Coverage Report

Created: 2026-07-10 11:04

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/src/libreoffice/include/svx/view3d.hxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
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#ifndef INCLUDED_SVX_VIEW3D_HXX
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#define INCLUDED_SVX_VIEW3D_HXX
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#include <svx/svdview.hxx>
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#include <svx/deflt3d.hxx>
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#include <basegfx/point/b2dpoint.hxx>
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#include <svx/svxdllapi.h>
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#include <memory>
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/*
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 * Forward declarations
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 */
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class E3dObject;
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class E3dScene;
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class Impl3DMirrorConstructOverlay;
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/**
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 * Derived class of SdrView to edit 3D objects.
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 */
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class SVXCORE_DLLPUBLIC E3dView : public SdrView
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{
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    E3dDefaultAttributes        m_a3DDefaultAttr;
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    MouseEvent                  m_aMouseEvent;                    // The parameters of the last Events (Mouse, Keyboard)
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    // Migrate selections
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    std::unique_ptr<Impl3DMirrorConstructOverlay> mpMirrorOverlay;
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protected:
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    void InitView();
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    void ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix const & rLatheMat);
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    void ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix const & rLatheMat);
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    void ImpChangeSomeAttributesFor3DConversion(SdrObject* pObj);
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    void ImpChangeSomeAttributesFor3DConversion2(SdrObject* pObj);
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    void InitScene(E3dScene* pScene, double fW, double fH, double fCamZ);
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    void ImpIsConvertTo3DPossible(SdrObject const * pObj, bool& rAny3D, bool& rGroupSelected) const;
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    void BreakSingle3DObj(E3dObject* pObj);
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public:
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    E3dView(
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        SdrModel& rSdrModel,
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        OutputDevice* pOut);
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    virtual ~E3dView() override;
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    // Output all marked Objects on the given OutputDevice.
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    virtual void DrawMarkedObj(OutputDevice& rOut) const override;
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    // Access to the default attributes.
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    E3dDefaultAttributes& Get3DDefaultAttributes() { return m_a3DDefaultAttr; }
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    virtual bool BegDragObj(const Point& rPnt, OutputDevice* pOut, SdrHdl* pHdl, short nMinMov = -3, SdrDragMethod* pForcedMeth = nullptr) override;
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    virtual void CheckPossibilities() override;
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    // Get/Set Event
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    void SetMouseEvent(const MouseEvent& rNew) { m_aMouseEvent = rNew; }
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    const MouseEvent& GetMouseEvent() const { return m_aMouseEvent; }
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    // Override getting the model, as we need to supply a Scene together with individual 3D Objects.
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    virtual std::unique_ptr<SdrModel> CreateMarkedObjModel() const override;
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    // On Paste: We need to insert the objects of the Scene, but not the Scene itself
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    using SdrView::Paste;
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    virtual bool Paste(
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        const SdrModel& rMod, const Point& rPos, SdrObjList* pLst, SdrInsertFlags nOptions) override;
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    // #83403# Service routine used from local Clone() and from SdrCreateView::EndCreateObj(...)
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    bool ImpCloneAll3DObjectsToDestScene(E3dScene const * pSrcScene, E3dScene* pDstScene, Point aOffset);
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    bool IsConvertTo3DObjPossible() const;
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    void ConvertMarkedObjTo3D(bool bExtrude=true, const basegfx::B2DPoint& rPnt1 = basegfx::B2DPoint(0.0, 0.0), const basegfx::B2DPoint& rPnt2 = basegfx::B2DPoint(0.0, 1.0));
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    // Means to create all Extrudes in a certain depth order.
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    static void DoDepthArrange(E3dScene const * pScene, double fDepth);
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    void ConvertMarkedToPolyObj();
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    rtl::Reference<E3dScene> SetCurrent3DObj(E3dObject* p3DObj);
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    void Start3DCreation();
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    // Migration of overlay
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    bool Is3DRotationCreationActive() const { return (nullptr != mpMirrorOverlay); }
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    virtual void MovAction(const Point& rPnt) override;
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    void End3DCreation(bool bUseDefaultValuesForMirrorAxes=false);
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    void ResetCreationActive();
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    double GetDefaultCamPosZ();
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    double GetDefaultCamFocal();
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    bool IsBreak3DObjPossible() const;
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    void Break3DObj();
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    SfxItemSet Get3DAttributes() const;
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    void Set3DAttributes(const SfxItemSet& rAttr);
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};
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#endif // INCLUDED_SVX_VIEW3D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */