Coverage Report

Created: 2026-08-14 10:22

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/libreoffice/drawinglayer/source/primitive3d/sdrlatheprimitive3d.cxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
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#include <com/sun/star/drawing/NormalsKind.hpp>
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#include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#include <basegfx/polygon/b3dpolygon.hxx>
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#include <basegfx/range/b3drange.hxx>
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#include <primitive3d/sdrdecompositiontools3d.hxx>
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#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
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#include <drawinglayer/geometry/viewinformation3d.hxx>
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#include <drawinglayer/attribute/sdrfillattribute.hxx>
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#include <drawinglayer/attribute/sdrlineattribute.hxx>
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#include <drawinglayer/attribute/sdrshadowattribute.hxx>
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#include <utility>
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using namespace com::sun::star;
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namespace drawinglayer::primitive3d
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{
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        Primitive3DContainer SdrLathePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const
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0
        {
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0
            Primitive3DContainer aRetval;
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            // get slices
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0
            const Slice3DVector& rSliceVector = getSlices();
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            if(!rSliceVector.empty())
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0
            {
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                const bool bBackScale(!basegfx::fTools::equal(getBackScale(), 1.0));
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                const bool bClosedRotation(!bBackScale && getHorizontalSegments() && basegfx::fTools::equal(getRotation(), 2 * M_PI));
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                sal_uInt32 a;
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                // decide what to create
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                const css::drawing::NormalsKind eNormalsKind(getSdr3DObjectAttribute().getNormalsKind());
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                const bool bCreateNormals(css::drawing::NormalsKind_SPECIFIC == eNormalsKind);
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                const bool bCreateTextureCoordinatesX(css::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
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                const bool bCreateTextureCoordinatesY(css::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
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                basegfx::B2DHomMatrix aTexTransform;
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                if(!getSdrLFSAttribute().getFill().isDefault()
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                    && (bCreateTextureCoordinatesX || bCreateTextureCoordinatesY))
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                {
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                    aTexTransform.set(0, 0, 0.0);
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                    aTexTransform.set(0, 1, 1.0);
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                    aTexTransform.set(1, 0, 1.0);
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                    aTexTransform.set(1, 1, 0.0);
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                    aTexTransform.translate(0.0, -0.5);
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                    aTexTransform.scale(1.0, -1.0);
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                    aTexTransform.translate(0.0, 0.5);
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                }
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                // create geometry
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                std::vector< basegfx::B3DPolyPolygon > aFill;
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                extractPlanesFromSlice(aFill, rSliceVector,
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                    bCreateNormals, getSmoothNormals(), getSmoothLids(), bClosedRotation,
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                    0.85, 0.6, bCreateTextureCoordinatesX || bCreateTextureCoordinatesY, aTexTransform);
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                // get full range
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                const basegfx::B3DRange aRange(getRangeFrom3DGeometry(aFill));
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                // normal creation
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                if(!getSdrLFSAttribute().getFill().isDefault())
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                {
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                    if(css::drawing::NormalsKind_SPHERE == eNormalsKind)
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                    {
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                        applyNormalsKindSphereTo3DGeometry(aFill, aRange);
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                    }
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                    else if(css::drawing::NormalsKind_FLAT == eNormalsKind)
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                    {
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                        applyNormalsKindFlatTo3DGeometry(aFill);
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                    }
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                    if(getSdr3DObjectAttribute().getNormalsInvert())
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                    {
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                        applyNormalsInvertTo3DGeometry(aFill);
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                    }
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                }
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                // texture coordinates
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                if(!getSdrLFSAttribute().getFill().isDefault())
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                {
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                    applyTextureTo3DGeometry(
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                        getSdr3DObjectAttribute().getTextureProjectionX(),
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                        getSdr3DObjectAttribute().getTextureProjectionY(),
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                        aFill,
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                        aRange,
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                        getTextureSize());
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                }
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                if(!getSdrLFSAttribute().getFill().isDefault())
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                {
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                    // add fill
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                    aRetval = create3DPolyPolygonFillPrimitives(
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                        aFill,
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                        getTransform(),
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                        getTextureSize(),
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                        getSdr3DObjectAttribute(),
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                        getSdrLFSAttribute().getFill(),
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                        getSdrLFSAttribute().getFillFloatTransGradient());
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                }
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                else
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                {
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                    // create simplified 3d hit test geometry
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                    aRetval = createHiddenGeometryPrimitives3D(
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                        aFill,
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                        getTransform(),
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                        getTextureSize(),
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                        getSdr3DObjectAttribute());
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                }
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                // add line
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                if(!getSdrLFSAttribute().getLine().isDefault())
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                {
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                    if(getSdr3DObjectAttribute().getReducedLineGeometry())
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                    {
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                        // create geometric outlines with reduced line geometry for chart
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                        const basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, bClosedRotation));
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                        const sal_uInt32 nCount(aHorLine.count());
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                        basegfx::B3DPolyPolygon aNewLineGeometry;
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                        for(a = 1; a < nCount; a++)
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                        {
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                            // for each loop pair create the connection edges
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                            createReducedOutlines(
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                                rViewInformation,
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                                getTransform(),
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                                aHorLine.getB3DPolygon(a - 1),
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                                aHorLine.getB3DPolygon(a),
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                                aNewLineGeometry);
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                        }
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                        for(a = 0; a < nCount; a++)
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                        {
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                            // filter hor lines for empty loops (those who have their defining point on the Y-Axis)
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                            basegfx::B3DPolygon aCandidate(aHorLine.getB3DPolygon(a));
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                            aCandidate.removeDoublePoints();
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                            if(aCandidate.count())
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                            {
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                                aNewLineGeometry.append(aCandidate);
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                            }
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                        }
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                        if(aNewLineGeometry.count())
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                        {
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                            const Primitive3DContainer aLines(create3DPolyPolygonLinePrimitives(
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                                aNewLineGeometry, getTransform(), getSdrLFSAttribute().getLine()));
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                            aRetval.append(aLines);
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                        }
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                    }
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                    else
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                    {
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                        // extract line geometry from slices
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                        const basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, bClosedRotation));
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                        const basegfx::B3DPolyPolygon aVerLine(extractVerticalLinesFromSlice(rSliceVector));
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                        // add horizontal lines
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                        const Primitive3DContainer aHorLines(create3DPolyPolygonLinePrimitives(
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                            aHorLine, getTransform(), getSdrLFSAttribute().getLine()));
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                        aRetval.append(aHorLines);
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                        // add vertical lines
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                        const Primitive3DContainer aVerLines(create3DPolyPolygonLinePrimitives(
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                            aVerLine, getTransform(), getSdrLFSAttribute().getLine()));
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                        aRetval.append(aVerLines);
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                    }
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                }
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                // add shadow
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                if(!getSdrLFSAttribute().getShadow().isDefault()
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                    && !aRetval.empty())
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                {
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                    const Primitive3DContainer aShadow(createShadowPrimitive3D(
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                        aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
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                    aRetval.append(aShadow);
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                }
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            }
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            return aRetval;
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        }
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        void SdrLathePrimitive3D::impCreateSlices()
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        {
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            // prepare the polygon. No double points, correct orientations and a correct
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            // outmost polygon are needed
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            // Also important: subdivide here to ensure equal point count for all slices (!)
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            maCorrectedPolyPolygon = basegfx::utils::adaptiveSubdivideByAngle(getPolyPolygon());
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            maCorrectedPolyPolygon.removeDoublePoints();
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            maCorrectedPolyPolygon = basegfx::utils::correctOrientations(maCorrectedPolyPolygon);
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            maCorrectedPolyPolygon = basegfx::utils::correctOutmostPolygon(maCorrectedPolyPolygon);
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            // check edge count of first sub-polygon. If different, reSegment polyPolygon. This ensures
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            // that for polyPolygons, the subPolys 1..n only get reSegmented when polygon 0 is different
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            // at all (and not always)
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            const basegfx::B2DPolygon aSubCandidate(maCorrectedPolyPolygon.getB2DPolygon(0));
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            const sal_uInt32 nSubEdgeCount(aSubCandidate.isClosed() ? aSubCandidate.count() : (aSubCandidate.count() ? aSubCandidate.count() - 1 : 0));
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            if(nSubEdgeCount != getVerticalSegments())
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            {
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                maCorrectedPolyPolygon = basegfx::utils::reSegmentPolyPolygon(maCorrectedPolyPolygon, getVerticalSegments());
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            }
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            // prepare slices as geometry
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            createLatheSlices(maSlices, maCorrectedPolyPolygon, getBackScale(), getDiagonal(), getRotation(), getHorizontalSegments(), getCharacterMode(), getCloseFront(), getCloseBack());
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        }
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        const Slice3DVector& SdrLathePrimitive3D::getSlices() const
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        {
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            // This can be made dependent of  getSdrLFSAttribute().getFill() and getSdrLFSAttribute().getLine()
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            // again when no longer geometry is needed for non-visible 3D objects as it is now for chart
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            if(getPolyPolygon().count() && maSlices.empty())
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            {
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                std::unique_lock aGuard( m_aMutex );
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                const_cast< SdrLathePrimitive3D& >(*this).impCreateSlices();
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            }
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            return maSlices;
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        }
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        SdrLathePrimitive3D::SdrLathePrimitive3D(
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            const basegfx::B3DHomMatrix& rTransform,
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            const basegfx::B2DVector& rTextureSize,
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            const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
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            const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
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            basegfx::B2DPolyPolygon aPolyPolygon,
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            sal_uInt32 nHorizontalSegments,
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            sal_uInt32 nVerticalSegments,
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            double fDiagonal,
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            double fBackScale,
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            double fRotation,
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            bool bSmoothNormals,
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            bool bSmoothLids,
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            bool bCharacterMode,
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            bool bCloseFront,
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            bool bCloseBack)
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        :   SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute),
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            maPolyPolygon(std::move(aPolyPolygon)),
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            mnHorizontalSegments(nHorizontalSegments),
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            mnVerticalSegments(nVerticalSegments),
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            mfDiagonal(fDiagonal),
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            mfBackScale(fBackScale),
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            mfRotation(fRotation),
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            mbSmoothNormals(bSmoothNormals),
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            mbSmoothLids(bSmoothLids),
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            mbCharacterMode(bCharacterMode),
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            mbCloseFront(bCloseFront),
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            mbCloseBack(bCloseBack)
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        {
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            // make sure Rotation is positive
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            if(getRotation() <= 0.0)
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            {
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                mfRotation = 0.0;
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            }
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            // make sure the percentage value getDiagonal() is between 0.0 and 1.0
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            if(getDiagonal() <= 0.0)
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            {
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                mfDiagonal = 0.0;
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            }
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            else if(basegfx::fTools::moreOrEqual(getDiagonal(), 1.0))
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            {
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                mfDiagonal = 1.0;
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            }
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            // no close front/back when polygon is not closed
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            if(getPolyPolygon().count() && !getPolyPolygon().getB2DPolygon(0).isClosed())
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            {
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                mbCloseFront = mbCloseBack = false;
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            }
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            // no edge rounding when not closing
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            if(!getCloseFront() && !getCloseBack())
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            {
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                mfDiagonal = 0.0;
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            }
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        }
Unexecuted instantiation: drawinglayer::primitive3d::SdrLathePrimitive3D::SdrLathePrimitive3D(basegfx::B3DHomMatrix const&, basegfx::B2DVector const&, drawinglayer::attribute::SdrLineFillShadowAttribute3D const&, drawinglayer::attribute::Sdr3DObjectAttribute const&, basegfx::B2DPolyPolygon, unsigned int, unsigned int, double, double, double, bool, bool, bool, bool, bool)
Unexecuted instantiation: drawinglayer::primitive3d::SdrLathePrimitive3D::SdrLathePrimitive3D(basegfx::B3DHomMatrix const&, basegfx::B2DVector const&, drawinglayer::attribute::SdrLineFillShadowAttribute3D const&, drawinglayer::attribute::Sdr3DObjectAttribute const&, basegfx::B2DPolyPolygon, unsigned int, unsigned int, double, double, double, bool, bool, bool, bool, bool)
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        SdrLathePrimitive3D::~SdrLathePrimitive3D()
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        {
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0
        }
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        bool SdrLathePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
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        {
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            if(SdrPrimitive3D::operator==(rPrimitive))
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            {
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                const SdrLathePrimitive3D& rCompare = static_cast< const SdrLathePrimitive3D& >(rPrimitive);
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                return (getPolyPolygon() == rCompare.getPolyPolygon()
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                    && getHorizontalSegments() == rCompare.getHorizontalSegments()
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                    && getVerticalSegments() == rCompare.getVerticalSegments()
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                    && getDiagonal() == rCompare.getDiagonal()
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                    && getBackScale() == rCompare.getBackScale()
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                    && getRotation() == rCompare.getRotation()
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                    && getSmoothNormals() == rCompare.getSmoothNormals()
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                    && getSmoothLids() == rCompare.getSmoothLids()
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                    && getCharacterMode() == rCompare.getCharacterMode()
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                    && getCloseFront() == rCompare.getCloseFront()
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                    && getCloseBack() == rCompare.getCloseBack());
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            }
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            return false;
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        }
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        basegfx::B3DRange SdrLathePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const
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        {
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            // use default from sdrPrimitive3D which uses transformation expanded by line width/2
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            // The parent implementation which uses the ranges of the decomposition would be more
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            // correct, but for historical reasons it is necessary to do the old method: To get
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            // the range of the non-transformed geometry and transform it then. This leads to different
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            // ranges where the new method is more correct, but the need to keep the old behaviour
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            // has priority here.
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            return get3DRangeFromSlices(getSlices());
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        }
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        Primitive3DContainer SdrLathePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const
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        {
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            if(getSdr3DObjectAttribute().getReducedLineGeometry())
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            {
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                if(!mpLastRLGViewInformation ||
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                    (!getBuffered3DDecomposition().empty()
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                        && *mpLastRLGViewInformation != rViewInformation))
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                {
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                    std::unique_lock aGuard( m_aMutex );
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                    // conditions of last local decomposition with reduced lines have changed. Remember
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                    // new one and clear current decompositiopn
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                    SdrLathePrimitive3D* pThat = const_cast< SdrLathePrimitive3D* >(this);
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                    pThat->setBuffered3DDecomposition(Primitive3DContainer());
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                    pThat->mpLastRLGViewInformation = rViewInformation;
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                }
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            }
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            // no test for buffering needed, call parent
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            return SdrPrimitive3D::get3DDecomposition(rViewInformation);
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        }
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        // provide unique ID
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        ImplPrimitive3DIDBlock(SdrLathePrimitive3D, PRIMITIVE3D_ID_SDRLATHEPRIMITIVE3D)
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} // end of namespace
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */