Coverage Report

Created: 2026-07-10 11:04

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/src/libreoffice/include/drawinglayer/primitive2d/pointarrayprimitive2d.hxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
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#pragma once
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#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
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#include <basegfx/color/bcolor.hxx>
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// PointArrayPrimitive2D class
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namespace drawinglayer::primitive2d
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{
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        /** PointArrayPrimitive2D class
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            This primitive defines single,discrete 'pixels' for the given
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            positions in the given color. This makes it view-dependent since
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            the logic size of a 'pixel' depends on the view transformation.
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            This is one of the non-decomposable primitives, so a renderer
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            should process it (Currently it is only used for grid visualisation,
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            but this may change).
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         */
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        class PointArrayPrimitive2D final : public BasePrimitive2D
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        {
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        private:
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            /// the array of positions
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            std::vector< basegfx::B2DPoint >                maPositions;
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            /// the color to use
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            basegfx::BColor                                 maRGBColor;
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            /// #i96669# add simple range buffering for this primitive
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            basegfx::B2DRange                               maB2DRange;
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        public:
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            /// constructor
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            PointArrayPrimitive2D(
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                std::vector< basegfx::B2DPoint >&& rPositions,
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                const basegfx::BColor& rRGBColor);
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            /// data read access
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            const std::vector< basegfx::B2DPoint >& getPositions() const { return maPositions; }
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            const basegfx::BColor& getRGBColor() const { return maRGBColor; }
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            /// compare operator
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            virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
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            /// get range
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            virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
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            /// provide unique ID
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            virtual sal_uInt32 getPrimitive2DID() const override;
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        };
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} // end of namespace drawinglayer::primitive2d
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */