Coverage Report

Created: 2026-08-14 10:22

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/libreoffice/include/basegfx/polygon/b2dpolygontriangulator.hxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
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#pragma once
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#include <basegfx/point/b2dpoint.hxx>
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#include <basegfx/basegfxdllapi.h>
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#include <vector>
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namespace basegfx { class B2DPolyPolygon; }
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namespace basegfx { class B2DPolygon; }
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namespace basegfx::triangulator
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{
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        // Simple B2D-based triangle. Main reason is to
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        // keep the data types separated (before a B2DPolygon
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        // was used with the convention that three points in
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        // a row define a triangle)
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        class BASEGFX_DLLPUBLIC B2DTriangle
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        {
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            // positions
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            basegfx::B2DPoint                       maA;
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            basegfx::B2DPoint                       maB;
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            basegfx::B2DPoint                       maC;
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        public:
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            B2DTriangle(
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                const basegfx::B2DPoint& rA,
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                const basegfx::B2DPoint& rB,
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                const basegfx::B2DPoint& rC)
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            :   maA(rA),
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                maB(rB),
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                maC(rC)
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            {
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            }
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            // get positions
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            const basegfx::B2DPoint& getA() const { return maA; }
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            const basegfx::B2DPoint& getB() const { return maB; }
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            const basegfx::B2DPoint& getC() const { return maC; }
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        };
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        // typedef for a vector of B2DTriangle
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        typedef ::std::vector< B2DTriangle > B2DTriangleVector;
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        // triangulate given polygon
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        BASEGFX_DLLPUBLIC B2DTriangleVector triangulate(const ::basegfx::B2DPolygon& rCandidate);
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        // triangulate given PolyPolygon
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        BASEGFX_DLLPUBLIC B2DTriangleVector triangulate(const ::basegfx::B2DPolyPolygon& rCandidate);
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} // end of namespace basegfx::triangulator
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */