/src/libreoffice/drawinglayer/source/primitive2d/shadowprimitive2d.cxx
Line | Count | Source |
1 | | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* |
3 | | * This file is part of the LibreOffice project. |
4 | | * |
5 | | * This Source Code Form is subject to the terms of the Mozilla Public |
6 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
7 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. |
8 | | * |
9 | | * This file incorporates work covered by the following license notice: |
10 | | * |
11 | | * Licensed to the Apache Software Foundation (ASF) under one or more |
12 | | * contributor license agreements. See the NOTICE file distributed |
13 | | * with this work for additional information regarding copyright |
14 | | * ownership. The ASF licenses this file to you under the Apache |
15 | | * License, Version 2.0 (the "License"); you may not use this file |
16 | | * except in compliance with the License. You may obtain a copy of |
17 | | * the License at http://www.apache.org/licenses/LICENSE-2.0 . |
18 | | */ |
19 | | |
20 | | #include <drawinglayer/primitive2d/shadowprimitive2d.hxx> |
21 | | #include <basegfx/color/bcolormodifier.hxx> |
22 | | #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx> |
23 | | #include <drawinglayer/primitive2d/transformprimitive2d.hxx> |
24 | | #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx> |
25 | | #include <basegfx/matrix/b2dhommatrixtools.hxx> |
26 | | #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx> |
27 | | #include <drawinglayer/converters.hxx> |
28 | | #include <tools/color.hxx> |
29 | | #include <vcl/graph.hxx> |
30 | | #include "GlowSoftEgdeShadowTools.hxx" |
31 | | |
32 | | #ifdef DBG_UTIL |
33 | | #include <o3tl/environment.hxx> |
34 | | #include <tools/stream.hxx> |
35 | | #include <vcl/filter/PngImageWriter.hxx> |
36 | | #endif |
37 | | |
38 | | #include <memory> |
39 | | #include <utility> |
40 | | |
41 | | using namespace com::sun::star; |
42 | | |
43 | | namespace drawinglayer::primitive2d |
44 | | { |
45 | | ShadowPrimitive2D::ShadowPrimitive2D(basegfx::B2DHomMatrix aShadowTransform, |
46 | | const basegfx::BColor& rShadowColor, double fShadowBlur, |
47 | | Primitive2DContainer&& aChildren) |
48 | 0 | : BufferedDecompositionGroupPrimitive2D(std::move(aChildren)) |
49 | 0 | , maShadowTransform(std::move(aShadowTransform)) |
50 | 0 | , maShadowColor(rShadowColor) |
51 | 0 | , mfShadowBlur(fShadowBlur) |
52 | 0 | , mfLastDiscreteBlurRadius(0.0) |
53 | 0 | , maLastClippedRange() |
54 | 0 | { |
55 | | // activate callback to flush buffered decomposition content |
56 | 0 | activateFlushOnTimer(); |
57 | 0 | } |
58 | | |
59 | | bool ShadowPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const |
60 | 0 | { |
61 | 0 | if (BufferedDecompositionGroupPrimitive2D::operator==(rPrimitive)) |
62 | 0 | { |
63 | 0 | const ShadowPrimitive2D& rCompare = static_cast<const ShadowPrimitive2D&>(rPrimitive); |
64 | |
|
65 | 0 | return (getShadowTransform() == rCompare.getShadowTransform() |
66 | 0 | && getShadowColor() == rCompare.getShadowColor() |
67 | 0 | && getShadowBlur() == rCompare.getShadowBlur()); |
68 | 0 | } |
69 | | |
70 | 0 | return false; |
71 | 0 | } |
72 | | |
73 | | // Helper to get the to-be-shadowed geometry completely embedded to |
74 | | // a ModifiedColorPrimitive2D (change to ShadowColor) and TransformPrimitive2D |
75 | | // (direction/offset/transformation of shadow). Since this is used pretty |
76 | | // often, pack into a helper |
77 | | void ShadowPrimitive2D::getFullyEmbeddedShadowPrimitives(Primitive2DContainer& rContainer) const |
78 | 0 | { |
79 | 0 | if (getChildren().empty()) |
80 | 0 | return; |
81 | | |
82 | | // create a modifiedColorPrimitive containing the shadow color and the content |
83 | 0 | basegfx::BColorModifierSharedPtr aBColorModifier |
84 | 0 | = std::make_shared<basegfx::BColorModifier_replace>(getShadowColor()); |
85 | 0 | Primitive2DReference xRefA(new ModifiedColorPrimitive2D(Primitive2DContainer(getChildren()), |
86 | 0 | std::move(aBColorModifier))); |
87 | 0 | Primitive2DContainer aSequenceB{ xRefA }; |
88 | | |
89 | | // build transformed primitiveVector with shadow offset and add to target |
90 | 0 | rContainer.visit(new TransformPrimitive2D(getShadowTransform(), std::move(aSequenceB))); |
91 | 0 | } |
92 | | |
93 | | bool ShadowPrimitive2D::prepareValuesAndcheckValidity( |
94 | | basegfx::B2DRange& rBlurRange, basegfx::B2DRange& rClippedRange, |
95 | | basegfx::B2DVector& rDiscreteBlurSize, double& rfDiscreteBlurRadius, |
96 | | const geometry::ViewInformation2D& rViewInformation) const |
97 | 0 | { |
98 | | // no BlurRadius defined, done |
99 | 0 | if (getShadowBlur() <= 0.0) |
100 | 0 | return false; |
101 | | |
102 | | // no geometry, done |
103 | 0 | if (getChildren().empty()) |
104 | 0 | return false; |
105 | | |
106 | | // no pixel target, done |
107 | 0 | if (rViewInformation.getObjectToViewTransformation().isIdentity()) |
108 | 0 | return false; |
109 | | |
110 | | // get fully embedded ShadowPrimitive |
111 | 0 | Primitive2DContainer aEmbedded; |
112 | 0 | getFullyEmbeddedShadowPrimitives(aEmbedded); |
113 | | |
114 | | // get geometry range that defines area that needs to be pixelated |
115 | 0 | rBlurRange = aEmbedded.getB2DRange(rViewInformation); |
116 | | |
117 | | // no range of geometry, done |
118 | 0 | if (rBlurRange.isEmpty()) |
119 | 0 | return false; |
120 | | |
121 | | // extend range by BlurRadius in all directions |
122 | 0 | rBlurRange.grow(getShadowBlur()); |
123 | | |
124 | | // initialize ClippedRange to full BlurRange -> all is visible |
125 | 0 | rClippedRange = rBlurRange; |
126 | | |
127 | | // get Viewport and check if used. If empty, all is visible (see |
128 | | // ViewInformation2D definition in viewinformation2d.hxx) |
129 | 0 | if (!rViewInformation.getViewport().isEmpty()) |
130 | 0 | { |
131 | | // if used, extend by BlurRadius to ensure needed parts are included |
132 | 0 | basegfx::B2DRange aVisibleArea(rViewInformation.getViewport()); |
133 | 0 | aVisibleArea.grow(getShadowBlur()); |
134 | | |
135 | | // calculate ClippedRange |
136 | 0 | rClippedRange.intersect(aVisibleArea); |
137 | | |
138 | | // if BlurRange is completely outside of VisibleArea, ClippedRange |
139 | | // will be empty and we are done |
140 | 0 | if (rClippedRange.isEmpty()) |
141 | 0 | return false; |
142 | 0 | } |
143 | | |
144 | | // calculate discrete pixel size of BlurRange. If it's too small to visualize, we are done |
145 | 0 | rDiscreteBlurSize = rViewInformation.getObjectToViewTransformation() * rBlurRange.getRange(); |
146 | 0 | if (ceil(rDiscreteBlurSize.getX()) < 2.0 || ceil(rDiscreteBlurSize.getY()) < 2.0) |
147 | 0 | return false; |
148 | | |
149 | | // calculate discrete pixel size of BlurRadius. If it's too small to visualize, we are done |
150 | 0 | rfDiscreteBlurRadius = ceil( |
151 | 0 | (rViewInformation.getObjectToViewTransformation() * basegfx::B2DVector(getShadowBlur(), 0)) |
152 | 0 | .getLength()); |
153 | 0 | if (rfDiscreteBlurRadius < 1.0) |
154 | 0 | return false; |
155 | | |
156 | 0 | return true; |
157 | 0 | } |
158 | | |
159 | | void ShadowPrimitive2D::create2DDecomposition( |
160 | | Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const |
161 | 0 | { |
162 | 0 | if (getShadowBlur() <= 0.0) |
163 | 0 | { |
164 | | // Normal (non-blurred) shadow is already completely |
165 | | // handled by get2DDecomposition and not buffered. It |
166 | | // does not need to be since it's a simple embedding |
167 | | // to a ModifiedColorPrimitive2D and TransformPrimitive2D |
168 | 0 | return; |
169 | 0 | } |
170 | | |
171 | | // from here on we process a blurred shadow |
172 | 0 | basegfx::B2DRange aBlurRange; |
173 | 0 | basegfx::B2DRange aClippedRange; |
174 | 0 | basegfx::B2DVector aDiscreteBlurSize; |
175 | 0 | double fDiscreteBlurRadius(0.0); |
176 | | |
177 | | // Check various validity details and calculate/prepare values. If false, we are done |
178 | 0 | if (!prepareValuesAndcheckValidity(aBlurRange, aClippedRange, aDiscreteBlurSize, |
179 | 0 | fDiscreteBlurRadius, rViewInformation)) |
180 | 0 | return; |
181 | | |
182 | | // Create embedding transformation from object to top-left zero-aligned |
183 | | // target pixel geometry (discrete form of ClippedRange) |
184 | | // First, move to top-left of BlurRange |
185 | 0 | const sal_uInt32 nDiscreteBlurWidth(ceil(aDiscreteBlurSize.getX())); |
186 | 0 | const sal_uInt32 nDiscreteBlurHeight(ceil(aDiscreteBlurSize.getY())); |
187 | 0 | basegfx::B2DHomMatrix aEmbedding(basegfx::utils::createTranslateB2DHomMatrix( |
188 | 0 | -aClippedRange.getMinX(), -aClippedRange.getMinY())); |
189 | | // Second, scale to discrete bitmap size |
190 | | // Even when using the offset from ClippedRange, we need to use the |
191 | | // scaling from the full representation, thus from BlurRange |
192 | 0 | aEmbedding.scale(nDiscreteBlurWidth / aBlurRange.getWidth(), |
193 | 0 | nDiscreteBlurHeight / aBlurRange.getHeight()); |
194 | | |
195 | | // Get fully embedded ShadowPrimitives. This will also embed to |
196 | | // ModifiedColorPrimitive2D (what is not urgently needed) to create |
197 | | // the alpha channel, but a paint with all colors set to a single |
198 | | // one (like shadowColor here) is often less expensive due to possible |
199 | | // simplifications painting the primitives (e.g. gradient) |
200 | 0 | Primitive2DContainer aEmbedded; |
201 | 0 | getFullyEmbeddedShadowPrimitives(aEmbedded); |
202 | | |
203 | | // Embed content graphics to TransformPrimitive2D |
204 | 0 | const primitive2d::Primitive2DReference xEmbedRef( |
205 | 0 | new primitive2d::TransformPrimitive2D(aEmbedding, std::move(aEmbedded))); |
206 | 0 | primitive2d::Primitive2DContainer xEmbedSeq{ xEmbedRef }; |
207 | | |
208 | | // Create Bitmap using drawinglayer tooling, including a MaximumQuadraticPixel |
209 | | // limitation to be safe and not go runtime/memory havoc. Use a pretty small |
210 | | // limit due to this is Blurred Shadow functionality and will look good with bitmap |
211 | | // scaling anyways. The value of 250.000 square pixels below maybe adapted as needed. |
212 | 0 | const basegfx::B2DVector aDiscreteClippedSize(rViewInformation.getObjectToViewTransformation() |
213 | 0 | * aClippedRange.getRange()); |
214 | 0 | const sal_uInt32 nDiscreteClippedWidth(ceil(aDiscreteClippedSize.getX())); |
215 | 0 | const sal_uInt32 nDiscreteClippedHeight(ceil(aDiscreteClippedSize.getY())); |
216 | 0 | const geometry::ViewInformation2D aViewInformation2D; |
217 | 0 | const sal_uInt32 nMaximumQuadraticPixels(250000); |
218 | | |
219 | | // I have now added a helper that just creates the mask without having |
220 | | // to render the content, use it, it's faster |
221 | 0 | const AlphaMask aAlpha(::drawinglayer::createAlphaMask( |
222 | 0 | std::move(xEmbedSeq), aViewInformation2D, nDiscreteClippedWidth, nDiscreteClippedHeight, |
223 | 0 | nMaximumQuadraticPixels)); |
224 | | |
225 | | // if we have no shadow, we are done |
226 | 0 | if (aAlpha.IsEmpty()) |
227 | 0 | return; |
228 | | |
229 | 0 | const Size aBitmapExSizePixel(aAlpha.GetSizePixel()); |
230 | 0 | if (!(aBitmapExSizePixel.Width() > 0 && aBitmapExSizePixel.Height() > 0)) |
231 | 0 | return; |
232 | | |
233 | | // We may have to take a corrective scaling into account when the |
234 | | // MaximumQuadraticPixel limit was used/triggered |
235 | 0 | double fScale(1.0); |
236 | |
|
237 | 0 | if (static_cast<sal_uInt32>(aBitmapExSizePixel.Width()) != nDiscreteClippedWidth |
238 | 0 | || static_cast<sal_uInt32>(aBitmapExSizePixel.Height()) != nDiscreteClippedHeight) |
239 | 0 | { |
240 | | // scale in X and Y should be the same (see fReduceFactor in createAlphaMask), |
241 | | // so adapt numerically to a single scale value, they are integer rounded values |
242 | 0 | const double fScaleX(static_cast<double>(aBitmapExSizePixel.Width()) |
243 | 0 | / static_cast<double>(nDiscreteClippedWidth)); |
244 | 0 | const double fScaleY(static_cast<double>(aBitmapExSizePixel.Height()) |
245 | 0 | / static_cast<double>(nDiscreteClippedHeight)); |
246 | |
|
247 | 0 | fScale = (fScaleX + fScaleY) * 0.5; |
248 | 0 | } |
249 | | |
250 | | // Use the Alpha as base to blur and apply the effect |
251 | 0 | const AlphaMask mask(drawinglayer::primitive2d::ProcessAndBlurAlphaMask( |
252 | 0 | aAlpha, 0, fDiscreteBlurRadius * fScale, 0, false)); |
253 | | |
254 | | // The end result is the bitmap filled with blur color and blurred 8-bit alpha mask |
255 | 0 | Bitmap bmp(aAlpha.GetSizePixel(), vcl::PixelFormat::N24_BPP); |
256 | 0 | bmp.Erase(Color(getShadowColor())); |
257 | 0 | Bitmap result(bmp, mask); |
258 | |
|
259 | | #ifdef DBG_UTIL |
260 | | static bool bDoSaveForVisualControl(false); // loplugin:constvars:ignore |
261 | | if (bDoSaveForVisualControl) |
262 | | { |
263 | | // VCL_DUMP_BMP_PATH should be like C:/path/ or ~/path/ |
264 | | static const OUString sDumpPath(o3tl::getEnvironment(u"VCL_DUMP_BMP_PATH"_ustr)); |
265 | | if (!sDumpPath.isEmpty()) |
266 | | { |
267 | | SvFileStream aNew(sDumpPath + "test_shadowblur.png", |
268 | | StreamMode::WRITE | StreamMode::TRUNC); |
269 | | vcl::PngImageWriter aPNGWriter(aNew); |
270 | | aPNGWriter.write(result); |
271 | | } |
272 | | } |
273 | | #endif |
274 | | |
275 | | // Independent from discrete sizes of blur alpha creation, always |
276 | | // map and project blur result to geometry range extended by blur |
277 | | // radius, but to the eventually clipped instance (ClippedRange) |
278 | 0 | const primitive2d::Primitive2DReference xEmbedRefBitmap( |
279 | 0 | new BitmapPrimitive2D(result, basegfx::utils::createScaleTranslateB2DHomMatrix( |
280 | 0 | aClippedRange.getWidth(), aClippedRange.getHeight(), |
281 | 0 | aClippedRange.getMinX(), aClippedRange.getMinY()))); |
282 | |
|
283 | 0 | rContainer = primitive2d::Primitive2DContainer{ xEmbedRefBitmap }; |
284 | 0 | } |
285 | | |
286 | | void ShadowPrimitive2D::get2DDecomposition( |
287 | | Primitive2DDecompositionVisitor& rVisitor, |
288 | | const geometry::ViewInformation2D& rViewInformation) const |
289 | 0 | { |
290 | 0 | if (getShadowBlur() <= 0.0) |
291 | 0 | { |
292 | | // normal (non-blurred) shadow |
293 | 0 | if (getChildren().empty()) |
294 | 0 | return; |
295 | | |
296 | | // get fully embedded ShadowPrimitives |
297 | 0 | Primitive2DContainer aEmbedded; |
298 | 0 | getFullyEmbeddedShadowPrimitives(aEmbedded); |
299 | |
|
300 | 0 | rVisitor.visit(aEmbedded); |
301 | 0 | return; |
302 | 0 | } |
303 | | |
304 | | // here we have a blurred shadow, check conditions of last |
305 | | // buffered decompose and decide re-use or re-create by using |
306 | | // setBuffered2DDecomposition to reset local buffered version |
307 | 0 | basegfx::B2DRange aBlurRange; |
308 | 0 | basegfx::B2DRange aClippedRange; |
309 | 0 | basegfx::B2DVector aDiscreteBlurSize; |
310 | 0 | double fDiscreteBlurRadius(0.0); |
311 | | |
312 | | // Check various validity details and calculate/prepare values. If false, we are done |
313 | 0 | if (!prepareValuesAndcheckValidity(aBlurRange, aClippedRange, aDiscreteBlurSize, |
314 | 0 | fDiscreteBlurRadius, rViewInformation)) |
315 | 0 | return; |
316 | | |
317 | 0 | if (hasBuffered2DDecomposition()) |
318 | 0 | { |
319 | | // First check is to detect if the last created decompose is capable |
320 | | // to represent the now requested visualization (see similar |
321 | | // implementation at GlowPrimitive2D). |
322 | 0 | if (!maLastClippedRange.isEmpty() && !maLastClippedRange.isInside(aClippedRange)) |
323 | 0 | { |
324 | 0 | basegfx::B2DRange aLastClippedRangeAndHairline(maLastClippedRange); |
325 | |
|
326 | 0 | if (!rViewInformation.getObjectToViewTransformation().isIdentity()) |
327 | 0 | { |
328 | | // Grow by view-dependent size of 1/2 pixel |
329 | 0 | const double fHalfPixel((rViewInformation.getInverseObjectToViewTransformation() |
330 | 0 | * basegfx::B2DVector(0.5, 0)) |
331 | 0 | .getLength()); |
332 | 0 | aLastClippedRangeAndHairline.grow(fHalfPixel); |
333 | 0 | } |
334 | |
|
335 | 0 | if (!aLastClippedRangeAndHairline.isInside(aClippedRange)) |
336 | 0 | { |
337 | | // Conditions of last local decomposition have changed, delete |
338 | 0 | const_cast<ShadowPrimitive2D*>(this)->setBuffered2DDecomposition( |
339 | 0 | Primitive2DContainer()); |
340 | 0 | } |
341 | 0 | } |
342 | 0 | } |
343 | |
|
344 | 0 | if (hasBuffered2DDecomposition()) |
345 | 0 | { |
346 | | // Second check is to react on changes of the DiscreteSoftRadius when |
347 | | // zooming in/out (see similar implementation at ShadowPrimitive2D). |
348 | 0 | bool bFree(mfLastDiscreteBlurRadius <= 0.0 || fDiscreteBlurRadius <= 0.0); |
349 | |
|
350 | 0 | if (!bFree) |
351 | 0 | { |
352 | 0 | const double fDiff(fabs(mfLastDiscreteBlurRadius - fDiscreteBlurRadius)); |
353 | 0 | const double fLen(fabs(mfLastDiscreteBlurRadius) + fabs(fDiscreteBlurRadius)); |
354 | 0 | const double fRelativeChange(fDiff / fLen); |
355 | | |
356 | | // Use lower fixed values here to change more often, higher to change less often. |
357 | | // Value is in the range of ]0.0 .. 1.0] |
358 | 0 | bFree = fRelativeChange >= 0.15; |
359 | 0 | } |
360 | |
|
361 | 0 | if (bFree) |
362 | 0 | { |
363 | | // Conditions of last local decomposition have changed, delete |
364 | 0 | const_cast<ShadowPrimitive2D*>(this)->setBuffered2DDecomposition( |
365 | 0 | Primitive2DContainer()); |
366 | 0 | } |
367 | 0 | } |
368 | |
|
369 | 0 | if (!hasBuffered2DDecomposition()) |
370 | 0 | { |
371 | | // refresh last used DiscreteBlurRadius and ClippedRange to new remembered values |
372 | 0 | const_cast<ShadowPrimitive2D*>(this)->mfLastDiscreteBlurRadius = fDiscreteBlurRadius; |
373 | 0 | const_cast<ShadowPrimitive2D*>(this)->maLastClippedRange = aClippedRange; |
374 | 0 | } |
375 | | |
376 | | // call parent, that will check for empty, call create2DDecomposition and |
377 | | // set as decomposition |
378 | 0 | BufferedDecompositionGroupPrimitive2D::get2DDecomposition(rVisitor, rViewInformation); |
379 | 0 | } |
380 | | |
381 | | basegfx::B2DRange |
382 | | ShadowPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const |
383 | 0 | { |
384 | | // Hint: Do *not* use GroupPrimitive2D::getB2DRange, that will (unnecessarily) |
385 | | // use the decompose - what works, but is not needed here. |
386 | | // We know the to-be-visualized geometry and the radius it needs to be extended, |
387 | | // so simply calculate the exact needed range. |
388 | 0 | basegfx::B2DRange aRetval(getChildren().getB2DRange(rViewInformation)); |
389 | |
|
390 | 0 | if (getShadowBlur() > 0.0) |
391 | 0 | { |
392 | | // blurred shadow, that extends the geometry |
393 | 0 | aRetval.grow(getShadowBlur()); |
394 | 0 | } |
395 | |
|
396 | 0 | aRetval.transform(getShadowTransform()); |
397 | 0 | return aRetval; |
398 | 0 | } |
399 | | |
400 | | // provide unique ID |
401 | 0 | sal_uInt32 ShadowPrimitive2D::getPrimitive2DID() const { return PRIMITIVE2D_ID_SHADOWPRIMITIVE2D; } |
402 | | |
403 | | } // end of namespace |
404 | | |
405 | | /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |