData
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        {
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        private:
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            basegfx::B2DPoint   maOrigin;       /// start point of borderline
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            basegfx::B2DVector  maX;            /// X-Axis of borderline with length
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            svx::frame::Style   maStyle;        /// Style of borderline
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            Color               maColor;
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            bool                mbForceColor;
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            class SdrConnectStyleData
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            {
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            private:
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                svx::frame::Style   maStyle;
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                basegfx::B2DVector  maNormalizedPerpendicular;
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                bool                mbStyleMirrored;
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            public:
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                SdrConnectStyleData(
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                    const svx::frame::Style& rStyle,
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                    const basegfx::B2DVector& rNormalizedPerpendicular,
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                    bool bStyleMirrored);
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25.2k
                const svx::frame::Style& getStyle() const { return maStyle; }
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                const basegfx::B2DVector& getNormalizedPerpendicular() const { return maNormalizedPerpendicular; }
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                bool getStyleMirrored() const { return  mbStyleMirrored; }
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                bool operator==(const SdrConnectStyleData& rCompare) const;
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            };
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            std::vector<SdrConnectStyleData>   maStart;
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            std::vector<SdrConnectStyleData>   maEnd;
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        public:
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            SdrFrameBorderData(
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                const basegfx::B2DPoint& rOrigin,
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                const basegfx::B2DVector& rX,
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                const svx::frame::Style& rStyle,
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                const Color* pForceColor);
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            void addSdrConnectStyleData(
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                bool bStart,
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                const svx::frame::Style& rStyle,
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                const basegfx::B2DVector& rNormalizedPerpendicular,
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                bool bStyleMirrored);
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            void create2DDecomposition(
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                Primitive2DContainer& rContainer,
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                double fMinDiscreteUnit) const;
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            double getMinimalNonZeroBorderWidth() const;
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            bool operator==(const SdrFrameBorderData& rCompare) const;
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        };
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        typedef std::vector<SdrFrameBorderData> SdrFrameBorderDataVector;
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} // end of namespace drawinglayer::primitive2d
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namespace drawinglayer::primitive2d
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    {
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        class SVXCORE_DLLPUBLIC SdrFrameBorderPrimitive2D final : public BufferedDecompositionPrimitive2D
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        {
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        private:
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            SdrFrameBorderDataVector                    maFrameBorders;
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            double                                      mfMinimalNonZeroBorderWidth;
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            double                                      mfMinimalNonZeroBorderWidthUsedForDecompose;
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            bool                                        mbForceToSingleDiscreteUnit;
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            // local decomposition.
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            virtual Primitive2DReference create2DDecomposition(
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                const geometry::ViewInformation2D& aViewInformation) const override;
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        public:
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            SdrFrameBorderPrimitive2D(
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                SdrFrameBorderDataVector&& rFrameBorders,
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                bool bForceToSingleDiscreteUnit);
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            // compare operator
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            virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
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            // override to get view-dependent
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            virtual void get2DDecomposition(
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                Primitive2DDecompositionVisitor& rVisitor,
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                const geometry::ViewInformation2D& rViewInformation) const override;
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            // data access
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            const SdrFrameBorderDataVector& getFrameBorders() const { return maFrameBorders; }
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            bool doForceToSingleDiscreteUnit() const { return mbForceToSingleDiscreteUnit; }
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            // provide unique ID
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            virtual sal_uInt32 getPrimitive2DID() const override;
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        };
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} // end of namespace drawinglayer::primitive2d
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#endif // INCLUDED_SVX_INC_SDR_PRIMITIVE2D_SDRFRAMEBORDERPRIMITIVE2D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */