Coverage Report

Created: 2026-08-14 10:22

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/libreoffice/include/svx/sdr/overlay/overlayanimatedbitmap.hxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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 * This file is part of the LibreOffice project.
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 *
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
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 *
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 * This file incorporates work covered by the following license notice:
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 *
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 *   Licensed to the Apache Software Foundation (ASF) under one or more
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 *   contributor license agreements. See the NOTICE file distributed
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 *   with this work for additional information regarding copyright
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 *   ownership. The ASF licenses this file to you under the Apache
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 *   License, Version 2.0 (the "License"); you may not use this file
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 *   except in compliance with the License. You may obtain a copy of
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 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
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 */
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#pragma once
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#include <svx/sdr/overlay/overlayobject.hxx>
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#include <vcl/bitmap.hxx>
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namespace sdr::overlay
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    {
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        class SVXCORE_DLLPUBLIC OverlayAnimatedBitmap final : public OverlayObjectWithBasePosition
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        {
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            // the Bitmaps
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            Bitmap                                  maBitmap1;
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            Bitmap                                  maBitmap2;
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            // position of the basePosition inside the Bitmaps, in pixels
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            sal_uInt16                              mnCenterX1;
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            sal_uInt16                              mnCenterY1;
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            sal_uInt16                              mnCenterX2;
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            sal_uInt16                              mnCenterY2;
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            // #i53216# added CursorBlinkTime (in ms)
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            sal_uInt32                              mnBlinkTime;
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            // optional shear and rotation
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            double                                  mfShearX;
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            double                                  mfRotation;
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            // Flag to remember which state to draw. Inited with false (0)
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            bool                                    mbOverlayState : 1;
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            // geometry creation for OverlayObject
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            virtual drawinglayer::primitive2d::Primitive2DContainer createOverlayObjectPrimitive2DSequence() override;
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        public:
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            OverlayAnimatedBitmap(
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                const basegfx::B2DPoint& rBasePos,
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                const Bitmap& rBitmap1,
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                const Bitmap& rBitmap2,
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                sal_uInt64 nBlinkTime,
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                sal_uInt16 nCenX1 = 0,
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                sal_uInt16 nCenY1 = 0,
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                sal_uInt16 nCenX2 = 0,
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                sal_uInt16 nCenY2 = 0,
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                double fShearX = 0.0,
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                double fRotation = 0.0);
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            virtual ~OverlayAnimatedBitmap() override;
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            // execute event from base class sdr::animation::Event. Default
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            // implementation does nothing and does not create a new event.
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            virtual void Trigger(sal_uInt32 nTime) override;
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            // get shearX and rotation
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0
            double getShearX() const { return mfShearX; }
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0
            double getRotation() const { return mfRotation; }
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        };
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} // end of namespace sdr::overlay
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */